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-   -   Deutsche NT-Bot Anleitung ! (https://www.elitepvpers.com/forum/diablo-2/212501-deutsche-nt-bot-anleitung.html)

xdoddestroyer 11/22/2009 16:14

Quote:

Originally Posted by kumpel33 (Post 3499703)
sag ma leute hat hier wer mf items^^..???? für ne f soso :O???



xxxdestroyerxxx hey als wir in icq waren meintest du man kann d2 bei blizzard runterladen??? stimmt das??? denn kann man doch auch wrcraft 3 downloaden? weil das würd ich gern wieder instalieren hab 3 -4 cd keys nur keine cd -.- ... hast da vllt ma nen link für :D? wäre nett mfg kumpel

hier is das glaube

[Only registered and activated users can see links. Click Here To Register...]

mfg

matze

Spoon117 11/22/2009 19:12

NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 45; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't



Eingestellt...
Nta_Killboss Failed...

Was ist Falsch? >.>

kumpel33 11/22/2009 19:30

Quote:

Originally Posted by Spoon117 (Post 3501272)
NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 45; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't



Eingestellt...
Nta_Killboss Failed...

Was ist Falsch? >.>

die beiden 59 müssen weg hat ich heute auch!


matze ich find da nichts genaueres muss ich mich bei blizzarad anmelden?? o.O?


matze schau ma [Only registered and activated users can see links. Click Here To Register...] hab das dort runtergeladen meinst das funtzt auch??

barcelona1 11/22/2009 20:30

Nabend,

gerade ebend erstmals ne HR gedroppt ausser Truhe (war zufällig gerade am Rechner) hinter Meppel - ne Lo :)

lg

chris

Moe1 11/22/2009 20:36

HI,

ich hab nen problem:

hab alles so eigenstellt nach der idiotensicheren anleitung, und die anderen sachen aus dieser anleitung eingefügt. wenn der bot jetzt also nen game erstellt steht er in A5 kommt folgende meldung:

D2NT/Scripts/default.ntj (14) reference Error NT_loadconfig is not defined

was hat das zu bedeuten und wie kann ich das beheben?

thx

barcelona1 11/22/2009 20:41

Quote:

Originally Posted by Moe1 (Post 3501993)
HI,

ich hab nen problem:

hab alles so eigenstellt nach der idiotensicheren anleitung, und die anderen sachen aus dieser anleitung eingefügt. wenn der bot jetzt also nen game erstellt steht er in A5 kommt folgende meldung:

D2NT/Scripts/default.ntj (14) reference Error NT_loadconfig is not defined

was hat das zu bedeuten und wie kann ich das beheben?

thx


Meine hier gelesen zu haben, dass die meldung kommt wenn die datei nich in win32 ordner gepackt wurde, kann das vllt sein?

lg

TheBluebird 11/22/2009 20:43

Quote:

Originally Posted by Moe1 (Post 3501993)
HI,

ich hab nen problem:
D2NT/Scripts/default.ntj (14) reference Error NT_loadconfig is not defined
was hat das zu bedeuten und wie kann ich das beheben?
thx

Zwei Möglichkeiten:
- Die Anleitung ist doch nicht IDIOTensicher
- äääähm.... kein Kommentar

Die Datei d2nt\scripts\libs\config\NTConfig_Paladin_DEINCHAR NAME
musste richtig benennen.

Das nächste Mal bitte ERST die Suchfunktion benutzen, DANN posten!

njomnjomnjom 11/22/2009 20:45

Gz ^^ @moe

kumpel33 11/22/2009 21:19

spielt hier jmd warcraft 3??? und kann vllt nen cd key abdrücken die kack cd gen. gehen nich brauhce nun plz......dann kann ich endlich wieder spielen der jewdnige der mir nen richtigen cd key gibt bekommt nen hammadin free :D mit allm dran und cta 6^^

taysir81 11/22/2009 21:59

Quote:

Originally Posted by kumpel33 (Post 3502455)
spielt hier jmd warcraft 3??? und kann vllt nen cd key abdrücken die kack cd gen. gehen nich brauhce nun plz......dann kann ich endlich wieder spielen der jewdnige der mir nen richtigen cd key gibt bekommt nen hammadin free :D mit allm dran und cta 6^^

Hat hier nix zu suchen denke ich. und ich halte so einen tausch für absolut unfair. Für das geld bekommste mehr als 6 voll ausgestattete MFdins an fgs bei jsp... ;)

Spoon117 11/22/2009 22:28

Quote:

Originally Posted by kumpel33 (Post 3501413)
die beiden 59 müssen weg hat ich heute auch!


matze ich find da nichts genaueres muss ich mich bei blizzarad anmelden?? o.O?


matze schau ma [Only registered and activated users can see links. Click Here To Register...] hab das dort runtergeladen meinst das funtzt auch??

Funktioniert nicht. Helft mir dochmal :(

xdoddestroyer 11/22/2009 22:51

Quote:

Originally Posted by Spoon117 (Post 3501272)
NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 45; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't



Eingestellt...
Nta_Killboss Failed...

Was ist Falsch? >.>

was für ein char willst du den usen??

MFG

Matze

taysir81 11/22/2009 23:04

Quote:

Originally Posted by xdoddestroyer (Post 3503115)
was für ein char willst du den usen??

MFG

Matze

Also eingestellt ist er für eine Blizzard Soso @ Spoon

Für Lightning Soso wärs:
NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 49; // Cast your primary spell to boss.
NTConfig_AttackOthers = 53; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't

Spoon117 11/22/2009 23:36

Quote:

Originally Posted by taysir81 (Post 3503183)
Also eingestellt ist er für eine Blizzard Soso @ Spoon

Für Lightning Soso wärs:
NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 49; // Cast your primary spell to boss.
NTConfig_AttackOthers = 53; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't

Ich bin eine Blizzard soso :(

TheBluebird 11/23/2009 06:45

Ich hatte ja schon im Post Nummer [Only registered and activated users can see links. Click Here To Register...] auf ein kleines Problem hingewiesen und noch keine Antwort bekommen.
Hab jetzt grade gesehen, dass ich durch diesen Fehler dauernd nen kleinen Timeban bekomme und sich die Fehlermeldung so ausweitet.
Nur wie etnsteht diese Fehlermeldung und warum nur nachts?

Tyon 11/23/2009 08:05

Wenn das immer in Travi passiert hat dein Script wohl irgendwo eine Macke.

Spoon117 11/23/2009 12:46

Blizzard sorc.
Muss ich irgendwie die Skills legen?
Z.b links eine bestimmte attacke?

Spoon117 11/23/2009 12:55

NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 45; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't



Eingestellt...
Nta_Killboss Failed...

Was ist Falsch? >.>


Er macht zwar Telekinese bis 60% life und danach gehts nit weiter.

erbse274 11/23/2009 12:59

Quote:

Originally Posted by Spoon117 (Post 3504926)
NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 45; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't


Eingestellt...
Nta_Killboss Failed...

Was ist Falsch? >.>


Er macht zwar Telekinese bis 60% life und danach gehts nit weiter.

Nice Doppelpost ;-) Und schau in die njip.Aliases da stehen die richtigen Skills drin ohne die 107 davor

Spoon117 11/23/2009 13:08

Quote:

Originally Posted by erbse274 (Post 3504939)
Nice Doppelpost ;-) Und schau in die njip.Aliases da stehen die richtigen Skills drin ohne die 107 davor

was für ne 107.
Des sind die Skills Blizzard und Eis stoß.
Was daran verkehrt wenn ich ne blizzard sorc bin?

erbse274 11/23/2009 13:13

Quote:

Originally Posted by Spoon117 (Post 3504982)
was für ne 107.
Des sind die Skills Blizzard und Eis stoß.
Was daran verkehrt wenn ich ne blizzard sorc bin?

Hätest dir die "njip.Aliases" erstmal angeschaut und dann geschrieben wüsstest du wovon ich rede, "Frau blizzard sorc"

Spoon117 11/23/2009 13:20

Quote:

Originally Posted by erbse274 (Post 3505002)
Hätest dir die "njip.Aliases" erstmal angeschaut und dann geschrieben wüsstest du wovon ich rede, "Frau blizzard sorc"

Ja in der Njip.Aliases steht
njipStats ["skillblizzard"]=[107,59];
njipStats ["skilliceblast"]=[107,45];
Und was willst du mir nun damit sagen:confused:

HK18 11/23/2009 13:22

kann man den log bei dem d2nt bot auch als textdatei bekommen?

erbse274 11/23/2009 13:25

Quote:

Originally Posted by Spoon117 (Post 3505021)
Ja in der Njip.Aliases steht
njipStats ["skillblizzard"]=[107,59];
njipStats ["skilliceblast"]=[107,45];
Und was willst du mir nun damit sagen:confused:

Das deine Skills richtig sind, also muß der Fehler wo anders liegen... Haste alle Wp´s z.B.?

Spoon117 11/23/2009 13:26

Quote:

Originally Posted by erbse274 (Post 3505047)
Das deine Skills richtig sind, also muß der Fehler wo anders liegen... Haste alle Wp´s z.B.?

Ähm Ja ich hab alle wps
Er geht doch auch zu allen bossen?
Dann macht er bis 60% Life telekinese..
Dann ist Ende und der Fehler kommt :(

erbse274 11/23/2009 13:27

Quote:

Originally Posted by HK18 (Post 3505030)
kann man den log bei dem d2nt bot auch als textdatei bekommen?

Joa einfach mit dem Editor öffnen!?

Spoon117 11/23/2009 13:31

Quote:

Originally Posted by erbse274 (Post 3505056)
Joa einfach mit dem Editor öffnen!?

Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:

taysir81 11/23/2009 13:39

Quote:

Originally Posted by Spoon117 (Post 3505073)
Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:

Haut er bei jedem boss ab? ändere mal die reihenfolge der bosse per copy paste!

(und warum er telekinese macht is mir grad schleierhaft, außer du meinst static field)

Haste eventuell den namen des chars nicht korrekt übertragen oder im char script rumgefuscht? ^^

HK18 11/23/2009 13:46

Quote:

Originally Posted by erbse274 (Post 3505056)
Joa einfach mit dem Editor öffnen!?

ja nur welche datei... wenn ich es wüßte in welcher datei der log wäre hätte ich es schon geöffnet danke für die qualifizierte antwort...

erbse274 11/23/2009 13:48

Quote:

Originally Posted by Spoon117 (Post 3505073)
Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:

Nimm mal überall die 59 bei jeden skill und probier mal

Spoon117 11/23/2009 13:50

Quote:

Originally Posted by taysir81 (Post 3505108)
Haut er bei jedem boss ab? ändere mal die reihenfolge der bosse per copy paste!

(und warum er telekinese macht is mir grad schleierhaft, außer du meinst static field)

Haste eventuell den namen des chars nicht korrekt übertragen oder im char script rumgefuscht? ^^

Static feld meint ich sorry xDD hast recht..
Ähm Rumgefuscht? :x Eventuell xDD
Aber eig weiß ich schon was ich da tu zumindest in der config kenne ich mich durchs botten mit dem pala aus.
Ich lad mal die Config neu und teste es dann :)

taysir81 11/23/2009 13:58

So ich hab auch mal ein Wehwehchen:

Mein Bot stürzt ab bei:

Feuerresi jwls
Life Scs
Resi Scs


Bestimmt noch bei anderen sachen aber diese sind meine Hauptabsturz Ursachen.

Jemand ne fixe lösung parat, bei der ich nicht gleich mein ganzen PickIt neu machen muss?

HK18 11/23/2009 13:59

also meine frage wegen der history beim bot, was beim manager angezeigt wird, ob man dieses auch als text-datei bekommen kann, ist noch offen.

nimm mal von matze = xdoddestroyer die pickit vllt was falsch in der pickit eingestellt =)

taysir81 11/23/2009 14:05

Quote:

Originally Posted by HK18 (Post 3505245)
also meine frage wegen der history beim bot, was beim manager angezeigt wird, ob man dieses auch als text-datei bekommen kann, ist noch offen.

nimm mal von matze = xdoddestroyer die pickit vllt was falsch in der pickit eingestellt =)

Das von Matze is aber nen plugin für redvex bzw ne seperate exe. Ich brauch nur die normale txt data für D2NT.

xdoddestroyer 11/23/2009 14:06

Quote:

Originally Posted by Spoon117 (Post 3505183)
Static feld meint ich sorry xDD hast recht..
Ähm Rumgefuscht? :x Eventuell xDD
Aber eig weiß ich schon was ich da tu zumindest in der config kenne ich mich durchs botten mit dem pala aus.
Ich lad mal die Config neu und teste es dann :)

nimm die, die is für blizzard hatte die noch

Code:

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        me.quitonhostile = false;

        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        NTConfig_Script.push("NTMephisto.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTSummoner.ntj");
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj");

        me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;        // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;        // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;        // Delay time in milliseconds to wait before starting picking items

        NTConfig_SkipHealLife = 90;        // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;        // If you have more than this percent of mana, you won't go to a healer
        NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
        NTConfig_UseMerc = true;        // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;        // Set to true to reset weapon when reviving merc

        NTConfig_LifeThresh = 60;        // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;        // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;        // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;        // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 30;        // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;        // This is your chicken mana percent. If you go below this mana total, exit game.

        NTConfig_MercLifeThresh = 60;        // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 40;        // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;        // This is your mercs chicken life percent. If he goes below this, exit game.

        NTConfig_FreeSpace = 4;                // Number of free columns. If less full columns are free stashing is set.

        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,0,0];

        NTConfig_MinGoldToStash = 100000;        // Maximum gold amount carried before going to stash

        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";

        //----------------------------------------------------------------------------
        // Minimum amount of potions in each column before needing refilling
        // If there's less potions then this number in the column we go and shop.
        // Set to 4 to go shopping as soon as there's a potion missing.
        // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
        //----------------------------------------------------------------------------
        NTConfig_BeltColMin[0] = 4;
        NTConfig_BeltColMin[1] = 4;
        NTConfig_BeltColMin[2] = 0;
        NTConfig_BeltColMin[3] = 0;

        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Here is a list of preset nip files assuming you use nip package.
        // If you want to add your own .nip files, just copy any line and enter the
        // To disable a .nip file, just add "//" at the start of the line or delete the line.
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("uniques.nip");
        NTConfig_NIPFilePath.push("sets.nip");
        NTConfig_NIPFilePath.push("whites.nip");
        NTConfig_NIPFilePath.push("runes.nip");
        NTConfig_NIPFilePath.push("rares.nip");
        NTConfig_NIPFilePath.push("magics.nip");
        NTConfig_NIPFilePath.push("gems.nip");
        NTConfig_NIPFilePath.push("charmsjewels.nip");
        NTConfig_NIPFilePath.push("ringsamulets.nip");
        NTConfig_NIPFilePath.push("potions.nip");
        //NTConfig_NIPFilePath.push("moneymaker.nip");
        NTConfig_NIPFilePath.push("keys.nip");

        NTConfig_SnagRange = 40;        // Radius to check for dropped items. 40 is a good number here

        //------------------------------------------------------------------------------
        // Cubing configuration
        // Supported gems and runes recipe only
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;                // Enable cubing

        //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
        //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
        //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
        //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
        //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
        //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
        //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

        //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
        //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
        //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
        //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
        //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
        //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
        //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

        //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
        //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
        //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
        //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
        //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
        //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
        //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

        //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
        //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
        //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
        //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
        //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
        //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
        //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

        //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
        //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
        //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
        //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
        //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
        //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
        //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
        //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
        //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

        //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
        //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
        //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
        //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
        //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
        //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

        NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
        NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
        NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
        NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
        NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
        NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

        NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
        NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
        //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
        //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
        //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
        //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

        //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
        //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
        //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
        //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
        //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;                // Enable gambling
        NTConfig_GambleStopGold = 300000;        // Gold amount to stop the gambling

        NTConfig_GambleItem.push("rin");        // Rings
        NTConfig_GambleItem.push("amu");        // Amulets
        NTConfig_GambleItem.push("ci0");        // Circlets
        NTConfig_GambleItem.push("ci1");        // Coronets
        //NTConfig_GambleItem.push("lgl");        // Leather Gloves
        //NTConfig_GambleItem.push("vgl");        // Heavy Gloves
        //NTConfig_GambleItem.push("mgl");        // Chain Gloves
        //NTConfig_GambleItem.push("tgl");        // Light Gauntlets
        //NTConfig_GambleItem.push("hgl");        // Gauntlets


        NTConfig_OpenChest = true;        // Set to true to open chest

        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 59;        // Cast your first spell once. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 45;        // Cast your primary spell to boss.
        NTConfig_AttackSkill[2] = 64;        // Cast your primary spell to others.
        NTConfig_AttackSkill[3] = 0;        // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
        NTConfig_AttackSkill[4] = 0;        // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
        NTConfig_AttackSkill[5] = 0;        // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
        NTConfig_ClearPosition = true;        // Set to true if you want to clear area after killing boss.
        NTConfig_CheckSafe = true;        // Set to true to check for curses, merc and potion (go to town if needed)

        NTConfig_CastStatic = 60;        // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

in die soso ntj kopieren dan gehts

mfg

matze

HK18 11/23/2009 14:06

nah matze hat da eine seperate pickit für den bot die benutze ich auch und der bot hatte seit 2tagen keinen absturz^^

wie war das wenn man vom teufel spricht dann kommt er xPP hi matze^^

xdoddestroyer 11/23/2009 14:09

Quote:

Originally Posted by taysir81 (Post 3505292)
Das von Matze is aber nen plugin für redvex bzw ne seperate exe. Ich brauch nur die normale txt data für D2NT.

die kompleten pickits??

Quote:

Originally Posted by HK18 (Post 3505305)
nah matze hat da eine seperate pickit für den bot die benutze ich auch und der bot hatte seit 2tagen keinen absturz^^

wie war das wenn man vom teufel spricht dann kommt er xPP hi matze^^

hi^^ ihr meint die nt puickit siehe spoiler^^

Quote:

Originally Posted by taysir81 (Post 3505239)
So ich hab auch mal ein Wehwehchen:

Mein Bot stürzt ab bei:

Feuerresi jwls
Life Scs
Resi Scs


Bestimmt noch bei anderen sachen aber diese sind meine Hauptabsturz Ursachen.

Jemand ne fixe lösung parat, bei der ich nicht gleich mein ganzen PickIt neu machen muss?


meines erachtens hat das nichts mit der pickit zu tun is auch wenn du die änderst!

MFG

MATZE

HK18 11/23/2009 14:12

Quote:

hi^^ ihr meint die nt puickit siehe spoiler^^

genau die meint ich^^

Spoon117 11/23/2009 14:19

Quote:

Originally Posted by xdoddestroyer (Post 3505304)
nimm die, die is für blizzard hatte die noch

Code:

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        me.quitonhostile = false;

        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        NTConfig_Script.push("NTMephisto.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTSummoner.ntj");
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj");

        me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;        // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;        // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;        // Delay time in milliseconds to wait before starting picking items

        NTConfig_SkipHealLife = 90;        // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;        // If you have more than this percent of mana, you won't go to a healer
        NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
        NTConfig_UseMerc = true;        // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;        // Set to true to reset weapon when reviving merc

        NTConfig_LifeThresh = 60;        // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;        // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;        // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;        // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 30;        // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;        // This is your chicken mana percent. If you go below this mana total, exit game.

        NTConfig_MercLifeThresh = 60;        // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 40;        // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;        // This is your mercs chicken life percent. If he goes below this, exit game.

        NTConfig_FreeSpace = 4;                // Number of free columns. If less full columns are free stashing is set.

        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,0,0];

        NTConfig_MinGoldToStash = 100000;        // Maximum gold amount carried before going to stash

        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";

        //----------------------------------------------------------------------------
        // Minimum amount of potions in each column before needing refilling
        // If there's less potions then this number in the column we go and shop.
        // Set to 4 to go shopping as soon as there's a potion missing.
        // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
        //----------------------------------------------------------------------------
        NTConfig_BeltColMin[0] = 4;
        NTConfig_BeltColMin[1] = 4;
        NTConfig_BeltColMin[2] = 0;
        NTConfig_BeltColMin[3] = 0;

        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Here is a list of preset nip files assuming you use nip package.
        // If you want to add your own .nip files, just copy any line and enter the
        // To disable a .nip file, just add "//" at the start of the line or delete the line.
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("uniques.nip");
        NTConfig_NIPFilePath.push("sets.nip");
        NTConfig_NIPFilePath.push("whites.nip");
        NTConfig_NIPFilePath.push("runes.nip");
        NTConfig_NIPFilePath.push("rares.nip");
        NTConfig_NIPFilePath.push("magics.nip");
        NTConfig_NIPFilePath.push("gems.nip");
        NTConfig_NIPFilePath.push("charmsjewels.nip");
        NTConfig_NIPFilePath.push("ringsamulets.nip");
        NTConfig_NIPFilePath.push("potions.nip");
        //NTConfig_NIPFilePath.push("moneymaker.nip");
        NTConfig_NIPFilePath.push("keys.nip");

        NTConfig_SnagRange = 40;        // Radius to check for dropped items. 40 is a good number here

        //------------------------------------------------------------------------------
        // Cubing configuration
        // Supported gems and runes recipe only
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;                // Enable cubing

        //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
        //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
        //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
        //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
        //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
        //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
        //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

        //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
        //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
        //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
        //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
        //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
        //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
        //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

        //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
        //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
        //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
        //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
        //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
        //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
        //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

        //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
        //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
        //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
        //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
        //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
        //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
        //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

        //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
        //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
        //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
        //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
        //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
        //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
        //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
        //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
        //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

        //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
        //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
        //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
        //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
        //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
        //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

        NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
        NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
        NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
        NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
        NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
        NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

        NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
        NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
        //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
        //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
        //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
        //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

        //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
        //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
        //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
        //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
        //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;                // Enable gambling
        NTConfig_GambleStopGold = 300000;        // Gold amount to stop the gambling

        NTConfig_GambleItem.push("rin");        // Rings
        NTConfig_GambleItem.push("amu");        // Amulets
        NTConfig_GambleItem.push("ci0");        // Circlets
        NTConfig_GambleItem.push("ci1");        // Coronets
        //NTConfig_GambleItem.push("lgl");        // Leather Gloves
        //NTConfig_GambleItem.push("vgl");        // Heavy Gloves
        //NTConfig_GambleItem.push("mgl");        // Chain Gloves
        //NTConfig_GambleItem.push("tgl");        // Light Gauntlets
        //NTConfig_GambleItem.push("hgl");        // Gauntlets


        NTConfig_OpenChest = true;        // Set to true to open chest

        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 59;        // Cast your first spell once. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 45;        // Cast your primary spell to boss.
        NTConfig_AttackSkill[2] = 64;        // Cast your primary spell to others.
        NTConfig_AttackSkill[3] = 0;        // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
        NTConfig_AttackSkill[4] = 0;        // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
        NTConfig_AttackSkill[5] = 0;        // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
        NTConfig_ClearPosition = true;        // Set to true if you want to clear area after killing boss.
        NTConfig_CheckSafe = true;        // Set to true to check for curses, merc and potion (go to town if needed)

        NTConfig_CastStatic = 60;        // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

in die soso ntj kopieren dan gehts

mfg

matze

Jetzt kommt der Standart error v.v
bla bla bla bla bla \ default.ntj (14) : ReferenceError :NT_LoadConfig is not defined..

Hab deine kopiert und eingefügt.
Und nur das Iventar geändert 1 / 0

xdoddestroyer 11/23/2009 14:21

Quote:

Originally Posted by Spoon117 (Post 3505369)
Jetzt kommt der Standart error v.v
bla bla bla bla bla \ default.ntj (14) : ReferenceError :NT_LoadConfig is not defined..

Hab deine kopiert und eingefügt.
Und nur das Iventar geändert 1 / 0

pm mich icq dan schick ich dir meinen der funzt 100%th


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