I made this tool for calculating how much damage a character will give or take, given their character informations such as base atk, weapon atk, atk rank, def rank, physical/magical armor defense, physical/magical damage reduction stat on armors, etc etc.
Equations are based on PWI's PWpedia Damage section and from PWI forums, it still can't give an exact damage output match as in the game, but it's somewhat close can give an exact damage output match as in the game if using correct equations/values , only differs by one or two points sometimes, probably because decimals are rounded or maybe other things.
note : class names are using PW Indo naming, but it isn't hard to find out which one is which.
May 19, 2016 Reuploaded, still v0.6 :
- added 3-in-1 button for Applying buff debuff, penetration, and get percentage in 1 button. Also made Previous Last Result info longer so it won't be cut to new line and unreadable if the numbers are long.
May 18, 2016 Updated to v0.6 :
- Added Penetration
- PvE Damage Calc (put the word "mon" without quotes into Spirit InputBox for PvE and use PvE button after everything is set)
- Some minor changes
October 16, 2014 Updated to v0.5
Added :
- Spirit
- Passive Damage Buff
- Buff and Debuff
and some minor changes.
October 21, 2013 Updated to v0.4
- added Physical Defense and Magical Defense calculator
Gear Defense is Raw Defense Value that comes from adding all defense values in equipped gears, while the values in char info we see ingame already boosted by char build (str/int/vit or con) and buffs. There might be one point difference or more sometimes because of rounded decimals somewhere in the equations.
- added Last Result to DmgCalc for comparing with previous results
- enlarged combobox for longer skill names / profile names
- added history.txt in released rar file
August 20, 2013, Updated to v0.3
same as v0.2, only a fix on typo for a psychic class which I wrote as 'physic' or something in the compiled script that makes the [use skill damage equation from presets] button still write the multiplier as variable and shown as $elementalMasteryMultiplier and not a number.
June 27, 2013, Updated to v0.2
added Skill Presets as of v0.2, most of the skills in PW use base damage , weapon damage & constant skill damage , also soulforce for some, like Cleric's Mark of Weakness (even though this skill is metal element, it isn't affected by metal mastery ), and elemental mastery for magic classes to add more dmg.
Only these variables can be used for adding equation to skill list in presets : $basedmg , $weapondmg , $skilldmg , $soulforce , and $ElementalMasteryMultiplier (not case sensitive)
to add more skills, open <program directory>\skills\priestskills.ini for example, for cleric. Skill names here can use your local pw naming and written as ini file's sections using [ ] mark (check codes below for example). I don't have the time to write all skills equations so add whatever skills you want to experiment with.
DEF% / MDEF% (the def mdef % reduction calc is now included in v0.4's def mdef calc to get the decimal digits for getting closer result as in the game.)
to get % reduction from character stats' defense number, use these equations for def%/mdef% physical reduction% = physical defense / ( ( 40 * attacker level ) + physical defense - 25 )
magical reduction% = magic resistance / ( ( 40 * attacker level ) + magical resistance - 25 )
ATK / DEF RANK
In this game, max value of armor defense reduction is 90% , atk rank pierces through armor defense and reduce that reduction ( as long as we have bigger atk rank than our target's defense rank )
For example, an Attacker has 100 atk rank, Defender has 19 def rank so Attacker has 81 more atk rank. If the defender has 81% armor reduction, without atk rank the damage received will be 19% , but with 81 more atk rank, the damage which is 19% will be multiplied by 81% => 1.81 x 19% = 34.39%.
That can be tested using this calc, shown in the image below, see the right calc, it has 0 atk rank for attacker and 0 def rank for defender, but the armor reduction is reduced from 81% to 65.61% (100-34.39) and both results are the same.
PVE Damage
if you want to test damage output at mob spawned from an npc like in thousand stream city or other cities, multiply the damage equation by four *4, and if you use extreme poison add another multiplication like *1.2 (20%more damage), and so on. This mob has 1 def and 1 mdef so put 0.024 into the defender's def mdef % inputboxes to get perfectly matched damage as in the game, check screenshot in spoiler below (I used bare hands/no weapon in the screenshot to get fixed damage). This is useful for checking how much potential damage you can deal to this mob using your hardest hitting skill in the game even before you hit the mob.
Cleric Matk Buff
For Cleric's matk buff Spirit Gift (pwi name) or Fervor (pw indo name), use 69% to get the same exact number as in the game, pwcalc uses 70%, that's why it doesn't match the matk number as in the game after matk buff is turned on. It's weird though, the skill description says 70% but it's actually 69%. Either the int class formula posted is wrong or this buff I dunno, but if we use 69% it will perfectly give the same exact number as in the game.
Elemental Buff for physical class
Reference : .
Using expel to filter the physical damage, the fire damage from blazing arrow was very accurate using what's suggested in that thread (other class' elemental buff might work the same way, like barbs' or wizzies' or sins' and probably apoths too). Check screenshot below.
The right part is the bow I used for testing, so the blazing arrow raw damage will be (2264+3308)/2}+150+122+75+75=3208 , it is fire so it is magic damage. Using expel, the physical damage dealt is nulled and only damage from blazing arrow left, the result is 246-492, perfectly matched as shown in the game and the calc. Atk level and def level still apply here as how the usual damage is calculated, it only proves how much damage blazing arrow actually is and from where it's taken from. Another reason why sharding archer bow with even deity stone is stupid.
Skill equations posted here are using pw indo naming, check ecatomb.net/other sites or check ingame description if you want to find out which one is which. There are some skills that cannot be put there yet like skills with DoT or other skills using other variables such as hp and or mp like Bestial skill Armageddon, it's still doable by entering the needed values manually though.
These are the only skills I've made and put into list, if you need other skills, add them manually, it's not that hard to add once you get the hang of it.
Just did more test today, and the results were the same as shown in the game, using 2 decimals after comma, rounded down, for def% / mdef%. Found it a few weeks ago, and put it here today with screenshots.
Archer 105 as Attacker, Cleric 104 as Defender
-bare-handed, normal damage = 48 , critical damage = 95
I also tried my cleric using bare-handed as attacker and testing with 2 other players and a few skills yesterday, the results were good, only occured once where the result was amiss by 1 point, must be because of rounded decimals somewhere since there are many equations used and a few rounded decimals in them.
Yea it's quite empty sometimes, the publisher here has just opened a new server last month, some of the players here could probably be playing there ocassionally because on some other days it can get crowded too.
Updated to v0.4 by adding Def & Mdef Calculator.
Gear Defense in this calc is Raw Defense Value that comes from adding all defense values in equipped gears, while the values in char info we see ingame already boosted by char build (str/int/vit or con) and buffs. There is still one point difference or more because of rounded decimals somewhere in the equations.
Here is a Survival Index Calculator I usually use for comparing builds, I've been meaning to add this to the Damage Calc but haven't got the time/just lazy.
Effective Health / Survival Index : The amount of damage you must deliver to kill something or that something needs to kill you. It's basically just converting your pdef/mdef and defense level into a huge chunk of HP, with zero defense. It's only useful for comparing character builds on paper though, in real battlefield, it all depends on the situation, class skillset and the skill of the man behind the character. Spirit isn't put into the equation because it's supposed to nullify each other and how it's calculated hasn't been documented on PWPEDIA's damage section, but I'd guesstimate we just multiply the Effective HP with the multiplier we get from calculating both the attacker/defender's spirits.
May 18, 2016 Updated to v0.6 :
- Added Penetration
- PvE Damage Calc (put the word "mon" without quotes into Spirit InputBox for PvE and use PvE button after everything is set)
- Some minor changes
-edit-
Reuploaded, added 3-in-1 button for Applying buff debuff, penetration, and get percentage in 1 button. Also made Previous Last Result info longer so it won't be cut to new line and unreadable if the numbers are long.
damage calculator 01/23/2013 - DarkOrbit - 15 Replies here I leave a calculator / simulator damage that this official forum dark orbit
press thanks if I
help.: http://indus.graph.free.fr/simulateur/3scalculator .swf
Damage Calculator 01/08/2013 - DarkOrbit - 17 Replies Don't know if it was already here, never saw it here, therefore i'll just post it ^^
Here is a easy damage calculator, according to my damage tests it's working fine ^^
http://indus.graph.free.fr/simulateur/3scalculato r.swf
Damage Calculator 07/12/2010 - CO2 Exploits, Hacks & Tools - 40 Replies Ok well I was thinking of something I could make that would benefit someone. As of now its not much, but I've created a damage calculator that will calculate your min and max attack damage. It can tell you what damage you'll do at a higher level.
I plan on making future functionality as follows:
Total Magic Damage Done.
PvE Damage Taken (Magic and Melee)
PvP Damage Taken (Magic and Melee)
*Addition*
Weapon Damage Done. Will Include Rage, Phoenix, etc.
Damage according to Conquer...
Co Damage Calculator v1.0 01/24/2008 - CO2 Exploits, Hacks & Tools - 40 Replies co damage calculator v1.0
This is my first program and its created in C#..so you will need the .net framework to run it:
.net framework dl site:
http://www.microsoft.com/downloads/details...& ;displaylang=en
Co dam calculator description:
this program was designed as a way to find out dam received from mobs and other players before actually fighting them. ie You could select a monster from the list and find out what def you would need to only rec 1 dam from that monster.
Damage Calculator 04/28/2006 - Conquer Online 2 - 6 Replies Perhaps I missed it passing through these 9 pages of exploits, hacks, and tools, but has anybody seen/created something that calculates damage based on class/+dmg/attack? I'd be interested in viewing such a program/link.
Thanks.