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I'am Sure glandu
I use x86 Version And I try To put x64 dll and the same error I search in Google but Nothing Help Me |
Then use process monitor [Only registered and activated users can see links. Click Here To Register...]
I can't help you more if you don't use that (or anything that can tell where Blender is searching for BTRFdom.dll). Else try to run blender.exe directly instead of a shortcut in the start menu or on the desktop to ensure that the blender's directory is it's current directory. (In fact I don't use shortcuts, maybe they are the cause but I don't think) In process monitor, filter the path to show lines containing "BTRFdom" so you will end up with all searched path. Then post that here. (Or it will be enough for you to figure out where to put the DLL.) Also, your case is very unlikely as you the import works and it find the DLL but not the export script although they use the exact same line of code. (But anyway, process monitor will tell what's wrong) |
SomeThing Like this ?
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Yes, but with NAME NOT FOUND, as here it show that the DLL was correctly loaded (probably the importer which works but not the exporter as you explained before)
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I try with 2.64 version but the same Problem Too
Do You have any Idea Bro ? |
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first i didn't got the problèm then it shows from nowhere |
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Try to replace the export_btrf.py file with the one in attachment. It use absolute path and thus should work. But it's weird that only the export script can't find the DLL (also, if it does not work, try to only export without having imported anything before, to see if it's the fact that the export script try to load the DLL after the import script)
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every time I want export the msg is say error .... I try all your file export_btrf.py with texture and not and the error appears .
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I have the same error but only using the 64 bit dll and blender. If you want it to work now, download blender 32 bit and the DLL 32 bit, I will see that for this problem on x64 version.
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now i get a new error
i can't import the nx3 file after exporting it it was exported from .dae when i do it, blender close by him self without showing any errors and also i can't convert the exported file to .dae |
Don't use DAE nor BTRFReader, DAE files or not supported by the new import/export scripts. When you import something using BTRFReader and DAE, the imported data is messed up.
Also keep in mind that DAE file are not like nx3 ones. DAE files should not be used when working with blender and nx3 import/export scripts. Have you tried to import using the plugin with the menu "File -> Import -> Rappelz nx3 format" or so ? Then export using "File -> export -> Rappelz nx3 format" (or something like that) |
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Thanks |
Issue after exporting
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I was just trying to play around with this little plugin and this is the problem I am having:
Windows 7 v2.64 32bit Blender 32bit Plugin (1.1 from repo + multi faces fix) I open you're example, no errors on import. I literally do nothing and export it as nx3, no errors. I open the freshly exported nx3 and this: [Only registered and activated users can see links. Click Here To Register...] It seems the model continues to load just fine but something goes awry when it tried to load the texture? I have attached the exported file below, any guidance would be appreciated. |
ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.
one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right [Only registered and activated users can see links. Click Here To Register...] and as i dont just want to complain, as i love the plugin :) thankyou glandu for creating it :) here is my first creation [Only registered and activated users can see links. Click Here To Register...] |
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Nice to see a new object in rappelz ^^ Also, I received several PM about wrong faces. It's because the faces must be triangles. To convert faces of an object to triangles, do that: Select your object then go to edit mode Select all vertices (press A while having the mouse in the 3D view several times to have all vertices colored) Press CTRL + T or go to menu "Mesh -> Faces -> Triangulate Faces" |
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I'm getting this error with several nx3 i try to import. |
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one problem was solve and there are two more @@
I know that I noisy .... but if you can I will be thankful first:the weapon its not in my hand its on my body like the picture in the message@@ second:the model didn't work @@ this a link for the blender file and the nx3+dds files I afraid of that the problem in the blender and the export my blender v is 2.68 |
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Off-Topic: Glandu thank you so much for this wonderful plugin it is truly amazing my friend. |
he said that the best 2.64
but I download 2.68 before the plugin release and I didn't see 2.64 in the download page @@ +the weapon show on but its not on my hand its fly.... and the 2.68 export nx3 very well we wait Glandu + Thank you... |
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the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).
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have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant. its because my default system encoding is windows-1251/1252 or not? |
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I don't know why.... and with the bones I didn't see the weapon in the game what the problem the weapon its in my body@@ |
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Use the model in the first post of this thread and then replace the sword with yours without removing the armature. See there: [Only registered and activated users can see links. Click Here To Register...] Quote:
Try to use a directory with only letters, it should work. Maybe you can also change "cp1252" to your locale, but I don't know what's the locale name to have russian letters correctly read. |
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(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway) Filename: sword007_th.nx3 Blender Output: [Only registered and activated users can see links. Click Here To Register...] Just in-case you want to add this BTRF version in the future |
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thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions. for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds? |
the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import I download the first rar file and tried it its imported your weapon and half of what I exported using the plugin |
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okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)
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Glandu
I will found some thing to the import problem but the problem now in the bones I put the bones that you tell me about it and its one on the top and two on the hand but the nx3 file size its very small why? and I tried to put bones the weapon isn't visible the bones there some where to put it or what? |
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my model included more meshes than 1 and every mesh as object has different material. okay, leeching models from internet isnt a good idea :DDD |
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But you will need uv mapping still, for that you should see there: [Only registered and activated users can see links. Click Here To Register...] (and the next page) [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] |
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I when I need dds to the weapon I get the object and put the top of the weapon lonely and take to it picture and put it in photo shop and color it and the same for all of the others and you want now the picture make it dds file download any program that make that you can use Gimb +I think that before texturing add new material and then go to the texture window and add new and the other steps (I am not sure that if that right@@) that what I know;) if I get what you want right |
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p.s. long time i was looking for a JOIN function. :D have a question - is there no way to export a mesh without texture in the same folder with project file? because i try to use standard RGB texture and when i try to export, blender crashes... Quote:
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btw something is really wrong...
i used a model that ive downloaded from internet as .3ds model file, imported it into blender. ofc ive imported another model from nx3, it was your dagger/axe, and removed a mesh of dagger and put my sword on its place.. then i've removed all the data about textures and materials, and put all the meshes in model into one parent mesh by joining with . so there was nothing more than just a mesh. then i made UV unwrap and got an image of its texture and changed it a bit. then i've made new material with with a texture that i painted. when i tried to export this shit, i got error, screenshot below. i tried different formats of texture for material - png, jpg, dds, tga - and got the same error. attaching my project files. |
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If you use the latest version from github, you must have the DLL and *.tml files in the same directory as import_btrf.py and export_btrf.py. I updated the original post with new zip, version 1.2 which contain only the io_scene_btrf folder as before. the DLL and tml files have been moved to the io_scene_folder for simpler file management and avoid problems with files not found. |
so... now it only crashes before console shows anything :/
i use blender 2.65, x86 ver of your plugin on 64bit OS, maybe there are any problems? i think you'd better try to compile my model to see whats the prob. or tell me that i'm noob. or no, tell me WHERE i'm noob=) |
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