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-   -   [Release] NX3 import/export plugin for blender (https://www.elitepvpers.com/forum/rappelz-private-server/2807001-release-nx3-import-export-plugin-blender.html)

Taktiik 03/06/2015 01:29

1 Attachment(s)
Is good just me blender bug !

Modamer9 03/06/2015 10:42

the problem is you are not use the last version of both files import_nx3.py and export_nx3.py
* in your bones it those not order in correct sequence ....
- update the both files and replace it .... in link [Only registered and activated users can see links. Click Here To Register...]
P.S :and must be begin in zero of your project like i said in last comment by following the step

Taktiik 03/06/2015 15:38

Yes I managed , I create a mask, NPC , and I made a creature only problem but does not move his arms.
Yeah :D [Only registered and activated users can see links. Click Here To Register...]

Onfai 03/06/2015 21:09

Where i can find .nx3 file Rappelz!??!?!??!!?!?!? ?.?

ThunderNikk 03/07/2015 03:00

You can dump them out of the data files with the tools available in the sticky thread at the top of the forums.

You really need to start with baby steps.

Taktiik 03/08/2015 21:43

Hi , I have some questions. That I edit Mephisto body NX3 but when I invoke my sframe not responding to or could it come?
and I wanted to know if there was way to create new creature animations? Thank you for your reply and sorry for my bad English .

Modamer9 03/09/2015 09:35

yes ... some times when you have crash file ... sframe cann't read it .so the games will be crash ....
to creat a new mob ... as i said befor u must be assign weight to all vertices of object for every bones in that mob ...to do that u must read all bones u have in that example and assign for each bones the correct vertices ...
so if u have assign bones(head) to vertices (arms) u will be have a random mob or will be crash...

Taktiik 03/09/2015 10:36

I understand . But if I set everything as it should be but its not working , what to do ? or it could come from exactly ?

Modamer9 03/09/2015 11:11

not 100% ... but u can make it 70%-80% if u have set the correct bones
like i did in my mob ... it does not complet 100% ... but i keep the bones correct

Taktiik 03/09/2015 18:02

Thank you for the info. That I wanted to know why I do not see my creature when I join a two- frame alone. These are existing creatures. (Death Tyrant Dragon white. )

EDIT : I wanted to know how to add the height of a building ?

Taktiik 03/14/2015 15:42

hi , i create a model from an image. But I have a problem with the texture , how to solve?

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glandu2 03/14/2015 17:09

Version 2.68 use different texture coords order than 2.64 or 2.70 (don't know why)

You can install Blender 2.70 using one of these links:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

(Newer versions may also work correctly)

Taktiik 03/14/2015 23:32

Hi, new error...
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glandu2 03/15/2015 00:27

what's the issue ?

Taktiik 03/15/2015 00:45

texture ground :/

glandu2 03/15/2015 12:44

if the ground should be green everywhere, try to move you object higher in blender

Taktiik 03/15/2015 18:18

I already try but when i solidifies or i put the height , the model and deformed

Possible to put new animation via blender or export does not yet support this content ?

bazokaking1999 04/19/2015 12:12

Hello I am having this problem is to solve the problem?

[IMG=expandable: 1]http://cdn.top4top.net/i_863e9caf411.jpg[/IMG]

glandu2 04/19/2015 13:39

export does not support animation content

Quote:

Originally Posted by bazokaking1999 (Post 31665327)
Hello I am having this problem is to solve the problem?

[IMG=expandable: 1]http://cdn.top4top.net/i_863e9caf411.jpg[/IMG]

Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)

bazokaking1999 04/19/2015 20:26

Quote:

Originally Posted by glandu2 (Post 31666211)
export does not support animation content



Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)

Look at this:

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Modamer9 04/19/2015 21:39

Quote:

Originally Posted by bazokaking1999 (Post 31670325)
Look at this:

[Only registered and activated users can see links. Click Here To Register...]

if u are use different bit system of blender and plugin
or
try use version 2.68 ... you are using 2.64

bazokaking1999 04/22/2015 14:50

Thanks,But when create a file nx3 can not find the file dds

[IMG=expandable: 1]http://cdn.top4top.net/i_cdaa6e89a01.jpg[/IMG]

ThunderNikk 04/22/2015 15:11

The DDS file is a separate file from the NX3.

You will not find the unencrypted DDS anywhere in the encrypted type of the NX3 file.

You may find it if you read the file in hex, or you may find the encrypted title for the DDS.

Taktiik 05/05/2015 15:39

Hi, have error for my new mount...

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glandu2 05/05/2015 19:49

what's the issue ? the image is too small to see anything wrong in the 3d model

Taktiik 05/05/2015 22:14

Quote:

Originally Posted by glandu2 (Post 31811588)
what's the issue ? the image is too small to see anything wrong in the 3d model

when I'm on the mount , I'm under it ..

Modamer9 05/05/2015 22:50

Quote:

Originally Posted by Taktiik (Post 31812996)
when I'm on the mount , I'm under it ..

i guess the bones not be set paint ... i try to found the bones who be responsible and i found [saddle] ...

[IMG=expandable: 1]http://107.imagebam.com/download/ugvoLCnnoTrEqK6L8AuaZw/40791/407900539/55546456456.jpg[/IMG]

Taktiik 05/05/2015 23:02

thx for response, the model I used the default ' unicorn 3' contains no name is :/

Taktiik 05/22/2015 03:44

Hi , I have a question.
I edit a model of the game and connect bone has an effect, but once I 'm in the game the bone back to its normal position .. images to see more understanding
how to have the bone keeps the right place at stake? thx

BLENDER

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IN GAME

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king1king 05/22/2015 15:36

nice job man

gr4ph0s 05/22/2015 21:50

As know animation is not supported. So if the bones move to his original position during the animation this will provide your "error" ;)

glandu2 05/22/2015 21:59

bone position is set by the game engine based on animations files
The game engine seems to not use arm bones but only the one in the hand, check the original files to see how bones move in game

elbatouri 06/14/2015 08:01

glandu i tired trying a make such of little weapon but I can im super noob
please talk whit me in face book MackleMore
and
my problem is when i import a n3x files the uv map its just messed up
please i need a help

Alo some one help this nooob hhh
do you now guys its my first comment in elite hhh even i subscrire because of this awesome plug-in but i cant use it T_T

eziorav 06/14/2015 15:29

Quote:

Originally Posted by elbatouri (Post 32158491)
glandu i tired trying a make such of little weapon but I can im super noob
please talk whit me in face book MackleMore
and
my problem is when i import a n3x files the uv map its just messed up
please i need a help

Alo some one help this nooob hhh
do you now guys its my first comment in elite hhh even i subscrire because of this awesome plug-in but i cant use it T_T

First if you have problems with your mesh, post the problem here , i don't think glandu do private problem fixing.

Second we can't figure the solution with no images for the problem .

Last make sure to use the latest version of blender & NX3 Pluging

Stongx 06/21/2015 23:08

Hi glandu
that the problem that i have told you about...
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notice: the version that i use is 2.68a not 2.68 maybe that the problem???
waiting for you
Thanks

eziorav 06/21/2015 23:43

Quote:

Originally Posted by Stongx (Post 32228838)
Hi glandu
that the problem that i have told you about...
[Only registered and activated users can see links. Click Here To Register...]
notice: the version that i use is 2.68a not 2.68 maybe that the problem???
waiting for you
Thanks

Hi !

This problem is common to all NX3 Plugin users,it doesn't do anything to the plugin work, just press "OK" .I don't think that glandu knows the source of that or he doesn't have a fix for it yet .

CHeers

Stongx 06/21/2015 23:52

thanks eziorav
but because of this notice the export and import doesnt work will

fumble2010 11/20/2015 17:05

Hello my loved once :)

iam lurkin around on Epvp a while now , but now i need to ask for some help ...

iam stuck with a maybe simple problem but iam to dumb to figure out how to fix it :)

NOOB ALERT :D ...
I created a weapon set it to the bones, set weight, exported etc all did go well even ingame it looked nice no trouble till here ...

so i started "UV Smart unwrapp" also fine till here .png file looks great ...

i took the .png file opend it with Photoshop converted it to a .dds data and started painting it , rename it to fit to my weapon.nx3 throw it in my resource folder ...

BUT ingame my texture wont show up and my weapon remains in grey as it was like befor ...

so pls any help is aprechiated , how do i get it fixed pls ;) ...

thanks in advance

InkDevil 11/20/2015 17:33

Quote:

Originally Posted by fumble2010 (Post 33391990)
Hello my loved once :)

iam lurkin around on Epvp a while now , but now i need to ask for some help ...

iam stuck with a maybe simple problem but iam to dumb to figure out how to fix it :)

NOOB ALERT :D ...
I created a weapon set it to the bones, set weight, exported etc all did go well even ingame it looked nice no trouble till here ...

so i started "UV Smart unwrapp" also fine till here .png file looks great ...

i took the .png file opend it with Photoshop converted it to a .dds data and started painting it , rename it to fit to my weapon.nx3 throw it in my resource folder ...

BUT ingame my texture wont show up and my weapon remains in grey as it was like befor ...

so pls any help is aprechiated , how do i get it fixed pls ;) ...

thanks in advance

Pm me and tell me the steps you did before you exported the nx3-file.
I'll look if I can help ya ;)
(So I don't need to spam here in release-thread :D)

fumble2010 11/20/2015 17:57

done ^^

thanks we will talk via PM


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