As you can see, I've only edited my script from 1.3 dev 1. I tried using the 1.4 dev releases also but the new additions didnt seem to work for me (I leave it unchanged before i re-add my additions)
some things i worked on in my script compared to 1.3 dev 1 version are:
- "fixed" initial sword master level up to lvl 500 because #stopMasterAfterSkillsUnlocked doesnt work for me
> I copied and edited a section of a code and put it in the start to lvl up my sword master. only runs on a new script run or after a prestige
>I run on x100 lvl up btw
-spam level max hero main
>simply added more clicks to main hero
-spam level up HS
> same as previous
>i planned to make it click 4 times except at the start when i want it to click 12 times instead. So after the first level up, i've maxed out HS after a fresh prestige BUT idk why a counter in that section prevents me from doing this. so for now, it always clicks 12 times to level up HS instead of only on a new script run
-spam click clan ship and fairy accept dialogue
>it may not be visible, but my script still clicks in the center area for fairies, pet burst
>i'm a VIP account so i do (premium) fairies. as soon as it clicks on faires, the accept dialogue is clicked asap, preventing being stucked
-included random prestige times
>be sure to mirror settings in the :afterPrestige section also, not just in the settings area at the start
-time dependent press skills
>same as prestige times, mirror initial settings to :afterPrestige
-added HS in press skills (the later iteration of the script has it already though)
-stop leveling up non-main heroes after X minutes
>if you notice in the max out hero section, there's a time dependent clause there for when the script only levels up your main hero and not anymore the rest (just a simple time dependent :closeMenu addition)
-restarting the code in the middle of a run
>in case you need to restart script, look for this section
Code:
//#time = #time + 6000000
>remove the "//" and replace the number with desired minutes times 60000
>be cautious of your other time dependent settings for this
-click on "START BOSS"
>1.3 dev 1 clicks on skills but not "start boss"
>also clicks every 31 seconds after X minutes of running, in case you werent looking and you got stuck outside a boss, wasting time
-primary and secondary boss skills
>i added a new section :startBossWithSecondarySkill
>1.3 dev 1 put primary and secondary skills into the same condition and therefore not differentiate which skills is the primary one, therefore clicking on the wrong skill first when mana is limited to just 1 skill; it basically followed the code order, not if you specified primary or secondary
-other things i forgot, just check the code below
OTHER context behind my current script:
-my MS is 5.4k, prestiging at around mid 4.9k; this is why i set my level up to x100 and skill intensity to 3 every 3 minutes and prestige time ~80 (script) minutes. real time, that's about more than 80 minutes tho (about > 1.5 hours), not sure how much to offset the time to match real time
- HS level up clicks 12 times because I can reach 12 levels after a new prestige
-pet build
-i use WC DS (and late into the code, HoM); change up the intervals for your skill usage
-editing my script is not early game friendly. use the OG script instead and edit from there
BUGS:
-based on the 1.3 dev 1 release, #stopMasterAfterSkillsUnlocked does not work
-original "start boss" doesnt work, and my version isnt 100% effective. sometimes brings you OUT of a boss fight LOL
-HS lvl up initial clicks should only be 12 while the succeeding level up clicks should be 4, but for some reason, a counter doesnt work specifically in that part of the code
-Action Order; changing order to 2 3 1, just didnt work for me even as vanilla code
code below. maybe Tune389 can incorporate some of the things i added haha
Code:
// - Tap Titans 2 AdvancedClickBot by Tune389 [ v1.3 dev 1 ]
SCREEN_SIZE: 480x800
// ----------- Settings
var #enableFairies 1
//; 1 = (default) collect all fairies
//; 0 = no more ad pop ups will apear
var #enablePremiumCollect 1
//; 1 = collect all premium popups
//; 0 = (default)
var #hatchEggs 1
//; 1 = (default) collect eggs
var #enableClanShip 1
var #enableTapping 1
//; 1 = (default) hit the titans with your sm
//; 0 = disable hits (execept on cq), no fairies will clicked at all
// ----------- Actions ----------- [ General ]
//level ms, heroes, skills every x minutes
var #runActionsEveryXMinutes 3
//; 3 = (default)
//; 1-99 = in Minutes
var #runActionsOnStart 1
//; 1 = (default) run actions on script start
//; 0 = run actions after given run time above
var #fullManaSkill 1
//; 1 = heavenly strike
//; 2 = critical strike
//; 3 = (default) midas
//; 4 = fire blade
//; 5 = heroes
//; 6 = shadow clone
//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3
// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
//fight the clan boss with max possible hits
var #clanQuestRunsPerReadyUp 1
//; 1 = (default) attack every ready up once for free
//; 2-99 = spend dias for more attacks
// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 3
//; 1 = (default)
//; 2-99 = Multiple level ups
var #maxOutHero 2
//; 1 = Damon (Mage)
//; 2 = Finn (Ranged)
//; 3 = Nohni (Melee)
// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1
//press given skills every X seconds
var #intervalHeavenlyStrike 15
var #intervalCrit 0
var #intervalFireBlade 0
var #intervalMidas 0
var #intervalHeroes 0
var #intervalShadowClone 120
//just level each skill once
var #justUnlockSkills 0
//; 0 = level skills much as possible
//; 1 = (default) just unlock
//run skill check after prestige or now
var #startSkillCheckNow 1
// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 5
//; 2 = critical strike
//; 3 = midas
//; 4 = fire blade
//; 5 = heroes
//; 6 = shadow clone
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 2
//; 2 = critical strike
//; 3 = midas
//; 4 = fire blade
//; 5 = heroes
//; 6 = shadow clone
// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 0
var #prestigeStartTime 84
var #prestigeEndTime 92
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime
// ----------- Developer / Expert
var #maxHitCount 9999999
//show current script time
var #showCurrentTime 1
//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0
var #count 0
// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70
// ----------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressHeavenlyStrike 0
var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0
var #lastPressBoss 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ----------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 151
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 80
#timeDiff = #minutes - #timeLastActionRun
//add general execution delays
#time = #time + #timeScaleAddition
if #resultClanQuest == 0 and #enableClanQuest == 1
goto :checkClanQuest
endif
if #resultUpdateTime == 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
if #secondsTotal > 301
#intervalHeavenlyStrike = 180
#intervalShadowClone = 0
endif
if #minutes > 20
#fullManaSkill = 1
#intervalHeavenlyStrike = 0
endif
//if #minutes > 43
//#fullManaSkill = 5
//endif
if #minutes > 60
#fullManaSkill = 5
#intervalHeroes = 420
endif
if #minutes > 70
#intervalHeroes = 398
endif
if #minutes > 90
#intervalCrit = 840
#intervalFireBlade = 0
#intervalMidas = 0
#intervalHeroes = 840
#intervalShadowClone = 0
endif
if #minutes > 99
#intervalCrit = 865
#intervalFireBlade = 0
#intervalMidas = 865
#intervalHeroes = 865
#intervalShadowClone = 0
endif
endif
if #showCurrentTime == 1 and #resultUpdateTime == 0
toast #minutes:#seconds
endif
if #resultUpdateTime == 0 and #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
#time = #time + 200
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
goto :pressSkills
endif
if #loopCount == 1 and #enableClanQuest == 1
goto :checkClanQuest
elseif #loopCount == 2
goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXMinutes
goto :runActions
elseif #resultCheckBoss == 0
goto :checkBoss
elseif #resultManaPool == 0
goto :checkMana
elseif #loopCount == #maxHitCount
#loopCount = 0
goto :checkMana
goto :randomTouch
else
goto :randomTouch
endif
:end
:afterPrestige
#prestige = #prestige+1
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
#count = 0
#intervalHeavenlyStrike = 15
#intervalCrit = 0
#intervalFireBlade = 0
#intervalMidas = 0
#intervalHeroes = 0
#intervalShadowClone = 120
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime
goto :init
// ----------- INIT
:init
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
WaitApp com.gamehivecorp.taptitans2
sleep 10000
endif
if #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
#time = #time + 200
endif
#lastPressHeavenlyStrike = 0
#lastPressCrit = 0
#lastPressFireBlade = 0
#lastPressMidas = 0
#lastPressShadowClone = 0
#lastPressHeroes = 0
#timeLastActionRun = 0
#lastPressBoss = 0
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
if #runActionsOnStart == 1
goto :runActions
endif
goto :start
:loopDetected
toast loop detected - restarting ...
#loopCount = 0
#loopDetectionCount = 0
goto :init
// ----------- PRESS SKILLS
:pressSkills
// check running state
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
sleep 10000
goto :init
endif
touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep #menuSlideDelay
#time = #time + 200
if #enableClanShip == 1
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
endif
#timeDiff = #secondsTotal - #lastPressHeroes
if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
#lastPressHeroes = #secondsTotal
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
touchPress 0 360 710
#lastPressBoss = #secondsTotal
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressCrit
if #timeDiff >= #intervalCrit and #intervalCrit > 0
#lastPressCrit = #secondsTotal
touchPress 0 120 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressFireBlade
if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
#lastPressFireBlade = #secondsTotal
touchPress 0 280 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressMidas
if #timeDiff >= #intervalMidas and #intervalMidas > 0
#lastPressMidas = #secondsTotal
touchPress 0 200 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressShadowClone
if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
#lastPressShadowClone = #secondsTotal
touchPress 0 430 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressHeavenlyStrike
if #timeDiff >= #intervalHeavenlyStrike and #intervalHeavenlyStrike > 0
#lastPressHeavenlyStrike = #secondsTotal
touchPress 0 40 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressBoss
if #timeDiff >= 31 and #minutes > 60
#lastPressBoss = #secondsTotal
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
#time = #time + 200
endif
goto :start
// ----------- CHECK MANA
:checkMana
//checking Manabar
getColor #color1 208 638
if #color1 == #colorWhite
//Mana full starting something and dont waste regen time
goto :startSkill
endif
goto :start
:startSkill
if #fullManaSkill == 1
touchPress 0 40 710
elseif #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
elseif #fullManaSkill == 4
touchPress 0 280 710
endif
#time = #time + 200
goto :start
:runActions
#timeLastActionRun = #minutes
#actionStepper = #actionStepper + 1
if #checkBossFight == 1
getColor #color1 139 85
endif
if #checkBossFight == 1 and #color1 == #colorWhite
touchPress 0 #menuCloseX #menuCloseY
toast skipping actions - bossfight in progress
goto :pressSkills
endif
if #actionStepper == #orderLevelMaster and #skillsUnlocked < 6 and #stopMasterAfterSkillsUnlocked == 1
goto :levelUp
elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
goto :levelUp
elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and #skillsUnlocked < 6
#skillsUnlocked = 0
goto :checkSkills
elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
#actionStepper = 0
goto :checkClanQuest
else
#actionStepper = 0
goto :checkBoss
endif
goto :runActions
// ----------- CHECK PRESTIGE
:checkPrestige
sleep 1000
#time = #time + 1000
// ---------
sleep 100
//open stats
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100
//lvl up
sleep #btnDelay
sleep 50
#time = #time + #btnDelay + 50
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
#time = #time + 1250
// ---------
sleep 400
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 650
touchDown 0 400 720
touchUp 0
sleep #menuPopUpDelay
#time = #time + #menuPopUpDelay
touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
getColor #color1 430 540
if #color1 == 6384247
touchDown 0 330 535
sleep #btnDelay
touchUp 0
sleep 9000
goto :afterPrestige
else
touchPress 470 450
touchPress 470 450
touchPress 470 450
touchPress 470 450
goto :checkPrestige
endif
goto :start
// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
getColor #color1 65 795
if #colorRed < 190 and #colorRed > 120 and #color1 == #colorStatsButton
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
goto :start
:checkClanQuestReady
//open menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay
//touch clan icon bottom
touchDown 0 100 730
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay
getColor #color1 420 725
if #color1 == -1785765 and #clanQuestCount == 0
#recheckClanQuest = 0
goto :clanQuestClose
endif
//boss progress color
getColor #color1 175 335
#clanQuestLoopCount = 0
if #color1 == 2055160
//boss up
touchDown 0 310 740
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
goto :clanQuestCheckDias
elseif #color1 == 0
//boss down
#recheckClanQuest = 0
endif
//close (and recheck)
goto :clanQuestClose
:clanQuestCheckDias
getColor #color1 40 215
if #color1 == -7775689
//no dias left
#recheckClanQuest = 0
goto :clanQuestClose
else
touchDown 0 325 450
sleep #btnDelay
touchUp 0
sleep 3000
getColor #color1 20 770
goto :clanQuestHit
endif
:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif
#clanQuestLoopCount = #clanQuestLoopCount + 1
if #color1 == -28929 and #clanQuestLoopCount < 1000
//hit the boss
touchDown 0 180 730
touchUp 0
sleep 28
#time = #time + #btnDelay
goto :clanQuestHit
elseif #clanQuestLoopCount > 950
goto :clanQuestClose
endif
:clanQuestClose
getColor #color1 65 795
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
touchUp 0
sleep 200
touchDown 0 420 210
touchUp 0
sleep 200
#time = #time + #btnDelay
goto :clanQuestClose
endif
:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif
// ----------- CHECK SKILLS
:checkSkills
if #prestige == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 6 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #skillCheckStepper == 1
// first skill
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
goto :checkSkills
elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:checkSkillsUnlock
sleep 200
#time = #time + 250
getRGB #colorRed #colorGreen #colorBlue 450 710
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 450
endif
if #justUnlockSkills == 0
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
#time = #time + 750
endif
if #skillCheckStepper == 6
goto :checkSkills
endif
goto :checkSkillsSlideDown
:checkSkillsFinish
#skillCheckStepper = 0
if #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
#time = #time + 550
goto :checkSkills
:closeMenu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- LEVEL HEROES
:levelHeroes
// -----
if #count == 0
//#time = #time + 6000000
sleep 100
//open stats
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100
//lvl up
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
#time = #time + 1250
//if #enableSkills == 1 or #enableHeroes == 1
//goto :runActions
//endif
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
#count = #count + 1
endif
//checking Manabar
//getColor #color1 208 642
//if #color1 == #colorWhite
//Mana full starting something and dont waste regen time
//goto :startSkill
//endif
// -----
//collect gold
touchDown 0 30 230
sleep 200
touchUp 0
//open menu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000
if #tryWithDelay == 1
sleep 3000
endif
getColor #color1 95 765
if #color1 == #colorWhite
#tryWithDelay = 0
#loopDetectionCount = 0
#time = #time + 2000
//force 1 down scroll
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
endif
#tryWithDelay = 1
goto :levelHeroes
:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 440 760
if #color1 == #colorGray
#loopDetectionCount = 0
goto :levelHeroesMaxOutMain
endif
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
:levelHeroesMaxOutMain
//; 2 = Finn (Ranged)
if #maxOutHero == 2
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
#time = #time + 2720
//; 3 = Nohni (Melee)
elseif #maxOutHero == 3
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
#time = #time + 2720
//; 1 = Damon (Mage)
elseif #maxOutHero == 1
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
endif
if #minutes > 95
goto :closeMenu
else
goto :levelHeroesPressLevelUp
endif
:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 475 510
if #color1 == #colorGray
goto :closeMenu
endif
touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 540
goto :levelHeroesPressLevelUp
:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
touchDown 1 466 720
sleep 40
touchUp 1
sleep 60
touchDown 1 466 700
sleep 40
touchUp 1
touchDown 1 466 680
sleep 40
touchUp 1
touchDown 1 466 660
sleep 40
touchUp 1
touchDown 1 466 640
sleep 40
touchUp 1
touchDown 1 466 620
sleep 40
touchUp 1
touchDown 1 466 600
sleep 40
touchUp 1
touchDown 1 466 580
sleep 40
touchUp 1
touchDown 1 466 560
sleep 40
touchUp 1
touchDown 1 466 540
sleep 40
touchUp 1
#time = #time + 440
if #pressLevelUpLoopCount < #skillIntensity
goto :levelHeroesPressLevelUp
endif
#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection
// ----------- LEVEL UP
:levelUp
//open stats
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100
goto :levelUpLoop
:levelUpLoop
//lvl up
sleep #btnDelay
#time = #time + #btnDelay
//touchDown 0 466 580
//touchUp 0
//getColor #color1 460 600
//if #color1 == #colorLevelUpAvailable
// goto :levelUpLoop
if #enableSkills == 1 or #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- CHECK BOSS
:checkBoss
getColor #color1 139 85
if #color1 == #colorWhite
goto :pressSkills
endif
#color1 = 0
#color2 = 0
getColor #color2 459 29
if #startBossSkill == 2
getColor #color1 108 685
elseif #startBossSkill == 4
getColor #color1 268 685
elseif #startBossSkill == 3
getColor #color1 189 685
elseif #startBossSkill == 5
getColor #color1 348 685
elseif #startBossSkill == 6
getColor #color1 428 685
endif
if #color1 == #colorWhite and #color2 == #colorBlack
goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
touchDown 0 420 40
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
elseif #hatchEggs == 1
touchPress 0 30 285
sleep #btnDelay
#time = #time + #btnDelay
endif
if #enableClanShip == 1
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay
endif
goto :pressSkills
:startBossWithSkills
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
touchDown 0 375 35
touchUp 0
#lastPressBoss = #secondsTotal
if #startBossSkill == 2
touchPress 0 120 710
sleep 200
goto :startBossWithSecondarySkill
endif
if #startBossSkill == 4
touchPress 0 280 710
sleep 200
goto :startBossWithSecondarySkill
endif
if #startBossSkill == 3
touchPress 0 200 710
sleep 200
goto :startBossWithSecondarySkill
endif
if #startBossSkill == 5
touchPress 0 360 710
sleep 200
goto :startBossWithSecondarySkill
endif
if #startBossSkill == 6
touchPress 0 430 710
sleep 200
goto :startBossWithSecondarySkill
endif
:startBossWithSecondarySkill
if #startBossSecondarySkill == 2
touchPress 0 120 710
endif
if #startBossSecondarySkill == 4
touchPress 0 280 710
endif
if #startBossSecondarySkill == 3
touchPress 0 200 710
endif
if #startBossSecondarySkill == 5
touchPress 0 360 710
endif
if #startBossSecondarySkill == 6
touchPress 0 430 710
endif
#time = #time + 400
//start boss
touchDown 0 420 40
//sleep #btnDelay
touchUp 0
//sleep #btnDelay
//#time = #time + #btnDelay + #btnDelay
touchDown 0 420 40
//sleep #btnDelay
touchUp 0
//sleep #btnDelay
//#time = #time + #btnDelay + #btnDelay
goto :pressSkills
// ----------- RANDOM ATTACK
:randomTouch
if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif
//equipment stacking
if #randomX > 280 and #randomX < 430 and #randomY > 300
goto :randomTouch
endif
//prevent hero story window
if #randomY > 184 and #randomY < 233 and #randomX > 403
goto :randomTouch
endif
if #enableTapping == 1
touchDown 0 #randomX #randomY
touchUp 0
endif
touchDown 0 350 630
touchUp 0
sleep #hitDelay
#time = #time + #hitDelay
goto :start
i dont know how to properly upload codes in github. also how pull requests/forks work lol so i hope i didnt do anything wrong there =))