elitepvpers

elitepvpers (https://www.elitepvpers.com/forum/)
-   SRO Private Server (https://www.elitepvpers.com/forum/sro-private-server/)
-   -   Coins the biggest crappy system out ! (https://www.elitepvpers.com/forum/sro-private-server/2645861-coins-biggest-crappy-system-out.html)

Bartic 06/08/2013 15:09

Quote:

Originally Posted by PortalDark (Post 23141306)
idk, awarding the coins via another method could be better
like making it more interactive
Example: receive 1 coin x star in trades
that way you are encouraging both the coin and the trade system, which, imo, no one does an, imo again, it is pretty cool

That's because it would be exploitable. No one found a way for it not to be exploitable. We had some ideas, but all of them were exploitable.

TrixArts 06/08/2013 15:18

The only good think for me in Coin System is that you don't have to bot. Go arena every few hours and take ur Item.
But if someone would open a oldschool 100 Cap server I would join immediately.

Geezmo 06/08/2013 15:50

Quote:

Originally Posted by Peaceful™ (Post 23151467)
The only good think for me in Coin System is that you don't have to bot. Go arena every few hours and take ur Item.
But if someone would open a oldschool 100 Cap server I would join immediately.

oldschool mean no edit at all,low-medium rates , sox rates with a low chance of drop ( grind weeks/months for sox drop ) and ofc no coin system . what's the point to do some arena's and get the coins u need and take ur sun item ... in the end u'll be full sun ...u get bored cuz u are the best and no one kill you and u'll leave the srv and ofc deleted it and search another srv like everyone does now since 2011.

the point is , we don't want all kind of methods to take our gear sox as fast as we can , its about months of hard work and grind to make a good set from mobs they droped like the end set and see players running with weapons 85+5 arround not sun +10 ... in the first week ...seriously... that's why coin system its sux ...cuz its the faster way to take ur sun gear , but sro its not all about that...its about community, friendship ... donator players selling silk items for gold in game like old times ..where clock was 40 silk and u bought with 40m or idk ...

DymerNetwork 06/10/2013 04:26

The problem about most of the systems ingame is that they were thinked wrong. As the coin system for example. They just need to be remade with a different principle or objective. In the case of coins...rewarding them for not just slaying uniques.

Geezmo 06/10/2013 21:18

Quote:

Originally Posted by DymerNetwork (Post 23184890)
The problem about most of the systems ingame is that they were thinked wrong. As the coin system for example. They just need to be remade with a different principle or objective. In the case of coins...rewarding them for not just slaying uniques.

yea and not only the part with slaying uniques its a sux thinked but the reward of sox item too , as reward it would be better if they were silk items for example but not the important one like prem,ds etc...just the basic one like reverse,clock,instant return just for fair gameplay betwen donator and player ,thats my opinion.

.Erikr 06/10/2013 22:04

I have been playing Silkroad for around a year, but just like the majority of this thread I agree on the fact that server owners just don't know how to utilize the coin system properly, whereas it isn't really hard - all you need is a little bit of imagination.

sarkoplata 06/11/2013 03:38

they got default, it's easy to spend / see what you can buy, a new life for trading.
in short: coins are good

royalblade 06/14/2013 03:08

Well you guys are all wierd.

Whats the purpose of the coin system?

The aim is to achieve a higher level of fairness by applying a heavier 'balance' in terms of play time on other objective, such as BA, CTF, UniqueHunting, jobbing, FW, GW. These are the basic 6 objective way to gain coins, since those are balanced (sorta) and are actually FUN to do.

Advantages of a proper coin system:
More CTF activity = more team play
More BA Activity = more team play
More Jobbing = More Team play
More Guildwars = mroe Team play
Better FortressWars = More team play.

Disadvantages

Bugs, cheating at jobbing, primarily.


Without a Coin System, with a god damn normal piece of shit chance to get a damn Sun, youŽd be either botting for a night only or be botting for years.
There has to be some sorta server balance which is not achieved through droprates, nor botting itself.

The coin systems were solely created for a general higher amount of player activity around teamplay based ingame functions.

Don't judge a system by the ones who control it. We server owners are the ones that fucked up. The system itself is good.

However, before you judge us, why don't you give us a SOLUTION instead of whining about the problem.

Everything would be alright if there was no way for thiefs to cheat for example. But there is always some lil loophole for those rats to crawl through.

Also, after giving ur solution give me the advantages of each part and the disadvantage of each part. Then summerize and evaluate your solution and then and only then, you will have completed the thought process that we go through. However,we all do it way more rigeriously and talk with other ppl about it. The problem is that the theory simply goes wrong somewhere in practisizing it.


Don't cry! Pick up your legs and ask us to implement your system!

elfuria 06/14/2013 03:30

to fix thief abuse quadruple the spawn so that only an 8 person party can take on all the damage. and also increase the return scroll time for thieves

Callum 06/14/2013 12:35

The coin system is repetitive after seeing it on countless servers, something does need to change imo

.Erikr 06/14/2013 14:20

Quote:

Originally Posted by Bartic (Post 23151245)
That's because it would be exploitable. No one found a way for it not to be exploitable. We had some ideas, but all of them were exploitable.

As far as I can recall, Ludoworks did a pretty good job at doing that with their coins, you got them by killing people at pvp & job, not sure how they eliminated cheaters though. I didn't play there, so I may be wrong.

Geezmo 06/14/2013 17:04

Quote:

Originally Posted by .Erikr (Post 23259167)
As far as I can recall, Ludoworks did a pretty good job at doing that with their coins, you got them by killing people at pvp & job, not sure how they eliminated cheaters though. I didn't play there, so I may be wrong.

yea ludo team did a nice job with the coin system but it was found an method to exploit too their coins.

Qynchou 06/14/2013 17:30

Quote:

Originally Posted by .Erikr (Post 23259167)
As far as I can recall, Ludoworks did a pretty good job at doing that with their coins, you got them by killing people at pvp & job, not sure how they eliminated cheaters though. I didn't play there, so I may be wrong.

Wont get coins for killing the same person in 24 hours.
If you add a level requirement and job penalty to that its practically not abusable.

LastThief* 06/14/2013 19:05

Ok just wanted to clear out some stuff while I was passing by this thread, The argument happened between Phoenix 1337 and Erikr I would like to clear some points

I've traced down Erik skype and found out the following

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

And his skype profile says the same thing Norway, Oslo

While Haze :

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

I don't think they're the same person in a way or other.Being able to talk English in perfect way doesn't necessarily mean you're Haze or whatever. As for haze he has left the scene for good and dedicated himself to semi-pro sc2 gaming he told me that on phone since I'm close friend of him

Conclusion :

Erik =/= Haze, You better cut off the discussion about this shit

Yours Sincerely,
Jean

LastThief* 06/14/2013 19:09

Quote:

Originally Posted by .Erikr (Post 23264851)
Now that's something amazing oO Thank you for staying open minded, but please can you hide my IP from your screenshots? I don't want to get ddosed by stalkers like this guy, so please, hide it.

I can assure you no one will be able to reach your ip in way or other you're behind proxy and your real ip is hidden. You're using some kind of proxy is in usa :>

PortalDark 06/14/2013 19:09

Quote:

Originally Posted by LastThief* (Post 23264820)
Ok just wanted to clear out some stuff while I was passing by this thread, The argument happened between Phoenix 1337 and Erikr I would like to clear some points

I've traced down Erik skype and found out the following

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

And his skype profile says the same thing Norway, Oslo

While Haze :

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

I don't think they're the same person in a way or other.Being able to talk English in perfect way doesn't necessarily mean you're Haze or whatever. As for haze he has left the scene for good and dedicated himself to semi-pro sc2 gaming he told me that on phone since I'm close friend of him

Conclusion :

Erik =/= Haze, You better cut off the discussion about this shit

Yours Sincerely,
Jean

fuu, i have to find a way to avoid my IP being exposed by skype

鳳凰城 06/14/2013 19:12

Doesn't work anyway, track my ip ..
pho1337

Bartic 06/14/2013 22:12

Quote:

Originally Posted by .Erikr (Post 23259167)
As far as I can recall, Ludoworks did a pretty good job at doing that with their coins, you got them by killing people at pvp & job, not sure how they eliminated cheaters though. I didn't play there, so I may be wrong.

Yeah, they did pretty good job, but still, that wasn't jobbing, that was just gangbanging thieves or traders/hunters just outside the safezone. I meant real jobbing, like when you finish a trade, you would get some coins or when you steal the goods and sell them. That would be exploitable, traders could drop the goods for thieves. One way to stop that is to change the price of the goods, for example, 5* would cost 5 coins to buy, and thieves would get 5 coins. That way, even if they do drop the goods for thieves, they would get nothing.
Now, I don't know if implementing this is even possible.

Quote:

Originally Posted by elfuria (Post 23254433)
to fix thief abuse quadruple the spawn so that only an 8 person party can take on all the damage. and also increase the return scroll time for thieves

This isn't a solution. Sometimes, when you thieve alone, you can find an easy 5*. Increasing the spawn would be death for thieves. Also, return scroll time is nice, you have 5 minutes to return your goods.


All times are GMT +2. The time now is 22:27.

Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.