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I'll tell you one thing I tenteto and tried again to use but I do not work x7 ° 3 ° I do not understand why I asked a question, and as you can imagine now no longer find the answer pregarei those who post the random things to reduce the number of post useless o.ò some have more need of me and find themselves in deep shit because of one who forgives and puts post innutili
:handsdown:thanks for reading:handsdown: |
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i will try after get S4 it's comming i hope it work :)
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I managed to get it to work.
If you read the post carefully and try to understand them instead of ranting about it you will get it to work as well. Even though this hack is quite hard to handle if you understand it, it's quite easy. but to be honest i really just want the infinite sp, 1hit and range melee for arcade mode =d So if anyone managed to get range and 1hit on this hack post it please =) |
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Handgun: Power: 3.5 You can Change the Value to anything with exactly 3 characters. means from 001 to 999. (yes, this also works!!) Means, if a file has f.e. 251 characters, YOUR file must also have 251 characters. No More, No Less |
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Yes! I understand how it works, and why the xtrap crashes when you moddify any file.
The answer, for those who did not know, is the next: When you go to moddify a .x7 file, for example the 7.x7, you need delete a <GAMETEMPO>, so, if you delete that gametepo, the quanity of characters is less of the original. So, you need to compensate, and how can you do that? Very simple, you need add a commentary in a new line, for example: #djgthdfggggggggggggg If you initiate a new line with a hashtag (#), the info will be nothing. I have this: " <GAMETEMPO> <TEMPVALUE value = "GAMETEMPO_FREE" /> <GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0" GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="0" GAMETEMPO_dodge_speed="2350" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="140.0" GAMETEMPO_actor_default_mp_max="99999999999999.0" GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0" GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915. 0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="1.0" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.5" /> </GAMETEMPO> </GAMEINFOLIST> </Constant_info> #djgthdfgggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g ggggggggggggggggggggggggggggg.... (continues)" So if i want more damage, i'll moddify "damage_multiplier="2.5", for this damage_multiplier="92.5" (for example), but this no ends, i need delete a "g", of the commentary, for compensate the size of the file... Works for me, and if it was obvious, so forgive me, but I explain to those who do not know, like me, Nobody told me, I just gave it served by a download, and i thank that, but if you need go deeper, this counsil will be good for you Good bye PD: Sorry for my english, i'm argentinian EDIT: The file 7.x7, for example, with 16635 Characters works perfectly |
Dosn't work in windows XP
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This is working under my old files for x7 weight is required for 7.x7 = 16.6 KB (17.087 bytes) weight is required for 24.x7 = 6.88 KB (7.047 bytes) it can see it in file properties ... you need to add or remove "g": Code:
#djgthdfggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggSpanish: conforme a esto esta funcionando para mis viejos archivos x7 el peso requerido para el 7.x7 is = 16.6 KB (17,087 bytes) el peso requerido para el 24.x7 is = 6.88 KB (7,047 bytes) esto pueden verlo en propiedades del archivo... tu necesitas añadir o retirar "g": Code:
#djgthdfgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg |
Yes, I think it's more accurate to count the number of characters, often approaching the kb, and for the more clueless they may get complicated.
Then: 7.x7 = 16,635 23.x7 = 52,360 or more informative 7.x7 = 16,635 Characters [16.6 KB (17.087 bytes)] 23.x7 = 52,360 Characters [6.88 KB (7.047 bytes)] I recommend this info to put in the thread "Full Tutorial x7Loader" :) [Only registered and activated users can see links. Click Here To Register...] |
i use 7x and 24x inf block sp hack etc etc and only add characters for accord the weight of original files without modifications
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Kann das mal jemand auf Deutsch erklären?
Ich verstehs nicht ganz, mein English ist auch grad bisschen unten. MfG. |
im s4league ordner?
.... . . |
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