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trashee09 03/17/2017 09:48

Quote:

Originally Posted by Avalion (Post 35748188)
What I just did is added this to Project.cpp ( CProject::CProject::OpenProject )
Code:

#ifdef __WORLDSERVER
        CInstanceDungeonParty::GetInstance()->LoadScript("PartyDungeon.lua");
#endif

and removed it from
Code:

CInstanceDungeonHelper::CInstanceDungeonHelper()

Haven't attempted to test anything else to see if it continues to work, but it does boot.

this works like a charm on me. and don't forget to include the InstanceDungeonParty.h


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