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makaveli333 03/20/2009 23:49

ehm wie benutzt ich bei den nt bot den key switcher ?? also die mpq datei wie erstell ich die =?

Grifty 03/21/2009 22:19

huhu

öhm kann man bei NT bot irgendwie pause machen? also das man ebend das equip oder so tauscht und dafür nicht das programm bzw spiel ausmachen muss?

Bastiii 03/21/2009 22:41

Quote:

Originally Posted by Grifty (Post 1982416)
huhu

öhm kann man bei NT bot irgendwie pause machen? also das man ebend das equip oder so tauscht und dafür nicht das programm bzw spiel ausmachen muss?

pause key auf deiner tastatur oben rechts :P

Grifty 03/21/2009 23:53

hm gleich mal testen danke^^

EDIT: wohoo geht wunderbar danke :D

joeleibnitz 03/23/2009 10:53

ne frage muss ich bei der pala ntl den charnahmen zufügen aber ohne ntl oder mit ?

{ $a!nt! } 03/23/2009 15:34

NTConfig_Paladin_DeinName

Medix 03/23/2009 19:09

hat schonmal jemand mit ner sorc die nur memory hat und kein es geskillt gebottet? :> wie castet man dort es an bei diesen einstellungen?

also switch es switch
hab schon versucht in der precast file die boskills mit es skill auszutauschen geht net

desweiteren findet er beim einstellen der realms nur Asia1 kann nicht auf europe :O


edit:

Habs nun selbst geschafft wer die modifizierten dateien will um mit memory anstatt cta zu botten kann mir eine pm schicken :)


bleibt nur noch die frage mit dem Asia1 offen :D

aja was mir grade auffällt wie ist es dem ntbot möglich d2 in mehreren instanzen zu öffnen ohne d2loader :o?

xtr4z 03/23/2009 21:40

Hallo, ich habe folgendes Problem: Wenn ich den Bot starte, öffnet er Diablo. Er bleibt dann aber bei dem Bildschirm stehen, wo man auf Battelnet klicken muss. Woran kann das liegen?

Mfg

Okay, dass lag an der .dll =)

xtr4z 03/24/2009 10:47

Hi, der Bot hat Probleme bei Nilatak. Er telet sich zwar da hin, aber dann bleibt er stehen. und gibt ne Fehlermeldung...NTNilatak***Vipern, findet der nicht.

Was kann man da machen?

RezChams 03/25/2009 14:12

ich versteh nich wie ich die ntl datei öffnen soll kannst du mir das erklären

Medix 03/25/2009 16:04

Quote:

Originally Posted by Daarmy (Post 1993566)
ich versteh nich wie ich die ntl datei öffnen soll kannst du mir das erklären

mit einem normalen texteditor

Funkadelic88 03/25/2009 20:01

mal ne frage, bei mir kommt bei jedem Boss

NTMephisto.ntj: NTA_killboss() failed

was mach ich falsch?

Medix 03/25/2009 20:08

Quote:

Originally Posted by Funkadelic88 (Post 1994871)
mal ne frage, bei mir kommt bei jedem Boss

NTMephisto.ntj: NTA_killboss() failed

was mach ich falsch?

hast du die skills richtig eingestellt?

Funkadelic88 03/25/2009 20:15

Quote:

Originally Posted by Lighting-soso (Post 1957029)
Also ich weiß nicht warum er bei euch nichts dropt.
Hab in den letzten 1-2 Wochen einige NICE items gefunden.
Bester drop: 2x SOJ's (mit editiertem Pickit)

Es wurde nach einer Light soso Config gefragt.
Hier ist meine, mit meinen Individuelen Runs.
  • Ich verwende kein Static. (da das bei mir auch so geht)
  • Blitzschlag ist mein haupt Skill gegen Monster und Bosse.
  • Kettenblitz wird nur als Zweit skill verwendet.
  • Ich benutze einen Merc und ResetWeapon ist an.


Wenn eure soso "HansWurscht" heißt,
Muss diese Datei "NTConfig_Sorceress_HansWurscht" heißen.
Diese Datei befindet sich in D2NT\scripts\libs\config\

Code:

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        me.quitonhostile = false;

        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        NTConfig_Script.push("NTSummoner.ntj");
        NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj");
        NTConfig_Script.push("NTMephisto.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;


        me.maxgametime = 2600; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;        // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 5000;        // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;        // Delay time in milliseconds to wait before starting picking items

        NTConfig_SkipHealLife = 90;        // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 90;        // If you have more than this percent of mana, you won't go to a healer
        NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
        NTConfig_UseMerc = true;        // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = true;        // Set to true to reset weapon when reviving merc

        NTConfig_LifeThresh = 60;        // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;        // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;        // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 1;        // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 30;        // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;        // This is your chicken mana percent. If you go below this mana total, exit game.

        NTConfig_MercLifeThresh = 60;        // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 40;        // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;        // This is your mercs chicken life percent. If he goes below this, exit game.

        NTConfig_FreeSpace = 4;                // Number of free columns. If less full columns are free stashing is set.

        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

        NTConfig_MinGoldToStash = 100000;        // Maximum gold amount carried before going to stash

        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";

        //----------------------------------------------------------------------------
        // Minimum amount of potions in each column before needing refilling
        // If there's less potions then this number in the column we go and shop.
        // Set to 4 to go shopping as soon as there's a potion missing.
        // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
        //----------------------------------------------------------------------------
        NTConfig_BeltColMin[0] = 4;
        NTConfig_BeltColMin[1] = 4;
        NTConfig_BeltColMin[2] = 0;
        NTConfig_BeltColMin[3] = 0;

        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Here is a list of preset nip files assuming you use nip package.
        // If you want to add your own .nip files, just copy any line and enter the
        // To disable a .nip file, just add "//" at the start of the line or delete the line.
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("uniques.nip");
        NTConfig_NIPFilePath.push("sets.nip");
        NTConfig_NIPFilePath.push("whites.nip");
        NTConfig_NIPFilePath.push("runes.nip");
        NTConfig_NIPFilePath.push("rares.nip");
        NTConfig_NIPFilePath.push("magics.nip");
        NTConfig_NIPFilePath.push("gems.nip");
        NTConfig_NIPFilePath.push("charmsjewels.nip");
        NTConfig_NIPFilePath.push("ringsamulets.nip");
        NTConfig_NIPFilePath.push("potions.nip");
        NTConfig_NIPFilePath.push("moneymaker.nip");
        NTConfig_NIPFilePath.push("keys.nip");

        NTConfig_SnagRange = 40;        // Radius to check for dropped items. 40 is a good number here

        //------------------------------------------------------------------------------
        // Cubing configuration
        // Supported gems and runes recipe only
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;                // Enable cubing

        //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
        //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
        //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
        //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
        //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
        //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
        //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

        //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
        //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
        //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
        //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
        //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
        //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
        //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

        //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
        //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
        //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
        //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
        //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
        //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
        //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

        //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
        //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
        //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
        //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
        //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
        //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
        //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

        //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
        //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
        //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
        //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
        //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
        //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
        //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
        //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
        //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

        //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
        //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
        //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
        //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
        //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
        //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

        NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
        NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
        NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
        NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
        NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
        NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

        NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
        NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
        //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
        //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
        //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
        //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

        //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
        //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
        //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
        //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
        //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = true;                // Enable gambling
        NTConfig_GambleStopGold = 300000;        // Gold amount to stop the gambling

        NTConfig_GambleItem.push("rin");        // Rings
        NTConfig_GambleItem.push("amu");        // Amulets
        NTConfig_GambleItem.push("ci0");        // Circlets
        NTConfig_GambleItem.push("ci1");        // Coronets
        //NTConfig_GambleItem.push("lgl");        // Leather Gloves
        //NTConfig_GambleItem.push("vgl");        // Heavy Gloves
        //NTConfig_GambleItem.push("mgl");        // Chain Gloves
        //NTConfig_GambleItem.push("tgl");        // Light Gauntlets
        //NTConfig_GambleItem.push("hgl");        // Gauntlets


        NTConfig_OpenChest = true;        // Set to true to open chest

        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 49;        // Cast your first spell once. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 49;        // Cast your primary spell to boss.
        NTConfig_AttackSkill[2] = 49;        // Cast your primary spell to others.
        NTConfig_AttackSkill[3] = 53;        // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
        NTConfig_AttackSkill[4] = 0;        // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
        NTConfig_AttackSkill[5] = 0;        // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
        NTConfig_ClearPosition = true;        // Set to true if you want to clear area after killing boss.
        NTConfig_CheckSafe = true;        // Set to true to check for curses, merc and potion (go to town if needed)

        NTConfig_CastStatic = 100;        // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}


was bedeutet bei deinem attackskill die 49? wie geb ich da ein das meine soso meteor und feuerball macht? die steht immer nur daneben^^

Funkadelic88 03/25/2009 20:16

Quote:

Originally Posted by Medix (Post 1994890)
hast du die skills richtig eingestellt?

ne genau das is das problem seh ich grad, hatte bei allem noch 0 stehen. aber wie geb ich da ein das meine soso feuerball und meteor macht?


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