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-   -   Deutsche NT-Bot Anleitung ! (https://www.elitepvpers.com/forum/diablo-2/212501-deutsche-nt-bot-anleitung.html)

kurzUm 08/31/2009 19:43

Quote:

Originally Posted by RaRide (Post 2919382)
auf wärme ist mit allen boni 11 !!
trotzdem habe ich zuwenig mana (ich verwende auch das mana schild)
naja ich befürchte die soso ist verskillt :X

mal schaugen ob es mit einer neuen ( und gleichen eq) besser geht :mad:

Wenn Du noch nich angefangen hast.
PM mich ick nehm dich mit Classic rush.Dauert so 35Mins.
Offer steht so 30mins :p

darkpoison123 08/31/2009 21:13

Hi
 
mein nt bot leuft net an hab alles mit hilfe von kumpel eingestellt hab selben einstellungen wie er wenn ich auf run gehe öffnet er ein d2 fenster und des wars mehr passiert net und des bis zu 2 stunden kann mir einer sagen woran des liegt??? ich habe kein xp sondern vista kann es daran liegen

mfg

ToOomoOolt 08/31/2009 21:34

hast du die .dll in system32, sowie 64 bepackt...

darkpoison123 08/31/2009 21:35

boah
 
gute frage wo finde ich des???

ToOomoOolt 08/31/2009 21:45

Quote:

Originally Posted by darkpoison123 (Post 2920961)
gute frage wo finde ich des???

Ist eine der ersten Dateien die dir ins Auge springen wenn du den Bot Ordner öffnest!!

Einfach mal die Anleitung lesen und nicht vonem Kumpel die Einstellung übernehmen!!

darkpoison123 08/31/2009 21:57

kannst du mir noch sagen wie die datei heißt ich hab etz überall rumgeschaut aber nichts gefunden

ToOomoOolt 08/31/2009 22:06

JS32.dll
gleich im ersten Ordner

darkpoison123 08/31/2009 22:35

hm ja des hab ich gemacht passiert aber immernoch nichts und es steht bei mir auch nur JS32 da

xdoddestroyer 08/31/2009 22:41

Quote:

Originally Posted by darkpoison123 (Post 2921442)
hm ja des hab ich gemacht passiert aber immernoch nichts und es steht bei mir auch nur JS32 da

hast du win vista?? wenn ja welche vers also 32 oder 64 bit?

kal_el 08/31/2009 22:51

Quote:

Originally Posted by darkpoison123 (Post 2921442)
hm ja des hab ich gemacht passiert aber immernoch nichts und es steht bei mir auch nur JS32 da

musst dateiendungen anzeigen lassen, is wichtig, du weist ja sonst nie was, was ist.

windowsfenster..oben..extras -> ordneroptionen-> ansicht -> erweiterungen bei bekannten dateitypen ausblenden (da den hacken weg machen)
und schon wird aus der JS32 eine JS32.dll

darkpoison123 08/31/2009 23:22

ja ich hab vista

xdoddestroyer 08/31/2009 23:25

Quote:

Originally Posted by darkpoison123 (Post 2921896)
ja ich hab vista

ok da wenn du 64 bit hast dan musst du das in den syswow64 und bei 32bit in sys32 kopieren die dll!!


mfg

matze

darkpoison123 08/31/2009 23:36

bei welchen fenster?????

Dschingis 09/01/2009 00:20

Mal ehrlich, neue Version laden, auf js.dll sch**en :>
aber BTT: Was zur Hölle für ein Fenster?

du sollst die js.dll in den C:\Windows\SysWOW64 Ordner kopieren.

darkpoison123 09/01/2009 00:40

alter sry
 
nur weil du dich mit bits auskennst musst net rumstressen tut mir schon leid und bei vista wird des alles anderes angezeigt

Dschingis 09/01/2009 00:59

rumstressen? keine ahnung von was für einem fenster du redest, du musst lediglich eine datei in einen Ordner kopieren. entweder diesen hier:
oder falls du den nicht hast, dann in den system32 ordner (auch im windows ordner)
[Only registered and activated users can see links. Click Here To Register...]
ich kapier deine frage net so wirklich, das is so als wenn mir einer anwortet "deshalb sind häuser auch nach innen gebaut"

darkpoison123 09/01/2009 01:34

ah danke dir etz gehts auch

ToOomoOolt 09/01/2009 14:45

Quote:

Originally Posted by Dschingis (Post 2922432)
rumstressen? keine ahnung von was für einem fenster du redest, du musst lediglich eine datei in einen Ordner kopieren. entweder diesen hier:
oder falls du den nicht hast, dann in den system32 ordner (auch im windows ordner)

ich kapier deine frage net so wirklich, das is so als wenn mir einer anwortet "deshalb sind häuser auch nach innen gebaut"

Immerhin kennst du dich mit Bits aus!:rolleyes:

leNNi 09/01/2009 16:31

kann mir pls wer sagen was ich schreiben muss, damit mein bot das hier pickt?
eth kolossklinge 6 sox? für botd...
danke vielmals

leNNi 09/01/2009 16:32

*edit: sry, doppelpost

RaRide 09/01/2009 17:56

Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown:

könntet ihr mir trotzdem meine config nochmal durchschauen ??
nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes:

PS: soviel mana tränke hab ich weil ich energieschild habe ;)

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 3;
NTConfig_BeltColMin[1] = 3;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;false

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

MarciOne 09/01/2009 18:16

Quote:

Originally Posted by RaRide (Post 2926499)
Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown:

könntet ihr mir trotzdem meine config nochmal durchschauen ??
nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes:

PS: soviel mana tränke hab ich weil ich energieschild habe ;)

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 3;
NTConfig_BeltColMin[1] = 3;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;false

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

Passt optimal würde ich sagen.

lg

xdoddestroyer 09/01/2009 19:58

Quote:

Originally Posted by leNNi (Post 2925801)
kann mir pls wer sagen was ich schreiben muss, damit mein bot das hier pickt?
eth kolossklinge 6 sox? für botd...
danke vielmals

versuch es hiermit

Code:

Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Eth

mfg

matze

leNNi 09/01/2009 23:12

okay, bei mir stehen jetzt die 3 sachen im zusammenhang mit Colossblade drin:
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Eth

;[Colossus Blade ] °í³ú¿ë ½´Æä Äݺí
Name = 7gd: Quality = 3 : enhanceddamage>=10:flag!=eth:194=5

;[Colossus Blade e] Á×¼û¿ë ¿¡Å×Äݺí
Name = 7gd: Quality <= 3 :flag=eth:194=0
Name = 7gd: Quality <= 3 :flag=eth:194>=4


muss ich da irgendwas noch rausmachen, wenn ich eth 6 sox aufheben will, oder kann ich einfach alles so stehen lassen?

ToOomoOolt 09/01/2009 23:21

So hebst du
6 Sox Eth
5 Sox Nicht-Eth (mit erhöhtem Schaden)
0 Sox Eth auf,

eigentlich reicht die unterste Zeile für deine Sox schon, weil da drin steht, dass er alle ätherische mit Sockeln "größergleich" 4 aufhebt. Also 4/5/6

Dschingis 09/02/2009 01:05

Quote:

Originally Posted by ToOomoOolt (Post 2924944)
Immerhin kennst du dich mit Bits aus!:rolleyes:

Wenn einer noch so klug ist, so ist er oft doch nicht klug genug, um den Dummen zu begreifen.
(Friedl Beutelrock, dt. Schriftstellerin, 1899-1958)

Zu den .nip Problemen über mir:
Auf EoN ist schon länger eine Elite.nip gepostet worden, ich hab das mal um ein paar rare Waffen erweitert (auch ein Post auf EoN)
.
[Only registered and activated users can see links. Click Here To Register...]
Einfach in den \scripts\settings\ Ordner kopieren und in der NTConfig_Paladin/Sorceress_DeinCharName.ntl den entsprechenden Eintrag dazu erstellen und alles andere auskommentieren.
Code:

    //NTConfig_NIPFilePath.push("uniques.nip");
    //NTConfig_NIPFilePath.push("sets.nip");
    //NTConfig_NIPFilePath.push("whites.nip");
    //NTConfig_NIPFilePath.push("runes.nip");
    //NTConfig_NIPFilePath.push("rares.nip");
    //NTConfig_NIPFilePath.push("magics.nip");
    //NTConfig_NIPFilePath.push("gems.nip");
    //NTConfig_NIPFilePath.push("charmsjewels.nip");
    //NTConfig_NIPFilePath.push("ringsamulets.nip");
    //NTConfig_NIPFilePath.push("potions.nip");
    //NTConfig_NIPFilePath.push("moneymaker.nip");
    //NTConfig_NIPFilePath.push("keys.nip");
    NTConfig_NIPFilePath.push("elite.nip");

/edit: Datei hochgeladen

G[oz]U 09/02/2009 15:17

Quote:

Originally Posted by RaRide (Post 2926499)
Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown:

könntet ihr mir trotzdem meine config nochmal durchschauen ??
nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes:

PS: soviel mana tränke hab ich weil ich energieschild habe ;)

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 3;
NTConfig_BeltColMin[1] = 3;
NTConfig_BeltColMin[2] = 0; <-- Würde ich auch 3 einstellen :)
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;false

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

Ansonsten sieht`s doch ganz gut aus.

suk3 09/02/2009 19:13

hi

ich hab auch ein problem^^
mit dem script meines hammerdins habe ich keinerlei probleme gehabt
doch bei der soso kommt immer :
D2NT Error: Path zu meinem bot ordner\Config\NTCofig_Sorceress_The_Suke.ntl(211): ReferenceError: o is not defined

kann mir da einer helfen??
ich hoffe mal nicht das dass daran liegt das mein name noch ein _ hat^^

jut problem gelöst
hatte i-wo im script n o statt ne 0^^

kal_el 09/03/2009 00:55

Quote:

Originally Posted by suk3 (Post 2935003)
hi

ich hab auch ein problem^^
mit dem script meines hammerdins habe ich keinerlei probleme gehabt
doch bei der soso kommt immer :
D2NT Error: Path zu meinem bot ordner\Config\NTCofig_Sorceress_The_Suke.ntl(211): ReferenceError: o is not defined

kann mir da einer helfen??
ich hoffe mal nicht das dass daran liegt das mein name noch ein _ hat^^

jut problem gelöst
hatte i-wo im script n o statt ne 0^^

steht ja auch da:
Quote:

ReferenceError: o is not defined
aber gut gemacht^^ selber finden is immer besser....nur so kommt man rein

ElronII 09/03/2009 07:31

ich bräuchte da mal hilfe
ich möchte gerne das mein bot im channel das nächste game ankündigt hab aber nichts gefunden.
vielleicht wießt ihr da ja mehr.

thx schon mal

kal_el 09/03/2009 09:50

ich glaub das macht nur die "moddet version vom nt...kann mich aber irren....

kurzUm 09/03/2009 12:42

Hier frage ^^
gibs eine möglichkeit irgendwie , 2 Spieler einzustelln?
Da der BOT immer auch 1 umstellt!

Ok hat sich erledigt
[Only registered and activated users can see links. Click Here To Register...]

ElronII 09/03/2009 17:57

Quote:

Originally Posted by kal_el (Post 2938825)
ich glaub das macht nur die "moddet version vom nt...kann mich aber irren....

jau danke ich schau mal ob ich da ncoh was herausfinde brauch ja eigentlich nur die zeile wo er in den chat geht und bevor er ein game mach das einfügen

say (game name+ die gamezahl) und erstmal herausfinden wie er die zahl da selber einfügt und weiß welches game das ist^^

ich such mal weiter und wenn cih was herrausfinde sag ich bescheid

ProData 09/03/2009 17:58

Also ich hätte da mal auch eine Frage, weiß nicht ob das hier schon gepostet wurde, aber ich les mir nicht 102 Seiten durch, dafür fehlt mir die Zeit. Und zwar wie oder besser gesagt wo stell ich ein, wie lange er für jeden Run braucht. Bei mir geht er halt zu früh raus, wär cool wenn er alles machen würde. ;)

Danke im Vorraus,

ProData

P.S. Ich hab den Standart NTBot, nicht den modded.

ElronII 09/03/2009 18:43

me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)

die zeile ist in deiner hammer bzw soso config steht direkt unter den bossen 0 ist unendlich und wir in secunden gezählt
normal sind da glaube ich 600 also 10 minuten

kal_el 09/03/2009 19:28

Quote:

Originally Posted by ProData (Post 2941962)
Also ich hätte da mal auch eine Frage, weiß nicht ob das hier schon gepostet wurde, aber ich les mir nicht 102 Seiten durch, dafür fehlt mir die Zeit. Und zwar wie oder besser gesagt wo stell ich ein, wie lange er für jeden Run braucht. Bei mir geht er halt zu früh raus, wär cool wenn er alles machen würde. ;)

Danke im Vorraus,

ProData

P.S. Ich hab den Standart NTBot, nicht den modded.

ist standardmäsig in der strater.ntj drin:
Quote:

var gameMinLength = 180000;
sind deine runs zu schnell wartet er in der lobby bis 3 min. um sind.(angabe in milli sec.)
du kannst das erhöhen, klaro...aber mach doch lieber 1 boss mehr dazu, dann hat er wenigstens was zu tun.
such dir einen boss aus und mach die schrägstriche // davor wech.

Quote:

Originally Posted by ElronII (Post 2942368)
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)

die zeile ist in deiner hammer bzw soso config steht direkt unter den bossen 0 ist unendlich und wir in secunden gezählt
normal sind da glaube ich 600 also 10 minuten

ne, das meint er ned,oder meint ers doch?^^ das is die zeit nach der er abricht, egal ob er alles erledigt hat oder ned..is nur für den fall das er festhängt.
stimmt, standard ist 600

ElronII 09/03/2009 19:50

Quote:

Originally Posted by ProData (Post 2941962)
A, wie lange er für jeden Run braucht. Bei mir geht er halt zu früh raus, wär cool wenn er alles machen würde. ;)

Danke im Vorraus,

ProData

P.S. Ich hab den Standart NTBot, nicht den modded.

hab mcih danach gerichtet aber man kann die min game length ja auch in der starter.ntj umstellen. aber die zeit ist ja für die min zeit zwischen zwei games ;)

G[oz]U 09/03/2009 20:35

Quote:

Originally Posted by ElronII (Post 2941953)
jau danke ich schau mal ob ich da ncoh was herausfinde brauch ja eigentlich nur die zeile wo er in den chat geht und bevor er ein game mach das einfügen

say (game name+ die gamezahl) und erstmal herausfinden wie er die zahl da selber einfügt und weiß welches game das ist^^

ich such mal weiter und wenn cih was herrausfinde sag ich bescheid

Ja, ich hab mir deshalb eig. auch die modded runtergeladen, aber das macht er nicht. ^^
Er join tden Channel und schreibt auch seinen Text, aber wie er automatisch den Gamename ansagt, weiß ich auch noch nicht und würde mich deshalb freuen, wenn du das rauskriegen und hier posten könntest. :)
Und ein Problem habe ich auch noch:

//Chat specific options
var chatMessageAfterGame = ""; //What to type in chat after each game
var firstJoinMessage = ""; //What to type in chat before first game
var joinChatAfterGame = true; //true = Joins chat channel specified below. false = doesn't join chat
var joinRandomChannel = false; //Set to true to join a random channel, set to false to use channel specified
var joinChannelInChat = "Op Irgentwas"; //Specify here what channel you want the bot to join. var JoinRandomChannel must be false.

Selbst wenn ich bei Firstjoinmessage etwas reinschreibe, schreibt er das nach jedem Game, weiß jemand, wie man den Fehler beheben kann? :handsdown:
Thx und Grüße, Gozu

kurzUm 09/03/2009 22:15

pssst!
Gibs was , damit ick D2NT "verkleiner" kann , also WindowsMode?(also nicht -w ^^)
Nervt wenn das immer "IN FRONT" ist.

ToOomoOolt 09/03/2009 22:28

Irgendwo hier schwirrt ein Thread rum, in dem ein Tool beschrieben wird, mitdem du den Bot/das Fenster permanent iner Taskleiste hast, musst mal ein paar Seiten zurückblättern


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