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Name = jew : Quality = 7 : 330 >=4 Name = jew : Quality = 7 : 331 = 5 Name = jew : Quality = 7 : 332 = 5 Name = jew : Quality = 7 : 333 = 5 Name = jew : Quality = 7 : 334 >=4 Name = jew : Quality = 7 : 335 = 5 Name = jew : Quality = 7 : 336 = 5 ich denke mal das sind die mit rbf sicher bin ich aber jetzt auch nicht mfg matze |
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hast du mal die mpq dateien in den d2 ordner kopiert und geschaut ob der fehler immernoch da ist? mfg matze |
so nun hat es geklappt, ich bedanke mich *gg*
nun noch ein paar Fragen ... fragen über fragen .. :D wie kann ich den einstellen, das er direkt nacht dem run, zu cain gehen soll ? sehe ich das richtig, alles was der bot aufnimmt, und in der datei nicht drinnen steht verkauft er ? und was ist wenn der bot es behält und aufhebt, was macht er wenn er voll ist? Lg Woznafi :D |
vll wurde das mal hier geposteD aber hat einer ne modded pickit
wo der wie bei kuk alle ringe amus jools baba/dudu helme gloves boots unid laesst und die in stash packt ?! is ja so aenhlich wie oben die frage ^^ pls help |
was ist nt bot?
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öhm?? was ist kuk..was ist awesom...was ist mmbot? das sind bots die machen die arbeit für dich. |
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Wenn der Bot es behällt (Weils in der Picklist steht) wirds in den Schatz gelegt. Sollte der Schatz voll sein (was meist auch nach 50 runs nicht der fall sein muss) packt er dir das Inventar voll. Ist alles voll sprich Schatz + Inventar macht er die Runs automatisch weiter, pickt jedoch keine Items mehr. |
hey, sry wegen der frage, aber ich komm nicht drauf. ich musste windoof neu instalen und den bot neu einstellen.. soweit so gut ins net kommt der, aber dann bleibt der im game stehn und sagt mir, das der die paladin_*mein-name*.ntl nicht finden kann oder die nicht definiert ist ?!
ne ahnung? edit: bzw da kommt noch die meldiung das die NT-loadConfig nicht "defined" ist *bahnhof* |
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Ansonsten guck nochmal ob du deinen Namen auch richtig geschrieben hast (Groß -und kleinschreibung beachten) Wenn nicht auf meister xdoddestroyer warten. :p |
Supi, danke :)
Kenn mich aus. Nimmt der bot auch Rohlinge auf ? zB 4 sox monarch oder 5 sox flegel sowas halt?? lg Woznafi |
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So wie du deine einstellungen hast (wenn nicht geändert) Ja. 4/5/6 Sox Ba eth/noneth/10-15ed eth bla bla das selbe bei flegel und co.. Sammelt allerdings auch nonsox mit 15 ed und sun kram ein.. kannste dir dann ja selber sockeln lassen ;) |
Mal ne Frage, warum trinkt mein Bot immer sofort die Heiltränke obwohl er voll life hat ?
Das macht er bei den starken Regis auch aber beim Mana nicht, woran liegt es ? Bitte um Hilfe Sorry für das ofte Posten aber mir will keiner antworten :( |
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Schau ma in deiner NTConfig nach folgendem sachen und vergleich ma die angegebenen werte mit meinen. (bei mir funktioniert es alles wie es soll) Für Dich: NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana Und für dein Merc: NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 50; // This is the threshold to use a rejuv potion on your merc in percent. Gleich deine werte ma mit meinen an und versuch es dann noch mal. Kann mir nix anderes vorstellen woran es sonst liegen kann. PS: Post ma rein obs ging oder nicht. |
so sieht meine ntl aus , ka was daran falsch sein kann vielleicht weiss einer von euch ja rat
var NTConfig_PutAura; var NTConfig_UseRedemption; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; me.quitonhostile = false; //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true; NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); NTConfig_Script.push("NTMephisto.ntj"); NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTSummoner.ntj"); //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); NTConfig_Script.push("NTAndariel.ntj"); NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //---------------------------------------------------------------------------- // Minimum amount of potions in each column before needing refilling // If there's less potions then this number in the column we go and shop. // Set to 4 to go shopping as soon as there's a potion missing. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs. //---------------------------------------------------------------------------- NTConfig_BeltColMin[0] = 4; NTConfig_BeltColMin[1] = 4; NTConfig_BeltColMin[2] = 0; NTConfig_BeltColMin[3] = 0; //----------------------------------------------------------------------------------- // SnagIt configuration // Here is a list of preset nip files assuming you use nip package. // If you want to add your own .nip files, just copy any line and enter the // To disable a .nip file, just add "//" at the start of the line or delete the line. //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("uniques.nip"); NTConfig_NIPFilePath.push("sets.nip"); NTConfig_NIPFilePath.push("whites.nip"); NTConfig_NIPFilePath.push("runes.nip"); NTConfig_NIPFilePath.push("rares.nip"); NTConfig_NIPFilePath.push("magics.nip"); NTConfig_NIPFilePath.push("gems.nip"); NTConfig_NIPFilePath.push("charmsjewels.nip"); NTConfig_NIPFilePath.push("ringsamulets.nip"); NTConfig_NIPFilePath.push("potions.nip"); //NTConfig_NIPFilePath.push("moneymaker.nip"); NTConfig_NIPFilePath.push("keys.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration // Supported gems and runes recipe only //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw //NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv //NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb //NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy //NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr //NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg //NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc //NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw //NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv //NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb //NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy //NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr //NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg //NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf //NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw //NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv //NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb //NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy //NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr //NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg //NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku //NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw //NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv //NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb //NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly //NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr //NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg //NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl //NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01 //NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02 //NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03 //NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04 //NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05 //NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06 //NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07 //NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08 //NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09 //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push("rin"); // Rings NTConfig_GambleItem.push("amu"); // Amulets NTConfig_GambleItem.push("ci0"); // Circlets NTConfig_GambleItem.push("ci1"); // Coronets //NTConfig_GambleItem.push("lgl"); // Leather Gloves //NTConfig_GambleItem.push("vgl"); // Heavy Gloves //NTConfig_GambleItem.push("mgl"); // Chain Gloves //NTConfig_GambleItem.push("tgl"); // Light Gauntlets //NTConfig_GambleItem.push("hgl"); // Gauntlets NTConfig_OpenChest = true; // Set to true to open chest //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_PutAura = 113; // Concentration NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Blessed Hammer NTConfig_AttackSkill[2] = 112; // Blessed Hammer NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed) NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster. } |
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Mir ist nicht weiter nichts großes aufgefallen auser das deine einstellungen anders wie meine sind (kleinigkeiten). Allerdings weiß ich auch gerade nicht was/wie/wo dein Problem ist. Vllt Postest du nochma dein Problem und nicht nur einfach den Code. Falls es dir weiter hilft, hier ma meine NTConfig-NTL Code:
Include("config/NTConfig.ntl"); |
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