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All player's offsets are the same as character's offsets including name and coordinates.
If you have something different, then yours is not correct. |
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Character name: "game.exe"+00937BE4 common Character structure start: "game.exe"+0093B5C0 + 0x24 the final offset is same as yours. ID 0x220 Gold coins 0x22c Soul coins 0x234 level 0x588 etc.. I know they're right because after game/system restart, it always shows the correct values. |
"- the tool can be downloaded from the attachment and it works for all PWE games."
i can't see anything as an attachment in your post.... do you mind re-upping it? this is kinda interesting :3 |
Guys use cheat Engine 5.1 and it works!. .me now using speedhack in CE and really help alot in questing just use old version. Cheat Engine 5.1.. . hope this helps!
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Not sure if one would call them hacks... two of my own personal Forsaken World projects, both now completed and functional.
1). fwlauncher - loads game.exe outside of job object, terminates initial game.exe process, and patches DbgUiRemoteBreakin so debugger can attach successfully, and injects other anti-anti-debug code. 2). speed hack - via 'a proxy.dll' -- very simple detour of timeGetTime and QueryPerformanceCounter, makes toon in game run fast (adjustable via multiplier), when I press a certain key. No plans to release either, but would be interested in working with any others who are trying to pick apart the fw client. -Fyyre Quote:
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Pointer scanning gave me this result for current MP value.
[[["game.exe"+0093B5C0] +24] + 594] or [[00D3B5C0 +24] + 594] |
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new offsets since new patch, now i have player structure to 0x14
xxx + 14]+594] for MP |
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