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ja ich hab vista
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mfg matze |
bei welchen fenster?????
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Mal ehrlich, neue Version laden, auf js.dll sch**en :>
aber BTT: Was zur Hölle für ein Fenster? du sollst die js.dll in den C:\Windows\SysWOW64 Ordner kopieren. |
alter sry
nur weil du dich mit bits auskennst musst net rumstressen tut mir schon leid und bei vista wird des alles anderes angezeigt
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rumstressen? keine ahnung von was für einem fenster du redest, du musst lediglich eine datei in einen Ordner kopieren. entweder diesen hier:
oder falls du den nicht hast, dann in den system32 ordner (auch im windows ordner) [Only registered and activated users can see links. Click Here To Register...] ich kapier deine frage net so wirklich, das is so als wenn mir einer anwortet "deshalb sind häuser auch nach innen gebaut" |
ah danke dir etz gehts auch
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kann mir pls wer sagen was ich schreiben muss, damit mein bot das hier pickt?
eth kolossklinge 6 sox? für botd... danke vielmals |
*edit: sry, doppelpost
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Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown: könntet ihr mir trotzdem meine config nochmal durchschauen ?? nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes: PS: soviel mana tränke hab ich weil ich energieschild habe ;) Include("config/NTConfig.ntl"); var NTConfig_CastStatic; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; NTConfig_Script.push("NTCountess.ntj"); NTConfig_Script.push("NTAndariel.ntj"); NTConfig_Script.push("NTSummoner.ntj"); NTConfig_Script.push("NTDuriel.ntj"); NTConfig_Script.push("NTMephisto.ntj"); NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 750; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "rv"; //---------------------------------------------------------------------------- // Minimum amount of potions in each column before needing refilling // If there's less potions then this number in the column we go and shop. // Set to 4 to go shopping as soon as there's a potion missing. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs. //---------------------------------------------------------------------------- NTConfig_BeltColMin[0] = 3; NTConfig_BeltColMin[1] = 3; NTConfig_BeltColMin[2] = 0; NTConfig_BeltColMin[3] = 0; //----------------------------------------------------------------------------------- // SnagIt configuration // Here is a list of preset nip files assuming you use nip package. // If you want to add your own .nip files, just copy any line and enter the // To disable a .nip file, just add "//" at the start of the line or delete the line. //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("uniques.nip"); NTConfig_NIPFilePath.push("sets.nip"); NTConfig_NIPFilePath.push("whites.nip"); NTConfig_NIPFilePath.push("runes.nip"); NTConfig_NIPFilePath.push("rares.nip"); NTConfig_NIPFilePath.push("magics.nip"); NTConfig_NIPFilePath.push("gems.nip"); NTConfig_NIPFilePath.push("charmsjewels.nip"); NTConfig_NIPFilePath.push("ringsamulets.nip"); NTConfig_NIPFilePath.push("potions.nip"); NTConfig_NIPFilePath.push("moneymaker.nip"); NTConfig_NIPFilePath.push("keys.nip"); NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration // Supported gems and runes recipe only //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw //NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv //NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb //NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy //NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr //NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg //NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc //NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw //NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv //NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb //NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy //NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr //NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg //NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf //NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw //NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv //NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb //NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy //NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr //NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg //NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku //NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw //NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv //NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb //NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly //NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr //NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg //NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl //NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01 //NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02 //NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03 //NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04 //NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05 //NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06 //NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07 //NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08 //NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09 //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling NTConfig_GambleItem.push("rin"); // Rings NTConfig_GambleItem.push("amu"); // Amulets NTConfig_GambleItem.push("ci0"); // Circlets NTConfig_GambleItem.push("ci1"); // Coronets //NTConfig_GambleItem.push("lgl"); // Leather Gloves //NTConfig_GambleItem.push("vgl"); // Heavy Gloves //NTConfig_GambleItem.push("mgl"); // Chain Gloves //NTConfig_GambleItem.push("tgl"); // Light Gauntlets //NTConfig_GambleItem.push("hgl"); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = true; NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = true;false //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss. NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others. NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed) NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm". NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield". NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true. NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true. NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true. NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } |
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Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Ethmfg matze |
okay, bei mir stehen jetzt die 3 sachen im zusammenhang mit Colossblade drin:
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Eth ;[Colossus Blade ] °í³ú¿ë ½´Æä Äݺí Name = 7gd: Quality = 3 : enhanceddamage>=10:flag!=eth:194=5 ;[Colossus Blade e] Á×¼û¿ë ¿¡Å×Äݺí Name = 7gd: Quality <= 3 :flag=eth:194=0 Name = 7gd: Quality <= 3 :flag=eth:194>=4 muss ich da irgendwas noch rausmachen, wenn ich eth 6 sox aufheben will, oder kann ich einfach alles so stehen lassen? |
So hebst du
6 Sox Eth 5 Sox Nicht-Eth (mit erhöhtem Schaden) 0 Sox Eth auf, eigentlich reicht die unterste Zeile für deine Sox schon, weil da drin steht, dass er alle ätherische mit Sockeln "größergleich" 4 aufhebt. Also 4/5/6 |
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