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vuduy 03/25/2011 08:09

You don't need to use break points to find offsets. Most of the offsets are similar to other PWE titles.

Player, NPC and Loots coordinates are still floats at 3c, 40, 44.

Noticeable differences are quest structure and list structures (ie. bag, storage, pet).

Remember in FW, all unique Ids are 64-bit ulong.

If anyone finds the offsets for pet's max HP (or HP ratio), and pet's belly, please let me know.

sweetlady 03/25/2011 17:28

Thank you all for the help. I know Vuduy provided us with the base adress and offsets and with the send packet adress. But I still wanted to find them on my own. But since I can't use CE debugger, it's a b...

Plus Dillodie, I'm not sure but I think it's not up to date with armadillo 1.71 because it doesn't find anything for me. All it dumped was: ?-Not Armadillo protected.

jp351 03/27/2011 09:32

i'm kind of new here, but i was wondering if anyone figured out a bot or hack for FW yet..

i've been playing with CE 6.0 (yes, new to hacking too) and i haven't had any problems with the game locking up or anything. i found codes for current hp, max hp, exp bar, hell, i even gave my 21 vampire like 9k def.. problem is, these things were merely cosmetic.. nothing actually DID anything. when i modded the exp she had and killed something, it reverted back to it's actual position.. tho i did find the code for it, no prob. again, with the defense, i gave her a huge number, but it didn't actually effect the char's stats, it just showed a huge number in the char stats window. i gave her an insane amount of attk, but it did nothing. same with hp, did nothing.. i'm assuming these things aren't hackable?

i did notice that when i changed the char's hp for all the addresses i managed to get, it would slightly glitch. it would sit at the number (value) i set it at, but every second or so for maybe 100 ms it would revert to it's actual number, then back to my set value.

mainly i've just been trying to find the attack speed address. if i can do that, i can build a decent hack for some friends and i to use. i know it's got some kind of invisible, end user... anti-hack.. plutonium powered hyperdrive or some random garble..
(which i'm starting to think these developers are just making random stuff up lol)
but anyway, they say it's unhackable, but nothing's unhackable.. anything with digital info IS indeed hackable. (period) :P

so i guess in short, i was wondering if anyone could help me a little with trying to figure it out.
any help would be appreciated :)
thanks, JP

Sᴡoosh 03/27/2011 10:05

All values in FW and every PWE game server version 1.3.6+ are serversided, hence all your changes you can do with CE are merely cosmetic.

jnel26 03/27/2011 18:07

Hi guys im happy to see a very great thread like this...ill try to help too..currently downloading the game. .Good Luck to us. .

sweetlady 03/27/2011 21:18

Quote:

Originally Posted by jp351 (Post 9801692)
i've been playing with CE 6.0 (yes, new to hacking too) and i haven't had any problems with the game locking up or anything.
thanks, JP

Did you try the ''what accessed this adress'' once you found the adresses for your hp to get the offsets?

micecats 03/27/2011 22:59

Quote:

Originally Posted by vuduy (Post 9765525)
If anyone finds the offsets for pet's max HP (or HP ratio), and pet's belly, please let me know.

If my memory is good, last time I checked I think the offset was 10

vuduy 03/28/2011 01:49

10 as in 0x10 or 0xA?

Both are useless data.

Do you even know the pet list offsets?

micecats 03/28/2011 02:52

Quote:

Originally Posted by vuduy (Post 9817667)
10 as in 0x10 or 0xA?

Both are useless data.

Do you even know the pet list offsets?

0x10

No, I would need more than 1 pet to retrieve the pet list then, which is not the case, since I don't play much

vuduy 03/28/2011 07:32

Well, if you don't even know the pet list offsets, then how do you even come up with 0x10?

And no, the structure is nothing like PWI.

Fyyre 03/28/2011 07:34

Forsaken World game.exe dies when debugger is attached for simple reason: the function start of DbgUiRemoteBreakin (ntdll.dll) is patched with retn 0ch

Restore function start to the default bytes, and OllyDbg (what I use) attaches without problem. LoadLibraryA and ExitProcess also are hooked.

Remember, this apply to the second spawned game.exe process, not the first. The second process is target, the first yields nothing useful (from what I observe so far).

edit: Confirmed, the first instance of game.exe may be suspended and terminated, without effecting the second running game.exe

Be well,


Quote:

Originally Posted by vuduy (Post 9422689)
Its built in anti-hack does that. Basically, it searches the process list for cheatengine.exe, and any other popular debuggers including Olly and Visual Studio (devenv.exe). If any of these processes exist, then it locks up.

Try putting a break point will also terminate the client. It's not as easy compared to other PWE games.


xidaozu 03/30/2011 16:59

so is there any hack?:D CE 6.0 works fine so it will be easy to find dmg hack or other things i think:D

sweetlady 03/31/2011 05:56

Quote:

Originally Posted by xidaozu (Post 9853741)
so is there any hack?:D CE 6.0 works fine so it will be easy to find dmg hack or other things i think:D

Doesn't work fine for me. IDK if it's because I'm on Windows 7 64.

neversayhi07 03/31/2011 19:59

can you make a bot.. for this game.. that auto skill and auto detect the mobs

xidaozu 04/01/2011 23:18

i have windows 7 84 and it works fine(ce 6.0) but i dont have any idea how to do dmg hack or other possible cheats using ce...


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