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-   -   [Collection Thread] Private Server Info and Support Thread (https://www.elitepvpers.com/forum/darkorbit/2830133-private-server-info-support-thread.html)

cornelius21 07/08/2014 20:51

Quote:

Originally Posted by omitma (Post 28838042)
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.

mm i will try to make me own, and continue with azure,

Quote:

Originally Posted by manulaiko3.0 (Post 28838430)
My DarkOrbit Remix PS 2.0 is coded in c# from 0

but have a problem when another one conect, players are on a diferent chanel, mmm they can see if were on the same map and the same position. and also have code from azure, btu i will check what is the best to continue

Destiny 07/09/2014 15:58

hi i need bigpoint map swf i renember this from wp old lasers

KolleGah1337 07/09/2014 23:44

Hello my emulator will not start I do not know why: (
_
Hallo mein Emulator will nicht starten ich weiss nicht wieso

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Requi 07/10/2014 00:52

Quote:

Originally Posted by KolleGah1337 (Post 28858862)
Hello my emulator will not start I do not know why: (
_
Hallo mein Emulator will nicht starten ich weiss nicht wieso

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Dir fehlt die Datenbank

fnatic440 07/10/2014 01:21

Quick question about DarkOrbit Remix PS 3.0 [Beta Release]

I'm supposed to go on this website [Only registered and activated users can see links. Click Here To Register...] and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?

By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?

nckrnckr 07/10/2014 12:27

Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once. :D
this my award code

Code:

this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);


manulaiko3.0 07/10/2014 13:59

Quote:

Originally Posted by fnatic440 (Post 28859637)
Quick question about DarkOrbit Remix PS 3.0 [Beta Release]

I'm supposed to go on this website [Only registered and activated users can see links. Click Here To Register...] and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?

By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?

Can you upload a picture?

Quote:

Originally Posted by nckrnckr (Post 28862315)
Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once. :D
this my award code

Code:

this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);


Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:

foreach(var user in Map.Users)
{
    this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
    this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
    this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
    this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

    this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
    this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
    this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
    this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}

If that's the case you just need to delete the foreach loop and it's done.

See you!

nckrnckr 07/10/2014 17:57

Quote:

Originally Posted by manulaiko3.0 (Post 28863247)
Can you upload a picture?



Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:

foreach(var user in Map.Users)
{
    this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
    this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
    this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
    this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

    this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
    this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
    this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
    this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}

If that's the case you just need to delete the foreach loop and it's done.

See you!

There is no foreach

Code:

public async void sendAlienBonus()
{


            this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
        }

This is already full code

th0rex 07/10/2014 18:16

How and when you call it ?

nckrnckr 07/10/2014 18:30

[IMG=expandable: 1]http://i.hizliresim.com/LddmEa.png[/IMG]

If you have 2 people on the map

Diаmonds 07/10/2014 18:39

Quote:

Originally Posted by nckrnckr (Post 28866527)
[IMG=expandable: 1]http://i.hizliresim.com/LddmEa.png[/IMG]

If you have 2 people on the map

And when you don't call the function from something like
Code:

foreach (Players player in PlayerManager.players) // I don't know your classes xD
{
      sendAlienBonus();
}

It would do what you have...

KolleGah1337 07/10/2014 18:41

Have Question i hav Files Editet "Azure DO Server"
and how i edit the emulator i have Visual Basic Studio Express 2013

can u help me? :/ or teamviewer

Quote:

Originally Posted by Requi (Post 28859450)
Dir fehlt die Datenbank

Kann ich sie Nachstrukturieren wenn ja wie? oder wie heißt die datenbank ich habe ein paar datenbanken gefunden ...

th0rex 07/10/2014 18:56

Quote:

Originally Posted by nckrnckr (Post 28866527)
[IMG=expandable: 1]http://i.hizliresim.com/LddmEa.png[/IMG]

If you have 2 people on the map

You need to show us each piece of code that calls the method.

Quote:

Originally Posted by KolleGah1337 (Post 28866671)
and how i edit the emulator i have Visual Basic Studio Express 2013

Du brauchst visual c# express. Kannst dir aber auch gleich komplett Visual Studio 2013 express herunterladen. Da hast du dann Visual basic, c#, c++/cli und c++.

nckrnckr 07/10/2014 19:05

I made a minor error code :D

[IMG=expandable: 1]http://i.hizliresim.com/pvv1ma.png[/IMG]

fixed :)
Thanks for everyone's interest and help...

0wnix 07/11/2014 13:19

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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a shitty equipment system... (about 15 minutes to make a config ><')

asterixxx1995 07/11/2014 16:36

My equipment:)
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0wnix 07/11/2014 19:09

Quote:

Originally Posted by asterixxx1995 (Post 28876802)
My equipment:)
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Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.

NoCheatImPGM 07/11/2014 19:19

Mais nan :( Rooh, c'est pas gentil :') C'était un atout pour OldWarrior... Bref bien joué Kevin x')

Requi 07/11/2014 20:40

Quote:

Originally Posted by player.elite (Post 28878558)
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.

Why not make it with the original inventory.swf?
Flash is outdated, but still the inventory system is quite good.

quinster08 07/11/2014 21:06

Quote:

Originally Posted by player.elite (Post 28874529)
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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a shitty equipment system... (about 15 minutes to make a config ><')

But still i think IN-ORBIT is better. Its open source.

0wnix 07/11/2014 22:24

Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update
Spoiler:
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Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?

quinster08 07/12/2014 00:18

Quote:

Originally Posted by player.elite (Post 28880781)
Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update
Spoiler:
[Only registered and activated users can see links. Click Here To Register...]
Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?

I think would be nice if each drone gets a design slot.

«Ice.Shock™ 07/12/2014 08:25

And LF3 + BO2 Slots too :D

Luffa 07/13/2014 09:19

Quote:

Originally Posted by player.elite (Post 28880781)
Hey :)

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
Spoiler:
PHP Code:

{"params":{"hi":3},"from":{"items":["302"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"ship","slotset":"lasers"}} 

You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.

The same stuff for drone specification
PHP Code:

{"params":{"hi":3},"from":{"items":["317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"droneId":"869","configId":1,"target":"drone","slotset":"default"}} 

And for pet:
PHP Code:

{"params":{"hi":3},"from":{"items":["302","317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"pet","slotset":"lasers"}} 


Quote:

Originally Posted by player.elite (Post 28880781)
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.

0wnix 07/13/2014 12:20

Quote:

Originally Posted by Βau (Post 28894554)
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
Spoiler:
PHP Code:

{"params":{"hi":3},"from":{"items":["302"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"ship","slotset":"lasers"}} 

You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.

The same stuff for drone specification
PHP Code:

{"params":{"hi":3},"from":{"items":["317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"droneId":"869","configId":1,"target":"drone","slotset":"default"}} 

And for pet:
PHP Code:

{"params":{"hi":3},"from":{"items":["302","317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"pet","slotset":"lasers"}} 




The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.

Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about :p). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !

Luffa 07/13/2014 12:39

Quote:

Originally Posted by player.elite (Post 28895706)
Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about :p). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !

Yeah i know what you are talking about ;P

Anyways if you need a hand or 10 fingers, just poke to me on skype ;)

Best Regards Bau

merce15 07/13/2014 23:49

Help me please ! [IMG=expandable: 1]https://imagizer.imageshack.us/v2/889x667q90/841/mwum.png[/IMG]

manulaiko3.0 07/14/2014 03:38

Quote:

Originally Posted by merce15 (Post 28902432)
Help me please ! [IMG=expandable: 1]https://imagizer.imageshack.us/v2/889x667q90/841/mwum.png[/IMG]

Check the resources urls and paths

merce15 07/14/2014 23:44

Quote:

Originally Posted by manulaiko3.0 (Post 28903681)
Check the resources urls and paths

i'm confused :confused:

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RUStitan 07/15/2014 10:36

Help please. Does not go to the card writes Disconnecting.
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0wnix 07/15/2014 18:24

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Almost done ! Need to make it saves everything in sql db :)
I think I'll release it tomorrow :)

Requi 07/15/2014 20:14

Now you can directly see the server list in the topic. (Idea by me & Coded by Bau)
[IMG=expandable: 0]http://darkorbit.tv/?image[/IMG]

Luffa 07/15/2014 20:25

Quote:

Originally Posted by Requi (Post 28921653)
Now you can directly see the server list in the topic. (Idea by me & Coded by Bau)
[IMG=expandable: 0]http://darkorbit.tv/?image[/IMG]

This should make it way more smooth to see when the server you are playing on is online, just by surfing on your favorite forum.

But remember Darkorbit.tv is still online for submitting your own server.
Add your server here: [Only registered and activated users can see links. Click Here To Register...]
It will auto update the image.

Best Regards Bau

RUStitan 07/16/2014 04:50

Help please. Does not go to the card writes Disconnecting.
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0wnix 07/16/2014 23:25

Can someone give me the source of the equipment system used by the most pservers please (with combobox etc...), I need to see which database values it modify then I will use the same on my equipment system so server's owners won't have much things to modifiy.

Thanks in advance.

NoCheatImPGM 07/17/2014 00:26

Quote:

Originally Posted by player.elite (Post 28934588)
Can someone give me the source of the equipment system used by the most pservers please (with combobox etc...), I need to see which database values it modify then I will use the same on my equipment system so server's owners won't have much things to modifiy.

Thanks in advance.

Si tu passais un peu sur Skype de temps en temps, je pourrais, volontiers, te le donner mais tu me zap, Kevin... Enfin bref j'attends ton petit message et je te l'envoie :)

English: (Cause MuffinMario wanted to know what I wrote :p)

If you were a bit more on skype with me I could give you those files but, you aren't. Send me a message on skype and you'll get them :)

Luffa 07/17/2014 11:52

Quote:

Originally Posted by RUStitan (Post 28915613)
Help please. Does not go to the card writes Disconnecting.
[Only registered and activated users can see links. Click Here To Register...]

We can't help you when you only gives us that little of an information.

A picture saying disconnecting can't give us any hints of what the issue is.

Best Regards Bau

MuffinMario 07/17/2014 16:13

Quote:

Originally Posted by NoCheatImPGM (Post 28935158)
Si tu passais un peu sur Skype de temps en temps, je pourrais, volontiers, te le donner mais tu me zap, Kevin... Enfin bref j'attends ton petit message et je te l'envoie :)

You are allowed to speak English. Let everybody know what you're saying :/

dopvpfan 07/17/2014 18:23

Hİ... :)

how the same 3 stations are added to the map ?
I use azure 5.0 code :

Code:

private void sendMapInitData(uint userId)
        {
            if (this.Id == 42)
            {
                this.Users[userId].Send("0|s|0|1|redStation|1|1500|2500|6500");
                this.Users[userId].Send("0|CSS|1");
                this.Users[userId].Send("0|SMP|1|1");
            }
}


NoCheatImPGM 07/17/2014 18:26

Quote:

Originally Posted by dopvpfan (Post 28941507)
Hİ... :)

how the same 3 stations are added to the map ?
I use azure 5.0 code :

Code:

private void sendMapInitData(uint userId)
        {
            if (this.Id == 42)
            {
                this.Users[userId].Send("0|s|0|1|redStation|1|1500|2500|6500");
                this.Users[userId].Send("0|CSS|1");
                this.Users[userId].Send("0|SMP|1|1");
            }
}


Here we are:
Code:

                if (this.mapId == 42)
                {
                    Send("0|s|0|1|MMO|1|1500|" + X+ "|" + Y);
                    Send("0|CSS|1");
                    Send("0|SMP|1|1");
                }
                if (this.mapId == 42)
                {
                    Send("0|s|1|1|EIC|2|1500|" + X+ "|" + Y);
                    Send("0|CSS|1");
                    Send("0|SMP|1|2");
                }
                if (this.mapId == 42)
                {
                    Send("0|s|2|1|VRU|3|1500|" + X+ "|" + Y);
                    Send("0|CSS|1");
                    Send("0|SMP|1|3");
                }



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