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-   -   [Collection Thread] Private Server Info and Support Thread (https://www.elitepvpers.com/forum/darkorbit/2830133-private-server-info-support-thread.html)

csganja 02/16/2014 23:53

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Up and testing again...
Ps: infernal latency... :))

Added NPC ai (just moving, not attacking)
Added laser attack
Added data save to mysql, 10 seconds after connection lost...
Ships and boxes refreshing every 3 minutes...
Chat working
All portals working
Lowering ammo on attack
Can buy ammo
Can sell reources
Earning credits/uridium, experience and levelling up...

No one interested, offline and back to work... :)

// Packet for that stars under the ship...
0|n|e|ship_id|0/8
0 stars on second row
8 stars on first row...

Real.epvp 02/17/2014 02:45

Hello i have a question. My private Server is in development but i wanna change the main.swf is there a way to open the file with some kind of program?

csganja 02/17/2014 02:55

Quote:

Originally Posted by Real.epvp (Post 27191430)
Hello i have a question. My private Server is in development but i wanna change the main.swf is there a way to open the file with some kind of program?

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P-code editor... :) Kind of assembly...
Or if you just wanna change images try sothink swf decompiler...

Úŭş 02/17/2014 03:50

Quote:

Originally Posted by edox77 (Post 27163557)
nice server
how to fix problem in uridium wars main establishing conection for ever have idea?

server restarting xd

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Check your emulator loop, it is a establishment probably within a emulator code that is set to loop since the restart function isn't correctly implemented.
That's my guess
~Úŭş

Quote:

Originally Posted by cryz35 (Post 27062886)
in one ultimate's emulator :D
Just kidding, you need to get them from current client and add to the one you are using.

But what file is it?

csganja 02/17/2014 11:34

Quote:

Originally Posted by edox77 (Post 27163557)
nice server
how to fix problem in uridium wars main establishing conection for ever have idea?

server restarting xd

Post the code that you are using to send that message with "server restarting"...

nckrnckr 02/17/2014 15:07

Quote:

Originally Posted by csganja (Post 27190505)
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Up and testing again...
Ps: infernal latency... :))

Added NPC ai (just moving, not attacking)
Added laser attack
Added data save to mysql, 10 seconds after connection lost...
Ships and boxes refreshing every 3 minutes...
Chat working
All portals working
Lowering ammo on attack
Can buy ammo
Can sell reources
Earning credits/uridium, experience and levelling up...

No one interested, offline and back to work... :)

// Packet for that stars under the ship...
0|n|e|ship_id|0/8
0 stars on second row
8 stars on first row...

Code:

this.Send("0|n|e|" + this.Ship.Id + "|0/8");
dont work :(

csganja 02/17/2014 15:11

It work for me...
/p [packets] in CLI means that i send that packets from server to client...
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LE:
Up and testing.... again...
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LE2: Back to work, found some bugs... :)

nckrnckr 02/17/2014 16:44

Quote:

Originally Posted by csganja (Post 27195388)
It work for me...
/p [packets] in CLI means that i send that packets from server to client...
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LE:
Up and testing.... again...
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[IMG=expandable: 1]http://i.hizliresim.com/KlQo8b.png[/IMG]

look :( :S

csganja 02/17/2014 16:54

/p [packet] it's for my emulator, custom commands...

nckrnckr 02/17/2014 17:07

Quote:

Originally Posted by csganja (Post 27196969)
/p [packet] it's for my emulator, custom commands...

example:
CLI initialized

S|EMP
working but
0|n|e|1004|0/8
dont work..
Where is the problem :S idk

Requi 02/17/2014 17:10

Quote:

Originally Posted by nckrnckr (Post 27197188)
example:
CLI initialized

S|EMP
working but
0|n|e|1004|0/8
dont work..
Where is the problem :S idk

S|EMP is a client packet.
0|n|e|1004|0/8 is a server packet.
The server needs to send this to the client.

nckrnckr 02/17/2014 17:14

Quote:

Originally Posted by Requi (Post 27197240)
S|EMP is a client packet.
0|n|e|1004|0/8 is a server packet.
The server needs to send this to the client.

csganja and Requi thanks working :D I sent the package

EDİT:
How do I change the shape of it
example
I.I.I.I.I.I.I.I.Z.A

Diаmonds 02/17/2014 18:21

I think we must create a thread with a list of the packets gave by the community, it would be helpful for a lot of people and we won't loose time searching packets that everyone know... The packets in the list must be explicated, something like this :
Quote:

Packet for 1000 BootyKeys : 0|A|BK|1000 -> BK is for BootyKeys, 1000 is the numbre you want to give
Of course, if nobody want to give his packets, it's useless :D

Requi 02/17/2014 18:49

Quote:

Originally Posted by TheDarkDiamonds (Post 27198429)
I think we must create a thread with a list of the packets gave by the community, it would be helpful for a lot of people and we won't loose time searching packets that everyone know... The packets in the list must be explicated, something like this :

Of course, if nobody want to give his packets, it's useless :D

I made a video, how to "get" the packets.
Also there is my pack of mostly all packets etc.

Diаmonds 02/17/2014 19:01

Quote:

Originally Posted by Requi (Post 27198971)
I made a video, how to "get" the packets.
Also there is my pack of mostly all packets etc.

Yes your video is nice, but it's just an idea that can help a bit...
A place with a lot of packets can be good even if everybody can find them easily...
In pre-made emulator there are the packet but not there signification, with my idea, everybody will be able to copy and then to modify the packets to use them as they want. :)

csganja 02/17/2014 19:02

Quote:

Originally Posted by TheDarkDiamonds (Post 27198429)
I think we must create a thread with a list of the packets gave by the community, it would be helpful for a lot of people and we won't loose time searching packets that everyone know... The packets in the list must be explicated, something like this :

Of course, if nobody want to give his packets, it's useless :D

I TOTALLY agree with this...

Something like this:

Collect Box:
Receive: x|box_id
Send: 0|2|box_id //to clear the box

And so on...

Diаmonds 02/17/2014 19:25

Quote:

Originally Posted by csganja (Post 27199211)
I TOTALLY agree with this...

Something like this:

Collect Box:
Receive: x|box_id
Send: 0|2|box_id //to clear the box

And so on...

Someone is with me, great :D

Requi 02/17/2014 19:41

I will try to make a big list of all known packets.
It'll be hard, but school is harder :D

Diаmonds 02/17/2014 20:07

Quote:

Originally Posted by Requi (Post 27199917)
I will try to make a big list of all known packets.
It'll be hard, but school is harder :D

Ahah, nice ! :D
Good luck, and if you need help, I'm here :p
I think that the best way to do the list is cooperation ;)

-=Flavio=- 02/17/2014 23:24

can help me with a program to edit icon-8 am with a version with many bulgs need backup and repair can help mi?

csganja 02/18/2014 00:19

iCON8 is written in java, you can use NetBeans to edit the source and recompile... No one will give you a full working server for free...

Úŭş 02/18/2014 01:38

Hey, anyone got a fully functioning spacemap logout script and/or a server restart script (emulator)
~Úŭş

Sήøwy 02/18/2014 13:03

This will be good for noobs, anyway a good programmer should see the things by him self. If not, he should stop developing the project. (private servers)...

Server restart script? Depend how you want it.
And about "spacemap logout script" there is no such thing, is only your server side system of login/logout and only some jquery for flash to close.

Úŭş 02/18/2014 13:06

Quote:

Originally Posted by Sήøwy (Post 27206513)
This will be good for noobs, anyway a good programmer should see the things by him self. If not, he should stop developing the project. (private servers)...

Server restart script? Depend how you want it.

Well I know I should research before asking but I am kinda tired still :/
Do you know of a server restart script?
PS: You know when your server will be out?

Sήøwy 02/18/2014 13:14

An server restart system should be like this:
- You make an function that you can use it from external way. (packets/etc).
- That function save players info /update system vars/put server in sleep of new connections for a time.
- He start to closing connections with the players.
- Here depend of your programming language. Do an system.exit but activate deamon thread to start your application again after is closed...or another app that can activate your server back. Like i said depend of your programming language in some are ways to do it in same app in others aren't. As an example in java i can run an command before app exits. And i just make an bat that wait and start the server.

PS: this is only if you want to close the application if not you should just close and start the connection sockets system.

Anyway you should do also some messages for players to know when it is the restart.
About my server it will be public once i finish all game. That's all i wanted to say. If i make any tests i will post on a thread.

mirecekxxx 02/18/2014 14:36

Anyone know package or whatever of laserflash ?
[IMG=expandable: 1]http://i.epvpimg.com/eWjhh.png[/IMG]

Úŭş 02/19/2014 01:04

Quote:

Originally Posted by mirecekxxx (Post 27207675)
Anyone know package or whatever of laserflash ?
[IMG=expandable: 1]http://i.epvpimg.com/eWjhh.png[/IMG]

Spacemap->Graphics->Lasers
And find it according to your laser :)
Edit: Dunno if it's here but try to check your Game.xml in the xml

mirecekxxx 02/19/2014 01:15

Well, I know where is swf located, I know that is in some xml files also but I need packet to add it into a game code..

Úŭş 02/19/2014 01:56

Emulator type?
Azure or custom?

mirecekxxx 02/19/2014 03:13

It doesnt matter I just want a packet.

Úŭş 02/19/2014 03:38

packets.cs or check your main.swf (decompile & then explore it or watch requi's [HowTO]Find packets for your server(something like that))

mirecekxxx 02/19/2014 03:40

In current main.swf its not, in my 2011 main.swf it's not and I don't have older one so that's why I asked here.

Requi 02/19/2014 05:46

Quote:

Originally Posted by Úŭş (Post 27215757)
Emulator type?
Azure or custom?

Quote:

Originally Posted by Úŭş (Post 27216083)
packets.cs or check your main.swf (decompile & then explore it or watch requi's [HowTO]Find packets for your server(something like that))

Please don't try to help if you don't know anything. This can confuse new members.
Quote:

Originally Posted by mirecekxxx (Post 27216089)
In current main.swf its not, in my 2011 main.swf it's not and I don't have older one so that's why I asked here.

Doesn't azure contain this packets?

csganja 02/19/2014 12:14

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Luffa 02/19/2014 12:56

Quote:

Originally Posted by csganja (Post 27217899)
Guess what? Got a mail from bigpoint to stop development or, if i get the server online, they will sue me... Who told them? I don't think that they are watching this threads, or any other threads...

Anyway, how about this one?
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Html5... Took me about 3 hours to do it like it is...

i've tried it, and i find it hilarious funny xD,
drifting through space in a shuttle, you sir just made my day ;3
Anyways, something is up with the movement system.

About bp, could you please send me a screenshot of their email and the email they send it from.

Best Regards Bau

csganja 02/19/2014 13:01

Quote:

Originally Posted by Βau (Post 27218214)
i've tried it, and i find it hilarious funny xD,
drifting through space in a shuttle, you sir just made my day ;3

Anyways, something is up with the movement system.

Best Regards Bau

I know i know... gonna rewrite the movement thing... :) I just tried to see if it works...
Btw, 1-9, change ships... :)

Úŭş 02/19/2014 13:20

csganja I sent you a private message

csganja 02/19/2014 13:24

Don't beg for the sources, i won't make them public... Thanks... :)

Úŭş 02/19/2014 13:27

I got a question csganja,
was it hard to make AI movement?

csganja 02/19/2014 13:35

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