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Amazing...
19000! fireball
If any one can do it? skill , standard or xml? |
Wut?
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19000 what...?
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damage
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I think OP means:
Amazing! I just saw/there's a video of someone who did 19000 damage with a fireball. Can somebody make a .dll/xml edit? |
no
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PvP?
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Its not possible to do with xml edit there is a mod that increases PvP % however
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its over 9000!!!!!!!!
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Just wondering if there is a way to fool the game into thinking you have an enchant or skill rank you don't actually have that might be able to do this.
Critical hit only does 150% base. Some upgrades will push max and balance up seriously. (too much math - head hurts) Hey will somebody finaly upgrade those trackers to read values over 9000 already? Sheesh, lame engineers. |
simple.....ive done 15k damage fireball....you just have the opposing player enchant all items (clothes with 2 access, 2 weapons, gloves and boots and helm,) and viola you have over 12k damage with fireball crit. the 19k must have been on a player wear - prot and def enchants to go with the ice enchants. Would be very hard to duplicate outside of using the mod for pvp. But not impossible.
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also you need rank 1 fireball and alot of int...i did mine at 450 int.
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I'm willing to bet the OP won't ever post in this thread again.
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I'm with Huynh
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Once you have rank 6 MM, and about 250 int, you wont need anymore. After that, it's overkill. Enchanting wise- 200 int is all you need. Its so easy to farm the stat, getting more than 300 (to sacrifice some for enchants. ;)) would be a waste of time and effort. Rank N MM- 290 INt. Rank 6- 250 Rank 1- 230. its such a useless stat. |
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~Logic |
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You are an useless stat. :( |
sorry XD
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You would have to hit max damage (3000) then have 7,500 damage worth of INT. Of course, if you use elements to your advantage...You can get away with ((3000 + 750 from INT) * 2) * 2.5 But still wow. |
i still say its over 9000 but meh you know. also i have yet to see 19,000 from anybody
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what's so useless now bish? >:O as for each specific spell: basic bolts: lightning: int makes it lose less damage with more charges, up to no loss at 500+ int firebolt: get reg damage + int bonus damage (~10%) per charge, stacking up to 5 times icebolt: each bolt gets reg damage + int bonus damage (~10%) healing: no effect as of now adv spells: thunder: reg damage + int bonus damage (~10%) on each thunder that strikes your foe, double damage and int bonus on the fifth strike fireball: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times ice spear: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times and adding the bonus to the splash damage as well party heal: no effect as of now |
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well there are rumors going around that later we will get different int formula, adding about 25% of your int to damage and about 5% to heals. this is however just a rumor, we WILL get a different (better) formula but we don't know what that formula will do
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The current formula right now is useless. ~200 int adds about 26 damage, but ~500 int only adds ~35? damage. Very rough estimates. Either way, the maximum damage from int right now should never exceed 50 damage. It sucks because its logarithmic.
In g9 its possible to hit over 250 with icebolt if you have a high enough int, but the exact formula isnt known right now in the english groups |
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Heeeyyy, look, he's smart. As usual. But who cares... this should have been locked a long time ago. It was about a mod to help him cheat in damage rating, not about actual stats and ranks affecting whether he could do it or not. Since there isn't a mod, this is just useless babble. Including my post.
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How come everyone wants discussion ceased and all threads locked once the original post is answered?
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