//Skills
//Abenteurer
//Waffenschlag
<START>
VNUM=200
CASTID=0
EFFECT=200
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Steinschleuderschuss
<START>
VNUM=201
CASTID=1
EFFECT=201
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=1
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Harter Schlag
<START>
VNUM=202
CASTID=2
EFFECT=202
CASTEFFECT=-1
CASTANIM=14
ATTANIM=12
TYPE=0
MPCOST=4
JLEVEL=4
CP=2
RANGE=1
TARGET=1
CASTTIME=4
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=30
<END>
//Stein Zielschuss
<START>
VNUM=203
CASTID=3
EFFECT=210
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=1
MPCOST=2
JLEVEL=4
CP=2
RANGE=8
TARGET=1
CASTTIME=10
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=30
<END>
//Energiebolzen
<START>
VNUM=210
CASTID=9
EFFECT=211
CASTEFFECT=20
CASTANIM=22
ATTANIM=24
TYPE=2
MPCOST=8
JLEVEL=4
CP=2
RANGE=7
TARGET=1
CASTTIME=10
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=50
<END>
//Bogenschütze
//Bogenschießen
<START>
VNUM=240
CASTID=0
EFFECT=240
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Dolchstoß
<START>
VNUM=241
CASTID=1
EFFECT=241
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Zielsicherer Schuss
<START>
VNUM=242
CASTID=2
EFFECT=260
CASTEFFECT=259
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=50
JLEVEL=12
CP=5
RANGE=8
TARGET=0
CASTTIME=0
COOLDOWN=50
COST=6
PRICE=6300
ITEMNEED=0
DAMAGE=27
Z_DESC=2
zts163e
<END>
//Intensiver Schuss
<START>
VNUM=243
CASTID=3
EFFECT=262
CASTEFFECT=261
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=15
JLEVEL=6
CP=6
RANGE=10
TARGET=0
CASTTIME=2
COOLDOWN=150
COST=6
PRICE=9360
ITEMNEED=0
DAMAGE=28
Z_DESC=1
zts165e
<END>
//Durchdringender Schuss
<START>
VNUM=244
CASTID=4
EFFECT=264
CASTEFFECT=263
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=7
CP=12
RANGE=8
TARGET=3
CASTTIME=2
COOLDOWN=150
COST=12
ITEMNEED=0
DAMAGE=50
<END>
//Zielerfassung
<START>
VNUM=245
CASTID=5
EFFECT=266
CASTEFFECT=265
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=5
CP=10
RANGE=7
TARGET=0
CASTTIME=6
COOLDOWN=130
COST=10
ITEMNEED=0
DAMAGE=50
<END>
//Sprung Schuss
<START>
VNUM=246
CASTID=6
EFFECT=268
CASTEFFECT=-1
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=20
JLEVEL=7
CP=6
RANGE=5
TARGET=0
CASTTIME=0
COOLDOWN=150
COST=6
ITEMNEED=0
DAMAGE=50
<END>
//Rasanter Schuss
<START>
VNUM=247
CASTID=7
EFFECT=270
CASTEFFECT=269
CASTANIM=14
ATTANIM=13
TYPE=2
MPCOST=30
JLEVEL=4
CP=5
RANGE=8
TARGET=0
CASTTIME=0
COOLDOWN=250
COST=5
ITEMNEED=0
DAMAGE=50
<END>
//Pfeilregen
<START>
VNUM=248
CASTID=8
EFFECT=272
CASTEFFECT=271
CASTANIM=25
ATTANIM=14
TYPE=2
MPCOST=55
JLEVEL=8
CP=15
RANGE=7
TARGET=1
CASTTIME=0
COOLDOWN=1
COST=15
ITEMNEED=2
DAMAGE=52
<END>
//Bogenschütze
//Plus Skill
//Bogenschießen
//+1
//Verbessertes Bogenschießen
<START>
VNUM=340
CASTID=0
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=0
JLEVEL=10
CP=4
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=11700
ITEMNEED=0
DAMAGE=150
Z_DESC=1
zts292e
<END>
//+2
//Meisterhaftes Bogenschießen
<START>
VNUM=341
CASTID=0
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=0
JLEVEL=20
CP=4
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=22400
ITEMNEED=0
DAMAGE=200
Z_DESC=1
zts292e
<END>
//+3
//Pflanzen Vernichtungs Schuss
<START>
VNUM=342
CASTID=1
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=28350
ITEMNEED=0
DAMAGE=150
Z_DESC=1
zts295e
<END>
//Dolchstoß
//+1
//Verstärkter Dolchstoß
<START>
VNUM=343
CASTID=2
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=12493
ITEMNEED=0
DAMAGE=160
Z_DESC=1
zts297e
<END>
//+2
//Tötlicher Dolchstoß
<START>
VNUM=344
CASTID=3
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=15
CP=5
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15925
ITEMNEED=0
DAMAGE=40
Z_DESC=1
zts299e
<END>
//Zielschuss
//+1
//Verstärkter Zielschuss
<START>
VNUM=345
CASTID=2
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=9
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=10092
ITEMNEED=0
DAMAGE=680
Z_DESC=2
zts301e
zts302e
<END>
//+2
//Genauer Zielschuss
<START>
VNUM=346
CASTID=5
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=16
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=16848
ITEMNEED=0
DAMAGE=160
Z_DESC=1
zts303e
<END>
//Intensiver Schuss
//+1
//Extremer Schaden
<START>
VNUM=347
CASTID=6
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=12
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=5
PRICE=13312
ITEMNEED=0
DAMAGE=800
Z_DESC=2
zts304e
zts252e
<END>
//Durchdringender Schuss
//+1
//Durchborender Schuss
<START>
VNUM=348
CASTID=7
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15028
ITEMNEED=0
DAMAGE=320
Z_DESC=1
zts306e
<END>
//Sprung Schuss
//+1
//Synchroner Angriff
<START>
VNUM=349
CASTID=8
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=9
PRICE=14157
ITEMNEED=0
DAMAGE=480
Z_DESC=1
zts308e
<END>
//Rasanter Schuss
//+1
//Kovolt Schuss
<START>
VNUM=350
CASTID=9
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=11700
ITEMNEED=0
DAMAGE=1200
Z_DESC=1
zts310e
<END>
//+2
//Verbesserter Rasanter Schuss
<START>
VNUM=351
CASTID=9
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=14
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15028
ITEMNEED=0
DAMAGE=800
Z_DESC=1
zts312e
<END>
//Pfeilregen
//+1
//Verstärkter Pfeilregen
<START>
VNUM=352
CASTID=10
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=15
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=10
PRICE=15925
ITEMNEED=0
DAMAGE=800
Z_DESC=1
zts314e
<END>
//Schwertkämpfer
//Schwerthieb
<START>
VNUM=220
CASTID=0
EFFECT=240
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Ambrustschießen
<START>
VNUM=221
CASTID=1
EFFECT=241
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Wutschlag
<START>
VNUM=222
CASTID=2
EFFECT=515
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=15
JLEVEL=1
CP=2
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=1
zts126e
<END>
//Racheschlag
<START>
VNUM=223
CASTID=3
EFFECT=517
CASTEFFECT=516
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=4
CP=3
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=100
COST=7
PRICE=8064
ITEMNEED=0
DAMAGE=50
Z_DESC=1
zts128e
<END>
//Schwertenergie
<START>
VNUM=224
CASTID=4
EFFECT=519
CASTEFFECT=518
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=30
JLEVEL=5
CP=4
RANGE=4
TARGET=1
CASTTIME=4
COOLDOWN=250
COST=8
PRICE=8700
ITEMNEED=0
DAMAGE=50
Z_DESC=3
zts130e
zts131e
<END>
//Sternenangriff
<START>
VNUM=225
CASTID=5
EFFECT=520
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=40
TYPE=2
MPCOST=37
JLEVEL=6
CP=5
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=30
COST=8
PRICE=9360
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts133e
<END>
//Windstoß
<START>
VNUM=227
CASTID=7
EFFECT=524
CASTEFFECT=523
CASTANIM=14
ATTANIM=13
TYPE=2
MPCOST=33
JLEVEL=9
CP=10
RANGE=1
TARGET=1
CASTTIME=4
COOLDOWN=200
COST=10
PRICE=11484
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts138e
<END>
//Doppelter Angriff
<START>
VNUM=228
CASTID=8
EFFECT=525
CASTEFFECT=-1
CASTANIM=25
ATTANIM=14
TYPE=2
MPCOST=22
JLEVEL=3
CP=7
RANGE=1
TARGET=1
CASTTIME=0
COOLDOWN=100
COST=7
PRICE=7452
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts140e
<END>
//Dynamischer Schuss
<START>
VNUM=229
CASTID=9
EFFECT=526
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=18
JLEVEL=2
CP=6
RANGE=8
TARGET=1
CASTTIME=2
COOLDOWN=80
COST=6
PRICE=6864
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts142e
<END>
//Verspottender Schuss
<START>
VNUM=230
CASTID=10
EFFECT=528
CASTEFFECT=527
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=30
JLEVEL=9
CP=5
RANGE=10
TARGET=1
CASTTIME=6
COOLDOWN=100
COST=5
PRICE=11484
ITEMNEED=0
DAMAGE=100
Z_DESC=2
zts144e
<END>
//Magier
//Energiebolzen
<START>
VNUM=260
CASTID=0
EFFECT=594
CASTEFFECT=593
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=6
TARGET=0
CASTTIME=4
COOLDOWN=10
COST=0
PRICE=0
ITEMNEED=0
DAMAGE=15
Z_DESC=2
zts194e
<END>
//Magischer Schuss
<START>
VNUM=261
CASTID=1
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=12
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=0
CASTTIME=0
COOLDOWN=8
COST=0
PRICE=0
ITEMNEED=0
DAMAGE=20
Z_DESC=1
zts196e
<END>
//Feuerbolzen
<START>
VNUM=262
CASTID=2
EFFECT=597
CASTEFFECT=596
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=250
JLEVEL=1
CP=2
RANGE=6
TARGET=0
CASTTIME=6
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts198e
<END>
//Eisbolzen
<START>
VNUM=263
CASTID=3
EFFECT=599
CASTEFFECT=598
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=1
CP=10
RANGE=6
TARGET=0
CASTTIME=6
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts200e
<END>
//Magische Rakete
<START>
VNUM=264
CASTID=4
EFFECT=601
CASTEFFECT=600
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=110
JLEVEL=6
CP=10
RANGE=6
TARGET=2
CASTTIME=1
COOLDOWN=200
COST=5
PRICE=9360
ITEMNEED=0
DAMAGE=60
Z_DESC=2
zts202e
<END>
//Steinwurf
<START>
VNUM=265
CASTID=5
EFFECT=603
CASTEFFECT=602
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=100
JLEVEL=11
CP=11
RANGE=3
TARGET=1
CASTTIME=12
COOLDOWN=250
COST=9
PRICE=8064
ITEMNEED=0
DAMAGE=28
Z_DESC=1
zts204e
<END>
//Feuersäule
<START>
VNUM=266
CASTID=6
EFFECT=605
CASTEFFECT=604
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=160
JLEVEL=11
CP=11
RANGE=3
TARGET=1
CASTTIME=12
COOLDOWN=250
COST=11
PRICE=14105
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts206e
<END>
//Tornado
<START>
VNUM=267
CASTID=7
EFFECT=392
CASTEFFECT=606
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=100
JLEVEL=1
CP=12
RANGE=0
TARGET=2
CASTTIME=8
COOLDOWN=150
COST=12
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts208e
<END>
//Zauber Geschoss
<START>
VNUM=268
CASTID=8
EFFECT=609
CASTEFFECT=608
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=10
JLEVEL=2
CP=7
RANGE=7
TARGET=1
CASTTIME=2
COOLDOWN=50
COST=7
PRICE=6864
ITEMNEED=0
DAMAGE=30
Z_DESC=2
zts210e
<END>
//Explosives Geschoss
<START>
VNUM=269
CASTID=9
EFFECT=611
CASTEFFECT=610
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=15
JLEVEL=9
CP=10
RANGE=7
TARGET=1
CASTTIME=2
COOLDOWN=150
COST=10
PRICE=11484
ITEMNEED=0
DAMAGE=35
<END>
//Ausbildung
//[Niedrig]Verstärkter Angriff
<START>
VNUM=20
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Verstärkter Angriff
<START>
VNUM=21
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Verstärkter Angriff
<START>
VNUM=22
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Verstärkter Angriff
<START>
VNUM=23
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Geschwindigkeits Ausbildung
<START>
VNUM=24
CASTID=1
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Geschwindigkeits Ausbildung
<START>
VNUM=25
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Geschwindigkeits Ausbildung
<START>
VNUM=26
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Geschwindigkeits Ausbildung
<START>
VNUM=27
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Intelligenz Erhöhung
<START>
VNUM=28
CASTID=2
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Intelligenz Erhöhung
<START>
VNUM=29
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Intelligenz Erhöhung
<START>
VNUM=30
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Intelligenz Erhöhung
<START>
VNUM=31
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Lebensverlängerung
<START>
VNUM=32
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Lebensverlängerung
<START>
VNUM=33
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Lebensverlängerung
<START>
VNUM=34
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Lebensverlängerung
<START>
VNUM=35
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Mentales Training
<START>
VNUM=36
CASTID=4
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Mentales Training
<START>
VNUM=37
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Mentales Training
<START>
VNUM=38
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Mentales Training
<START>
VNUM=39
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Effektive Angriffskraft
<START>
VNUM=40
CASTID=5
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Effektive Angriffskraft
<START>
VNUM=41
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Effektive Angriffskraft
<START>
VNUM=42
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Effektive Angriffskraft
<START>
VNUM=43
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Selbstverteidigung
<START>
VNUM=44
CASTID=6
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Selbstverteidigung
<START>
VNUM=45
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Selbstverteidigung
<START>
VNUM=46
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Selbstverteidigung
<START>
VNUM=47
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]HP Erholung
<START>
VNUM=48
CASTID=7
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]HP Erholung
<START>
VNUM=49
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]HP Erholung
<START>
VNUM=50
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?] HP Erholung
<START>
VNUM=51
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]MP Erholung
<START>
VNUM=52
CASTID=8
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]MP Erholung
<START>
VNUM=53
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]MP Erholung
<START>
VNUM=54
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]MP Erholung
<START>
VNUM=55
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Natürliche Heilung
<START>
VNUM=56
CASTID=9
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Natürliche Heilung
<START>
VNUM=57
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Natürliche Heilung
<START>
VNUM=58
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Natürliche Heilung
<START>
VNUM=59
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=60
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=61
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=62
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=66
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=67
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=68
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=69
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=70
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=71
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=72
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=73
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=74
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=75
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=76
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=77
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=78
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=79
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=80
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=81
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=82
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=83
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=84
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=85
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=86
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//Abenteurer
//Waffenschlag
<START>
VNUM=200
CASTID=0
EFFECT=200
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Steinschleuderschuss
<START>
VNUM=201
CASTID=1
EFFECT=201
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=1
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Harter Schlag
<START>
VNUM=202
CASTID=2
EFFECT=202
CASTEFFECT=-1
CASTANIM=14
ATTANIM=12
TYPE=0
MPCOST=4
JLEVEL=4
CP=2
RANGE=1
TARGET=1
CASTTIME=4
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=30
<END>
//Stein Zielschuss
<START>
VNUM=203
CASTID=3
EFFECT=210
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=1
MPCOST=2
JLEVEL=4
CP=2
RANGE=8
TARGET=1
CASTTIME=10
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=30
<END>
//Energiebolzen
<START>
VNUM=210
CASTID=9
EFFECT=211
CASTEFFECT=20
CASTANIM=22
ATTANIM=24
TYPE=2
MPCOST=8
JLEVEL=4
CP=2
RANGE=7
TARGET=1
CASTTIME=10
COOLDOWN=100
COST=320
ITEMNEED=0
DAMAGE=50
<END>
//Bogenschütze
//Bogenschießen
<START>
VNUM=240
CASTID=0
EFFECT=240
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Dolchstoß
<START>
VNUM=241
CASTID=1
EFFECT=241
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Zielsicherer Schuss
<START>
VNUM=242
CASTID=2
EFFECT=260
CASTEFFECT=259
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=50
JLEVEL=12
CP=5
RANGE=8
TARGET=0
CASTTIME=0
COOLDOWN=50
COST=6
PRICE=6300
ITEMNEED=0
DAMAGE=27
Z_DESC=2
zts163e
<END>
//Intensiver Schuss
<START>
VNUM=243
CASTID=3
EFFECT=262
CASTEFFECT=261
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=15
JLEVEL=6
CP=6
RANGE=10
TARGET=0
CASTTIME=2
COOLDOWN=150
COST=6
PRICE=9360
ITEMNEED=0
DAMAGE=28
Z_DESC=1
zts165e
<END>
//Durchdringender Schuss
<START>
VNUM=244
CASTID=4
EFFECT=264
CASTEFFECT=263
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=7
CP=12
RANGE=8
TARGET=3
CASTTIME=2
COOLDOWN=150
COST=12
ITEMNEED=0
DAMAGE=50
<END>
//Zielerfassung
<START>
VNUM=245
CASTID=5
EFFECT=266
CASTEFFECT=265
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=5
CP=10
RANGE=7
TARGET=0
CASTTIME=6
COOLDOWN=130
COST=10
ITEMNEED=0
DAMAGE=50
<END>
//Sprung Schuss
<START>
VNUM=246
CASTID=6
EFFECT=268
CASTEFFECT=-1
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=20
JLEVEL=7
CP=6
RANGE=5
TARGET=0
CASTTIME=0
COOLDOWN=150
COST=6
ITEMNEED=0
DAMAGE=50
<END>
//Rasanter Schuss
<START>
VNUM=247
CASTID=7
EFFECT=270
CASTEFFECT=269
CASTANIM=14
ATTANIM=13
TYPE=2
MPCOST=30
JLEVEL=4
CP=5
RANGE=8
TARGET=0
CASTTIME=0
COOLDOWN=250
COST=5
ITEMNEED=0
DAMAGE=50
<END>
//Pfeilregen
<START>
VNUM=248
CASTID=8
EFFECT=272
CASTEFFECT=271
CASTANIM=25
ATTANIM=14
TYPE=2
MPCOST=55
JLEVEL=8
CP=15
RANGE=7
TARGET=1
CASTTIME=0
COOLDOWN=1
COST=15
ITEMNEED=2
DAMAGE=52
<END>
//Bogenschütze
//Plus Skill
//Bogenschießen
//+1
//Verbessertes Bogenschießen
<START>
VNUM=340
CASTID=0
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=0
JLEVEL=10
CP=4
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=11700
ITEMNEED=0
DAMAGE=150
Z_DESC=1
zts292e
<END>
//+2
//Meisterhaftes Bogenschießen
<START>
VNUM=341
CASTID=0
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=0
JLEVEL=20
CP=4
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=22400
ITEMNEED=0
DAMAGE=200
Z_DESC=1
zts292e
<END>
//+3
//Pflanzen Vernichtungs Schuss
<START>
VNUM=342
CASTID=1
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=28350
ITEMNEED=0
DAMAGE=150
Z_DESC=1
zts295e
<END>
//Dolchstoß
//+1
//Verstärkter Dolchstoß
<START>
VNUM=343
CASTID=2
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=12493
ITEMNEED=0
DAMAGE=160
Z_DESC=1
zts297e
<END>
//+2
//Tötlicher Dolchstoß
<START>
VNUM=344
CASTID=3
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=15
CP=5
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15925
ITEMNEED=0
DAMAGE=40
Z_DESC=1
zts299e
<END>
//Zielschuss
//+1
//Verstärkter Zielschuss
<START>
VNUM=345
CASTID=2
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=9
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=10092
ITEMNEED=0
DAMAGE=680
Z_DESC=2
zts301e
zts302e
<END>
//+2
//Genauer Zielschuss
<START>
VNUM=346
CASTID=5
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=16
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=16848
ITEMNEED=0
DAMAGE=160
Z_DESC=1
zts303e
<END>
//Intensiver Schuss
//+1
//Extremer Schaden
<START>
VNUM=347
CASTID=6
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=12
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=5
PRICE=13312
ITEMNEED=0
DAMAGE=800
Z_DESC=2
zts304e
zts252e
<END>
//Durchdringender Schuss
//+1
//Durchborender Schuss
<START>
VNUM=348
CASTID=7
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15028
ITEMNEED=0
DAMAGE=320
Z_DESC=1
zts306e
<END>
//Sprung Schuss
//+1
//Synchroner Angriff
<START>
VNUM=349
CASTID=8
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=9
PRICE=14157
ITEMNEED=0
DAMAGE=480
Z_DESC=1
zts308e
<END>
//Rasanter Schuss
//+1
//Kovolt Schuss
<START>
VNUM=350
CASTID=9
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=10
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=3
PRICE=11700
ITEMNEED=0
DAMAGE=1200
Z_DESC=1
zts310e
<END>
//+2
//Verbesserter Rasanter Schuss
<START>
VNUM=351
CASTID=9
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=14
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=4
PRICE=15028
ITEMNEED=0
DAMAGE=800
Z_DESC=1
zts312e
<END>
//Pfeilregen
//+1
//Verstärkter Pfeilregen
<START>
VNUM=352
CASTID=10
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=0
TYPE=2
MPCOST=250
JLEVEL=15
CP=10
RANGE=0
TARGET=0
CASTTIME=0
COOLDOWN=0
COST=10
PRICE=15925
ITEMNEED=0
DAMAGE=800
Z_DESC=1
zts314e
<END>
//Schwertkämpfer
//Schwerthieb
<START>
VNUM=220
CASTID=0
EFFECT=240
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=-1
DAMAGE=15
<END>
//Ambrustschießen
<START>
VNUM=221
CASTID=1
EFFECT=241
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=1
CASTTIME=6
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=20
<END>
//Wutschlag
<START>
VNUM=222
CASTID=2
EFFECT=515
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=11
TYPE=2
MPCOST=15
JLEVEL=1
CP=2
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=1
zts126e
<END>
//Racheschlag
<START>
VNUM=223
CASTID=3
EFFECT=517
CASTEFFECT=516
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=25
JLEVEL=4
CP=3
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=100
COST=7
PRICE=8064
ITEMNEED=0
DAMAGE=50
Z_DESC=1
zts128e
<END>
//Schwertenergie
<START>
VNUM=224
CASTID=4
EFFECT=519
CASTEFFECT=518
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=30
JLEVEL=5
CP=4
RANGE=4
TARGET=1
CASTTIME=4
COOLDOWN=250
COST=8
PRICE=8700
ITEMNEED=0
DAMAGE=50
Z_DESC=3
zts130e
zts131e
<END>
//Sternenangriff
<START>
VNUM=225
CASTID=5
EFFECT=520
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=40
TYPE=2
MPCOST=37
JLEVEL=6
CP=5
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=30
COST=8
PRICE=9360
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts133e
<END>
//Windstoß
<START>
VNUM=227
CASTID=7
EFFECT=524
CASTEFFECT=523
CASTANIM=14
ATTANIM=13
TYPE=2
MPCOST=33
JLEVEL=9
CP=10
RANGE=1
TARGET=1
CASTTIME=4
COOLDOWN=200
COST=10
PRICE=11484
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts138e
<END>
//Doppelter Angriff
<START>
VNUM=228
CASTID=8
EFFECT=525
CASTEFFECT=-1
CASTANIM=25
ATTANIM=14
TYPE=2
MPCOST=22
JLEVEL=3
CP=7
RANGE=1
TARGET=1
CASTTIME=0
COOLDOWN=100
COST=7
PRICE=7452
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts140e
<END>
//Dynamischer Schuss
<START>
VNUM=229
CASTID=9
EFFECT=526
CASTEFFECT=-1
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=18
JLEVEL=2
CP=6
RANGE=8
TARGET=1
CASTTIME=2
COOLDOWN=80
COST=6
PRICE=6864
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts142e
<END>
//Verspottender Schuss
<START>
VNUM=230
CASTID=10
EFFECT=528
CASTEFFECT=527
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=30
JLEVEL=9
CP=5
RANGE=10
TARGET=1
CASTTIME=6
COOLDOWN=100
COST=5
PRICE=11484
ITEMNEED=0
DAMAGE=100
Z_DESC=2
zts144e
<END>
//Magier
//Energiebolzen
<START>
VNUM=260
CASTID=0
EFFECT=594
CASTEFFECT=593
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=6
TARGET=0
CASTTIME=4
COOLDOWN=10
COST=0
PRICE=0
ITEMNEED=0
DAMAGE=15
Z_DESC=2
zts194e
<END>
//Magischer Schuss
<START>
VNUM=261
CASTID=1
EFFECT=-1
CASTEFFECT=-1
CASTANIM=-1
ATTANIM=12
TYPE=2
MPCOST=0
JLEVEL=0
CP=0
RANGE=7
TARGET=0
CASTTIME=0
COOLDOWN=8
COST=0
PRICE=0
ITEMNEED=0
DAMAGE=20
Z_DESC=1
zts196e
<END>
//Feuerbolzen
<START>
VNUM=262
CASTID=2
EFFECT=597
CASTEFFECT=596
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=250
JLEVEL=1
CP=2
RANGE=6
TARGET=0
CASTTIME=6
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts198e
<END>
//Eisbolzen
<START>
VNUM=263
CASTID=3
EFFECT=599
CASTEFFECT=598
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=0
JLEVEL=1
CP=10
RANGE=6
TARGET=0
CASTTIME=6
COOLDOWN=50
COST=5
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts200e
<END>
//Magische Rakete
<START>
VNUM=264
CASTID=4
EFFECT=601
CASTEFFECT=600
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=110
JLEVEL=6
CP=10
RANGE=6
TARGET=2
CASTTIME=1
COOLDOWN=200
COST=5
PRICE=9360
ITEMNEED=0
DAMAGE=60
Z_DESC=2
zts202e
<END>
//Steinwurf
<START>
VNUM=265
CASTID=5
EFFECT=603
CASTEFFECT=602
CASTANIM=14
ATTANIM=11
TYPE=2
MPCOST=100
JLEVEL=11
CP=11
RANGE=3
TARGET=1
CASTTIME=12
COOLDOWN=250
COST=9
PRICE=8064
ITEMNEED=0
DAMAGE=28
Z_DESC=1
zts204e
<END>
//Feuersäule
<START>
VNUM=266
CASTID=6
EFFECT=605
CASTEFFECT=604
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=160
JLEVEL=11
CP=11
RANGE=3
TARGET=1
CASTTIME=12
COOLDOWN=250
COST=11
PRICE=14105
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts206e
<END>
//Tornado
<START>
VNUM=267
CASTID=7
EFFECT=392
CASTEFFECT=606
CASTANIM=14
ATTANIM=12
TYPE=2
MPCOST=100
JLEVEL=1
CP=12
RANGE=0
TARGET=2
CASTTIME=8
COOLDOWN=150
COST=12
PRICE=6300
ITEMNEED=0
DAMAGE=50
Z_DESC=2
zts208e
<END>
//Zauber Geschoss
<START>
VNUM=268
CASTID=8
EFFECT=609
CASTEFFECT=608
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=10
JLEVEL=2
CP=7
RANGE=7
TARGET=1
CASTTIME=2
COOLDOWN=50
COST=7
PRICE=6864
ITEMNEED=0
DAMAGE=30
Z_DESC=2
zts210e
<END>
//Explosives Geschoss
<START>
VNUM=269
CASTID=9
EFFECT=611
CASTEFFECT=610
CASTANIM=26
ATTANIM=23
TYPE=2
MPCOST=15
JLEVEL=9
CP=10
RANGE=7
TARGET=1
CASTTIME=2
COOLDOWN=150
COST=10
PRICE=11484
ITEMNEED=0
DAMAGE=35
<END>
//Ausbildung
//[Niedrig]Verstärkter Angriff
<START>
VNUM=20
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Verstärkter Angriff
<START>
VNUM=21
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Verstärkter Angriff
<START>
VNUM=22
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Verstärkter Angriff
<START>
VNUM=23
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Geschwindigkeits Ausbildung
<START>
VNUM=24
CASTID=1
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Geschwindigkeits Ausbildung
<START>
VNUM=25
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Geschwindigkeits Ausbildung
<START>
VNUM=26
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Geschwindigkeits Ausbildung
<START>
VNUM=27
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Intelligenz Erhöhung
<START>
VNUM=28
CASTID=2
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Intelligenz Erhöhung
<START>
VNUM=29
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Intelligenz Erhöhung
<START>
VNUM=30
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Intelligenz Erhöhung
<START>
VNUM=31
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Lebensverlängerung
<START>
VNUM=32
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Lebensverlängerung
<START>
VNUM=33
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Lebensverlängerung
<START>
VNUM=34
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Lebensverlängerung
<START>
VNUM=35
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Mentales Training
<START>
VNUM=36
CASTID=4
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Mentales Training
<START>
VNUM=37
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Mentales Training
<START>
VNUM=38
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Mentales Training
<START>
VNUM=39
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Effektive Angriffskraft
<START>
VNUM=40
CASTID=5
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Effektive Angriffskraft
<START>
VNUM=41
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Effektive Angriffskraft
<START>
VNUM=42
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Effektive Angriffskraft
<START>
VNUM=43
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Selbstverteidigung
<START>
VNUM=44
CASTID=6
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Selbstverteidigung
<START>
VNUM=45
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Selbstverteidigung
<START>
VNUM=46
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Selbstverteidigung
<START>
VNUM=47
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]HP Erholung
<START>
VNUM=48
CASTID=7
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]HP Erholung
<START>
VNUM=49
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]HP Erholung
<START>
VNUM=50
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?] HP Erholung
<START>
VNUM=51
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]MP Erholung
<START>
VNUM=52
CASTID=8
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]MP Erholung
<START>
VNUM=53
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]MP Erholung
<START>
VNUM=54
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]MP Erholung
<START>
VNUM=55
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Niedrig]Natürliche Heilung
<START>
VNUM=56
CASTID=9
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Mittel]Natürliche Heilung
<START>
VNUM=57
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[Hoch]Natürliche Heilung
<START>
VNUM=58
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//[?]Natürliche Heilung
<START>
VNUM=59
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=60
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=61
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=62
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=66
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=67
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=68
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=69
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=70
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=71
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=72
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=73
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=74
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=75
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=76
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=77
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=78
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=79
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=80
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=81
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=82
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=83
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=84
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=85
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
//?
<START>
VNUM=86
CASTID=0
EFFECT=200
CASTEFFECT=100
CASTANIM=-1
ATTANIM=11
TYPE=0
MPCOST=0
JLEVEL=0
CP=0
RANGE=1
TARGET=1
CASTTIME=2
COOLDOWN=6
COST=0
ITEMNEED=0
DAMAGE=15
<END>
Aber ingame sehe ich nix. Kein unterschied. Habe nur immernoch die 2 anfangs skills. Und wie kann ich z.b machen das ich als Bogenschütze aus ca 5 felder entfernung shcon angreifen kann?
Danke =)