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[Release] Quest Upgrade System
I had some free time and i was thinking to write a procedure that upgrades your items by quests instead of using scrolls, and i have made it and tested it. it worked so i decided to release it since i don't need it.
FAQ How does this system work? You have to collect a certain number of a weapon, and once gained you can upgrade that count of that weapon to a newer seal of that weapon from a quest. But i don't have upgrade quest,how to make it? MaDenGo released it before , it is not too hard to make . I don't like that system gtfo without posting a stupid post. Here is the procedure Quote:
add this to your shard.dbo._quest_manage procedure Quote:
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push^^
@PortalDark you should write #Approved next time :p |
the idea of release is good
but the code is not good :) as i see you are using a very basic way to code you have a many mistakes in your code well you have to train more and study as hard to reach a good level but for a start - not bad |
How many cheaters will cheat,,, :eek:
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(the weapons must be with the same status) |
Well it won't even work since you never assigned a value to @OldItemCode xD
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whoever is going to use it, he should fix some mistakes in it. of course im not going to release my full work that took some of my time^
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Okay i have fixed the procedure now, you are able to use it without fixing it.
haters should stop hating now. |
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And since the two variables Old/New has no values then the whole thing won't work. |
Thanks for Share it
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Utter bullshit in its' purest form. Welcome to stupidity.
May I ask where you are from Aeron? Oh and you can do this in one line. Well two lines if you put an IF statement. |
item slot ?
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Well i tried it and it works perfect for me...
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Thank you for this release! But let me just mention:
this statement will not work because @OldItemCode has not been initialized PHP Code:
PHP Code:
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^The whole thing won't work*
Writing the whole thing in 3 lines is easier than reading and fixing it. |
Its a really nice idea but a bad implementation...
i was bored for like 10 mins so i started to rewrite the system but i become busy / lazy so i stopped here but maybe you can make something useful with it [Only registered and activated users can see links. Click Here To Register...] -Syloxx |
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btw the one who depends on a scroll is old and many ppl have it now since it is in one of the shard databases. but here is a copy of it written by me-> Quote:
I never tested it but i think it will work |
Ques....WHAT???
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@Aeron* just some nice tips:
-If you do it related to quests then its abusable becuase a quest can't instant teleport you. -Your scroll thing is related on equipment only and optlevel while your "quest" thing is for item count (equip only aswell) -Even your scroll upgrade system is abusable... anyway... i continue my query a bit... but for the add item part i'm 2 lazy because there are so many options like: reqitem = equip | newitem != equip reqitem = equip | newitem = equip reqitem != equip | newitem != equip reqitem != equip | newitem = equip and yes it matters for adding the "newitemcount" Code:
CREATE PROCEDURE _UpgradeSystem |
Wow, this actually get's complicated the deeper you get into it. I've noticed all the additional logic you've added. Syloxx, are the lastthief and others right that this should be done in 2 or 3 extremely long lines of SQL code? Or does this way offer more benefits. Maybe because this concept is quest based or scroll based, and the classic _AddLogItem reacts to the teleport eventID.
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It still doesn't get complicated.
I don't know what you guys are all smoking, but those things can still be done in a single update. Syloxx made the first post better but killed performance again, entirely. It's rather funny how people still don't understand shit about actual database management. You all go n learn SQL; but it really shows that essential skills are lacking when ya'll write this simple item update sp. Quote:
VS Longer, same function, more bugs, slow as shit, lot more work to write. Less brainwork. Decide for yourself^^. And all these people are still failling at it haha |
That's how i wrote it fastly... it's good enough , and it can be optimized more cuz i'm still not good with sql at all.
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I prefer to assign ItemClass from _RefObjItem than using CodeName128 that's in case you haven't created any similar items. OR I do prefer this way. Spoiler:
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P.S. I haven't tested them but they should work. ;) |
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usefull
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there's new way to upgrade weapon --_-- try to create upgrade scroll with producer can choose weapons stats from table lel..
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