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the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).
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have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant. its because my default system encoding is windows-1251/1252 or not? |
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I don't know why.... and with the bones I didn't see the weapon in the game what the problem the weapon its in my body@@ |
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Use the model in the first post of this thread and then replace the sword with yours without removing the armature. See there: [Only registered and activated users can see links. Click Here To Register...] Quote:
Try to use a directory with only letters, it should work. Maybe you can also change "cp1252" to your locale, but I don't know what's the locale name to have russian letters correctly read. |
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(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway) Filename: sword007_th.nx3 Blender Output: [Only registered and activated users can see links. Click Here To Register...] Just in-case you want to add this BTRF version in the future |
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thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions. for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds? |
the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import I download the first rar file and tried it its imported your weapon and half of what I exported using the plugin |
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okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)
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Glandu
I will found some thing to the import problem but the problem now in the bones I put the bones that you tell me about it and its one on the top and two on the hand but the nx3 file size its very small why? and I tried to put bones the weapon isn't visible the bones there some where to put it or what? |
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my model included more meshes than 1 and every mesh as object has different material. okay, leeching models from internet isnt a good idea :DDD |
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But you will need uv mapping still, for that you should see there: [Only registered and activated users can see links. Click Here To Register...] (and the next page) [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] |
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