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PUBG NO Recoil [Released]

Discussion on PUBG NO Recoil [Released] within the PlayerUnknown's Battlegrounds forum part of the Popular Games category.

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Old 06/03/2017, 22:23   #16
 
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This iş a ******* Virus dont Download it. I known it couse i have a Clean pc who only games are istalled. After this 2 weeks later anybody write in my Browser


And i Think they try to buy something With my bank account but you noob Nerd Need the tan Code
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Old 06/08/2017, 14:46   #17


 
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Quote:
Originally Posted by Mervan226 View Post
This iş a ******* Virus dont Download it. I known it couse i have a Clean pc who only games are istalled. After this 2 weeks later anybody write in my Browser


And i Think they try to buy something With my bank account but you noob Nerd Need the tan Code
Windows Defender dont tell me that this is a virus.
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Old 06/08/2017, 16:26   #18
 
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Quote:
Originally Posted by Mervan226 View Post
This iş a ******* Virus dont Download it. I known it couse i have a Clean pc who only games are istalled. After this 2 weeks later anybody write in my Browser


And i Think they try to buy something With my bank account but you noob Nerd Need the tan Code
have not had any issues with this program.. you must be talking **** or you did something terribly wrong with something else...
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Old 06/09/2017, 07:20   #19


 
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Its no Virus.
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Old 06/09/2017, 14:34   #20
 
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Does the hack still work? Are you immediately banned or is it good?
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Old 06/09/2017, 18:28   #21
 
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its okay
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Old 06/10/2017, 18:16   #22

 
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Sorry guys,I didnt give information. Some guys said it is virus. Lets talk about that (and also I will talk about ban questions).

First of all, it is not virus. If u guys can put it virustotal or your antivirus, it will say this file clear. So, it is not virus, Im sure because we did this. If u guys can search what I did in the past for another games (For wolfteam,zula,hounds the last hope, etc.), you can see we have a lot of product, and we care about our users.

Lastly, this hack does not have any ban issues. Because it does not make any memory editing in pubg. It is simply macro, I am using ****** macro code , and some computers or users can not have full ****** (oscar macro), so we did same thing in c++, thats all.

And some people can say the file will detect from eye, there is no possible chance for that. Be relax, trust us Have a nice day guys!
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Old 06/10/2017, 23:46   #23


 
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Quote:
Originally Posted by nader11ndeu View Post
Sorry guys,I didnt give information. Some guys said it is virus. Lets talk about that (and also I will talk about ban questions).

First of all, it is not virus. If u guys can put it virustotal or your antivirus, it will say this file clear. So, it is not virus, Im sure because we did this. If u guys can search what I did in the past for another games (For wolfteam,zula,hounds the last hope, etc.), you can see we have a lot of product, and we care about our users.

Lastly, this hack does not have any ban issues. Because it does not make any memory editing in pubg. It is simply macro, I am using ****** macro code , and some computers or users can not have full ****** (oscar macro), so we did same thing in c++, thats all.

And some people can say the file will detect from eye, there is no possible chance for that. Be relax, trust us Have a nice day guys!
You could go ahead and add this Link - to the First Post to solve this Question
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Old 06/11/2017, 12:20   #24
 
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Windows defender reacts on the new generated loader

win32/fuery.bcl
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Old 06/11/2017, 14:33   #25

 
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Quote:
Originally Posted by Need1Link View Post
You could go ahead and add this Link - to the First Post to solve this Question
Thank you, I were so busy for add it then I forgat it. Now, I added thank you so much
Quote:
Originally Posted by hellieken View Post
Windows defender reacts on the new generated loader

win32/fuery.bcl

If u do not trust, do not use it dude. I already explain what did I do, and I said I didnt put any virus on any hack which are created by Dword Team...
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Old 06/11/2017, 17:35   #26
 
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I'ts not virus , Source For CSGO
Code:
#include <Windows.h>
#include <LM_Hacklib.h>
#include <Xor.h>
#include <tchar.h>
#include <vector>
#include <commctrl.h>
#pragma comment(lib, "LM_HackLib.lib")

using namespace LeftSpace::Hepsi;

 
#define btn_AK47 0
#define btn_M4A4 1
#define btn_M4A1S 2
#define btn_UMP45 3
#define btn_disable 4
KernelClass kernel32;
struct RecoilType
{
DWORD id;

}weapon;

// 1 AK47 - 2 M4A4 - 3 M4A1S - 4 UMP45 
struct LMKey
{
bool state;
DWORD aKey;

}key;
int ButtonsCall(UINT uMsg){ 
	
if(uMsg == btn_AK47){
	weapon.id = 0;
		Beep(2000,200); 
}

if(uMsg == btn_M4A4)
{
	weapon.id = 1;
		Beep(1500,200); 
}
if(uMsg == btn_M4A1S)
{
weapon.id = 2;
	Beep(1200,200); 
}
if(uMsg == btn_UMP45)
{
	weapon.id = 3;
	Beep(800,200); ; 
}
if(uMsg == btn_disable)
{
weapon.id = 4;
Beep(100,500); 
}

return 0;
}
int GUICallBack(UINT uMsg , WPARAM msg){


	if(uMsg==WM_COMMAND){
	ButtonsCall(msg);
	}

	return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
	HDC hDC;
	PAINTSTRUCT ps;
	GUICallBack(uMsg,wParam);
	switch(uMsg)
	{

	case WM_COMMAND:
	break;
	case WM_CREATE:
		break;
	    case WM_DESTROY:    
			ExitProcess(0);
			PostQuitMessage(0);
			break;

         case WM_MOUSEWHEEL:                            
              
            return 0;
       
	    case WM_PAINT:
		RECT rc;
        PAINTSTRUCT ps;
		 hDC = BeginPaint(hWnd, &ps);
         GetClientRect(hWnd, &rc);
         SetBkMode(hDC, TRANSPARENT);
        EndPaint(hWnd, &ps);
		break;
		default: 
		return DefWindowProc(hWnd,uMsg,wParam,lParam);
			
	}
	return 0;
}


		



void mdi(){
	key.aKey = VK_LBUTTON;
	while (true)
	{
		

		if(GetForegroundWindow() == FindWindowA("Valve001",0))
		{
		if(weapon.id==0){
		  if(key.state){
			Sleep(50);
			mouse_event(MOUSEEVENTF_MOVE, -4, 7, 0, 7);//move
		  }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 4, 19, 0, 7);//move
		   }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -3, 29, 0, 7);//move
			}
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -1, 31, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 13, 31, 0, 7);//move
			  }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 8, 28, 0, 7);//move
			}
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 13, 21, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -17, 12, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -42, -3, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -21, 2, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 12, 11, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -15, 7, 0, 7);//move
			 }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -26, -8	, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -3, 4, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 40, 1, 0, 7);//move
			 }
			   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 19, 7, 0, 7);//move
			 }
			      if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 14,10, 0, 7);//move
			 }
				if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 27, 0, 0, 7);//move
			 }
				   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 33, -10, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -21, -2, 0, 7);//move
			 }	
		      if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 7, 3, 0, 7);//move
			 }
			    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -7, 9, 0, 7);//move
			 }
		 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -8, 4, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 19, -3, 0, 7);//move
			 }
		     if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 5, 6, 0, 7);//move
			 }
			   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -20, -1, 0, 7);//move
			 }
			     if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -33, -4, 0, 7);//move
			 }

			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -45, -21, 0, 7);//move
			 }
			if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -14, 1, 0, 7);//move
			 }
			}


	   if(weapon.id == 1)
		  {
			 if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 2, 7, 0, 7);//move
             }
			if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 0, 9, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -6, 16, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 7, 21, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -9, 23, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -5, 27, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 16, 15, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -11, 13, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 22, 5, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -4, 11, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -18, 6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -30, -4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -24, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -25, -6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 0, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -8, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 8, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -11, 1, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -13, -2, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 2, 2, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 33, -1, 0, 7);//move
             }
			 
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 10, 6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 27, 3, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 11, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -12, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 6, 5, 0, 7);//move
             }
			 
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 4, 5, 0, 7);//move
             }
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 3, 1, 0, 7);//move
             }
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 4, -1, 0, 7);//move
             }

			}


			if(weapon.id == 2){
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 6, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 0, 4, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 14, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 4, 18, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -6, 21, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 21, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 14, 14, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 8, 12, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 18, 5, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 10, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -14, 5, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -25, -3, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -19, 0, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -22, -3, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 3, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 8, 3, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -9, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -13, -2, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 3, 2, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}									
			}
		


			if(weapon.id==3){	
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, 6, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 8, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -2, 18, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 23, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -9, 23, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -3, 26, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 11, 17, 0, 7);//move
             }

	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 12, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 9, 13, 0, 7);//move
             }
		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 18, 8, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 15, 5, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, 3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 5, 6, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 0, 6, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 9, -3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 5, -1, 0, 7);//move
             }
		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -12, 4, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -19, 1, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, -2, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 15, -5, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 17, -2, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -6, 3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -20, -2, 0, 7);//move
             }

	  if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -3, -1, 0, 7);//move
             }
	  }
			 
	  }

	  Sleep(1);
 }
}

void KeyStateControl()
{
	while(true)
	{

		if(GetAsyncKeyState(VK_F6)<0)
		{
			weapon.id = 0;
		Beep(2000,200); 
		}	
		if(GetAsyncKeyState(VK_F7)<0)
		{
			weapon.id = 1;
		Beep(1500,200); 
		}
		if(GetAsyncKeyState(VK_F8)<0)
		{
			weapon.id = 2;
			Beep(1200,200); 
		}
		if(GetAsyncKeyState(VK_F9)<0)
		{
			weapon.id = 3;
			Beep(800,200); 
		}
		if(GetAsyncKeyState(VK_F10)<0)
		{
			weapon.id = 4;
		Beep(100,200); 
		}

		if(GetAsyncKeyState(key.aKey)<0)
		 key.state = true; // tuş basıldı
		else
		 key.state = false;// tuş bırakıldı

		Sleep(1);
	}
}


int main(){
		
MasterVisor=159753;
ShowWindow(GetConsoleWindow(),SW_HIDE);
weapon.id = 4;
CreateThreadA(mdi);
CreateThreadA(KeyStateControl);
PE_Rebuilder();
GUIHelper GUI;
//Coder By LeftSpace
ShellExecuteA(0,0,/*chrome.exe*/XorStr<0x91,11,0x264054F7>("\xF2\xFA\xE1\xFB\xF8\xF3\xB9\xFD\xE1\xFF"+0x264054F7).s,/*http://memoryhackers.net/index.php*/XorStr<0x34,35,0x796F026B>("\x5C\x41\x42\x47\x02\x16\x15\x56\x59\x50\x51\x4D\x39\x29\x23\x20\x2F\x20\x34\x34\x66\x27\x2F\x3F\x63\x24\x20\x2B\x35\x29\x7C\x23\x3C\x25"+0x796F026B).s,0,SW_SHOWMAXIMIZED);

MessageInfo(/*Credits : DwordTeam*/XorStr<0x2B,20,0xBDA29EC3>("\x68\x5E\x48\x4A\x46\x44\x42\x12\x09\x14\x71\x41\x58\x4A\x5D\x6E\x5E\x5D\x50"+0xBDA29EC3).s,/*Memoryhackers.net*/XorStr<0xE1,18,0x1010551A>("\xAC\x87\x8E\x8B\x97\x9F\x8F\x89\x8A\x81\x8E\x9E\x9E\xC0\x81\x95\x85"+0x1010551A).s);
GUI.CreateForm(WndProc,305,181,/*EasyGO*/XorStr<0x08,7,0xC531F76E>("\x4D\x68\x79\x72\x4B\x42"+0xC531F76E).s,0);
GUI.CreateButton(32,64,75,23,/*AK47 - F6*/XorStr<0xA3,10,0xD985EE85>("\xE2\xEF\x91\x91\x87\x85\x89\xEC\x9D"+0xD985EE85).s,btn_AK47);
GUI.CreateButton(113,64,75,23,/*M4A4 - F7*/XorStr<0x6A,10,0x68A31C0D>("\x27\x5F\x2D\x59\x4E\x42\x50\x37\x45"+0x68A31C0D).s,btn_M4A4);
GUI.CreateButton(193,64,75,23,/*M4A1 - F8*/XorStr<0xA2,10,0xECEF84BC>("\xEF\x97\xE5\x94\x86\x8A\x88\xEF\x92"+0xECEF84BC).s,btn_M4A1S);
GUI.CreateButton(114,97,75,23,/*UMP45 - F9*/XorStr<0x35,11,0x885D97C3>("\x60\x7B\x67\x0C\x0C\x1A\x16\x1C\x7B\x07"+0x885D97C3).s,btn_UMP45);
GUI.CreateButton(84,13,144,41,/*Disable - F10*/XorStr<0x95,14,0xD5C6B687>("\xD1\xFF\xE4\xF9\xFB\xF6\xFE\xBC\xB0\xBE\xD9\x91\x91"+0xD5C6B687).s,btn_disable);
GUI.GUILoop();
return 0;
}
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Old 06/11/2017, 19:19   #27
 
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this " Makro" was the only thing i downloaded . after playing PUBG Anyone Write in my Firefox Search . after taht i try to buy from other computer anything and its dosent work couse the password was tipping to mutch . maybe its anything else but i cant remember taht i download anything else so sorry but i dont trust this . you can download if you want its not my problem .
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Old 06/11/2017, 21:05   #28
 
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That sucks. The mouse goes up when man is Imgame. When the man is in the lobby, the mouse goes down. Is problematic.
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Old 06/11/2017, 21:24   #29

 
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Quote:
Originally Posted by volkan8989 View Post
That sucks. The mouse goes up when man is Imgame. When the man is in the lobby, the mouse goes down. Is problematic.
Your computer is "problematic" not this tool.
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Old 06/12/2017, 08:24   #30


 
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Quote:
Originally Posted by Mervan226 View Post
this " Makro" was the only thing i downloaded . after playing PUBG Anyone Write in my Firefox Search . after taht i try to buy from other computer anything and its dosent work couse the password was tipping to mutch . maybe its anything else but i cant remember taht i download anything else so sorry but i dont trust this . you can download if you want its not my problem .
I suggest you to go learn english first before you are trying to explain something.

Secondly this Tool is just moving your Mouse down the Screen, you should check what **** you downloaded its not this Tool, i got the Full Source of it.

So please dont blame something wich is not the Reason for you'r failure.
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