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-   -   [Release] Monster.sdata + 71-72 map (https://www.elitepvpers.com/forum/shaiya-pserver-guides-releases/1303269-release-monster-sdata-71-72-map.html)

Svinseladden 07/13/2011 23:17

[Release] Monster.sdata + 71-72 map
 
1 Attachment(s)
i have seen alot of this. But this one i know works. mabe not what all have but this is my own made of the maps..

want to inject all mobs. just del all you have (in my file) and just add the one's you don't have.

about the maps. you need client too. this is just the sv.maps edited to how i my self want them. hard :-)

adding obelix too for the bosses.

remeber this is just my way of making it. i have not seen anyone else that have them. but you need the texure files for your client..

txt and wld files are also in it.. (for client)

hope this works for you..

files is in .rar

R0CK7Y 07/14/2011 08:38

i will check it thx :)

Svinseladden 07/14/2011 11:46

please do. this has ALOT of mobs in them. and this is self made so might be a litle not normal. but this is the best dungy i have atm (working on 73 and 74 too) so i wanted it hard. and a party dungy.. not a solo place..

R0CK7Y 07/14/2011 12:05

actuly when i used cmove its didnt send me there and i am using the Data from the korean client ? i think i have a problem

Svinseladden 07/14/2011 12:18

1 Attachment(s)
nay you need to put it in map don't you?

attaching my map file..

map.ini that is..

edit: don't know if a korean client works with this. but try..

R0CK7Y 07/14/2011 12:35

wooow it worked!!!!!
tyvm :)
about the monsters its empty no mobs there :)

Svinseladden 07/14/2011 12:50

you need to add the mobs (monster.sdata) to your own monster.sdata

what you do is:

del all the mobs that you already have in your monster.sdata in your client.

open your monster.sdata and import the one in my files (with all the mobs you already have delited from it) and import the new monster.sdata back in to your client. run the sql you get from shtool and restart you client. now they should be in there

patate10 07/14/2011 16:18

thanks for sharing these files and they work for me, nice job :D

sondo81 07/14/2011 18:25

nice work.

But the Sv.map monster dosent match with the monster.sdata!

in Sv.map are monsters with 4... in sdata 2939-2991

Svinseladden 07/14/2011 21:16

1 Attachment(s)
sorry i'll attach my real mobs then.

sorry wrong mob file :-(

but you mabe need to change it to your mobs. when you import it make new mobid on them. mabe need to change it anyway if you want your old drop table to work..

need to say thanks to castor for helping me add new mobs.

thanks to the one that has the monster.sdata out here too. don't remeber who that was sorry.

and thanks to [ADM]Wind for the map 74 (Dimensions Crack) patch

Phantomangel042 07/28/2011 11:29

Ok... so I've taken all these files (the correct ones, I hope, after reading through the whole topic) and placed them in the correct places within my server's/client's files. I've imported the .wld and .txt files into my client. I've replaced my map.ini and obelisk.ini with the ones you gave here. I've imported your monster.sdata into my client and ran the SQL script...

Then when I /cmove 71, I port to the nearest town. What have I done wrong here? I've gone over it all like 4 times and haven't been able to figure it out. Feeling kind of stupid and useless atm... =/

Any help would be appreciated. I can't help but feel like it's something else in the DB I'm missing, but just can't figure out what it is. I just know it's gonna be something stupidly simple... If anyone has any ideas, I'm all ears. T.T

Thanks!

sondo81 07/28/2011 18:14

missing dungeon files ^^ the wld files are only a piece of them.

btw. the sv.maps are not correct the mob areas are wrong to many mobs on the same place.

Phantomangel042 07/28/2011 23:12

Yeah, I saw that about the mobs when I checked it out in ShStudio. Figured it was just an incorrect map size.

So some pieces of the puzzle are missing? That's depressing, I was really looking forward to getting these dungeons open. Oh well, the search continues! Thanks for the help. =)

-III- 07/29/2011 17:31

Actually, other than using an updated client to ensure all the proper files, other than the svmap's, this is exactly what I used to open my dungeons.

Yes, the mobs are quite concentrated, and not in the exact positions according to OS specs, however, after adding the mobs into your database and properly defining each field, the mobs no longer nearly as clustered.

If nothing else, it does add a basic foundation at which one can build the map contents to their own liking.

Psycnosis 07/30/2011 22:39

the problem I have with this is no mobs at all in those dugneons. I look on shstudio and see its trying to spawn mobs with ID over 4000 which kinda blows since my version of the database which i got from bane (god bless him for putting it up) only goes to less than 3000.

anyone have the database files where the mobs are included or can give me the codes? I am trying to add them manually but that is not going to good since I dont know their stats. If anyone could just give me their stats too I could make something work and grateful!

I have same problem with Kanos I have golems alters and bosses but not any mobs inside the "rooms" the bosses are in.


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