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-   -   [Release] NX3 import/export plugin for blender (https://www.elitepvpers.com/forum/rappelz-private-server/2807001-release-nx3-import-export-plugin-blender.html)

virus1998 08/26/2013 17:58

I'am Sure glandu

I use x86 Version

And I try To put x64 dll and the same error
I search in Google but Nothing Help Me

glandu2 08/27/2013 13:56

Then use process monitor [Only registered and activated users can see links. Click Here To Register...]
I can't help you more if you don't use that (or anything that can tell where Blender is searching for BTRFdom.dll).
Else try to run blender.exe directly instead of a shortcut in the start menu or on the desktop to ensure that the blender's directory is it's current directory. (In fact I don't use shortcuts, maybe they are the cause but I don't think)

In process monitor, filter the path to show lines containing "BTRFdom" so you will end up with all searched path. Then post that here. (Or it will be enough for you to figure out where to put the DLL.)

Also, your case is very unlikely as you the import works and it find the DLL but not the export script although they use the exact same line of code. (But anyway, process monitor will tell what's wrong)

virus1998 08/27/2013 21:21

SomeThing Like this ?

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glandu2 08/27/2013 23:14

Yes, but with NAME NOT FOUND, as here it show that the DLL was correctly loaded (probably the importer which works but not the exporter as you explained before)

virus1998 08/29/2013 00:39

I try with 2.64 version but the same Problem Too

Do You have any Idea Bro ?

eziorav 08/29/2013 01:06

Quote:

Originally Posted by virus1998 (Post 24674386)
I try with 2.64 version but the same Problem Too

Do You have any Idea Bro ?

same here
first i didn't got the problèm
then it shows from nowhere

glandu2 08/29/2013 15:35

1 Attachment(s)
Try to replace the export_btrf.py file with the one in attachment. It use absolute path and thus should work. But it's weird that only the export script can't find the DLL (also, if it does not work, try to only export without having imported anything before, to see if it's the fact that the export script try to load the DLL after the import script)

DeMeTR 08/29/2013 16:39

every time I want export the msg is say error .... I try all your file export_btrf.py with texture and not and the error appears .

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glandu2 08/30/2013 08:05

I have the same error but only using the 64 bit dll and blender. If you want it to work now, download blender 32 bit and the DLL 32 bit, I will see that for this problem on x64 version.

eziorav 08/30/2013 11:10

now i get a new error
i can't import the nx3 file after exporting it
it was exported from .dae
when i do it, blender close by him self without showing any errors
and also i can't convert the exported file to .dae

glandu2 08/30/2013 14:22

Don't use DAE nor BTRFReader, DAE files or not supported by the new import/export scripts. When you import something using BTRFReader and DAE, the imported data is messed up.

Also keep in mind that DAE file are not like nx3 ones. DAE files should not be used when working with blender and nx3 import/export scripts.

Have you tried to import using the plugin with the menu "File -> Import -> Rappelz nx3 format" or so ?
Then export using "File -> export -> Rappelz nx3 format" (or something like that)

eziorav 08/30/2013 14:41

Quote:

Originally Posted by glandu2 (Post 24698159)
Don't use DAE nor BTRFReader, DAE files or not supported by the new import/export scripts. When you import something using BTRFReader and DAE, the imported data is messed up.

Also keep in mind that DAE file are not like nx3 ones. DAE files should not be used when working with blender and nx3 import/export scripts.

Have you tried to import using the plugin with the menu "File -> Import -> Rappelz nx3 format" or so ?
Then export using "File -> export -> Rappelz nx3 format" (or something like that)

I used it and works perferctly
Thanks

ismokedrow 09/15/2013 21:00

Issue after exporting
 
1 Attachment(s)
I was just trying to play around with this little plugin and this is the problem I am having:

Windows 7
v2.64 32bit Blender
32bit Plugin (1.1 from repo + multi faces fix)

I open you're example, no errors on import. I literally do nothing and export it as nx3, no errors. I open the freshly exported nx3 and this:

[Only registered and activated users can see links. Click Here To Register...]

It seems the model continues to load just fine but something goes awry when it tried to load the texture?

I have attached the exported file below, any guidance would be appreciated.

ron222 09/15/2013 22:07

ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.

one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right

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and as i dont just want to complain, as i love the plugin :) thankyou glandu for creating it :)

here is my first creation

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glandu2 09/16/2013 15:25

Quote:

Originally Posted by ismokedrow (Post 24972516)
I was just trying to play around with this little plugin and this is the problem I am having:

Windows 7
v2.64 32bit Blender
32bit Plugin (1.1 from repo + multi faces fix)

I open you're example, no errors on import. I literally do nothing and export it as nx3, no errors. I open the freshly exported nx3 and this:

[Only registered and activated users can see links. Click Here To Register...]

It seems the model continues to load just fine but something goes awry when it tried to load the texture?

I have attached the exported file below, any guidance would be appreciated.

The way I gathered materials in exporter was not really good. I changed that, check out the new commit, it should works (for me it do, the exported file is exactly the same but float rounding errors)

Quote:

Originally Posted by ron222 (Post 24973769)
ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.

one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right

[Only registered and activated users can see links. Click Here To Register...]

and as i dont just want to complain, as i love the plugin :) thankyou glandu for creating it :)

here is my first creation

[Only registered and activated users can see links. Click Here To Register...]

If your texture is in DDS format, blender mess up the display of that texture, but the exported one is right. Convert the texture to another format llike TGA or PNG then change the nx3 using hex editor to change the texture extension. On import, blender should display the texture correctly.

Nice to see a new object in rappelz ^^

Also, I received several PM about wrong faces.

It's because the faces must be triangles. To convert faces of an object to triangles, do that:

Select your object then go to edit mode
Select all vertices (press A while having the mouse in the 3D view several times to have all vertices colored)
Press CTRL + T or go to menu "Mesh -> Faces -> Triangulate Faces"

XavierDeFawks 09/16/2013 16:55

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I'm getting this error with several nx3 i try to import.

Stongx 09/16/2013 18:57

1 Attachment(s)
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68

ismokedrow 09/16/2013 19:28

Quote:

Originally Posted by Stongx (Post 24984072)
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68

I am pretty sure he says in the first post you have to use a v2.64 blender

Off-Topic:

Glandu thank you so much for this wonderful plugin it is truly amazing my friend.

Stongx 09/16/2013 19:44

he said that the best 2.64
but I download 2.68 before the plugin release and I didn't see 2.64 in the download page @@
+the weapon show on but its not on my hand its fly....
and the 2.68 export nx3 very well
we wait Glandu + Thank you...

ThunderNikk 09/16/2013 20:13

Quote:

Originally Posted by Stongx (Post 24984963)
he said that the best 2.64
but I download 2.68 before the plugin release and I didn't see 2.64 in the download page @@
+the weapon show on but its not on my hand its fly....
and the 2.68 export nx3 very well
we wait Glandu + Thank you...

You can get older release versions by visiting the older version download tab from their website...

[Only registered and activated users can see links. Click Here To Register...]

Modamer9 09/17/2013 10:31

the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).

mongreldogg 09/17/2013 11:07

1 Attachment(s)
have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant.
its because my default system encoding is windows-1251/1252 or not?

Stongx 09/17/2013 13:20

1 Attachment(s)
Quote:

Originally Posted by thndr (Post 24985516)
You can get older release versions by visiting the older version download tab from their website...

[Only registered and activated users can see links. Click Here To Register...]

Thank You

Quote:

Originally Posted by Modamer9 (Post 24991345)
the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).

When I add bones the size of the file its lower than 1 kb but when I remove it its 22kb @@
I don't know why....
and with the bones I didn't see the weapon in the game

what the problem
the weapon its in my body@@

glandu2 09/17/2013 14:40

Quote:

Originally Posted by Stongx (Post 24984072)
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68

You don't have any armature, it can't work.

Use the model in the first post of this thread and then replace the sword with yours without removing the armature.

See there: [Only registered and activated users can see links. Click Here To Register...]

Quote:

Originally Posted by mongreldogg (Post 24991517)
have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant.
its because my default system encoding is windows-1251/1252 or not?

Yes, it probably because you have non-ascii char in the path to your file.

Try to use a directory with only letters, it should work. Maybe you can also change "cp1252" to your locale, but I don't know what's the locale name to have russian letters correctly read.

ismokedrow 09/17/2013 14:46

Small Report:

(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway)

Filename: sword007_th.nx3

Blender Output:
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Just in-case you want to add this BTRF version in the future

glandu2 09/17/2013 15:13

Quote:

Originally Posted by xXExiledXx (Post 24981757)
I'm getting this error with several nx3 i try to import.

I managed to be able to read mtl_ids and texture_id. Download the new version of the import script from github, the import should work.

Quote:

Originally Posted by ismokedrow (Post 24993502)
Small Report:

(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway)

Filename: sword007_th.nx3

Blender Output: [...]

Just in-case you want to add this BTRF version in the future

Yes, is it a DIFK file, like the anatema. These files do not use the BTRF format, so they are not readable/writable by this plugin.

mongreldogg 09/17/2013 16:03

thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions.
for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds?

Stongx 09/17/2013 16:15

the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import
I download the first rar file and tried it its imported your weapon
and half of what I exported using the plugin

glandu2 09/17/2013 16:51

Quote:

Originally Posted by Stongx (Post 24994810)
the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import
I download the first rar file and tried it its imported your weapon
and half of what I exported using the plugin

Use the plugin on github, it's always up to date (or if I forgot something in a file posted here, you can tell me there)

Quote:

Originally Posted by mongreldogg (Post 24994657)
thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions.
for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds?

DDS is required. Someone by MP had the same problem, he was not using DDS, using DDS solved the problem. Probably because it's directx that use the texture directly, and it support only DDS I think ...

mongreldogg 09/17/2013 17:25

1 Attachment(s)
okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)

Stongx 09/17/2013 17:55

Glandu
I will found some thing to the import problem
but the problem now in the bones I put the bones that you tell me about it
and its one on the top and two on the hand
but the nx3 file size its very small why?
and I tried to put bones the weapon isn't visible
the bones there some where to put it or what?

glandu2 09/17/2013 18:03

Quote:

Originally Posted by mongreldogg (Post 24996017)
okay, have another error. ik maybe its annoying a bit but... ty if youll answer whats the prob=)

Have you set UV coords for your model to apply a texture on it ?

mongreldogg 09/17/2013 18:23

Quote:

Originally Posted by glandu2 (Post 24996759)
Have you set UV coords for your model to apply a texture on it ?

thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

ismokedrow 09/17/2013 18:49

Quote:

Originally Posted by mongreldogg (Post 24997138)
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

I think maybe you are better off just altering existing models and/or creating models from scratch to fit bones of pre-existing weapons. But this is only a thought.

glandu2 09/17/2013 19:08

Quote:

Originally Posted by mongreldogg (Post 24997138)
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

Yes, the easier way is to use an existing file and change it.

But you will need uv mapping still, for that you should see there:
[Only registered and activated users can see links. Click Here To Register...] (and the next page)
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[Only registered and activated users can see links. Click Here To Register...]
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[Only registered and activated users can see links. Click Here To Register...]
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Stongx 09/17/2013 19:20

Quote:

Originally Posted by mongreldogg (Post 24997138)
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD

Mmmmmm
I when I need dds to the weapon
I get the object and put the top of the weapon lonely
and take to it picture and put it in photo shop and color it
and the same for all of the others
and you want now the picture make it dds file
download any program that make that
you can use Gimb
+I think that before texturing
add new material and then go to the texture window and add new
and the other steps (I am not sure that if that right@@)
that what I know;) if I get what you want right

mongreldogg 09/17/2013 19:28

Quote:

Originally Posted by glandu2 (Post 24997895)
Yes, the easier way is to use an existing file and change it.

But you will need uv mapping still, for that you should see there:
[Only registered and activated users can see links. Click Here To Register...] (and the next page)
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

books. love it :D ty
p.s. long time i was looking for a JOIN function. :D
have a question - is there no way to export a mesh without texture in the same folder with project file? because i try to use standard RGB texture and when i try to export, blender crashes...

Quote:

Originally Posted by Stongx (Post 24998097)
Mmmmmm
I when I need dds to the weapon
I get the object and put the top of the weapon lonely
and take to it picture and put it in photo shop and color it
and the same for all of the others
and you want now the picture make it dds file
download any program that make that
you can use Gimb
+I think that before texturing
add new material and then go to the texture window and add new
and the other steps (I am not sure that if that right@@)
that what I know;) if I get what you want right

you dont but you tried=) ty, i know how to do it as theory, i dont know how to do it in blender =)

mongreldogg 09/17/2013 21:57

2 Attachment(s)
btw something is really wrong...
i used a model that ive downloaded from internet as .3ds model file, imported it into blender. ofc ive imported another model from nx3, it was your dagger/axe, and removed a mesh of dagger and put my sword on its place..
then i've removed all the data about textures and materials, and put all the meshes in model into one parent mesh by joining with . so there was nothing more than just a mesh.
then i made UV unwrap and got an image of its texture and changed it a bit.
then i've made new material with with a texture that i painted.
when i tried to export this shit, i got error, screenshot below.

i tried different formats of texture for material - png, jpg, dds, tga - and got the same error.
attaching my project files.

glandu2 09/18/2013 00:00

Quote:

Originally Posted by mongreldogg (Post 25001214)
btw something is really wrong...
i used a model that ive downloaded from internet as .3ds model file, imported it into blender. ofc ive imported another model from nx3, it was your dagger/axe, and removed a mesh of dagger and put my sword on its place..
then i've removed all the data about textures and materials, and put all the meshes in model into one parent mesh by joining with . so there was nothing more than just a mesh.
then i made UV unwrap and got an image of its texture and changed it a bit.
then i've made new material with with a texture that i painted.
when i tried to export this shit, i got error, screenshot below.

i tried different formats of texture for material - png, jpg, dds, tga - and got the same error.
attaching my project files.

Your error is not related to your model. The plugin can't find the tml files.

If you use the latest version from github, you must have the DLL and *.tml files in the same directory as import_btrf.py and export_btrf.py.

I updated the original post with new zip, version 1.2 which contain only the io_scene_btrf folder as before. the DLL and tml files have been moved to the io_scene_folder for simpler file management and avoid problems with files not found.

mongreldogg 09/18/2013 00:45

so... now it only crashes before console shows anything :/
i use blender 2.65, x86 ver of your plugin on 64bit OS, maybe there are any problems?
i think you'd better try to compile my model to see whats the prob. or tell me that i'm noob.
or no, tell me WHERE i'm noob=)


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