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Does anyone know how Silkroad was created?
Was wondering if anyone knew how silkroad the game was created.
i have only a couple of things i think they use but not really exact sure. These things are: 3ds max C++ some kind of scripting Maybe theres more but i dunno feel free what you think or know the answer |
The serverfiles and the client is programed in C++. The database works under mssql and all designs of characters and movements are made on 3D studio max.
Feel free to correct me if I'm wrong =3 BTW maybe this img will be helpfull... or not XD [Only registered and activated users can see links. Click Here To Register...] |
Yes but its using quake's packing for the files I think :)
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And who started creating Sro? Koreans?
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Most probably a chineese teenager with no life xD
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Most likely Korean people who know how to make the big money.
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you ask who created silkroad? well the answer is very simple, but comes from another question: who created the MMORPG's? anyway to go straight to your question JOYMAX has all legal rights over the game. maybe a programmer from them? or maybe just an idea in one of their board committee meetings. no one knows for sure.
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yea it did help XD
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I just found this in msvcp60.dll in SRO-Folder
VALUE "ProductName", "Microsoft (R) Visual C++" |
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Microsoft provide a ton more dynamic libraries such as User32.dll for graphical user interface,kernel32,GDI,a whole NET framework. Those libraries are designed to help developers work easier by providing external functions,which you call from your application. One of those dlls is the one you found. |
It's in C++ ( win32 type app ) ....
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i want to take a look on these files how can i do that? i already have 3d studio max 2010 but with this version i cant open any file from any pk2 and it dont look like on this screen |
You need to extract the files out of the pk2-File with [Only registered and activated users can see links. Click Here To Register...].
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yes i already do that
maybee you can post the link of the right version of 3d max? |
It's a MFC C++ Win32 App and Invincible is right - everything you might need to create a game or Program you can find in the Internet or i books.
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There is no "right version". You need to find a plugin that will allow you to open models with that file type. |
yea and where can i find a plugin for that?
i wont edit something..... |
i'm only aware of c++
also as stated, 3d max can be used with some files within the pk2 |
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sorry for my noobs questions
but i dont realy know after what i must search |
I don't know wich file type the models from silkroad are but let's say they're for example .sro then you search for something like 3ds max .sro plugin ;)
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