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Bump!!;)
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Edit : Anybody playing on EU server ? |
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AutoIt seems to work just fine to form a basic bot,
my problem is that i never managed to detect when a mob dies, so the bot will move to the next one.. If you found smtin that I didnt, maybe you can take my idea and develop it further :) |
K, I've installed VMWare with Windows 7 32 bit. Created a shared folder to my C; drive so I can access the game and CE. But when I attach CE's debugger it still crashes the game.
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Edit 1: Well, the cracked xp I have installs fine when you boot from disc, format and install. But on a VM it asks for the cdkey. I'm so lucky. Guess I'll have to stick to olly only. |
Well, LordPE confirmed it's Armadillo 1.71.
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Now Called Winlicence.
Cool, my friend was right. |
This whole unpacking stuff is quite new to me. Althought I'm able to attach olly and IDA I'm still not able to attach CE or MHS's debugger. It's all quite frustrating.
This might be a really stupid question but is it legal for a game's protection software to run parts of it's code in kernel mode? And I quote from winlicense site: ''WinLicense runs parts of its code in Kernel Mode to implement the most advanced techniques against modern cracking, making it a unique protector.'' |
I guess they adjusted the EULA in some way that allows them to; I didn't check.
Removing Winlicence seems to be a breeze though, Cheak out Dillodie and simular tools. You cannot attach standard CE , since it detects CE's kernelmode driver. Compile your own CE, and it will suceed. |
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Anyway, thank you for your help. But I guess I'm a lost cause. |
Dillodie won't remove Nanomites.
Sorry, I cant help you much either, since I have absolutly no interest in this game (I haven't even downloaded it). Cheers |
@sweetlady, are you trying to find the addresses/offsets for the game?
@all, has anyone manage to find the coordinates or the target name? I can't seem to find the coordinates in any type: byte, short, int, long (? 8 byte), float/single, double... can't figure it out. All other PWE games uses float or double for coordinates, IIRC. Thanks. |
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