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-   -   [Release] NX3 import/export plugin for blender (https://www.elitepvpers.com/forum/rappelz-private-server/2807001-release-nx3-import-export-plugin-blender.html)

Modamer9 09/17/2013 10:31

the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).

mongreldogg 09/17/2013 11:07

1 Attachment(s)
have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant.
its because my default system encoding is windows-1251/1252 or not?

Stongx 09/17/2013 13:20

1 Attachment(s)
Quote:

Originally Posted by thndr (Post 24985516)
You can get older release versions by visiting the older version download tab from their website...

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Thank You

Quote:

Originally Posted by Modamer9 (Post 24991345)
the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).

When I add bones the size of the file its lower than 1 kb but when I remove it its 22kb @@
I don't know why....
and with the bones I didn't see the weapon in the game

what the problem
the weapon its in my body@@

glandu2 09/17/2013 14:40

Quote:

Originally Posted by Stongx (Post 24984072)
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68

You don't have any armature, it can't work.

Use the model in the first post of this thread and then replace the sword with yours without removing the armature.

See there: [Only registered and activated users can see links. Click Here To Register...]

Quote:

Originally Posted by mongreldogg (Post 24991517)
have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant.
its because my default system encoding is windows-1251/1252 or not?

Yes, it probably because you have non-ascii char in the path to your file.

Try to use a directory with only letters, it should work. Maybe you can also change "cp1252" to your locale, but I don't know what's the locale name to have russian letters correctly read.

ismokedrow 09/17/2013 14:46

Small Report:

(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway)

Filename: sword007_th.nx3

Blender Output:
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Just in-case you want to add this BTRF version in the future

glandu2 09/17/2013 15:13

Quote:

Originally Posted by xXExiledXx (Post 24981757)
I'm getting this error with several nx3 i try to import.

I managed to be able to read mtl_ids and texture_id. Download the new version of the import script from github, the import should work.

Quote:

Originally Posted by ismokedrow (Post 24993502)
Small Report:

(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway)

Filename: sword007_th.nx3

Blender Output: [...]

Just in-case you want to add this BTRF version in the future

Yes, is it a DIFK file, like the anatema. These files do not use the BTRF format, so they are not readable/writable by this plugin.

mongreldogg 09/17/2013 16:03

thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions.
for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds?

Stongx 09/17/2013 16:15

the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import
I download the first rar file and tried it its imported your weapon
and half of what I exported using the plugin

glandu2 09/17/2013 16:51

Quote:

Originally Posted by Stongx (Post 24994810)
the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import
I download the first rar file and tried it its imported your weapon
and half of what I exported using the plugin

Use the plugin on github, it's always up to date (or if I forgot something in a file posted here, you can tell me there)

Quote:

Originally Posted by mongreldogg (Post 24994657)
thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions.
for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds?

DDS is required. Someone by MP had the same problem, he was not using DDS, using DDS solved the problem. Probably because it's directx that use the texture directly, and it support only DDS I think ...

mongreldogg 09/17/2013 17:25

1 Attachment(s)
okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)

Stongx 09/17/2013 17:55

Glandu
I will found some thing to the import problem
but the problem now in the bones I put the bones that you tell me about it
and its one on the top and two on the hand
but the nx3 file size its very small why?
and I tried to put bones the weapon isn't visible
the bones there some where to put it or what?

glandu2 09/17/2013 18:03

Quote:

Originally Posted by mongreldogg (Post 24996017)
okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)

Have you set UV coords for your model to apply a texture on it ?

mongreldogg 09/17/2013 18:23

Quote:

Originally Posted by glandu2 (Post 24996759)
Have you set UV coords for your model to apply a texture on it ?

thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

ismokedrow 09/17/2013 18:49

Quote:

Originally Posted by mongreldogg (Post 24997138)
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

I think maybe you are better off just altering existing models and/or creating models from scratch to fit bones of pre-existing weapons. But this is only a thought.

glandu2 09/17/2013 19:08

Quote:

Originally Posted by mongreldogg (Post 24997138)
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

Yes, the easier way is to use an existing file and change it.

But you will need uv mapping still, for that you should see there:
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