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kal_el 03/14/2010 01:22

xp sollte das wohl sein.

und für den fall das du keinerlei dateiendungen sehen kannst,extras -> ordneroptionen -> hacken bei bekannte dateitypen ausblenden wegmachen..dann siehst ob ntl scho da steht oder ned.

Posthardcore 03/14/2010 11:54

Er funktioniert :P
Eine Frage wieso versucht der eigentlich meinen Cube und Gheeds rauszuwerfen?

Posthardcore 03/14/2010 12:36

Kaum ändere ich etwas in der Config,
NTConfig_PutAura = 113; // Concentration
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Blessed Hammer
NTConfig_AttackSkill[2] = 112; // Blessed Hammer
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)


Habe das reinkopiert und das andere gelöscht. Bekomme ich eine neue Fehlermeldung und das Ding läuft wieder nicht...

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Vielleicht kann mir da jemand behilflich sein?

Habe auch noch zwei weitere Fragen, wohin kopiere ich die fertigen Pick listen?

Und wenn ich Baal und Dia auf True stelle macht er diese auch, oder?

xdoddestroyer 03/14/2010 13:15

Quote:

Originally Posted by Posthardcore (Post 4509395)
Er funktioniert :P
Eine Frage wieso versucht der eigentlich meinen Cube und Gheeds rauszuwerfen?

weil du in der inventar log das falsche eingegeben hast cupe muss in der truhe sein

inventar ist es so
1=freier platz
0=belegter platz

MFG

Matze

Posthardcore 03/14/2010 13:23

Verstehe ich nun nicht so,
Also ich habe den Cube nun in die Truhe gepackt und

NTConfig_FreeSpace = 27; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash


Was soll ich den da jetzt eintragen?

xdoddestroyer 03/14/2010 13:30

Quote:

Originally Posted by Posthardcore (Post 4510646)
Verstehe ich nun nicht so,
Also ich habe den Cube nun in die Truhe gepackt und

NTConfig_FreeSpace = 27; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash


Was soll ich den da jetzt eintragen?

mach mal ein scrren von deiner soso oder hammer was du hast wo die intems bzw scs sanni usw sind und dan schreib ich das für dich

Posthardcore 03/14/2010 14:27

Danke sehr :)
Funktioniert der Bot den danach?

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xdoddestroyer 03/14/2010 14:41

Quote:

Originally Posted by Posthardcore (Post 4511545)
Danke sehr :)
Funktioniert der Bot den danach?

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dan nimm das :D zumindest schmeisst der dan dein zeug nicht mehr raus! hast du auch alle wps??? für die bosse die du machen willst?

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,1];

und nimm das

Code:

Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        me.quitonhostile = false;

        NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTMephisto.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        NTConfig_Script.push("NTSummoner.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj");

        me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;        // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;        // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;        // Delay time in milliseconds to wait before starting picking items

        NTConfig_SkipHealLife = 90;        // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;        // If you have more than this percent of mana, you won't go to a healer
        NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
        NTConfig_UseMerc = true;        // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = true;        // Set to true to reset weapon when reviving merc

        NTConfig_LifeThresh = 60;        // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;        // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;        // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;        // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 30;        // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;        // This is your chicken mana percent. If you go below this mana total, exit game.

        NTConfig_MercLifeThresh = 60;        // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 40;        // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;        // This is your mercs chicken life percent. If he goes below this, exit game.

        NTConfig_FreeSpace = 4;                // Number of free columns. If less full columns are free stashing is set.

        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

        NTConfig_MinGoldToStash = 100000;        // Maximum gold amount carried before going to stash

        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";

        //----------------------------------------------------------------------------
        // Minimum amount of potions in each column before needing refilling
        // If there's less potions then this number in the column we go and shop.
        // Set to 4 to go shopping as soon as there's a potion missing.
        // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
        //----------------------------------------------------------------------------
        NTConfig_BeltColMin[0] = 4;
        NTConfig_BeltColMin[1] = 4;
        NTConfig_BeltColMin[2] = 0;
        NTConfig_BeltColMin[3] = 0;

        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Here is a list of preset nip files assuming you use nip package.
        // If you want to add your own .nip files, just copy any line and enter the
        // To disable a .nip file, just add "//" at the start of the line or delete the line.
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("uniques.nip");
        NTConfig_NIPFilePath.push("sets.nip");
        NTConfig_NIPFilePath.push("whites.nip");
        NTConfig_NIPFilePath.push("runes.nip");
        NTConfig_NIPFilePath.push("rares.nip");
        NTConfig_NIPFilePath.push("magics.nip");
        NTConfig_NIPFilePath.push("gems.nip");
        NTConfig_NIPFilePath.push("charmsjewels.nip");
        NTConfig_NIPFilePath.push("ringsamulets.nip");
        NTConfig_NIPFilePath.push("potions.nip");
        //NTConfig_NIPFilePath.push("moneymaker.nip");
        NTConfig_NIPFilePath.push("keys.nip");

        NTConfig_SnagRange = 50;        // Radius to check for dropped items. 40 is a good number here
                //------------------------------------------------------------------------------
        // Cubing configuration
        // Supported gems and runes recipe only
        //------------------------------------------------------------------------------
        NTConfig_Cubing = true;                        // Enable cubing       

        //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
        //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
        //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
        //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
        //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
        //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
        //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

        //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
        //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
        //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
        //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
        //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
        //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
        //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

        //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
        //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
        //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
        //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
        //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
        //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
        //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

        //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
        //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
        //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
        //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
        //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
        //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
        //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

        //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
        //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
        //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
        //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
        //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
        //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
        //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
        //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
        //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

        //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
        //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
        //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
        //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
        //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
        //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

        //NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
        //NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
        //NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
        //NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
        //NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
        //NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

        //NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
        //NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
        //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
        //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
        //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
        //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

        //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
        //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
        //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
        //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
        //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = true;                // Enable gambling
        NTConfig_GambleStopGold = 300000;        // Gold amount to stop the gambling

        NTConfig_GambleItem.push("rin");        // Rings
        NTConfig_GambleItem.push("amu");        // Amulets
        //NTConfig_GambleItem.push("ci0");        // Circlets
        //NTConfig_GambleItem.push("ci1");        // Coronets
        //NTConfig_GambleItem.push("lgl");        // Leather Gloves
        //NTConfig_GambleItem.push("vgl");        // Heavy Gloves
        //NTConfig_GambleItem.push("mgl");        // Chain Gloves
        //NTConfig_GambleItem.push("tgl");        // Light Gauntlets
        //NTConfig_GambleItem.push("hgl");        // Gauntlets


        NTConfig_OpenChest = true;        // Set to true to open chest

        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_PutAura = 113; // Concentration
        NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 112; // Blessed Hammer
        NTConfig_AttackSkill[2] = 112; // Blessed Hammer
        NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
        NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
        NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
       
        NTConfig_UseRedemption = true;        // Set to true to use Redemption after killing monster.
}


WEIS JA NICHT WELCHE BOSSE DU KILLEN WILLST

MFG

Matze

Posthardcore 03/14/2010 17:07

Also killen möchte ich eigentlich nur Dia , Baal und Pindl eventuell noch die Grotte.

Die soll ich dann als true eintragen, oder?

xdoddestroyer 03/14/2010 17:37

Quote:

Originally Posted by Posthardcore (Post 4513771)
Also killen möchte ich eigentlich nur Dia , Baal und Pindl eventuell noch die Grotte.

Die soll ich dann als true eintragen, oder?


kannst du so lassen wie ich es habe das is ok!

Posthardcore 03/14/2010 17:52

Also das habe ich nun geändert, aber ich kriege immer noch die selbe Fehlermeldung.
Das kann doch nicht wahr sein :(

Posthardcore 03/14/2010 18:26

Komischer Weise funktioniert er nun :)
So kurze Frage noch

Ich möchte das mein Bot, die Grotte, Diablo , Baal und Piddl macht
Ich kriege das irgendwie nicht richtig eingestellt, kann jemand mal meine Liste so verändern. damit er das tut?


NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
//NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = false;
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

xdoddestroyer 03/14/2010 18:28

Quote:

Originally Posted by Posthardcore (Post 4514921)
Komischer Weise funktioniert er nun :)
So kurze Frage noch

Ich möchte das mein Bot, die Grotte, Diablo , Baal und Piddl macht
Ich kriege das irgendwie nicht richtig eingestellt, kann jemand mal meine Liste so verändern. damit er das tut?


NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
//NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = false;
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

welche grotte den??

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = false;
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

Diablo , Baal und Piddl ist eingestellt

Zubuku 03/14/2010 18:29

Will schonma am Anfang sagen das ich mich mit D2NT nicht gut auskenne ...

Hab D2NT von njomnjomnjom.
Also bei mir hebt mein Pala immer alle tränke auf die liegen obwohl der gürtel voll is..
dann legt er am anfang jedes runs alle charms ( anni torch ) in die truhe..
Wieso machtn der das? und wo kann ich das ausstellen?

THX

xdoddestroyer 03/14/2010 18:37

Quote:

Originally Posted by Zubuku (Post 4514986)
Will schonma am Anfang sagen das ich mich mit D2NT nicht gut auskenne ...

Hab D2NT von njomnjomnjom.
Also bei mir hebt mein Pala immer alle tränke auf die liegen obwohl der gürtel voll is..
dann legt er am anfang jedes runs alle charms ( anni torch ) in die truhe..
Wieso machtn der das? und wo kann ich das ausstellen?

THX

geh mal in deine char ini und da findst du eine inventar log da kannst du einstellen welcher slot frei und belget ist

1=freier platz
0=belegter platz

wegen tränke kann das sein das wegen der einstellungen in der inventar log das problem besteht

MFG

matze


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