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Luffa 07/29/2014 00:14

All them ranking stuff damn.
Anyways, it's going forward lol.

[IMG=expandable: 1]http://puu.sh/av66w/7f6f9b2ac7.png[/IMG]

[IMG=expandable: 1]http://puu.sh/av6bN/e1412111ca.png[/IMG]

[IMG=expandable: 1]http://puu.sh/avi76/772c0b90a1.png[/IMG]

[IMG=expandable: 1]http://puu.sh/avg0k/fa63da922c.png[/IMG]

Best Regard Bau

cryz35 07/29/2014 11:09

Quote:

Originally Posted by dopvpfan (Post 29065939)
Hi How do I run this package?

Code:

5|b|1|1000
this S | EMP not like :confused:
S | EMP package:

Code:

else if (packetHeader.StartsWith("S"))
                            {
                                string packetSubHeader = packetParser.getString();
                                if (packetSubHeader.StartsWith("EMP"))
                                {
                                                                }
                                                        }

but 5|b|1|1000 package:

Code:

else if (packetHeader.StartsWith("5"))
                            {
                                string packetSubHeader = packetParser.getString();
                                if (packetSubHeader.StartsWith("b"))
                                {
                                                                }
                                                        }

:confused::confused::confused::confused:

help pls

Define new variables and set their value from packetparser like packetSubHeader
Each variable will get the next parameter from the packet, as it splits each |.

quinster08 07/29/2014 21:05

Where can i find the database rows in azure open source emulator?

necro-style 07/30/2014 12:48

Quote:

Originally Posted by quinster08 (Post 29075150)
Where can i find the database rows in azure open source emulator?

Search for Core.Config.Manager

Luffa 07/30/2014 17:28

I'm so tired of seeing all that stuff from boxxy's version of azure project website in my project.

Lets start over and make a new cms base.

Gonna be so fun lol.

Best Regards Bau

Requi 07/30/2014 19:07

Quote:

Originally Posted by Βau (Post 29083839)
I'm so tired of seeing all that stuff from boxxy's version of azure project website in my project.

Lets start over and make a new cms base.

Gonna be so fun lol.

Best Regards Bau

With my frontend? :p

Luffa 07/30/2014 20:02

Quote:

Originally Posted by Requi (Post 29085003)
With my frontend? :p

Right now is it just in-orbit on a newer and more solid cms base i've made from scratch.
But i can always edit it :P

Best Regards Bau

quinster08 07/30/2014 22:20

Quote:

Originally Posted by necro-style (Post 29080698)
Search for Core.Config.Manager

Where should i search lol?

Piotreks34 07/30/2014 23:33

Quote:

Originally Posted by quinster08 (Post 29087219)
Where should i search lol?

In source ?

quinster08 07/30/2014 23:47

Quote:

Originally Posted by Piotreks34 (Post 29087888)
In source ?

PLEASE don't say shits.

Luffa 07/31/2014 02:37

Recoding In-orbit yay.
Here is a little example

From 426 lines:
[IMG=expandable: 1]http://puu.sh/ay8pi/d802e92ab6.png[/IMG]

to 23 lines in total :3
[IMG=expandable: 1]http://puu.sh/ay8lf/58610b56b8.png[/IMG]

Best Regards Bau

Toxicsnacht 08/02/2014 20:01

Can anyone help me at this problem (Requi modi Emulator)
[Only registered and activated users can see links. Click Here To Register...]

Luffa 08/03/2014 14:03

Conventions & Formality
In the last period of time, has we seen several attempts on unfair actions within this community of Private Servers.

Some users has been stealing from others users/servers. And the use of the stolen objects has been used without permission.
And it can't go so far that we can't trust the community we attempt to deliver a product to.

Therefor will I, personally always try to follow a set of Formalities:
Always Be Polite
Always be polite, to get the best outcome of a situation.
If you are rude, then you don't know how the outcome could be.
Be Professional
Facade tells a lot about you and your behavior in person.
Ending your post with "Greetings myname" or "Regards myname". Could give you a boost on the trust scale.
Avoid Drama
Causing or Being the source of Drama is something that would be needed on your list of things to avoid.
If you don't like the server, then don't post on there thread.
And never attempt on a DDOS attack, you will not know the outcome of that.

Don't lie
Lies can impact a lot and backfire. Even the people you don't lie for can be impacted by this.
You will end up in a bad standing, and no one will trust you.

Avoid Being A Copy Cat
Don't use others code, Nor try to abuse others code.
Even if it's open source or stolen code/systems.

Fair use is a thing you will need to consider a lot.
Spoiler:
In accordance with Title 17 U.S.C. Section 107, the material on this project is distributed without profit to those who have expressed a prior interest in receiving the included information for research and educational purposes. For more information go to: 17 U.S. Code § 107 - Limitations on exclusive rights: Fair use | LII / Legal Information Institute

If you wish to use copyrighted material from this project for purposes of your own that go beyond ‘fair use’, you must obtain permission from the owner(s).

This was just, what there was on my mind about private servers and the community within.

Best Regards a disappointed Bau

cryz35 08/03/2014 14:07

Quote:

Originally Posted by Toxicsnacht (Post 29118802)
Can anyone help me at this problem (Requi modi Emulator)
[Only registered and activated users can see links. Click Here To Register...]

Go to program.cs line 351. It is ship or maps table fetching error. Use a compatible database or fix it if you have changed :)

DrSkyfall 08/04/2014 17:49

Hey guys,

I'm made the migration to BauCMS, but I want to know if the swf files got edited ?

Since I make the change, My emulator don't get all "receive" packets from client settings editing,

It's blocked after the set_auto_refine, so strange, because before it's showing all of packets who get edited or NOT.

Screen if it can help :
[Only registered and activated users can see links. Click Here To Register...]

Thanks

DrS.

Luffa 08/04/2014 17:59

Anyone that are experts at dynamic pool execution when doing threading on socket in php? xD
[Only registered and activated users can see links. Click Here To Register...]

I'm kinda stuck, in my php multiplayer emulator, it's a bit more difficult than the singleplayer, based on the IN-ORBIT cms xD.

Best Regards Bau

Destiny 08/05/2014 14:28

orginal uridium wars client work again ahh :) cryz edit main sory :D [Only registered and activated users can see links. Click Here To Register...]

Luffa 08/05/2014 15:04

Hmm testing my trade on my test site o.o

I hate ubuntu crontab -.-

Best Regards Bau

cryz35 08/05/2014 18:27

Quote:

Originally Posted by edox77 (Post 29148573)
orginal uridium wars client work again ahh :) [Only registered and activated users can see links. Click Here To Register...]

Thanks for no-credits.

Destiny 08/05/2014 21:51

i need help fix resultion bugs skype edox772
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[Only registered and activated users can see links. Click Here To Register...]

gabrielcool1 08/06/2014 01:10

Quote:

Originally Posted by edox77 (Post 29153415)
i need help fix resultion bugs skype edox772
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

What you mean with "resolution" bugs

quinster08 08/06/2014 01:13

He means, the resolution. He want full screen i guess.

Diаmonds 08/06/2014 01:26

Quote:

Originally Posted by quinster08 (Post 29155407)
He means, the resolution. He want full screen i guess.

I guess he wants his ship to be in the middle of the screen, and not on the left...

Destiny 08/06/2014 01:45

see bug

fire.rox 08/06/2014 19:19

Hi, I am working on a private server, but I want little ships (Like Galaygate or Exterminio Total), how can I do that?

quinster08 08/06/2014 19:49

Quote:

Originally Posted by fire.rox (Post 29162969)
Hi, I am working on a private server, but I want little ships (Like Galaygate or Exterminio Total), how can I do that?

Making a new SWF.

Does anybody know how to make the resource updating system working? For updating seprom in lasers, rockets, shield and promerium in engine.

.kαriuѕ™ 08/08/2014 08:49

I think I posted my question in a wrong section, posted it on DarkOrbit Talk. Can anyone clarifies my question about hosting DarkOrbit server.

Quote:

Originally Posted by cryz35 (Post 29171454)
Mine is opened in 2013 august and some other servers opened in 2013 are still open :rolleyes:
I dont really think bigpoint cares, they still earn thousands while private servers only may earn hundreds...

yeah, bigpoints are already too rich for their rates in uridium, forcing the users to buy uri. Also in farming bonus box, palla, or aliens are very insufficient to meet the requirements for being FE today because of their updates that requiring uri. Today, x1 is equivalent to x3-x4 in the past old version of DO then the new users or even fresh FE's are too easy to kill that makes them quit.

still looking for the answer in hosting own darkorbit server, the resources are came from bigpoint,darkorbit. Is it illegal to copy their resources and host it with their own hosting provider?

DrSkyfall 08/09/2014 03:03

Quote:

Originally Posted by .kαriuѕ™ (Post 29179155)
I think I posted my question in a wrong section, posted it on DarkOrbit Talk. Can anyone clarifies my question about hosting DarkOrbit server.



yeah, bigpoints are already too rich for their rates in uridium, forcing the users to buy uri. Also in farming bonus box, palla, or aliens are very insufficient to meet the requirements for being FE today because of their updates that requiring uri. Today, x1 is equivalent to x3-x4 in the past old version of DO then the new users or even fresh FE's are too easy to kill that makes them quit.

still looking for the answer in hosting own darkorbit server, the resources are came from bigpoint,darkorbit. Is it illegal to copy their resources and host it with their own hosting provider?

For sure it's illegal, like taking weed, like speeding, like take beers & drive, like download free music, like download cracked games, like carding, like hacking, just taking the risk, you just need to assuming it. We just have one life to live, laws are made to be broken (Huhu).

If you want to be sure that it's illegal, just take contact with Bigpoint and give all informations about you, where you live and say that you had done a copy of Darkorbit, give them the link and your hosting provider infos, you will just see what happen and just reply here after that to inform us about your experience ;).

quinster08 08/09/2014 16:33

How can i make the drones.swf work?? Only the drones2.swf work but its shit because its very old!

olitis1 08/09/2014 16:44

Quote:

Originally Posted by quinster08 (Post 29194180)
How can i make the drones.swf work?? Only the drones2.swf work but its shit because its very old!

edit game.xml

quinster08 08/09/2014 17:40

Edit what exactly?

NoCheatImPGM 08/09/2014 18:11

Quote:

Originally Posted by quinster08 (Post 29194867)
Edit what exactly?

The game.xml (Drone part)
Code:

<!--
 Drones .............................................................................................................................
-->
<drones groupRadius="75" >
<!--        Flax Standard Design        -->
                        <drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
                        <drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
                        <drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
                        <drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
                        <drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
                        <drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!--        Flax Havok Design -->
                        <drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
                        <drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
                        <drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
                        <drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
                        <drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
                        <drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!--        Flax Hercules Design -->
                        <drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
                        <drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
                        <drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
                        <drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
                        <drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
                        <drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!--        Iris Standard Design -->
                        <drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
                        <drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
                        <drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
                        <drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
                        <drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
                        <drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!--        Iris Havok Design -->
                        <drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
                        <drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
                        <drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
                        <drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
                        <drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
                        <drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!--        Iris Hercules Design -->
                        <drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
                        <drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
                        <drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
                        <drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
                        <drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
                        <drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--        Apis Standard Design -->
                        <drone id="3" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
                        <drone id="3" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
                        <drone id="3" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
                        <drone id="3" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
                        <drone id="3" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
                        <drone id="3" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!--        Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
                        <drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
                        <drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
                        <drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
                        <drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
                        <drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
                        <drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
                        <drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
                        <drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
                        <drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
                        <drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
                        <drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
                        <drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--        Zeus Standard Design -->
                        <drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
                        <drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
                        <drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
                        <drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
                        <drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
                        <drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!--        Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
                        <drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
                        <drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
                        <drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
                        <drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
                        <drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
                        <drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!--        Zeus Hercules Design -->
                        <drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
                        <drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
                        <drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
                        <drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
                        <drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
                        <drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
                       
<!--                        <drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!--                        <drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!--                        <drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!--                        <drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!--                        <drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!--                        <drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!--                        <drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!--                        <drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!--                        <drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!--                        <drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!--                        <drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!--                        <drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
                       
<!--                        <drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!--                        <drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!--                        <drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!--                        <drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!--                        <drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!--                        <drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
                </drones>


quinster08 08/09/2014 18:34

Quote:

Originally Posted by NoCheatImPGM (Post 29195218)
The game.xml (Drone part)
Code:

<!--
 Drones .............................................................................................................................
-->
<drones groupRadius="75" >
<!--        Flax Standard Design        -->
                        <drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
                        <drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
                        <drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
                        <drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
                        <drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
                        <drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!--        Flax Havok Design -->
                        <drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
                        <drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
                        <drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
                        <drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
                        <drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
                        <drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!--        Flax Hercules Design -->
                        <drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
                        <drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
                        <drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
                        <drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
                        <drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
                        <drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!--        Iris Standard Design -->
                        <drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
                        <drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
                        <drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
                        <drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
                        <drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
                        <drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!--        Iris Havok Design -->
                        <drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
                        <drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
                        <drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
                        <drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
                        <drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
                        <drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!--        Iris Hercules Design -->
                        <drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
                        <drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
                        <drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
                        <drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
                        <drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
                        <drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--        Apis Standard Design -->
                        <drone id="3" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
                        <drone id="3" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
                        <drone id="3" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
                        <drone id="3" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
                        <drone id="3" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
                        <drone id="3" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!--        Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
                        <drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
                        <drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
                        <drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
                        <drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
                        <drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
                        <drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
                        <drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
                        <drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
                        <drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
                        <drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
                        <drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
                        <drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--        Zeus Standard Design -->
                        <drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
                        <drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
                        <drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
                        <drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
                        <drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
                        <drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!--        Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
                        <drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
                        <drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
                        <drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
                        <drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
                        <drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
                        <drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!--        Zeus Hercules Design -->
                        <drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
                        <drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
                        <drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
                        <drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
                        <drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
                        <drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
                       
<!--                        <drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!--                        <drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!--                        <drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!--                        <drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!--                        <drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!--                        <drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!--                        <drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!--                        <drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!--                        <drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!--                        <drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!--                        <drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!--                        <drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
                       
<!--                        <drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!--                        <drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!--                        <drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!--                        <drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!--                        <drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!--                        <drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
                </drones>


Thanks mate! I have one more question, How do i make them the best level, and how do i make 10 drones instead of 12 drones?

cryz35 08/09/2014 18:52

Quote:

Originally Posted by quinster08 (Post 29195513)
Thanks mate! I have one more question, How do i make them the best level, and how do i make 10 drones instead of 12 drones?


x/y-droneiddronelevel-droneiddronelevel(for x y check drone manager)
3/4-10-11
10= lv1 flax
11= lv2 flax
... etc

quinster08 08/09/2014 19:34

Quote:

Originally Posted by cryz35 (Post 29195751)
x/y-droneiddronelevel-droneiddronelevel(for x y check drone manager)
3/4-10-11
10= lv1 flax
11= lv2 flax
... etc

Lol i don't get ya.

Requi 08/09/2014 20:04

Quote:

Originally Posted by quinster08 (Post 29196231)
Lol i don't get ya.

Although you are a "C# Learner", you should first learn the language and stuff and then try to make a server.

quinster08 08/09/2014 20:08

Quote:

Originally Posted by Requi (Post 29196561)
Although you are a "C# Learner", you should first learn the language and stuff and then try to make a server.

Yeah i followed the whole playlist of this guy:
and can what he tells now, but in P-server i have seen almost nothing from what he did in the emulators code. Only like console.writeLine etc.

Luffa 08/09/2014 20:14

Quote:

Originally Posted by quinster08 (Post 29196592)
Yeah i followed the whole playlist of this guy: [Only registered and activated users can see links. Click Here To Register...] and can what he tells now, but in P-server i have seen almost nothing from what he did in the emulators code. Only like console.writeLine etc.

I find envatos tutorials better for learning purpose.


Also this pdf might help a bit in learning:
[Only registered and activated users can see links. Click Here To Register...]

Best Regards Bau

Requi 08/09/2014 20:24

Quote:

Originally Posted by quinster08 (Post 29196592)
Yeah i followed the whole playlist of this guy: [Only registered and activated users can see links. Click Here To Register...] and can what he tells now, but in P-server i have seen almost nothing from what he did in the emulators code. Only like console.writeLine etc.

Quote:

Originally Posted by Βau (Post 29196636)
I find envatos tutorials better for learning purpose.

[Only registered and activated users can see links. Click Here To Register...]

Also this pdf might help a bit in learning:
[Only registered and activated users can see links. Click Here To Register...]

Best Regards Bau

What I can really recommend:
[Only registered and activated users can see links. Click Here To Register...]
I have the same book for Java and it's great for beginners and experienced coders.

No matter what language, O'Reilly is doing great books. The price is worth it.

Luffa 08/09/2014 20:35

Quote:

Originally Posted by Requi (Post 29196734)
What I can really recommend:
[Only registered and activated users can see links. Click Here To Register...]
I have the same book for Java and it's great for beginners and experienced coders.

No matter what language, O'Reilly is doing great books. The price is worth it.


O'Reilly is really good for beginners to read.
I actually got this book laying around on one of my harddrives:
[Only registered and activated users can see links. Click Here To Register...]


Best Regards Bau


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