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-   -   [Release] BoI Helper (Chat Cmd's, Speed/Chat/Zoom hack) (https://www.elitepvpers.com/forum/battle-immortals/719445-release-boi-helper-chat-cmds-speed-chat-zoom-hack.html)

LemoniscooL 08/30/2010 23:40

[Release] BoI Helper (Chat Cmd's, Speed/Chat/Zoom hack)
 
1 Attachment(s)
Hi!
First of all, i know this will completely destroy the world chat cuz of colored flasching and flying texts everywhere but anyhow i wanted to release this little tool.

I like to use some Chat Commands to color my Text when advertising sales or looking for a party etc. but im too lazy to write the commands for that again and again so i wrote this little Tool that generates the codes i need with a few clicks and puts it into the clipboard =)

Features:
  • Color: Give your Text a different color with more than 100 predefined color codes or use your own by typing it into the Hex Textbox
  • Edge: Let your Text be outlined in a different color with more than 100 predefined color codes or use your own by typing it into the Hex Textbox
  • Ray: Let your Text flash at the egde in a different speed
  • Fly: Let your Text scroll in from the right corner of the Chatbox
  • Chat Hack: Using the Chat codes costs way too much letters so with this little hack you can change the max letters to a higher value (instead of the standard 60 letters)
  • Zoom Hack: Zoom out way further than ever before :D
  • Speedhack: Self explaining, isnt it? ^^ (Works on Realm Change, Char Change, Relog, Multiclient)
Requirements:
  • MSVC Redistributable 2008
  • .NET Framework 3.5 or Higher
Changelog:
  • v1.3:
    - Added a Speedhack
    - Some minor fixes and Code cleanup
  • v1.2:
    - Added the Edge Command (Thanks to dragonhakcer)
    - Added Chat/Zoom Hack (Thanks iam_clint for the Multiclient functions)
  • v1.1:
    - Fixed the Color Picker
  • v1.0:
    - Initial Release
Virus Scan: [Only registered and activated users can see links. Click Here To Register...]

greetz

stevene5749 08/31/2010 01:58

Great job, thanks. ;D I've been wanting something like this for a while now.

My420Time 08/31/2010 04:26

Will take a look at this. Might be worth integrating into the bot.

My420Time 08/31/2010 07:01

Just finished integrating this into the bot. XD I also added the feature of having a text box to add in text too if you want. Might also add a feature to send it with a select character.

LemoniscooL 08/31/2010 08:57

heh i knew you would integrate that fast cuz its just a small tool.
I was thinking about having a text box to add the text too but i thought if you want to send the same text more than once you can use the arrow-up ingame so no need for that ^^

My420Time 08/31/2010 09:52

Quote:

Originally Posted by LemoniscooL (Post 6623492)
heh i knew you would integrate that fast cuz its just a small tool.
I was thinking about having a text box to add the text too but i thought if you want to send the same text more than once you can use the arrow-up ingame so no need for that ^^

Hehe, I had some free time on my hands. You can check see it in action by clicking the update bot option. You may have to update twice to get all the files.

power370 09/01/2010 03:38

I get an error when I try to update the bot...
[Only registered and activated users can see links. Click Here To Register...]

I DLed the August 28th update from the thread, and then updated the bot once. Now using this updated bot, I get this error.

Arcо 09/01/2010 04:25

Quote:

Originally Posted by power370 (Post 6635477)
I get an error when I try to update the bot...
[Only registered and activated users can see links. Click Here To Register...]

I DLed the August 28th update from the thread, and then updated the bot once. Now using this updated bot, I get this error.

Erm I think you got the wrong thread.

power370 09/01/2010 06:44

Heh, yeah sorry. But back on topic...

Sometimes the code for the colours don't change :S For example, if i chose white, the code says FFFFF...or however many F's. But then if i change it to, let's say, Chocolate1, the code still says FFFFF. Is it that the codes for ALL the colours are not in the program yet or, is it something wrong with the program?

LemoniscooL 09/01/2010 12:06

hm you might be right .. ill have a look into it ^.^"
i only use the red and blue ones ...

//edit:
oh well, youre right it really doesnt change xD strange .. ill make a fix later^^

Updated the first post and uploaded the fixed version.

greetz

dragonhakcer 09/03/2010 06:57

so how do you make text that looks like neon? Like ive seen yellow text outlined in green. is there a way to make the [Ray] flash i dif color besides white?

LemoniscooL 09/03/2010 11:13

i dont know never seen that before but when i figure that out ill add it to the tool

dragonhakcer 09/04/2010 00:20

alright ill get a screenshot of the text the next time i see it in game

LemoniscooL 09/04/2010 00:32

a screen of the text isnt really helpful what i need is the command ^^

dragonhakcer 09/04/2010 06:34

well you said you never seen it before. i know if you type in [edge] it removes the black outline

[KCT-Sci]Eternal 09/04/2010 08:32

I want to know how you make this text too ><

dragonhakcer 09/05/2010 08:18

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Thats what the text im talking about looks like

LemoniscooL 09/05/2010 13:55

i didnt test this but that looks like a very slow ray
you can try [ray=0edge] or [ray=1edge] together with a light green color this would make the text be outlined.. still dont know how to color the outline ^^

dragonhakcer 09/08/2010 04:47

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You type in [color=#FFFFFF][Edge=FFFFFF][Ray=1] (replacing 'FFFFFF' with whatever colors you want) and the color command changes the text, and the edge command colors the ray flash.

Press Thanks if i helped

LemoniscooL 09/08/2010 05:21

uh lol so obvious xD thanks for sharing i will add that code later

LemoniscooL 09/09/2010 07:56

Updated the first Post.
Added the Edge command and also added 2 little hacks =)

//Edit:
Updated again. Added a Speedhack

greetz

dragonhakcer 09/09/2010 23:05

you should at least give me some credit for figuring out the edge command :)

LemoniscooL 09/10/2010 00:34

I actually did ^^
Quote:

Originally Posted by LemoniscooL (Post 6621598)
v1.2:
- Added the Edge Command (Thanks to dragonhakcer)


General 09/10/2010 01:07

awesomeness.
thanks a lot m8

zeronoob 09/10/2010 03:17

1 Attachment(s)
deine speed addresse funktioniert, wie auch meine addressen, teilweise nicht.

Hier dein pointer:
(ist übrigens ein ganz normaler ML-Pointer)
[[[0x10fca14] + 0x38 ] + 0x574e] = Pointer to Speed address

habe als anhang noch meine CE Tabelle hinzugefügt, da kannst du sehen, dass dein pointer auf die selbe addresse zeigt wie alle anderen pointer in der tabelle, nur leider funktionieren diese pointer nicht immer

wenn du in CE auf Memory View gehst und da folgende addresse suchst kommst du immer zu 574C:
Memory View Address: 004CC598
der hier gesuchte wert ist ohne mount immer 92
(Find out what addesses this instruction accesses)
zu dieser adresse addierst du 0x2 dann kommt man auf die speed addresse.

problem ist auch hier, dass die addresse nicht immer existiert.
aber vlt hat du ne idee dazu ;)

P.S
Beim start deinen tools bekomme ich übrigens folgende meldung
(Character Auswahl erscheint nicht)
Code:

System.BadImageFormatException: Die Datei oder Assembly "cMemBoi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Es wurde versucht, eine Datei mit einem falschen Format zu laden.
Dateiname: "cMemBoi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"
  bei BoI_Helper.Form1.Form1_Load(Object sender, EventArgs e)
  bei System.EventHandler.Invoke(Object sender, EventArgs e)
  bei System.Windows.Forms.Form.OnLoad(EventArgs e)
  bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
  bei System.Windows.Forms.Control.CreateControl()
  bei System.Windows.Forms.Control.WmShowWindow(Message& m)
  bei System.Windows.Forms.Control.WndProc(Message& m)
  bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

mfg. zErO

LemoniscooL 09/10/2010 07:27

also bei mir funktioniert mein pointer ohne probleme das einzige wo es manchmal probleme gibt sind instanzen.. es kann sein dass man den speedhack in ner instanz nich benutzen kann und danach einmal den realm ändern muss damit der speedhack wieder funktioniert

dass alle speed pointer im endeffekt auf die selbe addresse kommen is ja irgendwie logischl, sonst wären es nich alles speed pointer ;)
zur addresse mit dem wert 92 ohne mount kommt man bei jedem speed pointer der mit dem offset 574C endet, macht man daraus 574E (+0x02) landet man beim speed.
entscheident ist dabei aber von wo aus man anfängt, es gibt sehr viele speed pointer, die meissten davon sind dynamisch desswegen gibt es bei mir z.B. 22 davon und bei dir gab es 55. 0x10FCA14 hingegen ist statisch was wie gesagt bei mir zur folge hat dass es bei egal wie vielen vielen clients, egal wie oft man den realm wechselt immer funktioniert (ausser bei instanzen wie gesagt)

was deinen fehler betrifft das prog kann die cMemBoi.dll nich finden, wenn sie nich im selben ordner liegt wie das prog gehts nich, bzw. starte das prog als admin wenn du vista/win7 nutzer bist, dann sollte das prob eig behoben sein

greetz

zeronoob 09/10/2010 19:08

Quote:

Originally Posted by LemoniscooL (Post 6758106)
also bei mir funktioniert mein pointer ohne probleme das einzige wo es manchmal probleme gibt sind instanzen.. es kann sein dass man den speedhack in ner instanz nich benutzen kann und danach einmal den realm ändern muss damit der speedhack wieder funktioniert

dass alle speed pointer im endeffekt auf die selbe addresse kommen is ja irgendwie logischl, sonst wären es nich alles speed pointer ;)
zur addresse mit dem wert 92 ohne mount kommt man bei jedem speed pointer der mit dem offset 574C endet, macht man daraus 574E (+0x02) landet man beim speed.
entscheident ist dabei aber von wo aus man anfängt, es gibt sehr viele speed pointer, die meissten davon sind dynamisch desswegen gibt es bei mir z.B. 22 davon und bei dir gab es 55. 0x10FCA14 hingegen ist statisch was wie gesagt bei mir zur folge hat dass es bei egal wie vielen vielen clients, egal wie oft man den realm wechselt immer funktioniert (ausser bei instanzen wie gesagt)

was deinen fehler betrifft das prog kann die cMemBoi.dll nich finden, wenn sie nich im selben ordner liegt wie das prog gehts nich, bzw. starte das prog als admin wenn du vista/win7 nutzer bist, dann sollte das prob eig behoben sein

greetz

hmm, bei mir funzt der pointer bei 2 von 6 chars meistens nicht, erst wenn ich realm change mache geht es, ebenso alle anderen pointer in der CT file.
was ich finde, nicht so tragisch ist, weil ein Realm-Change tut ja nicht weh ;)

Quote:

zur addresse mit dem wert 92 ohne mount kommt man bei jedem speed pointer der mit dem offset 574C endet, macht man daraus 574E (+0x02) landet man beim speed.
ja schon klar, aber im Disambler startet man immer bei 004CC598.
im prinzip ist dass die Base-Address, bin nicht so bewandert in ASM aber es muss ja ne möglichkeit geben von da aus auf den speed zuzugreifen.


des weitern wegen der fehlermeldung:
Ich bin Admin und zwar Real-Admin und nicht Fake-Admin wie die meisten Vista/Win7 user.
Habe auch schon versucht als Admin zu starten und auch unter Kompatibilität auf Admin gestellt, jedoch kein effekt, immer wieder der fehler.

mein system nochmal:
Win7 x64
Runtimes sind alle vorhanden, von VB bis .Net 4.0

mrxkenny 09/10/2010 20:46

Doesn't work. I keep getting this problem. I'm using windows 7 x64.

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s0fresh 09/10/2010 21:44

I get the same error above as well..... =[

Carphy 09/15/2010 10:23

works great for me, thanks man i love the speed hack, btw sometimes it keeps me jump back and forth when i set it to 100% (max speed), i have grade2 common class mount

LemoniscooL 09/15/2010 20:49

ya 100% is a bit buggy but you shouldnt be using it for long time either .. cuz noone is that fast without speed hack you might get caught fast ^^

power370 09/16/2010 15:25

Is there any recommendations on when we should use the speedhack? I mean, should we ONLY use it when mounted up, or is it fine to use on foot as well?

I was wondering, would an XP hack be possible? Maybe something like...freezing your XP at max value or it refills to 1000 after just one or two hits. Would be absolutely awesome in places like DI/FD...then you can do private 3-man parties with your friends ^^

Thanks for the amazing helper btw =]

Wsup87 09/16/2010 18:14

For what can speedhack be usefull?

I mean if it doesnt atack faster, only runs faster.. what can you use it for, since if you use it in public you might get caught

LemoniscooL 09/16/2010 21:12

@Wsup: umm .. you are faster? lol whats a speedhack else supposed to do <.<

@power370: I would use it only when on Mount, and above 80% i would only use it with a 4 Star Mount or an 3 Star Elite Mount. But you can use it on feet as well but you might get cought faster.

and no an xp hack isnt possible.

angblurrmo20 09/17/2010 20:24

i cant open it, it always says error in run time, error in NET framework but i have the net framework 4.. it says the requirements are 3.5 or higher and MVSC redstbtble 2008 i also have it... but still error appears...

angblurrmo20 09/17/2010 20:54

ok now i can use it, but wew was that a speedhack?? speedhack on what only in running?? i cant feel it...

1337M3741 09/20/2010 14:28

Ty for the bot the chat zoom and Chat cmd's work but I can't get the speed hack to work I change to 50% and hit change & nothing happens am i doing something wrong?

Barbus 09/30/2010 09:53

Hi i have the same problem i keep getting unable to find a version of the runtime to run this application while i have both framework and msc

coud anyone help me solve this tried reinstalling

LemoniscooL 09/30/2010 15:08

you ned .net framework 3.5

power370 09/30/2010 23:28

Does this still work? I get an error message that I didn't get before...before the update. I'm running 64-bit Windows 7 Home Premium. I even tried putting the program in compatibility mode but that didn't work either. And yes, I have .net framework 4.0. That should be fine, right? Since the requirement is 3.5

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Quote:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'cMemBoi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'cMemBoi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at BoI_Helper.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
BoI Helper
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Users/OWNER/BoI%20shit/Hax/BoI%20Helper/BoI%20Helper.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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