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cryz35 08/09/2014 20:40

Quote:

Originally Posted by quinster08 (Post 29196231)
Lol i don't get ya.

it's the structure of drone packet.

quinster08 08/09/2014 21:55

Finally got em work! [IMG=expandable: 1]http://i.imgur.com/w3VO4VG.jpg?1?2444[/IMG]


weirdly enough this: Handler.Send("0|n|d|" + Id + "|3/2-26-26,3/4-26-26-26-26,3/2-26-26"); is for me lvl 6 but havocs doesnt show up. But when i putt 25 it shows lvl 5 drones, it was really weird!

manulaiko3.0 08/09/2014 22:09

Fucking xajax :(

SYSTEMEWAR 08/09/2014 22:11

Quote:

Originally Posted by quinster08 (Post 29197650)
Finally got em work! [IMG=expandable: 1]http://i.imgur.com/w3VO4VG.jpg?1?2444[/IMG]


weirdly enough this: Handler.Send("0|n|d|" + Id + "|3/2-26-26,3/4-26-26-26-26,3/2-26-26"); is for me lvl 6 but havocs doesnt show up. But when i putt 25 it shows lvl 5 drones, it was really weird!


i see my emulator ;)

Good job for drones.

olitis1 08/09/2014 23:39

Quote:

Originally Posted by quinster08 (Post 29197650)
Finally got em work! [IMG=expandable: 1]http://i.imgur.com/w3VO4VG.jpg?1?2444[/IMG]


weirdly enough this: Handler.Send("0|n|d|" + Id + "|3/2-26-26,3/4-26-26-26-26,3/2-26-26"); is for me lvl 6 but havocs doesnt show up. But when i putt 25 it shows lvl 5 drones, it was really weird!


Havok:
Handler.Send("0|n|d|" + Id + "|3/2-86-86,3/4-86-86-86-86,3/2-86-86");

Hercules:
Handler.Send("0|n|d|" + Id + "|3/2-96-96,3/4-96-96-96-96,3/2-96-96");

quinster08 08/10/2014 00:35

How can i EDIT the action codes in the main.swf?? Btw sothink swf editor dont work for me, look likes hacking codes.

olitis1 08/10/2014 00:45

Quote:

Originally Posted by quinster08 (Post 29199145)
How can i EDIT the action codes in the main.swf?? Btw sothink swf editor dont work for me, look likes hacking codes.

Try with JPEXS (Flash decompiler).

quinster08 08/10/2014 00:49

Decompilers are most times not editors, is JPEXS?

Edit: i see it does thank you! Key Features
Exporting scripts, images, shapes, movies, sounds, fonts...
SWF to FLA conversion
Various output formats like SVG or HTML5 Canvas
Displaying ActionScript source code.
Experimental direct editing of ActionScript source

manulaiko3.0 08/10/2014 13:43

Hi!!

I'm working with xajaxAPI, the page sends the request and xajaxAPI sends the response with thr source, the problem is that nothing changes, can anyone help me?

quinster08 08/10/2014 15:24

Handler.Send("0|n|d|" + Id + "|3/2-26-46-26,3/4-26-26-26-26,3/2-26-36-26"); Why am i not seeing a apis and a zeus? I only see 8 drones, 1 iris havoc, 1 iris hercules.

olitis1 08/10/2014 16:02

Quote:

Originally Posted by quinster08 (Post 29204223)
Handler.Send("0|n|d|" + Id + "|3/2-26-46-26,3/4-26-26-26-26,3/2-26-36-26"); Why am i not seeing a apis and a zeus? I only see 8 drones, 1 iris havoc, 1 iris hercules.

Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");

Do you want apis and zeus without desings?

quinster08 08/10/2014 16:15

Quote:

Originally Posted by olitis1 (Post 29204703)
Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");

Do you want apis and zeus without desings?

YEs

olitis1 08/10/2014 17:46

Quote:

Originally Posted by quinster08 (Post 29204912)
YEs

Change game.xml section of drones to this:
Code:

<!--
 Drones .............................................................................................................................
-->
<drones groupRadius="75" >
<!--        Flax Standard Design        -->
                        <drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
                        <drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
                        <drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
                        <drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
                        <drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
                        <drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!--        Flax Havok Design -->
                        <drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
                        <drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
                        <drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
                        <drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
                        <drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
                        <drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!--        Flax Hercules Design -->
                        <drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
                        <drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
                        <drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
                        <drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
                        <drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
                        <drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!--        Iris Standard Design -->
                        <drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
                        <drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
                        <drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
                        <drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
                        <drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
                        <drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!--        Iris Havok Design -->
                        <drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
                        <drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
                        <drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
                        <drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
                        <drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
                        <drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!--        Iris Hercules Design -->
                        <drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
                        <drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
                        <drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
                        <drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
                        <drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
                        <drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--        Apis Standard Design -->
                        <drone id="7" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
                        <drone id="7" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
                        <drone id="7" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
                        <drone id="7" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
                        <drone id="7" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
                        <drone id="7" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!--        Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
                        <drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
                        <drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
                        <drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
                        <drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
                        <drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
                        <drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
                        <drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
                        <drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
                        <drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
                        <drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
                        <drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
                        <drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--        Zeus Standard Design -->
                        <drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
                        <drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
                        <drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
                        <drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
                        <drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
                        <drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!--        Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
                        <drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
                        <drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
                        <drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
                        <drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
                        <drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
                        <drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!--        Zeus Hercules Design -->
                        <drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
                        <drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
                        <drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
                        <drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
                        <drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
                        <drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
                       
<!--                        <drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!--                        <drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!--                        <drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!--                        <drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!--                        <drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!--                        <drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!--                        <drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!--                        <drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!--                        <drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!--                        <drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!--                        <drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!--                        <drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
                       
<!--                        <drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!--                        <drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!--                        <drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!--                        <drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!--                        <drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!--                        <drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
                </drones>

And use this code:
Handler.Send("0|n|dId + "|3/3-26-76-26,3/4-26-26-26-26,3/3-26-56-26");

Luffa 08/12/2014 22:15

Quote:

[IMG=expandable: 1]http://darkorbit.tv/?image[/IMG]
All offline/inactive servers has been purge from the list.
If your server has been accidentally removed, will you always be able to add your server here: [Only registered and activated users can see links. Click Here To Register...]

Best Regards Bau

olitis1 08/21/2014 23:15

When I click on save button on settings, the client doesn't send PLAY_MUSIC and PLAY_SFX stats and I can't save it into the emulator, can anyone help me?

Luffa 08/22/2014 12:34

Lets make some possibility calculation on when and if DP is going to be public today.

Possibility can give you a true or it can give you false.
It's depending on the point of view and who you ask.

But from the objective point of view is possibility either, until you take a look at it/makes the calculation.

Their is a possibility that the server might goes public tonight(Friday), if we are both home and not drunk (party it is Friday!) that would be a factor in this calculation.

We could do some math:
(100/2)/18*π = 8,722222

100 is the server opens without further question.
2 is the amount of owners.
18 the averaged age of developers.
π is "pi" or 3.14.

So the possibility is either 8,72% true or 8,72% false.
This number is now a fact, that you can look at and speculate over.
What do you believe is not our job to teach you.

Dark Planets is online once it shows it on [Only registered and activated users can see links. Click Here To Register...]

Did you figure out what the possibility could be in this situation?

Best Regards Bau


[Only registered and activated users can see links. Click Here To Register...]

manulaiko3.0 08/23/2014 02:58

Quote:

Originally Posted by Βau (Post 29334169)
Lets make some possibility calculation on when and if DP is going to be public today.

Possibility can give you a true or it can give you false.
It's depending on the point of view and who you ask.

But from the objective point of view is possibility either, until you take a look at it/makes the calculation.

Their is a possibility that the server might goes public tonight(Friday), if we are both home and not drunk (party it is Friday!) that would be a factor in this calculation.

We could do some math:
(100/2)/18*π = 8,722222

100 is the server opens without further question.
2 is the amount of owners.
18 the averaged age of developers.
π is "pi" or 3.14.

So the possibility is either 8,72% true or 8,72% false.
This number is now a fact, that you can look at and speculate over.
What do you believe is not our job to teach you.

Dark Planets is online once it shows it on [Only registered and activated users can see links. Click Here To Register...]

Did you figure out what the possibility could be in this situation?

Best Regards Bau


[Only registered and activated users can see links. Click Here To Register...]

And I guess that the rest (91,28%) is... Schrodinger's cat is alive?

Luffa 08/23/2014 13:56

Try break this encrypted password ? ;)

[IMG=expandable: 1]http://puu.sh/b4pxg/0cce85d539.png[/IMG]

I give 1 month of premium on Dark Planets once we are online to the first that figure out what the password is.

Quote:

/a8uqaUzE6mMFJtOXT2GuoupT+X1A9gr/AWf5UBRJdg=
Screenshot of decryption is required.

Best Regards Bau

'Heaven. 08/23/2014 18:14

Impossible, I give u 2000 bucks if u break öfägäöfdvdlfnfödödbdöd7:83?3@::&:!;&;'dlf

:facepalm:

cornelius21 08/24/2014 04:46

hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"

someone know the packet format.

Requi 08/24/2014 05:47

Quote:

Originally Posted by cornelius21 (Post 29353474)
hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"

someone know the packet format.

First Packet Header is 0 :rtfm: Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK

Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0

cornelius21 08/24/2014 07:16

Quote:

Originally Posted by Requi (Post 29353601)
First Packet Header is 0 :rtfm: Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK

Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0

thanks for answer :) with this format ncp now spawn good con in-orbit emu.

and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.

cause during i move, new ncp point show, but after move ncp points on map still show.

if can be remove by a packet. what is the format. if not forgetit :) i will try to solvedit by myself

anyway thanks :):)

Requi 08/24/2014 07:50

Quote:

Originally Posted by cornelius21 (Post 29353712)
thanks for answer :) with this format ncp now spawn good con in-orbit emu.

and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.

cause during i move, new ncp point show, but after move ncp points on map still show.

if can be remove by a packet. what is the format. if not forgetit :) i will try to solvedit by myself

anyway thanks :):)

check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"

cornelius21 08/24/2014 20:08

Quote:

Originally Posted by Requi (Post 29353767)
check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"

thank again, finaly while a move and go out from npc this disapper, and if i return they apper again :D well now to code a small IA. but i´m new and no too good with c#.

fire.rox 08/25/2014 21:06

Why is Exterminio Total not anymore on the list ;p?

Link: [Only registered and activated users can see links. Click Here To Register...]

Luffa 08/26/2014 00:20

Quote:

Originally Posted by fire.rox (Post 29371900)
Why is Exterminio Total not anymore on the list ;p?

Link: [Only registered and activated users can see links. Click Here To Register...]

Sorry it was auto-purged by the system.
You can always add it at: [Only registered and activated users can see links. Click Here To Register...]

Best Regards Bau

cornelius21 08/27/2014 08:06

someone can help me with some packet.

1.pet packet
2.drone packet(from server to client) i try with all packets from this thread.
3.ship skill (i need packet to send skill animation)

thanks anyway :D

cryz35 08/27/2014 08:57

Quote:

Originally Posted by cornelius21 (Post 29386124)
someone can help me with some packet.

1.pet packet
2.drone packet(from server to client) i try with all packets from this thread.
3.ship skill (i need packet to send skill animation)

thanks anyway :D

0|PET|L...
0|PET|I...
0|n|d....
0|A|SD..

Requi 08/27/2014 09:31

Quote:

Originally Posted by cornelius21 (Post 29386124)
someone can help me with some packet.

1.pet packet
2.drone packet(from server to client) i try with all packets from this thread.
3.ship skill (i need packet to send skill animation)

thanks anyway :D


NoCheatImPGM 08/27/2014 18:39

Hello everybody,

I am looking for Jump CPU packets

I already have:
Quote:

0|A|JCPU|I
0|A|JCPU|I|-1|1;5;20;24;|850|2;3;4;6;7;8;9;10;11;12;|375|17;19 ;18;21;23;22;|100|13;14;15;27;26;|175|29;|125|25;| 225|16;
0|A|JCPU|C|

Here is a code:
Code:

else if (packetHeader == "JCPU")
{
    var _1 = packetParser.GetString();
    switch (_1)
    {
          case "S":
                Send("0|A|JCPU|C|" + packetParser.GetString());
                break;
      }
}

If anyone could share them it would be great.

Thanks.

cryz35 08/27/2014 19:47

Quote:

Originally Posted by NoCheatImPGM (Post 29391594)
Hello everybody,

I am looking for Jump CPU packets

I already have:



Here is a code:
Code:

else if (packetHeader == "JCPU")
{
    var _1 = packetParser.GetString();
    switch (_1)
    {
          case "S":
                Send("0|A|JCPU|C|" + packetParser.GetString());
                break;
      }
}

If anyone could share them it would be great.

Thanks.

I sent you all a while ago o.o

NoCheatImPGM 08/27/2014 19:51

Quote:

Originally Posted by cryz35 (Post 29392418)
I sent you all a while ago o.o

You gave me some swf parts D: I tried everything that I could, but i'm stuck...

hahaxd3 08/27/2014 22:08

how its work ?

quinster08 08/29/2014 15:50

I have a equipment script and i was wondering how i could change the drone designs withouth restarting the emulator.

So droneDesign change is working but not withouth restarting the emulator or dieing. How can i do it?

Requi 08/29/2014 16:01

Quote:

Originally Posted by quinster08 (Post 29411280)
I have a equipment script and i was wondering how i could change the drone designs withouth restarting the emulator.

So droneDesign change is working but not withouth restarting the emulator or dieing. How can i do it?

Make a connection to the emulator.

quinster08 08/29/2014 17:24

Quote:

Originally Posted by Requi (Post 29411437)
Make a connection to the emulator.

Yeeaah im not that good... Can you give me a example code please? (Or someone)

NoCheatImPGM 08/29/2014 17:31

It would be something like:
Code:

if (Program.Users.ContainsKey(this.userId))//Reconnection
{
var NewUserRow = Program.checkSession(userId, sessionId);//Refreshing account datas
this.Ship.drone = NewUserRow["drone"].ToString();//Getting new drone code from the db
}


WeHaveSkillas 08/31/2014 07:37

Someone of you have starter quest packets?

cornelius21 09/02/2014 06:22

i have a problem with In-orbit 2.5 by bau. on localhost inventory works fine, but when i upload to a web host. and chage config. all works fine except inventory,

[IMG=expandable: 1]http://oi57.tinypic.com/ta37du.jpg[/IMG]

no loading gif display or error.

i change server in Server.config.php and DynHost in Init.php to my web host url.

can someone help what i did wrong, or what need to be edit?

manulaiko3.0 09/02/2014 16:48

Quote:

Originally Posted by cornelius21 (Post 29452118)
i have a problem with In-orbit 2.5 by bau. on localhost inventory works fine, but when i upload to a web host. and chage config. all works fine except inventory,

[IMG=expandable: 1]http://oi57.tinypic.com/ta37du.jpg[/IMG]

no loading gif display or error.

i change server in Server.config.php and DynHost in Init.php to my web host url.

can someone help what i did wrong, or what need to be edit?

use the console and check missing resources


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