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Btw thanks for reporting this bug ^^ In fact Blender support having several objects which are a group of vertex. There it would be one model per part (helmet, head, body, hands, ...) but on some files (like butkadah), there is several "subobjects" and I wrongly used subobjets as object in blender. (as all objects use the same bones, bones are for the whole nx3 file) For that, I must find a solution to support subobjects to be able to export them correctly At this time the outline is: Object_name as armature Pose Object_name as bones bones names ... Object_name_0 as object Object_name_0 as mesh Modifiers Object_name as armature reference Vertex Groups bones names ... With Object_name the name of the first object in the file. I think I will use an empty object without any vertices for objects and put vertices in subobject, child of the object, but this require modification of both import and export scripts and I may not have the time to do that within this week-end :/ |
this tools is great development from you Glandu2... but i have this error when i export a simple nx3.
but when i export *.dae it export good [Only registered and activated users can see links. Click Here To Register...] |
Are you sure you used a texture file for your mesh ? (it's important that's a file is used, Rappelz does not support texture generated by an algorithm)
If yes, can you upload your .blend file ? (Using File->save) So I can test it for the problem The dae exporter is built-in in blender, so you are unlikely to find bugs in it ^^ I used the DAE format before as blender has a built-in DAE importer too, and DAE support all things supported by NX3, but now I don't use DAE anymore (using directly a plugin in blender is far easier to implement things) |
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I just import file keberoslv3_body.nx3 and put the texture file beast_keberos_3lv.tga in some folder ... in blender I just add mesh_plan and to creat simple wings to pet keberos . and when I use export it say error.
her my .blend. |
I got another error to report. When you try to import terrain related stuff it gives you the abort error.
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Open the console before doing the action that cause the crash and copy/paste there the error, it should say something
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to have it next to polymsh_0 Doing this will set the armature polymsh as the parent of your plane, and it will ask you about what to do for bones, choose "Armature deform with empty groups" If you don't do that, it will not export object with bones (you can't mix object with bones and without bones) For the error, you need to add a material and a textures to the plane. (But I can make support for exporting meshes without material, but it will look ugly in-game and require some work as the material system in the exporter is not very well done) |
This is what I get when I try to import the tent in the center of horizon.
[Only registered and activated users can see links. Click Here To Register...] |
the version block does not exist for this file. Btw, this file seems to be one of the most complicated one using almost all feature NX3 have (it use mtl id and texture id, multiple object and multiple subobject inside objects, subobject transformation (which as I see works correctly), animations based on matrix transformations but does not have bones.
As for your other bug report, this file use the same feature along with others that are not supported. But this file is a good target goal as it has many feature and difference from other files |
Thank you a lot for that its will help me a lot^^
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I love this tools very much :xd
[Only registered and activated users can see links. Click Here To Register...] glandu2 I try to Import a 1handaxe_smallaxe.nx3 with not modification and try to export it .... but i get some error. |
Glandu my news weapon work just my weapon is gray :(
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and we waiting glandu@@ |
if you have problem in texture ... you must read file name .nx3 with hex and see what name the dds write in it. and put the file in some folder file .nx3.
if blender does not read file dds ... u must convert it in .tga file. |
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Else if it does not cause Blender to quit, use a screenshot and post it here |
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