elitepvpers

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-   DarkOrbit (https://www.elitepvpers.com/forum/darkorbit/)
-   -   [Collection Thread] Private Server Info and Support Thread (https://www.elitepvpers.com/forum/darkorbit/2830133-private-server-info-support-thread.html)

coltellino 06/24/2015 16:39

guys tutorial for add options 20% off point to change company?

ZeusReally 06/25/2015 04:23

Guys i Start Spaceball Event But Dont See 4-4 Spaceball Why ?

cryz35 06/25/2015 04:26

Quote:

Originally Posted by coltellino (Post 32252074)
guys tutorial for add options 20% off point to change company?

$honor *= 0.8;
Quote:

Originally Posted by LEJYONER(DS) (Post 32246480)
Dostum ben oyunu kurdum kayıt, giriş, oyun falan her şey çalışıyor da oyun içindeki problemler kaldı mesela adam kesince ödül vermemesi, haritanın x=0 y=0 da doğmamız gibi sadece bu ikisi için yardım istiyorum ama Türk olduğum için maalesef cevap alamıyorum. Aldığım cevaplarıda görüyorsun işte git öğren falan, burda yardım edilmeyecekse başka yerde konuşsunlar bu konunun adı Private Server Info and Support Thread; private server yardımlaşma yeri gibi bir yer...

Çalınmış dosyalar için burada yardım alabileceğini sanmıyorum. Türk olmayla tek bağlantı, sadece biz spam yapıyoruz ..

Sorma bana boşuna, indirmedim spacebattles. Kendi emulatorumu kullanıyorum.
Ayrıca kurma falan demişsin, virüs programı değil olm bu, programlama dillerine hakim değilsen dosyaları indirmen hata. Al bi kitap bu yaz öğren bir şeyler bari.

LEJYONER(DS) 06/25/2015 13:30

Quote:

Originally Posted by cryz35 (Post 32257241)
$honor *= 0.8;


Çalınmış dosyalar için burada yardım alabileceğini sanmıyorum. Türk olmayla tek bağlantı, sadece biz spam yapıyoruz ..

Sorma bana boşuna, indirmedim spacebattles. Kendi emulatorumu kullanıyorum.
Ayrıca kurma falan demişsin, virüs programı değil olm bu, programlama dillerine hakim değilsen dosyaları indirmen hata. Al bi kitap bu yaz öğren bir şeyler bari.

Sadece oyun içi 2 hata kaldı bu yüzden yardım ediyorum ve çok basit olduğunu biliyorum, ben index,internalstart gibi yerleri düzenliyorum emulatorla pek alakam yok, php coderim, emulatordan şu 2 hatayı çözsem çok güzel olacak, bu arada tebrik ediyorum kendi emulatorunu kendin yapmışsın.

LEJYONER(DS) 06/26/2015 00:33

cryz35, Serverin için testcileri arıyormuşsun ben sana mesaj attımda görmedin heralde bende tester olabilirmiyim :)

cryz35 06/26/2015 12:42

Quote:

Originally Posted by LEJYONER(DS) (Post 32264997)
cryz35, Serverin için testcileri arıyormuşsun ben sana mesaj attımda görmedin heralde bende tester olabilirmiyim :)

Başka server takımındaysan almıyorum maalesef. Videoları izleyebilirsin görmek için :)

LEJYONER(DS) 06/26/2015 13:19

Quote:

Originally Posted by cryz35 (Post 32267280)
Başka server takımındaysan almıyorum maalesef. Videoları izleyebilirsin görmek için :)

Başka server takımımı? Başka serverde değilim sadece kendi serverim var oda online değil localhost'dan giriyorum yani serverinde tester olmak istiyorum eğer kabul edersen :)

fireball28 06/27/2015 13:02

cryz videolarına nerden ulaşabilirim ?

cryz35 06/28/2015 03:50

Quote:

Originally Posted by fireball28 (Post 32276193)
cryz videolarına nerden ulaşabilirim ?

[Only registered and activated users can see links. Click Here To Register...]
Buradan :rolleyes:

oleg-19952008 06/28/2015 13:03

Hi EVP
Have a question about c#, player.elite Python wrote a game that uses 3D models of ships, as you can do the same but in c#, I realized that Python 3D engine not to write like in c#. Where to dig ? Maybe something to read ?

LEJYONER(DS) 06/28/2015 13:41

Cryz35, Skype adresin varsa verebilirmisin burdan konuşmak zor oluyor ?

Anohros 06/28/2015 13:54

Hello,

we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.

This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at [Only registered and activated users can see links. Click Here To Register...] and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?

How to decrypt the coming main.swf ?
[C#]
Code:

var main = File.ReadAllBytes ("main.swf");

uint key = 113;
for (var i = 0; i < main.Length; i++) {
        key++;
        key = key & 255;

        main[i] = (byte)(main[i] ^ key);
}

File.WriteAllBytes ("main_decrypted.swf", main);

FYI.

With regards,
Anohros

manulaiko3.0 06/28/2015 16:02

Quote:

Originally Posted by Anohros (Post 32285407)
Hello,

we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.

This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at [Only registered and activated users can see links. Click Here To Register...] and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?

How to decrypt the coming main.swf ?
[C#]
Code:

var main = File.ReadAllBytes ("main.swf");

uint key = 113;
for (var i = 0; i < main.Length; i++) {
        key++;
        key = key & 255;

        main[i] = (byte)(main[i] ^ key);
}

File.WriteAllBytes ("main_decrypted.swf", main);

FYI.

With regards,
Anohros

I'm still not seeing the sense of main's xor...

Gherlil 06/29/2015 02:53

Hello , somebody have the link for download IN-ORBIT CMS . If can share the link

ZeusReally 06/30/2015 01:59

hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix

Real.epvp 06/30/2015 04:28

Quote:

hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
woh you got spacebattles to work :OOOO you must be pro...Seriously if you want any help we need information...not many people will help you but its worth a try ;)

ZeusReally 06/30/2015 08:57

[IMG=expandable: 1]http://hizliresim.com/Oqm3r4[/IMG]
[IMG=expandable: 1]http://hizliresim.com/BM3RGM[/IMG]
i am really bro but i dont find drones see user :(

[Only registered and activated users can see links. Click Here To Register...] İam Really Bro But İ dont Fix See Drones Users

Luffa 06/30/2015 16:06

Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

[IMG=expandable: 1]http://puu.sh/iIePb/097b832e67.png[/IMG]

shooteram 06/30/2015 16:38

Quote:

Originally Posted by Αnonymous (Post 32304167)
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

[IMG=expandable: 1]http://puu.sh/iIePb/097b832e67.png[/IMG]

A fourth company?

Luffa 06/30/2015 16:50

Quote:

Originally Posted by shooteram (Post 32304487)
A fourth company?

Was playing around with the idea of Saturn or pirate factions.
It could be fun :)

shooteram 06/30/2015 16:51

Quote:

Originally Posted by Αnonymous (Post 32304655)
Was playing around with the idea of Saturn or pirate factions.
It could be fun :)

I was thinking about it too.

You're right, it could be fun.

manulaiko3.0 06/30/2015 20:21

Quote:

Originally Posted by Αnonymous (Post 32304167)
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

[IMG=expandable: 1]http://puu.sh/iIePb/097b832e67.png[/IMG]

Not messed up but a lack of a standard coding way.

coltellino 07/02/2015 10:24

hi all users epvp am having problem to creating a PvP server darkorbit

1:remove ships from the shop and design from the hangar

2:in the hangars there are engines but only shield and LF-4

3:remove maps and link the remaining

4:there are skills in ships

5:how to add more slot for generators?

6:when I try to delete a table tells me=
[Only registered and activated users can see links. Click Here To Register...]


[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

45the45 07/02/2015 20:15

Hi community,

I gona ask a simple question,
How I can add pet to my private server?

Screens of the server:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

By: 45the45

Requi 07/03/2015 09:14

Quote:

Originally Posted by coltellino (Post 32319680)
hi all users epvp am having problem to creating a PvP server darkorbit

1:remove ships from the shop and design from the hangar

2:in the hangars there are engines but only shield and LF-4

3:remove maps and link the remaining

4:there are skills in ships

5:how to add more slot for generators?

6:when I try to delete a table tells me=
[Only registered and activated users can see links. Click Here To Register...]


[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

Quote:

Originally Posted by 45the45 (Post 32324078)
Hi community,

I gona ask a simple question,
How I can add pet to my private server?

Screens of the server:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

By: 45the45

For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swf

Because I've seen people still use this crappy method for configs in their public servers (i cried a lot.) I wrote some example class in like 5 minutes.

Old crappy bullshit:
Spoiler:
Code:

this.Ship.shield1 = this.Ship.shield;
                    this.Ship.damage = this.Ship.damage2;
                    this.Ship.speed = this.Ship.speed2;
                    this.Ship.shield = this.Ship.shield2;
                    this.Ship.maxShield = this.Ship.maxShield2;
                    this.Ship.maxHP = this.Ship.maxHP2;
                    this.Ship.speed = this.Ship.speed22;
                    this.Ship.RepBot = this.Ship.RepBot2;
                    this.Ship.ARepBot = this.Ship.ARepBot2;
                    this.Ship.SMBCPU = this.Ship.SMBCPU2;
                    this.Ship.ISHCPU = this.Ship.ISHCPU2;
                    this.Ship.AROCKET = this.Ship.AROCKET2;
                    this.Ship.AHSTRM = this.Ship.AHSTRM2;
                    this.Ship.HSTRM = this.Ship.HSTRM2;


Better class :p
Code:

namespace Example
{
        public class UserShip
        {
                private List<ShipConfig> _configs = new List<ShipConfig>();
                private ShipConfig _currentConfig;
               
                public UserShip()
                {
                        _configs.Add(new ShipConfig()); //Deserialize or whatever
                        _currentConfig = _configs.FirstOrDefault();
                }
               
                public List<ShipConfig> Configs
                {
                        get
                        {
                                return _configs;
                        }
                        private set { }
                }
               
                public ShipConfig Config
                {
                        get
                        {
                                return _currentConfig;
                        }
                        set
                        {
                                _currentConfig = value;
                        }
                }
        }
       
        public class ShipConfig
        {
                private List<ShipLaser> _lasers = new List<ShipLaser>();
                private List<ShipGenerator> _generators = new List<ShipGenerator>();
               
                public List<ShipLaser> Lasers
                {
                        get
                        {
                                return _lasers;
                        }
                        set
                        {
                                _lasers = value;
                        }
                }
               
                public List<ShipGenerator> Generators
                {
                        get
                        {
                                return _generators;
                        }
                        set
                        {
                                _generators = value;
                        }
                }
        }
       
        public class ShipGenerator
        {
                private int _power; //shield or speed
                private GeneratorType _type;
               
                public int Power
                {
                        get
                        {
                                return _power;
                        }
                        set
                        {
                                _power = value;
                        }
                }
               
                public GeneratorType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
        }
       
        public enum GeneratorType
        {
                Speed,
                Shield
        };

        public class ShipLaser
        {
                private int _damage;
                private LaserType _type;
               
                public int Damage
                {
                        get
                        {
                                return _damage;
                        }
                        set
                        {
                                _damage = value;
                        }
                }
               
                public LaserType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
               
        }

        public enum LaserType
        {
                MP_1,
                MP_2,
                LF_1,
                LF_2,
                LF_3,
                LF_4
        };
}


lCulito 07/03/2015 09:45

who can give me a new link for download graphics of version 7.5 please? thanks :s original link don't work u.u

oleg-19952008 07/03/2015 11:28

What you need for writing your emulator (straight arm that's understandable xD ) the language is c#, it's just the emulator will without a database, perhaps all this will be loaded from files, and where you can find a full list of packages for writing code, then I need to read? Only what to read?

0wnix 07/03/2015 11:48

Quote:

Originally Posted by Requi (Post 32327275)
For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swf

Because I've seen people still use this crappy method for configs in their public servers (i cried a lot.) I wrote some example class in like 5 minutes.

Old crappy bullshit:
Spoiler:
Code:

this.Ship.shield1 = this.Ship.shield;
                    this.Ship.damage = this.Ship.damage2;
                    this.Ship.speed = this.Ship.speed2;
                    this.Ship.shield = this.Ship.shield2;
                    this.Ship.maxShield = this.Ship.maxShield2;
                    this.Ship.maxHP = this.Ship.maxHP2;
                    this.Ship.speed = this.Ship.speed22;
                    this.Ship.RepBot = this.Ship.RepBot2;
                    this.Ship.ARepBot = this.Ship.ARepBot2;
                    this.Ship.SMBCPU = this.Ship.SMBCPU2;
                    this.Ship.ISHCPU = this.Ship.ISHCPU2;
                    this.Ship.AROCKET = this.Ship.AROCKET2;
                    this.Ship.AHSTRM = this.Ship.AHSTRM2;
                    this.Ship.HSTRM = this.Ship.HSTRM2;


Better class :p
Code:

namespace Example
{
        public class UserShip
        {
                private List<ShipConfig> _configs = new List<ShipConfig>();
                private ShipConfig _currentConfig;
               
                public UserShip()
                {
                        _configs.Add(new ShipConfig()); //Deserialize or whatever
                        _currentConfig = _configs.FirstOrDefault();
                }
               
                public List<ShipConfig> Configs
                {
                        get
                        {
                                return _configs;
                        }
                        private set { }
                }
               
                public ShipConfig Config
                {
                        get
                        {
                                return _currentConfig;
                        }
                        set
                        {
                                _currentConfig = value;
                        }
                }
        }
       
        public class ShipConfig
        {
                private List<ShipLaser> _lasers = new List<ShipLaser>();
                private List<ShipGenerator> _generators = new List<ShipGenerator>();
               
                public List<ShipLaser> Lasers
                {
                        get
                        {
                                return _lasers;
                        }
                        set
                        {
                                _lasers = value;
                        }
                }
               
                public List<ShipGenerator> Generators
                {
                        get
                        {
                                return _generators;
                        }
                        set
                        {
                                _generators = value;
                        }
                }
        }
       
        public class ShipGenerator
        {
                private int _power; //shield or speed
                private GeneratorType _type;
               
                public int Power
                {
                        get
                        {
                                return _power;
                        }
                        set
                        {
                                _power = value;
                        }
                }
               
                public GeneratorType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
        }
       
        public enum GeneratorType
        {
                Speed,
                Shield
        };

        public class ShipLaser
        {
                private int _damage;
                private LaserType _type;
               
                public int Damage
                {
                        get
                        {
                                return _damage;
                        }
                        set
                        {
                                _damage = value;
                        }
                }
               
                public LaserType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
               
        }

        public enum LaserType
        {
                MP_1,
                MP_2,
                LF_1,
                LF_2,
                LF_3,
                LF_4
        };
}


Thanks, but what is the point of loading ship inventory into the Emulator? :confused::confused:

I'd strongly recommand to calcul the damages/shield/speed etc... directly from the website after changing configurations and then load those values into the emulator.

cryz35 07/03/2015 12:32

Quote:

Originally Posted by player.elite (Post 32328017)
Thanks, but what is the point of loading ship inventory into the Emulator? :confused::confused:

I'd strongly recommand to calcul the damages/shield/speed etc... directly from the website after changing configurations and then load those values into the emulator.

3muchoop5u
Better if you have upgrade system, havocs, or something that each laser/shield are required to be updated.
And you can just unequip a laser & calculate damage again without logging out & you dont have to reload all from database.
And to decrease the laser amount after use, you can easily know how many lasers are equipped => Ship.Config.Lasers.Count

And even if you save them into database, you still should use classes for configs, instead of damage1, damage2 because that's so gay

And dear pony, why you no like auto properties :D

Requi 07/03/2015 12:45

Quote:

Originally Posted by player.elite (Post 32328017)
Thanks, but what is the point of loading ship inventory into the Emulator? :confused::confused:

I'd strongly recommand to calcul the damages/shield/speed etc... directly from the website after changing configurations and then load those values into the emulator.

That's like the worst thing you can ever do. With that example you could calculate the damage like that:

Code:

public int Damage
{
        get
        {
                var retDamage = 0;
                foreach(var laser in Config.Lasers)
                {
                        retDamage = (retDamage + laser.Damage) * AmmoType; //AmmoType not declared yet. Simple enum should be fine
                }
                return retDamage;
        }
        private set { }
}

Then play a bit around with the value to get a random one.

coltellino 07/03/2015 13:33

Quote:

Originally Posted by Requi (Post 32327275)
For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swf

Because I've seen people still use this crappy method for configs in their public servers (i cried a lot.) I wrote some example class in like 5 minutes.

Old crappy bullshit:
Spoiler:
Code:

this.Ship.shield1 = this.Ship.shield;
                    this.Ship.damage = this.Ship.damage2;
                    this.Ship.speed = this.Ship.speed2;
                    this.Ship.shield = this.Ship.shield2;
                    this.Ship.maxShield = this.Ship.maxShield2;
                    this.Ship.maxHP = this.Ship.maxHP2;
                    this.Ship.speed = this.Ship.speed22;
                    this.Ship.RepBot = this.Ship.RepBot2;
                    this.Ship.ARepBot = this.Ship.ARepBot2;
                    this.Ship.SMBCPU = this.Ship.SMBCPU2;
                    this.Ship.ISHCPU = this.Ship.ISHCPU2;
                    this.Ship.AROCKET = this.Ship.AROCKET2;
                    this.Ship.AHSTRM = this.Ship.AHSTRM2;
                    this.Ship.HSTRM = this.Ship.HSTRM2;


Better class :p
Code:

namespace Example
{
        public class UserShip
        {
                private List<ShipConfig> _configs = new List<ShipConfig>();
                private ShipConfig _currentConfig;
               
                public UserShip()
                {
                        _configs.Add(new ShipConfig()); //Deserialize or whatever
                        _currentConfig = _configs.FirstOrDefault();
                }
               
                public List<ShipConfig> Configs
                {
                        get
                        {
                                return _configs;
                        }
                        private set { }
                }
               
                public ShipConfig Config
                {
                        get
                        {
                                return _currentConfig;
                        }
                        set
                        {
                                _currentConfig = value;
                        }
                }
        }
       
        public class ShipConfig
        {
                private List<ShipLaser> _lasers = new List<ShipLaser>();
                private List<ShipGenerator> _generators = new List<ShipGenerator>();
               
                public List<ShipLaser> Lasers
                {
                        get
                        {
                                return _lasers;
                        }
                        set
                        {
                                _lasers = value;
                        }
                }
               
                public List<ShipGenerator> Generators
                {
                        get
                        {
                                return _generators;
                        }
                        set
                        {
                                _generators = value;
                        }
                }
        }
       
        public class ShipGenerator
        {
                private int _power; //shield or speed
                private GeneratorType _type;
               
                public int Power
                {
                        get
                        {
                                return _power;
                        }
                        set
                        {
                                _power = value;
                        }
                }
               
                public GeneratorType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
        }
       
        public enum GeneratorType
        {
                Speed,
                Shield
        };

        public class ShipLaser
        {
                private int _damage;
                private LaserType _type;
               
                public int Damage
                {
                        get
                        {
                                return _damage;
                        }
                        set
                        {
                                _damage = value;
                        }
                }
               
                public LaserType Type
                {
                        get
                        {
                                return _type;
                        }
                        set
                        {
                                _type = value;
                        }
                }
               
        }

        public enum LaserType
        {
                MP_1,
                MP_2,
                LF_1,
                LF_2,
                LF_3,
                LF_4
        };
}


where this code is inserted

0wnix 07/03/2015 13:36

Quote:

Originally Posted by Requi (Post 32328365)
That's like the worst thing you can ever do. With that example you could calculate the damage like that:

Code:

public int Damage
{
        get
        {
                var retDamage = 0;
                foreach(var laser in Config.Lasers)
                {
                        retDamage = (retDamage + laser.Damage) * AmmoType; //AmmoType not declared yet. Simple enum should be fine
                }
                return retDamage;
        }
        private set { }
}

Then play a bit around with the value to get a random one.

I personally think that the worst is to load it into emulator, you will have to execute many sql query (1 per item) + you will have to calculate the shield, damages, speed etc... each time the User object is created into your emulator ;/

I prefer to calculate it once through PHP code than doing it your way, but everybody is free to do how he likes to do :D

th0rex 07/03/2015 13:45

Quote:

Originally Posted by player.elite (Post 32328743)
I personally think that the worst is to load it into emulator, you will have to execute many sql query (1 per item) + you will have to calculate the shield, damages, speed etc... each time the User object is created into your emulator ;/

I prefer to calculate it once through PHP code than doing it your way, but everybody is free to do how he likes to do :D

Why would you need 1 query per item ?

Requi 07/03/2015 13:46

Quote:

Originally Posted by player.elite (Post 32328743)
I personally think that the worst is to load it into emulator, you will have to execute many sql query (1 per item) + you will have to calculate the shield, damages, speed etc... each time the User object is created into your emulator ;/

I prefer to calculate it once through PHP code than doing it your way, but everybody is free to do how he likes to do :D

Do you even JSON and serialize and deserialize? You know that 1 query is enough, if you store the inventory in one row?

It's much better and more efficient to store and calcute that stuff on the emulator side.

Sήĝwy 07/04/2015 02:33

Quote:

Originally Posted by sveratus (Post 32334218)
this thread is not useful at all, too bad that it was created

A thread can't learn you programming and will never do any work for you.

S7K Yuuki 07/04/2015 02:34

Quote:

Originally Posted by sveratus (Post 32334218)
this thread is not useful at all, too bad that it was created

Nevertheless that post is extremly useful.

Destiny 07/04/2015 23:41

i rewrite game.xml for older client version this code from game.xml
Code:

<menu gap="3" actionSlots="10" menuSlots="7" maxVisiblePoolSlots="6" poolSlots="13">
                <menuButtons stdIcon="comb01_std.png" hoverIcon="comb01_hover.png" selectedIcon="comb01_selected.png">
                        <menuButton id="0" resKey="laser.png" subAction="true" languageKey="ttip_menu_laser">
                                <actionButtons stdIcon="comb02_std.png" hoverIcon="comb02_hover.png" selectedIcon="comb02_selected.png">
<!--                                        <actionButton id="0" resKey="laser.png" alwaysExist="true" languageKey="ttip_laser_activate" customizable="false"/>-->
                                        <activateButton id="0" resKey="laser.png" languageKey="ttip_laser_activate" customizable="false"/>
                                        <actionButton id="3" resKey="laserBat1.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                        <actionButton id="4" resKey="laserBat2.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                        <actionButton id="5" resKey="laserBat3.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                        <actionButton id="6" resKey="laserBat4.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                        <actionButton id="7" resKey="laserBat5.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                        <actionButton id="39" resKey="laserBat6.png" languageKey="ttip_laser" alwaysExist="true" counter="true" ammobar="true"/>
                                </actionButtons>
                        </menuButton>

is readed in client by this ??

Code:

private function init() : void
      {
        var _loc3_:XML = null;
        var _loc4_:* = 0;
        var _loc5_:String = null;
        var _loc6_:String = null;
        var _loc7_:String = null;
        var _loc8_:XML = null;
        var _loc9_:* = 0;
        var _loc10_:String = null;
        var _loc11_:String = null;
        var _loc12_:ActionButtonPattern = null;
        var _loc1_:SWFFinisher = SWFFinisher(ResourceManager.fileCollection.getFinisher("actionMenu"));
        var _loc2_:Bitmap = _loc1_.getEmbededBitmap("slot");
        this.slotWidth = _loc2_.width;
        this.slotHeight = _loc2_.height;
        this.gap = Main.gameXML.menu.attribute("gap");
        this.actionSlotCount = Main.gameXML.menu.attribute("actionSlots");
        for each(_loc3_ in Main.gameXML.menu.menuButtons.menuButton)
        {
            _loc4_ = _loc3_.@id;
            _loc5_ = _loc3_.actionButtons.attribute("stdIcon");
            _loc6_ = _loc3_.actionButtons.attribute("hoverIcon");
            _loc7_ = _loc3_.actionButtons.attribute("selectedIcon");
            for each(_loc8_ in _loc3_.actionButtons.actionButton)
            {
              _loc9_ = _loc8_.@id;
              _loc10_ = _loc8_.attribute("resKey");
              if(_loc8_.attribute("languageKey").length() > 0)
              {
                  _loc11_ = _loc8_.attribute("languageKey");
              }
              _loc12_ = new ActionButtonPattern(_loc9_,_loc4_,_loc10_,_loc5_,_loc6_,_loc7_,_loc11_);
              if(_loc8_.attribute("ammobar").length() > 0)
              {
                  _loc12_.setAmmobar(Main.parseBooleanFromString(_loc8_.attribute("ammobar")));
              }
              if(_loc8_.attribute("selectable").length() > 0)
              {
                  _loc12_.setSelectable(Main.parseBooleanFromString(_loc8_.attribute("selectable")));
              }
              if(_loc8_.attribute("alwaysExist").length() > 0)
              {
                  _loc12_.setAlwaysExist(Main.parseBooleanFromString(_loc8_.attribute("alwaysExist")));
              }
              if(_loc8_.attribute("counter").length() > 0)
              {
                  _loc12_.setCounter(Main.parseBooleanFromString(_loc8_.attribute("counter")));
              }
              if(_loc8_.attribute("active").length() > 0)
              {
                  _loc12_.setActiveAtStart(Main.parseBooleanFromString(_loc8_.attribute("active")));
              }
              else
              {
                  _loc12_.setActiveAtStart(true);
              }
              if(_loc8_.attribute("cooldown").length() > 0)
              {
                  _loc12_.setCooldown(Main.parseBooleanFromString(_loc8_.attribute("cooldown")));
              }
              if(_loc8_.attribute("customizable").length() > 0)
              {
                  _loc12_.setCustomizable(Main.parseBooleanFromString(_loc8_.attribute("customizable")));
              }
              actionButtonPatterns.push(_loc12_);
            }
        }
      }


lCulito 07/05/2015 02:10

spacemap, link down... any link please? thanks :C

original post:
[Only registered and activated users can see links. Click Here To Register...]

manulaiko3.0 07/05/2015 04:01

Quote:

Originally Posted by lCulito (Post 32341921)
spacemap, link down... any link please? thanks :C

original post:
[Only registered and activated users can see links. Click Here To Register...]

Is fucking funny how you call yourself a programmer and owner of darkstars and you just beg for help.
Same goes for edox xD

Destiny 07/05/2015 09:52

Quote:

Originally Posted by manulaiko3.0 (Post 32342212)
Is fucking funny how you call yourself a programmer and owner of darkstars and you just beg for help.
Same goes for edox xD

nope i dont say i am programer i code server just try remake game xml for 2.1.20 main i remake action bar now i must find windown code and make it :P


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