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FINAL VERSION OF mXI! This one functions 100% like the Windower v3.42. Glad that's over it. All I did was copy over windower files. Every version I've downloaded of mXI9.0RC1 did not work running in Windower mode. The plugins were crashing it, and even then, when you left the windower, it would crash.
Just be sure to change the info in Client.ini, where it says "USERNAME" and "PASSWORD" if you want to login automatically. If not, then don't worry about it :) [Only registered and activated users can see links. Click Here To Register...] Also all of the plugins work with this version. |
Any tips on how to run MXI if you don't need windower? like just put the .exe in FFXI folder and launch, or am i missing something?
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The windower feature is only with v mXI0.9.0RC1. If you don't need the windower you can run v mXI0.7.1, or edit the Client.ini file with notepad. There are some basic instructions inside the file, I will underline these. And you have to move that file, if you move the mXI.exe file. If you're having trouble, try changing FFXI Config to start in Windowed Mode.
[SERVER] SERVIP = 127.0.0.1 AUTOLOGIN = 1 USERNAME = <username> PASSWORD = <password> [CLIENT] LANGUAGE = 1 ## VERSION can be NA,EU or JP. This needs to reflect the POL version you have. VERSION = NA ## MODE 0 = no windower, 1 = normal windower, 2 = windower light WINDOWERMODE = 1 X_RES = 800 Y_RES = 600 I'm also going to upload some scripts you can add to mXI script folder to load up zones (This only works if you run mXI in Normal Windower Mode.) i.e. option 1 /console <zonename> If you don't know how to spell the zone name, you can enter /console zones and it will display a list of all zone names exactly how they need to be spelled. i also scripted it to add all spells (if you load these, there's around 600 spells, so @1.5sec wait for each, it'll take about 15 minutes to load them all. If you type in a single command or have outstanding lag, it'll cause an error, so it's best just to leave the game alone while they're loading. So go grab a beer! Cheers! /console spells i also scripted it to add all skills /console skills Just copy these files to your scripts folder. (not for pXI, for meteorXI-0.9.0RC1) [Only registered and activated users can see links. Click Here To Register...] If you find any errors, you can keep them. If there's errors in the zone names, they should still work because I used the same file to make the list as I did the scripts, I just used my 1337 document design skillz. |
Codiddle, send me an email at [Only registered and activated users can see links. Click Here To Register...], keep me updated. I've been shadowing the forums for a while, glad to see somebody else taking initiative. I have some files you may be interested (ffxiboot, MeteorXI's undeveloped predecessor). I've been working off off what's been left on Freenet and here. I need some help finding out modIDs for equipment (I'd like to get Refresh, Regen, Enmity, and so on working) let me know. It's a hassle trying to figure out what IDs are which (I've been toggling things on armor and checking what stats change in the meantime, making a list out of that). I also am working on a modelID list which I can hopefully release soon.
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i'll send u an email later tho, first i gotta script all this gear and weapons in the windower before i start school and work tomorrow. me and my bud are gonna be working on this as much as possible though.
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Windower?
There's nothing different with the windower you uploaded. It's still MXI 0.9.0RC1
only the init.ini is different. (excellent work btw on it) Running it as an administrator did nothing. ??? it only continues to work when in light windowed mode I.E. windowed mode 2 /small rant Please leave the original version visible, it's a pain in my @## to find stuff that isn't any different than what Is already out there. I.E. spira scripts, pxi and mxi as well as Mini_ server 11 /end small rant I applaud your work on successfully building pxi 0.6.5 and your scripts You figured out where to put the 0.6.5 caps, and that was bugging me to death! I cannot wait to see how you successfully built it and with which version of Visual basic or otherwise Beat me to publishing the portable mini_server 11 for mysql, although yours has all sorts of errors? I like the ASCII, I think I'm going to modify mine to do something similar. ??? Maybe a PXI like logo or something I'm beginning to see that giving people the mini_server 11 (or later) will be a major step forward for any beginners, and provides a stable setup. sadly all the sqlyog portables I found were not enterprise /grrr seeing as everyone is now moving past the problems with the Transports, effects, and spells we need to start work again on 0.6.5 Me personally I see lots of problems with 0.6.5 as a base ATM and am personally going to be working more on 0.6.4 as a base I was just going to take the useful changes and inject them into 0.6.4 namely: Auction house Monsters that now use skills and abilities Effects Traits stability fixes etc etc. |
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I also replaced the Hook.dll file which made it run in Windower Mode AKA option 1, without crashing on my computer (when plugins were disabled). Then I replaced all of the plugins with new ones because once I changed out the .dll file it still was crashing when they were loaded. Since I replaced them, I haven't had 1 mXI crash. There isn't any difference if you run it any other way than in Windower Mode 1. I was concerned about that just because I couldn't make use of the use of the windower scripts. It would crash every single time I clicked away from it, it also would only load 2 plugins, and the console wasn't working at all. The plugins can be somewhat helpful too. I used Visual Basic C++ Express 2008 just because I had a walkthrough on how-to do it. I posted the walkthrough I quoted from User:Mana from the official pxi-wiki on page 16. Yeah, the scripts I put in the version I uploaded are unclear, it's probably the Spira ones just because there is a tortoisesvn red X on them. I don't know what the scripts2 folder had in it. I think I tried to combine r2177 w/ Spira and eventually gave up because I would've had to compare 11,000 files and I don't have that kind of time. I meant to delete scripts2 folder prior to uploading it, but I was getting trigger happy, it was the first time I'd tried to upload anything. I accidently included 2 of the same file of ffxiupdate.bat in my first post, I may go delete that post and redo it, with the Windower that I added the newer plugins to. I've also been scripting each piece of gear into the windower so it can be summoned with a name rather than a decimal. I've got most of the best gear available to the 75 cap. I believe the build I compiled came from 0.6.5, but when you load it, it says "0.6.3 <modified>." I dunno why, I didn't make it say that. I will try again later and see what happens. I was hoping you'd post your database Tom! I barely even know how part of this thing works. I'm trying to disect it and figure it all out. I'm hoping to learn to lua script but it's much more difficult than it looks.
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ok that makes sense I'll try that.
I'm running visual basic 2010 so I probably have to go back to 2008 for it to work. ok so it will only accept 2 plugins at a time hmmm add a without plugins ver and a with ver that works 11,000!!! lol yeah can't blame you for that. for my DB I'm working on it now, have a few more ideas. :) It seems PXI is always 1 behind the actual release? same as 0.6.4 Update: It's in get it while it's HOT! [Only registered and activated users can see links. Click Here To Register...] |
i can't seem to get it to download... maybe my internet idk
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I've got the download fine. It's 125MB in size, so that may impact your connection/download speed (timing out on dl maybe?).
Anyway, as far as original copies go, I have the following: Tom's Repacks/Updates Codiddle's Repacks/Updates PXI 6.4 PXI 6.2 MeteorXI 9.0RC1 Original MeteorXI 0.8.5 Original MeteorXI 0.7.1 Original FFXI Boot ('POL Bypass' Source Code) Also, for various purposes, I also have the latest AltanaViewer, Fraps, and FFXICalculator on my computer if you'd like those programs but are too lazy to get them elsewhere, lol. :) I'm looking into making a non-console prettied up GUI for servers using the C++ source I have for the bypass. Unfortunately, C++ isn't my native language, and not knowing exactly how to thread a console app into a GUI isn't my best skill (Qt is simple, but still manages to confuse me somehow). I can't promise anything immediately/soon, but do know it's in the works. Also, something that we should look into implementing to make a more stabilized 'beta' of the pservers: * Need to add hand-to-hand / off-hand attacks. Currently the combat system only supports main-handed attacks. * Reference lists for item values, modelID values (@costume > convert to decimal, but @costume is a bit bugged so may not always be accurate), modID values (Magic Atk. Bonus is either glitched, or is not modID 28 as used in the DB), and so on. PXI files have been uploaded to Freenet. You need to install Freenet then use this key to access the page: USK@tNFYL0I4p2moENv5ZbUXaCWH9AfrY27C~Pidy2acLXc,Qs u5jMDh681W4pjRXJKg3ymnFEedYOrORAfim8a7Y2Q,AQACAAE/ProjectXI/3 The irc can be found at irc://irc.projectxi.org/pXI but they are mostly AFK. |
I've been trying to get MXI to work in windower mode 1 but still no luck
Codiddle what os are you running? I'm running win 7 beyond that i cant figure it out Maybe it's my windower settings? Ie 800x640, 20 sound,1 mip map, hardware mouse, etc etc I tried both with and without plugins and switched the hook back and forth? do you have to run mxi as auto login? what does your FFXI folder look like? |
Thanks, everything seems better now. Windower is running with MXI in pseudo-full screen (though also works in a window), equipment works, zones work (with 0.6.4, but not with 0.6.5, but I don't know the differences between them so *shrug*).
EDIT: So on 0.6.4, zones/mobs/npcs/equipment works but no spells. On 0.6.5 spells work, but none of those do. If I update zone settings npcs and mobs would probably work, but then still no equipment... |
um i got version 3.42 and moved the hook.dll file to mxi, then overwrote the plugins. i got windows 7 64bit. i also changed it to run as administrator. auto login may work better, but i found it's unnecessary once you get it up and running, for some reason. also, i got 12 sound, i'm not really sure if any of that is relevant though. i did add playonline>data files to the ffxi folder, because i read you had to do that to run mxi7.1. jeez i don't have a lot of time, but the last upload i put on here should've worked. Instead of going back to find my last post, I just took the final product that's been working for me and uploaded it, it has updated Windower Scripts included that may be useful. I didn't include a file to list all of the items but I'll do that once I'm finished. The gear could also use a little tidying up, I just threw it all into 1 gear folder, and 1 weapon folder. I tested and fixed most of the errors I found, but I may have missed some stuff. But if you change or move anything, be sure to change the init.txt to match. Also note that these are not case sensative. There are sets, I did not break them down. So you can summon full Ares's with "/console ares's" but the individual pieces I did not add. If it's an HQ item just add, for instance "/console triumphearring+1." For AF you would type /console RDMAF1+1 or /console NINAF2. I did not add any AF for jobs presented after Rise of the Zilart though. You can summon items by e.g.
/console excalibur /console Excalibur or /console exec weapons/Excalibur /console exec weapons/excalibur or by hitting the ` key directly above Tab-Key and entering Excalibur excalibur Just refer to the init.txt in the scripts folder for correct spelling For zone spelling just type /console zones I excluded some zones. I didn't go through them all to see which did and didn't work though. I hope this works... I have all of the newer plugins and the hook.dll here. It may only work on 6.4, I have no idea. [Only registered and activated users can see links. Click Here To Register...] |
I tried the mXI included in your repack Tom Neverwinter, and it's working just fine. Scripts are loaded, so is the console on both 0.6.5 and 0.6.4. Thanks.
I did a few more tests, I logged in a few times I got error 10093 in the mXI console. This was in the same instance, I just kept trying my username/pass a few times manually. Win7 prompted me because this was the first time I had ran it, so I allowed it to connect to Private/Home use. When I closed it and retried it crashed the first time. But after that it loaded and is running perfect. Also every time I tried, I typed in the username/pass manually. After that it's all good. I left the windower and came back without a crash. I don't think I quite understand the minidatabase. You have to login to it? I typed in mysql root root. Is that what you're supposed to do? It spammed a bunch of stuff. Anyhow, it's pretty cool how it loads up and everything. It also says, in a text file, that it connects to 3311 a "nondefault port." Although it still connects to 3306. I just took the one I'm using from a Light'sHope wow repack from arcemu.org and changed teh 1337 text haha. Um, I had a ton of errors loading SpireXI to that database. I'm hoping to try out some of .sql files, I also wonder if they're already loaded? Also, I saw you were having problems exporting your database too. Mine keeps doing teh same thing. I haven't tried SQLYog, I've been using HeidiSQL but it still does the same thing. It exports it as 7.5MB and when I reload it from scratch, I'm missing mobs, and some stuff doesn't work. I'll try to run your SQL's and see what happens >:D I'm about to format anyway, my 160gigs has quickly turned into no gigs. Keep up the hard work Tom!!! EDIT- I think I get the miniserver/database thingie. I don't have to login, the prompt is just there to load SQL's, amirite, amirite?? I also wanted to add that I haven't seen a list of GMCommands in a long time. I guess it's been since pxi was still around. I found some for 0.6.2, but when I use 1 in particular, it crashes the game. I read that if you used @npcani 0x03 it would kill whatever npc you were targetting, but instead it crashes me Also, I have found out that @posr # # # is pretty handy, especially if you're stuck behind a wall or something. It's also fun to run around Jeuno and spam @posr 0 -10 0. It's like the game has a jump for a change. I tried @posr 0 -50 0 and I got stuck in the air. the way I got back down was @posr 0 25 0. There's also a nifty command for when you die and there's nobody around to raise you. You can type /t test @raise and it will send you a raise 1. I tried this with /t test @raise 3 but I didn't really check whether or not it worked. It did still send the raise though. I also found this out. You know, when you aggro something, and it kills you, it just lingers around and you can't raise without dying again? If you type /t test @posr 5 0 0 it'll move you around until you can find a spot where you can raise. It basically just moves you in relation to your current location, unlike @pos which is the devil itself. I haven't tried any other /t test commands, but the /t test @posr one was new to me. I've also heard @inject mentioned, to inject packets. I'm unsure how to go about doing that though. Just thought this stuff may interest someone. |
if anyone has tamviewer or somethin of that sort i could use some help setting my server up. Thanks in advance
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did you guys get the ninjutsu spells to work? i.e utsusemi ichi etc? one of my college buddies is going to get on this untill FFXIV comes out so we going to provide all the help we can give.
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the repack i posted has all working spells (except those like meteor), and mobs load but are kinda funky. some folders are also unnecessary and can be deleted, like misc2 and scripts2. I didn't clean those up before I uploaded.
If you download the mXI link I posted: to load spells type /console spells, to load skills type /console skills once in the game. to load zone type /console <zonename> once in the game. to load gear (most gear hasn't been added yet) type /console <itemname> There are not a lot of weapons either, I mostly just added Mythics and Relics. Will update when I have time. >> [Only registered and activated users can see links. Click Here To Register...] << pXI and MySQL >> [Only registered and activated users can see links. Click Here To Register...] << mXI |
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thx for the post of your edited file though i enjoy playing with it |
np i'm hoping maybe someone can get some source code rewritten! from what I understand they were working on the CSemaphore rewrite before they closed up shop on 0.6.5. There's even a file in the 0.6.5 source called CSemaphoreRW.cpp If someone could rewrite that... that would be amazing. I'm not sure what happens after that, though or what else would have to be done. I am no programmer.
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*Hey guys, good work so far. Anyone check up on the merits and job traits part? I think there is none for these. anyways, its a pain to skill all this weapons, I just wish there is a way to skill it faster. lol
*I got pxi 6.4 only. I notice you guys says version pxi 6.5 works on spells and stuff, where is it? can someone upload it please? *Sorry for the noobness and all, but where is the POL utilities tools? I was wondering to look up on items list and stuffs, but end up downloading some zones, key items, and item list files from here. I was wondering if I can look it up in the game itself for the list or something. I hope you guys understand my noobee terms. sorry for any confusion. and thank you guys... |
Use @skill command 1 thru um 60 maybe? for example @skill 1 0500 this makes your sword skill 50. IF you just want to cap em use 05000 anynumer im just useing 5 as a ref number
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I uploaded a megamix repack 1337style.
It includes: Bin/Hex/Dec calculator (Windows actually has this feature in it's calculator, I recently learned.) FFXIcalculator POLUtils Update - Copied to Program Files/PlayOnline/Square Enix/Final Fantasy XI to update files. FFXIUpdate - The magical file breaker, to purge FFXI into fixing files and updating them. dotNetFx35setup BasicInstructions for guidance. More so for those that still ask questions. I included an easy to load MySQL.bat file that must be loaded first. There is a cleaned up version of SpiraXI.exe. This must be ran second. Note: If you want to reset the scripts to default, there is a folder in "scripts" called "trunk." You just have to copy the entire contents and paste them in the "scripts" directory. I wouldn't recommend dragging and dropping them, as you may need them later in case you edit a .lua file and something breaks. There is an editted mXI0.9.0RC1 file simply called mXI.exe that should not crash when set to run on "NORMAL WINDOWER" mode, allowing the use of plugins and scripts, like the original Windower. This file must be ran last. There's also a folder with ID's in it. That's about it. I forgot to add POL for Windows 7. Maybe I'll do that later. It can just as easily be downloaded by googling PlayOnline Windows 7, and downloaded from the official website. Note: You need dotNetframework 2.0 or higher for this to work. You need DirectX 8.1 or higher for this game to run. You cannot run this game with an integrated graphics card (as far as I'm aware.) There are few exceptions. I have an HP laptop with an Nvidia card. It was integrated, however it supports most games. If you think your graphics card will work, update the drivers and try it out. Skill 1-42 are as follows: 1: Hand to Hand 2: Dagger 3: Sword 4: Great Sword 5: Axe 6: Great Axe 7: Scythe 8: Polearm 9: Katana 10: Great Katana 11: Club 12: Staff 13-24: Are nothing apparently. Otherwise, they're not on my list. 25: Archery 26: Marksman 27: Throwing 28: Guarding 29: Evasion 30: Shield 31: Parrying 32: Divine Magic 33: Healing Magic 34: Enhancing Magic 35: Enfeebling Magic 36: Elemental Magic 37: Dark Magic 38: Summoning Magic 39: Ninjutsu 40: Singing 41: String 42: Wind 43-47 are nothing, according to my list. Skills 48-56 are crafting skills. Skill 57 is Synergy. @skill 1 2760 would set your skill to 276 (which is the default A+ skill number) @skill 48 1000 would set your crafting skill to 100. It goes up to Legend (160) I think. @skill 48 1600 would set your crafting skill to 160. Also, I have made scripts for these, so all you have to do is type: //spells //skills //excalibur //ares's //ninaf2+1 //morrigan's //usukane's etc... or the long way: /console spells /console skills /console excalibur etc... or the longer way: /console exec gear/Ares's.txt /console exec weapons/Excalibur.txt --enter while in the game. There is 1 other way to use these commands. By hitting the key directly above tab "~ or `" It works whether you hit shift or not. But it'll show some red letters. This is the console. You just type the alias name in here, e.g. hit the tilde key and enter joyeuse or enter the tilde key and enter skills Notice that if you /console exec the filename you HAVE to use correct upper and lowercase. Which makes it easier to just use the alias name for it instead, because it is not case sensative. These names can be found in the mXI>scripts folder in a text file called "init.txt" Every item that's been added by me is in that list. Every zone that I added is in that list. I also did not list every zone. If there was a "test" in the name, or "unknown" it was not added. Also, if you enter the database I uploaded, you will notice that I did change some things around. I may go back and set it all back to default, but it's a long process of looking up TNL's and things of that sort. I tried to make it so that you could raise the cap to 80 without hindering your skills, or weapon skills, but it doesn't seem to work like I had hoped. I changed the onion weapons, I believe, to be a bit faster and stronger, to make leveling easier. I also changed 75 cap skills to be about 30+ higher than the normal 276, to fix the issue I've been noticing with Accuracy. Hope you have fun anyway. [Only registered and activated users can see links. Click Here To Register...] |
and there is not a way to look items up in the game, unless you made a list in the windower's script files. That list would have to be pretty damn long though, if you were going to add every item to it. If you've played before and know the name of the items, the aforementioned windower inside that repack has a way to summon gear by typing //byakko'shaidate
//aurum //ares's //triumphearring+1 //skadi's //morrigan's //burtgang //rdmaf2+1 //bravura etc... you would type that in the game and presto some things need to be fixed though. like, there is a single Aristocrat's coat that should be part of the set. There is also 2 Hachiryu items that are also part of a set. I have added a lot of the previous 75 cap end game equipment. But there is new stuff that has been added for the 80 cap and I have no idea how to go about adding it to the database, so please don't ask. |
I was looking around for something that would display the modelid's of items, like for the new stuff that's been added to the game and I found this. But this does not find new items, I don't think. I believe they have to be added. The model viewer does not work on my computer, so I'm still trying to figure it out. I've used it before, but I don't remember much about it. I saw an option to export DAT to MQO or something, which is what the 3D edit program uses. So, I imagine you can use the model viewer to find whatever item you're looking for, export it, edit how it looks, then send it back to .DAT format, and plug it back into the game for custom items, and whatever.
The FFXI Mod Community is where I found a bunch of stuff like this- [Only registered and activated users can see links. Click Here To Register...] |
Here we go, I fixed it to run on 64bit Operating System.
Some instructions first... I copied and pasted the instructions, I didn't mess with any JP language settings on my computer and it seems intelligible as is- You will probably have to play with the Japanese language settings on your computer. Before installing the program, your Windows must be set to Japanese Language as default. Restart computer. Extract the contents of FFXImodelviewer.zip. The .lst files should be in Japanese text make sure your default language is set to Japanese "FFXImodelviewer.zip must be extracted AFTER your language is set to Japanese. If you change the language settings after extraction, the model viewer will not be able to read the .lst files = only heads, missing armor, scrambled interface, or other errors." 1. Choose your model to be edited from the modelviewer. 2. Put a check mark infront of the 4th command under the droplist MQO(M) on top. 3. Then click at the export button and choose which part of the model you want to export. 4. If you want to only edit the textures, just edit the BMP file(s) in the same folder as your MQO file. 5. Use Metasequoia or other 3D programs that can read MQO files to edit the polygon. 6. Group the MQO, BMP, and MCD files of your model in the same folder. 7. Then use the first command under FILE(F) on the top left corner of the modelveiwer to convert the MCD file into DAT. 8. Replace the original file with the edited one. *The modelveiwer shows the file location as ROM-FOLDER-FILENAME, e.g. 1-31-82 = ROM1-FOLDER31-FILE82. **The name of the backup file created durning importing is the location of the file, e.g. 1031082 = ROM1-FOLDE31-FILE82. This information was all found here- [Only registered and activated users can see links. Click Here To Register...] and the 64 bit link is here - [Only registered and activated users can see links. Click Here To Register...] |
*Hey Codiddle!!! your SpiraXI is actually PXI 6.3 version modified. I got PXI 6.4 and I think both of them need to combine. Because version 6.3 got most of all the spells and skills and are more complete in characters build up, but do not have mobs and npc. On the other hand, version 6.4 got mobs and npc and some decent spells and skills, but it don't got all characters build up such as job traits.
*I think someone here was going to work on combining them together. If I miss read somewhere, for give me. It would be great if they could combine... anyways, thanks again. |
codiddle.. thanks for all your work, ive enjoyed playing again with 75NIN and utsusemi :D .... anyways most stuff seems to work.. i have job traits such as double attack, dual wield so i dunno why other users seem to be having problems. im a vb6 programmer... c++ is new to me, however I do understand bits and pieces of the code locatated in CChar.cpp ...
regarding monks H2H problems i was reading through the C++ code and saw something a bit fishy... it seems if i use mnk/war then the attacks work perfectly normal... as soon as i sub /nin the dual wield screws it and then only 1 hand attacks... it seemed to be slow as hell too.... SE(pricks!) banned me about 5 years ago so I cannot remember how fast mnk normally attacks...mine was lvl 60 at the time. I doubt ill have any success but if i do ill report back. regarding the game... i have no knowledge of what happened just after TOAH came out so i dunno what puppet masters H2H is like and so on... |
i fixed the H2h problem...even with ninja sub it will attacks just like in retail.. codiddle can you confirm which version your spiraxi is? i changed pXi_r1430 to fix the H2H but dunno if other stuff on pXi_r1430 works the same as yours
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Please upload it for us, I'd love to take a look at it.
Still working on npcs and mobs for 0.6.5 |
***link removed use later version***
thats just the pxi.exe.. just pop it in your pxi 6.4/6.5 folder where your exsisting one is. all ive changed is the H2H with MNK/NIN, the toon attacks with 2 punches instead of 1...ive now changed the attack speed of h2h as it was like 6-7 seconds in between attacks. i just checked something out...hell of a fun bug!! if you equip a kraken club on offhand then H2H weaps on main the monk attacks like a nut case.. very funny lol |
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i just changed the attack speed of h2h cuz it was 6-7 seconds inbetween attacks ***link removed use later version*** |
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I've tried a few other times to compile it the same way, and I haven't been able to do it the same since. So, it's really hard for me to say. I had just threw out a bunch of files from 0.6.4 and the 1430SVN, then went through and tried them all to see which worked the best. I had too many problems with each version I tried. Since the Spira scripts were working with it, I just named it SpiraXI. I am pretty sure it did come from 1430 though. Which, I guess is being called 0.6.5. Dude, that site you hosted your files on sucks! I can't figure out how to download anything. I just keep getting ads. |
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Times downloaded: 0 File URL: Last downloaded: Save file to your PC: click here <--- at bottom of page |
it's working on SpiraXI without changing anything, it only works if you have a H2H weapon equipped. The delay is way off though I think. I didn't know it worked though, thanks.
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yea i got it to work i was still 1/2 sleep when i downloaded it today and i tried to run it as the client software so of course it wasnt working xD but yea the h2h is fast and if you off hand multi hit weapon its non stop :p
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sorry about that.. i just chose the first upload site on google... here i uploaded it to a dirrerent site. ***link removed use later version*** the h2h attack speed is much the same as dualwield katana's. ive been trying to fix counter attack but thats prooving to be a real bitch. |
Yeah, it's much nicer, thanks Lionhart, it seems it's working a whole hell of a lot better. Have you tried scripting the weaponskills for h2h yet? I think that was the problem, was they couldn't get the weaponskills to use both fists, so they left it out until they found a solution. I don't know, I do remember reading a lot about that offhand not working with weaponskills though. Asuran Fists works, but most of the other weaponskills don't work, they just do 0 damage. Maybe your fixing the delay might have made it possible to script these missing weaponskills, is what I'm getting at.
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I was hesitant on posting this, I've been posting a lot of garbage. This is a font changer to make your FFXI look like a totally different game. I kept seeing screenshots and for the longest time thought this was what the game looked like on Xbox 360, until I got the game for Xbox 360 and was disappointed. I thought it was the greatest thing since white bread, so here it is. You just replace the dat files in teh according folders. [Only registered and activated users can see links. Click Here To Register...]
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