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-   -   [zYan dev]x7Loader v4.0.4 (https://www.elitepvpers.com/forum/s4-league-hacks-bots-cheats-exploits/2017158-zyan-dev-x7loader-v4-0-4-a.html)

black0ut0 09/06/2012 19:31

I'll tell you one thing I tenteto and tried again to use but I do not work x7 ° 3 ° I do not understand why I asked a question, and as you can imagine now no longer find the answer pregarei those who post the random things to reduce the number of post useless o.ò some have more need of me and find themselves in deep shit because of one who forgives and puts post innutili


:handsdown:thanks for reading:handsdown:

Omdi 09/06/2012 20:41

Quote:

Originally Posted by medomaxmanxD (Post 18608869)
it's works but with x7.7 only :(

No, it should work with other files too.
Quote:

Originally Posted by myler123 (Post 18613710)
Hallo kann mir jemand bitte helfen habe windows 7 64 bit
Ich starte alles wie beschrieben aber es passiert einfach nichts.
Der hack wartet auf die s4Client.exe auch wenn ich mich schon eingeloggt habe und spiele.
hilfe wäre lieb
gruß

Rechtsklick->Als Administrator starten.
Quote:

Originally Posted by legend1tmx (Post 18614758)
were do i download it from -.- ?

[Only registered and activated users can see links. Click Here To Register...]
Quote:

Originally Posted by myler123 (Post 18615215)
im s4league ordner?

Ist im Prinzip egal.

loader2011 09/06/2012 20:47

i will try after get S4 it's comming i hope it work :)

SilverEmerald 09/06/2012 21:29

Quote:

Originally Posted by Neeya Nanaa (Post 18617326)
No, it should work with other files too.

Rechtsklick->Als Administrator starten.

[Only registered and activated users can see links. Click Here To Register...]

Ist im Prinzip egal.

Why did u add protection ? I did values 9999 , 100000 , 1337 and others but its crashing. only 999 , 500, 900 etc. values are working.. WTF

jimkie 09/06/2012 21:49

I managed to get it to work.
If you read the post carefully and try to understand them instead of ranting about it
you will get it to work as well.

Even though this hack is quite hard to handle if you understand it, it's quite easy.
but to be honest i really just want the infinite sp, 1hit and range melee for arcade mode =d
So if anyone managed to get range and 1hit on this hack post it please =)

xdwarrior 09/06/2012 21:52

Quote:

Originally Posted by SilverEmerald (Post 18618300)
Why did u add protection ? I did values 9999 , 100000 , 1337 and others but its crashing. only 999 , 500, 900 etc. values are working.. WTF

That's because the count of Letter must be the Same as it's original file. Example:

Handgun: Power: 3.5
You can Change the Value to anything with exactly 3 characters. means from 001 to 999. (yes, this also works!!)

Means, if a file has f.e. 251 characters, YOUR file must also have 251 characters. No More, No Less

SilverEmerald 09/06/2012 21:59

Quote:

Originally Posted by xdwarrior (Post 18618762)
That's because the count of Letter must be the Same as it's original file. Example:

Handgun: Power: 3.5
You can Change the Value to anything with exactly 3 characters. means from 001 to 999. (yes, this also works!!)

Means, if a file has f.e. 251 characters, YOUR file must also have 251 characters. No More, No Less

wow ty ! its working ^_^

Rurik99 09/06/2012 22:22

Quote:

Originally Posted by Unosofible (Post 18614814)
same 2 me

Your only able to load 1 x7 file for now until a new update if it ever will get updated again. if you load more then one s4 will crash.

XxSsebasSxX 09/06/2012 23:29

Yes! I understand how it works, and why the xtrap crashes when you moddify any file.
The answer, for those who did not know, is the next:
When you go to moddify a .x7 file, for example the 7.x7, you need delete a <GAMETEMPO>,
so, if you delete that gametepo, the quanity of characters is less of the original.
So, you need to compensate, and how can you do that? Very simple, you need add a commentary in a new line, for example:
#djgthdfggggggggggggg
If you initiate a new line with a hashtag (#), the info will be nothing.
I have this:

" <GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_FREE" />

<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="0"
GAMETEMPO_dodge_speed="2350" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="140.0" GAMETEMPO_actor_default_mp_max="99999999999999.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915. 0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="1.0" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.5" />

</GAMETEMPO>

</GAMEINFOLIST>

</Constant_info>
#djgthdfgggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
ggggggggggggggggggggggggggggg.... (continues)"

So if i want more damage, i'll moddify "damage_multiplier="2.5", for this damage_multiplier="92.5" (for example), but this no ends, i need delete a "g", of the commentary, for compensate the size of the file...

Works for me, and if it was obvious, so forgive me, but I explain to those who do not know, like me, Nobody told me, I just gave it served by a download, and i thank that, but if you need go deeper, this counsil will be good for you

Good bye

PD: Sorry for my english, i'm argentinian


EDIT: The file 7.x7, for example, with 16635 Characters works perfectly

Midoko 09/07/2012 00:03

Dosn't work in windows XP

shark-latan 09/07/2012 00:20

Quote:

Originally Posted by XxSsebasSxX (Post 18620272)
Yes! I understand how it works, and why the xtrap crashes when you moddify any file.
The answer, for those who did not know, is the next:
When you go to moddify a .x7 file, for example the 7.x7, you need delete a <GAMETEMPO>,
so, if you delete that gametepo, the quanity of characters is less of the original.
So, you need to compensate, and how can you do that? Very simple, you need add a commentary in a new line, for example:
#djgthdfggggggggggggg
If you initiate a new line with a hashtag (#), the info will be nothing.
I have this:

" <GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_FREE" />

<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="0"
GAMETEMPO_dodge_speed="2350" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="140.0" GAMETEMPO_actor_default_mp_max="99999999999999.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915. 0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="1.0" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.5" />

</GAMETEMPO>

</GAMEINFOLIST>

</Constant_info>
#djgthdfgggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
ggggggggggggggggggggggggggggg.... (continues)"

So if i want more damage, i'll moddify "damage_multiplier="2.5", for this damage_multiplier="92.5" (for example), but this no ends, i need delete a "g", of the commentary, for compensate the size of the file...

Works for me, and if it was obvious, so forgive me, but I explain to those who do not know, like me, Nobody told me, I just gave it served by a download, and i thank that, but if you need go deeper, this counsil will be good for you

Good bye

PD: Sorry for my english, i'm argentinian

English:


This is working under my old files for x7

weight is required for 7.x7 = 16.6 KB (17.087 bytes)
weight is required for 24.x7 = 6.88 KB (7.047 bytes)
it can see it in file properties ...

you need to add or remove "g":
Code:

#djgthdfgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
to match the weight of unchanged files

Spanish:



conforme a esto esta funcionando para mis viejos archivos x7

el peso requerido para el 7.x7 is = 16.6 KB (17,087 bytes)
el peso requerido para el 24.x7 is = 6.88 KB (7,047 bytes)
esto pueden verlo en propiedades del archivo...

tu necesitas añadir o retirar "g":

Code:

#djgthdfgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
hasta coincidir con el peso de los archivos sin modificar

XxSsebasSxX 09/07/2012 00:26

Yes, I think it's more accurate to count the number of characters, often approaching the kb, and for the more clueless they may get complicated.
Then:
7.x7 = 16,635
23.x7 = 52,360

or more informative

7.x7 = 16,635 Characters [16.6 KB (17.087 bytes)]
23.x7 = 52,360 Characters [6.88 KB (7.047 bytes)]

I recommend this info to put in the thread "Full Tutorial x7Loader"

:)

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shark-latan 09/07/2012 00:51

i use 7x and 24x inf block sp hack etc etc and only add characters for accord the weight of original files without modifications

Refleex' 09/07/2012 01:14

Kann das mal jemand auf Deutsch erklären?
Ich verstehs nicht ganz, mein English ist auch grad bisschen unten.


MfG.

(>^-^)>Meisa<(^-^<) 09/07/2012 02:03

im s4league ordner?

....

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