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Tap Titans 2 Advanced ClickBot (HiroMacro)

Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.

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Old 09/29/2017, 19:00   #541
 
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Join Date: Jan 2017
Posts: 40
Received Thanks: 7
Quote:
Originally Posted by AkumaLex View Post
Hello! The script stop running on version 2.0! Freezes, performing only one action to open the heroes tab and close.
Will be a new script or can some fix this?
I think the developer has lost interest in this project.

It works for me perfectly with 2.0. I'm farming 50m+ relics per day.

Did you try Nox 5? It's much more stable than Nox 4, I've had no crashes since the update.
JasonF01 is offline  
Old 09/29/2017, 19:15   #542
 
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Received Thanks: 3
So far there seems to be no need to update the script. You can do some tweaking by yourself if you understand a bit of programming. I have tweaked it to check clanquest a bit more often (around every 5 seconds)
baumer12345 is offline  
Old 10/01/2017, 10:58   #543
 
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Quote:
Originally Posted by JasonF01 View Post
I think the developer has lost interest in this project.

It works for me perfectly with 2.0. I'm farming 50m+ relics per day.

Did you try Nox 5? It's much more stable than Nox 4, I've had no crashes since the update.

Dont work perfectly at home, can u send your script please, my script is maybe broken.
Flamby37170 is offline  
Old 10/01/2017, 16:05   #544
 
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Quote:
Originally Posted by Flamby37170 View Post
Dont work perfectly at home, can u send your script please, my script is maybe broken.
Here s the exact script I use:

Code:
// -  Tap Titans 2 AdvancedClickBot by Tune389 [ v1.2 - dev 2 ]

SCREEN_SIZE: 480x800

// ----------- Settings
var #enableFairies 1
var #enablePremiumCollect 0
var #hatchEggs 1
var #enableTapping 1

// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1
var #runActionsEveryXMinutes 3
var #fullManaSkill 3

//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3

// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
var #clanQuestRunsPerReadyUp 1

// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 1
//0 = disabled | 1 = Damon (Mage) | 2 = Finn (Ranged) | 3 = Nohni (Meel)
var #maxOutHero 1

// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1

//press given skills every X seconds
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1

//just level each skill once
var #justUnlockSkills 1

//run skill check after prestige or now
var #startSkillCheckNow 1

// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 0
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 0

// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 70

// ----------- Developer / Expert
var #maxHitCount 9999999

//show current script time
var #showCurrentTime 0

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17


// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0

// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000

// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466

// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70

// ----------- TimeSets
var #timeLastActionRun 0

var #timeDiff 0

var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0

var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0

var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0


// ----------- MAIN
:start
	#loopCount = #loopCount + 1

	#resultManaPool = #loopCount % 901
	#resultCheckBoss = #loopCount % 302
	#resultClanQuest = #loopCount % 101
	#resultUpdateTime = #loopCount % 80

	#timeDiff = #minutes - #timeLastActionRun
	
	//add general execution delays
	#time = #time + #timeScaleAddition
	
	if #resultClanQuest == 0 and #enableClanQuest == 1
		goto :checkClanQuest
	endif
	
	if #showCurrentTime == 1 and #resultUpdateTime == 0
		toast #minutes:#seconds
	endif
	
	if #resultUpdateTime == 0
		#seconds = (#time/1000)%60
		#secondsTotal = #time/1000
		#minutes = (#time/1000)/60
	endif
	
	if #resultUpdateTime == 0 and #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif
	
	if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
		goto :pressSkills
	endif
		
	if #loopCount == 1 and #enableClanQuest == 1
		goto :checkClanQuest
	elseif #loopCount == 2
		goto :init
	elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
		goto :checkPrestige
	elseif #timeDiff >= #runActionsEveryXMinutes
		goto :runActions
	elseif #resultCheckBoss == 0
		goto :checkBoss
	elseif #resultManaPool == 0
		goto :checkMana
	elseif #loopCount == #maxHitCount
		#loopCount = 0
		goto :randomTouch
	else
		goto :randomTouch
	endif
:end

:afterPrestige
	#prestige = #prestige+1
	#skillsUnlocked = 0
	#time = 0
	#seconds = 0
	#secondsTotal = 0
	#minutes = 0
goto :init


// ----------- INIT
:init

	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		WaitApp com.gamehivecorp.taptitans2
		sleep 10000
	endif

	if #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif

	#lastPressCrit = 0
	#lastPressFireBlade = 0
	#lastPressMidas = 0
	#lastPressShadowClone = 0
	#lastPressHeroes = 0
	#timeLastActionRun = 0

	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	if #runActionsOnStart == 1
		goto :runActions
	endif
goto :start

:loopDetected
	toast loop detected - restarting ...
	#loopCount = 0
goto :init

// ----------- PRESS SKILLS
:pressSkills

	// check running state
	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		sleep 10000
		goto :init
	endif

	touchDown 0 #menuCloseX #menuCloseY
	sleep 50
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + 200

	#timeDiff = #secondsTotal - #lastPressCrit
	if #timeDiff >= #intervalCrit and #intervalCrit > 0
		#lastPressCrit = #secondsTotal
		touchPress 0 120 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressFireBlade
	if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
		#lastPressFireBlade = #secondsTotal
		touchPress 0 280 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressMidas
	if #timeDiff >= #intervalMidas and #intervalMidas > 0
		#lastPressMidas = #secondsTotal
		touchPress 0 200 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressHeroes
	if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
		#lastPressHeroes = #secondsTotal
		touchPress 0 360 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressShadowClone
	if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
		#lastPressShadowClone = #secondsTotal
		touchPress 0 430 710
		#time = #time + 200
	endif
goto :start

// ----------- CHECK MANA
:checkMana
	//checking Manabar
	getColor #color1 208 638
	if #color1 == #colorWhite
		//Mana full starting something and dont waste regen time
		goto :startSkill
	endif
goto :start

:startSkill
	if #fullManaSkill == 2
		touchPress 0 120 710
	elseif #fullManaSkill == 3
		touchPress 0 200 710
	elseif #fullManaSkill == 5
		touchPress 0 360 710
	elseif #fullManaSkill == 6
		touchPress 0 430 710
	elseif #fullManaSkill == 4
		touchPress 0 280 710
	endif
	#time = #time + 200
goto :start

:runActions
	#timeLastActionRun = #minutes
	#actionStepper = #actionStepper + 1
	
	if #checkBossFight == 1
		getColor #color1 139 85
	endif
	
	if #checkBossFight == 1 and #color1 == #colorWhite
		touchPress 0 #menuCloseX #menuCloseY
		toast skipping actions - bossfight in progress
		goto :pressSkills
	endif

	if #actionStepper == #orderLevelMaster and #skillsUnlocked < 5 and #stopMasterAfterSkillsUnlocked == 1
		goto :levelUp
	elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
		goto :levelUp
	elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and  #skillsUnlocked < 5
		#skillsUnlocked = 0
		goto :checkSkills
	elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
		goto :levelHeroes
	elseif #actionStepper == 5 and #enableClanQuest == 1
		#actionStepper = 0
		goto :checkClanQuest
	else 
		#actionStepper = 0
		goto :checkBoss
	endif
goto :runActions

// ----------- CHECK PRESTIGE
:checkPrestige
	sleep 1000
	#time = #time + 1000

	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
	
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay

	//slide down
	touchDown 1 280 740
	sleep 200
	touchMove 1 280 710
	sleep 50
	touchMove 1 280 500
	sleep 50
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1

	sleep 300
	#time = #time + 650

	touchDown 0 400 720
	touchUp 0
	sleep #menuPopUpDelay
	#time = #time + #menuPopUpDelay

	touchDown 0 240 640
	sleep #btnDelay
	touchUp 0
	sleep #menuPopUpDelay
	getColor #color1 430 540
	
	if #color1 == 6384247
		touchDown 0 330 535
		sleep #btnDelay
		touchUp 0
		sleep 9000
		goto :afterPrestige
	else
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		goto :checkPrestige
	endif 
goto :start


// ----------- CHECK CLAN QUEST
:checkClanQuest
	getRGB #colorRed #colorGreen #colorBlue 72 21
	
	if #colorRed < 190 and #colorRed > 120
		#recheckClanQuest = 1
		goto :checkClanQuestReady
	endif

goto :start
	
:checkClanQuestReady

	//open menu
	sleep #btnDelay
	touchDown 0 80 25
	sleep #btnDelay
	touchUp 0
	sleep #btnDelay
	
	//touch clan icon bottom
	touchDown 0 100 730
	sleep #btnDelay
	touchUp 0
	sleep #loadingClanQuestDelay
	
	getColor #color1 420 725
	
	if #color1 == -1785765 and #clanQuestCount == 0
		#recheckClanQuest = 0
		goto :clanQuestClose
	endif
	
	//boss progress color 
	getColor #color1 175 335
	
	#clanQuestLoopCount = 0
	
	if #color1 == 2055160
		//boss up
		touchDown 0 310 740
		sleep #btnDelay
		touchUp 0
		sleep #menuPopUpDelay
		goto :clanQuestCheckDias
	elseif #color1 == 0
		//boss down
		#recheckClanQuest = 0
	endif

	//close (and recheck)
goto :clanQuestClose

:clanQuestCheckDias
	getColor #color1 40 215
	
	if #color1 == -7775689
		//no dias left
		#recheckClanQuest = 0
		goto :clanQuestClose
	else
		touchDown 0 325 450
		sleep #btnDelay
		touchUp 0
		
		sleep 3000
		getColor #color1 20 770
		
		goto :clanQuestHit
	endif
	
:clanQuestHit

	if #color1 == -28929 and #clanQuestLoopCount == 0
		//add quest
		#clanQuestCount = #clanQuestCount + 1
	endif

	#clanQuestLoopCount = #clanQuestLoopCount + 1
	
	if #color1 == -28929 and #clanQuestLoopCount < 1000
		//hit the boss
		touchDown 0 180 730
		touchUp 0
		sleep 28
		#time = #time + #btnDelay
		goto :clanQuestHit
	elseif #clanQuestLoopCount > 950
		goto :clanQuestClose
	endif

:clanQuestClose
	getColor #color1 65 795
	if #color1 == #colorStatsButton
		goto :clanQuestCloseCheck
	else
		touchDown 0 415 45
		touchUp 0
		sleep 200
		touchDown 0 420 210
		touchUp 0
		sleep 200
		#time = #time + #btnDelay
		goto :clanQuestClose
	endif
	
:clanQuestCloseCheck
	if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
		goto :checkClanQuestReady
	else
		#clanQuestCount = 0
		goto :start
	endif


	
// ----------- CHECK SKILLS
:checkSkills

	if #prestige == 0 and #startSkillCheckNow == 0
		goto :checkSkillsFinish
	endif

	if #skillsUnlocked == 5 and #justUnlockSkills == 1
		toast skills unlocked, stop now until next prestige
		goto :checkSkillsFinish
	endif

	#skillCheckStepper = #skillCheckStepper + 1

	if #skillCheckStepper == 1
		// first skill
		sleep #btnDelay
		#time = #time + #btnDelay
		touchDown 0 466 650
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		goto :checkSkills
	elseif #skillCheckStepper <= 6
		goto :checkSkillsUnlock
	endif

	//slide back
	touchDown 1 280 650
	sleep 200
	touchMove 1 280 600
	sleep 50
	touchMove 1 280 700
	sleep 50
	touchMove 1 280 750
	sleep 50
	touchMove 1 280 780
	touchUp 1
	#time = #time + 350
goto :checkSkillsFinish

:checkSkillsUnlock
	
	sleep 200
	#time = #time + 250
	
	getRGB #colorRed #colorGreen #colorBlue 450 710
	
	if #colorBlue == 2 or #colorBlue == 5
		#skillsUnlocked = #skillsUnlocked + 1
	endif
	
	if #colorBlue == 2
		sleep 100
		touchDown 0 466 730
		sleep 250
		touchUp 0
		sleep 200
		#time = #time + 450
	endif
	
	if #justUnlockSkills == 0
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		#time = #time + 750
	endif
	
	if #skillCheckStepper == 6
		goto :checkSkills
	endif
goto :checkSkillsSlideDown

:checkSkillsFinish
	#skillCheckStepper = 0
	if #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

	
:checkSkillsSlideDown
	//slide
	touchDown 1 280 750
	sleep 200
	touchMove 1 280 725
	sleep 50
	touchMove 1 280 660
	sleep 50
	touchMove 1 280 655
	sleep 50
	touchMove 1 280 649
	sleep 200
	touchUp 1
	#time = #time + 550
goto :checkSkills

:closeMenu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- LEVEL HEROES
:levelHeroes
	//open menu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuHeroes #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep 1000
	#time = #time + 1000
	
	if #tryWithDelay == 1
		sleep 3000
	endif
	
	getColor #color1 95 765
	if #color1 == #colorWhite
		#tryWithDelay = 0
	
		#loopDetectionCount = 0
		#time = #time + 2000
		
		//force 1 down scroll
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 200
		
		#time = #time + 470
		
		goto :levelHeroesScrollDown
	endif
	
	#tryWithDelay = 1
	
goto :levelHeroes


:levelHeroesScrollDown
	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 440 760
	if #color1 == #colorGray
		#loopDetectionCount = 0
		goto :levelHeroesMaxOutMain
	endif

	touchDown 1 280 750
	touchMove 1 280 745
	sleep 100
	touchMove 1 280 740
	touchMove 1 280 735
	sleep 50
	touchMove 1 280 700
	touchMove 1 280 690
	sleep 50
	touchMove 1 280 500
	touchMove 1 280 450
	sleep 20
	touchMove 1 280 420
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1
	sleep 200
	
	#time = #time + 470
	
	goto :levelHeroesScrollDown

:levelHeroesMaxOutMain
	if #maxOutHero == 1
		touchDown 1 466 570
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 570
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 645
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 645
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 720
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 720
		sleep 40
		touchUp 1
	endif		
goto :levelHeroesPressLevelUp
	
	
:levelHeroesSlideUpCollection

	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 475 510
	if #color1 == #colorGray
		goto :closeMenu
	endif

	touchDown 1 280 510
	sleep 20
	touchMove 1 280 512
	touchMove 1 280 514
	touchMove 1 280 516
	sleep 20
	touchMove 1 280 520
	touchMove 1 280 540
	sleep 20
	touchMove 1 280 580
	touchMove 1 280 600
	sleep 20
	touchMove 1 280 630
	touchMove 1 280 670
	sleep 20
	touchMove 1 280 690
	touchMove 1 280 700
	sleep 20
	touchMove 1 280 736
	touchMove 1 280 738
	sleep 20
	touchMove 1 280 740
	touchMove 1 280 742
	sleep 200
	touchUp 1
	touchPress 1 280 750
	
	#time = #time + 540
	
goto :levelHeroesPressLevelUp

:levelHeroesPressLevelUp
	#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
	
	touchDown 1 466 720
	sleep 40
	touchUp 1
	touchDown 1 466 700
	sleep 40
	touchUp 1
	touchDown 1 466 680
	sleep 40
	touchUp 1
	touchDown 1 466 660
	sleep 40
	touchUp 1
	touchDown 1 466 640
	sleep 40
	touchUp 1
	touchDown 1 466 620
	sleep 40
	touchUp 1
	touchDown 1 466 600
	sleep 40
	touchUp 1
	touchDown 1 466 580
	sleep 40
	touchUp 1
	touchDown 1 466 560
	sleep 40
	touchUp 1
	touchDown 1 466 540
	sleep 40
	touchUp 1

	#time = #time + 440
	
	if #pressLevelUpLoopCount < #skillIntensity
		goto :levelHeroesPressLevelUp
	endif
	#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection

// ----------- LEVEL UP
:levelUp
	//collect gold
	touchPress 0 30 215
	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
		
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	//slide top
	touchDown 0 280 650
	sleep 200
	touchMove 0 280 600
	sleep 50
	touchMove 0 280 700
	sleep 50
	touchMove 0 280 750
	sleep 50
	touchMove 0 280 780
	touchUp 0
	sleep 750
	#time = #time + 1100
	
goto :levelUpLoop


:levelUpLoop
	//lvl up
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 466 580
	touchUp 0
	getColor #color1 460 600
	if #color1 == #colorLevelUpAvailable
		goto :levelUpLoop
	elseif #enableSkills == 1 or #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

:closeMenu
	//close stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- CHECK BOSS
:checkBoss

	getColor #color1 139 85

	if #color1 == #colorWhite
		goto :pressSkills
	endif

	#color1 = 0
	#color2 = 0
	
	getColor #color2 459 29
		
	if #startBossSkill == 2
		getColor #color1 108 685
	elseif #startBossSkill == 4
		getColor #color1 268 685
	elseif #startBossSkill == 3
		getColor #color1 189 685
	elseif #startBossSkill == 5
		getColor #color1 348 685
	elseif #startBossSkill == 6
		getColor #color1 428 685
	endif

	if #color1 == #colorWhite and #color2 == #colorBlack
		goto :startBossWithSkills
	elseif #color2 == #colorBlack and #startBossSkill == 0
		touchDown 0 420 40
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		sleep #btnDelay
		#time = #time + #btnDelay
	elseif #hatchEggs == 1
		touchPress 0 30 285
		sleep #btnDelay
		#time = #time + #btnDelay
	endif
		
goto :pressSkills

:startBossWithSkills
	if #startBossSkill == 2 or #startBossSecondarySkill == 2
		touchPress 0 120 710
	endif
	if #startBossSkill == 4 or #startBossSecondarySkill == 4
		touchPress 0 280 710
	endif
	if #startBossSkill == 3 or #startBossSecondarySkill == 3
		touchPress 0 200 710
	endif
	if #startBossSkill == 5 or #startBossSecondarySkill == 5
		touchPress 0 360 710
	endif
	if #startBossSkill == 6 or #startBossSecondarySkill == 6
		touchPress 0 430 710
	endif
	
	#time = #time + 400
	
	//start boss
	touchDown 0 420 40
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
goto :pressSkills

// ----------- RANDOM ATTACK
:randomTouch
	if #enableFairies == 1
		rand #randomX 60 415
		rand #randomY 160 420
	else
		rand #randomX 60 415
		rand #randomY 270 420
	endif
	
	//equipment stacking
	if #randomX > 280 and #randomX < 430 and #randomY > 300
		goto :randomTouch
	endif
	
	if #enableTapping == 1
		touchDown 0 #randomX #randomY
		touchUp 0
	endif
	sleep #hitDelay
	#time = #time + #hitDelay
goto :start
There's probably a few minor changes from the original. I remember adjusting the location for the eggs. Other changes will mostly be the configuration. Anyway this works perfectly for me with 2.0 on Nox 5.
JasonF01 is offline  
Old 10/02/2017, 21:59   #545
 
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Quote:
Originally Posted by JasonF01 View Post
Here s the exact script I use:

Code:
// -  Tap Titans 2 AdvancedClickBot by Tune389 [ v1.2 - dev 2 ]

SCREEN_SIZE: 480x800

// ----------- Settings
var #enableFairies 1
var #enablePremiumCollect 0
var #hatchEggs 1
var #enableTapping 1

// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1
var #runActionsEveryXMinutes 3
var #fullManaSkill 3

//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3

// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
var #clanQuestRunsPerReadyUp 1

// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 1
//0 = disabled | 1 = Damon (Mage) | 2 = Finn (Ranged) | 3 = Nohni (Meel)
var #maxOutHero 1

// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1

//press given skills every X seconds
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1

//just level each skill once
var #justUnlockSkills 1

//run skill check after prestige or now
var #startSkillCheckNow 1

// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 0
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 0

// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 70

// ----------- Developer / Expert
var #maxHitCount 9999999

//show current script time
var #showCurrentTime 0

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17


// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0

// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000

// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466

// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70

// ----------- TimeSets
var #timeLastActionRun 0

var #timeDiff 0

var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0

var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0

var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0


// ----------- MAIN
:start
	#loopCount = #loopCount + 1

	#resultManaPool = #loopCount % 901
	#resultCheckBoss = #loopCount % 302
	#resultClanQuest = #loopCount % 101
	#resultUpdateTime = #loopCount % 80

	#timeDiff = #minutes - #timeLastActionRun
	
	//add general execution delays
	#time = #time + #timeScaleAddition
	
	if #resultClanQuest == 0 and #enableClanQuest == 1
		goto :checkClanQuest
	endif
	
	if #showCurrentTime == 1 and #resultUpdateTime == 0
		toast #minutes:#seconds
	endif
	
	if #resultUpdateTime == 0
		#seconds = (#time/1000)%60
		#secondsTotal = #time/1000
		#minutes = (#time/1000)/60
	endif
	
	if #resultUpdateTime == 0 and #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif
	
	if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
		goto :pressSkills
	endif
		
	if #loopCount == 1 and #enableClanQuest == 1
		goto :checkClanQuest
	elseif #loopCount == 2
		goto :init
	elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
		goto :checkPrestige
	elseif #timeDiff >= #runActionsEveryXMinutes
		goto :runActions
	elseif #resultCheckBoss == 0
		goto :checkBoss
	elseif #resultManaPool == 0
		goto :checkMana
	elseif #loopCount == #maxHitCount
		#loopCount = 0
		goto :randomTouch
	else
		goto :randomTouch
	endif
:end

:afterPrestige
	#prestige = #prestige+1
	#skillsUnlocked = 0
	#time = 0
	#seconds = 0
	#secondsTotal = 0
	#minutes = 0
goto :init


// ----------- INIT
:init

	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		WaitApp com.gamehivecorp.taptitans2
		sleep 10000
	endif

	if #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif

	#lastPressCrit = 0
	#lastPressFireBlade = 0
	#lastPressMidas = 0
	#lastPressShadowClone = 0
	#lastPressHeroes = 0
	#timeLastActionRun = 0

	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	if #runActionsOnStart == 1
		goto :runActions
	endif
goto :start

:loopDetected
	toast loop detected - restarting ...
	#loopCount = 0
goto :init

// ----------- PRESS SKILLS
:pressSkills

	// check running state
	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		sleep 10000
		goto :init
	endif

	touchDown 0 #menuCloseX #menuCloseY
	sleep 50
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + 200

	#timeDiff = #secondsTotal - #lastPressCrit
	if #timeDiff >= #intervalCrit and #intervalCrit > 0
		#lastPressCrit = #secondsTotal
		touchPress 0 120 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressFireBlade
	if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
		#lastPressFireBlade = #secondsTotal
		touchPress 0 280 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressMidas
	if #timeDiff >= #intervalMidas and #intervalMidas > 0
		#lastPressMidas = #secondsTotal
		touchPress 0 200 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressHeroes
	if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
		#lastPressHeroes = #secondsTotal
		touchPress 0 360 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressShadowClone
	if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
		#lastPressShadowClone = #secondsTotal
		touchPress 0 430 710
		#time = #time + 200
	endif
goto :start

// ----------- CHECK MANA
:checkMana
	//checking Manabar
	getColor #color1 208 638
	if #color1 == #colorWhite
		//Mana full starting something and dont waste regen time
		goto :startSkill
	endif
goto :start

:startSkill
	if #fullManaSkill == 2
		touchPress 0 120 710
	elseif #fullManaSkill == 3
		touchPress 0 200 710
	elseif #fullManaSkill == 5
		touchPress 0 360 710
	elseif #fullManaSkill == 6
		touchPress 0 430 710
	elseif #fullManaSkill == 4
		touchPress 0 280 710
	endif
	#time = #time + 200
goto :start

:runActions
	#timeLastActionRun = #minutes
	#actionStepper = #actionStepper + 1
	
	if #checkBossFight == 1
		getColor #color1 139 85
	endif
	
	if #checkBossFight == 1 and #color1 == #colorWhite
		touchPress 0 #menuCloseX #menuCloseY
		toast skipping actions - bossfight in progress
		goto :pressSkills
	endif

	if #actionStepper == #orderLevelMaster and #skillsUnlocked < 5 and #stopMasterAfterSkillsUnlocked == 1
		goto :levelUp
	elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
		goto :levelUp
	elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and  #skillsUnlocked < 5
		#skillsUnlocked = 0
		goto :checkSkills
	elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
		goto :levelHeroes
	elseif #actionStepper == 5 and #enableClanQuest == 1
		#actionStepper = 0
		goto :checkClanQuest
	else 
		#actionStepper = 0
		goto :checkBoss
	endif
goto :runActions

// ----------- CHECK PRESTIGE
:checkPrestige
	sleep 1000
	#time = #time + 1000

	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
	
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay

	//slide down
	touchDown 1 280 740
	sleep 200
	touchMove 1 280 710
	sleep 50
	touchMove 1 280 500
	sleep 50
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1

	sleep 300
	#time = #time + 650

	touchDown 0 400 720
	touchUp 0
	sleep #menuPopUpDelay
	#time = #time + #menuPopUpDelay

	touchDown 0 240 640
	sleep #btnDelay
	touchUp 0
	sleep #menuPopUpDelay
	getColor #color1 430 540
	
	if #color1 == 6384247
		touchDown 0 330 535
		sleep #btnDelay
		touchUp 0
		sleep 9000
		goto :afterPrestige
	else
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		goto :checkPrestige
	endif 
goto :start


// ----------- CHECK CLAN QUEST
:checkClanQuest
	getRGB #colorRed #colorGreen #colorBlue 72 21
	
	if #colorRed < 190 and #colorRed > 120
		#recheckClanQuest = 1
		goto :checkClanQuestReady
	endif

goto :start
	
:checkClanQuestReady

	//open menu
	sleep #btnDelay
	touchDown 0 80 25
	sleep #btnDelay
	touchUp 0
	sleep #btnDelay
	
	//touch clan icon bottom
	touchDown 0 100 730
	sleep #btnDelay
	touchUp 0
	sleep #loadingClanQuestDelay
	
	getColor #color1 420 725
	
	if #color1 == -1785765 and #clanQuestCount == 0
		#recheckClanQuest = 0
		goto :clanQuestClose
	endif
	
	//boss progress color 
	getColor #color1 175 335
	
	#clanQuestLoopCount = 0
	
	if #color1 == 2055160
		//boss up
		touchDown 0 310 740
		sleep #btnDelay
		touchUp 0
		sleep #menuPopUpDelay
		goto :clanQuestCheckDias
	elseif #color1 == 0
		//boss down
		#recheckClanQuest = 0
	endif

	//close (and recheck)
goto :clanQuestClose

:clanQuestCheckDias
	getColor #color1 40 215
	
	if #color1 == -7775689
		//no dias left
		#recheckClanQuest = 0
		goto :clanQuestClose
	else
		touchDown 0 325 450
		sleep #btnDelay
		touchUp 0
		
		sleep 3000
		getColor #color1 20 770
		
		goto :clanQuestHit
	endif
	
:clanQuestHit

	if #color1 == -28929 and #clanQuestLoopCount == 0
		//add quest
		#clanQuestCount = #clanQuestCount + 1
	endif

	#clanQuestLoopCount = #clanQuestLoopCount + 1
	
	if #color1 == -28929 and #clanQuestLoopCount < 1000
		//hit the boss
		touchDown 0 180 730
		touchUp 0
		sleep 28
		#time = #time + #btnDelay
		goto :clanQuestHit
	elseif #clanQuestLoopCount > 950
		goto :clanQuestClose
	endif

:clanQuestClose
	getColor #color1 65 795
	if #color1 == #colorStatsButton
		goto :clanQuestCloseCheck
	else
		touchDown 0 415 45
		touchUp 0
		sleep 200
		touchDown 0 420 210
		touchUp 0
		sleep 200
		#time = #time + #btnDelay
		goto :clanQuestClose
	endif
	
:clanQuestCloseCheck
	if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
		goto :checkClanQuestReady
	else
		#clanQuestCount = 0
		goto :start
	endif


	
// ----------- CHECK SKILLS
:checkSkills

	if #prestige == 0 and #startSkillCheckNow == 0
		goto :checkSkillsFinish
	endif

	if #skillsUnlocked == 5 and #justUnlockSkills == 1
		toast skills unlocked, stop now until next prestige
		goto :checkSkillsFinish
	endif

	#skillCheckStepper = #skillCheckStepper + 1

	if #skillCheckStepper == 1
		// first skill
		sleep #btnDelay
		#time = #time + #btnDelay
		touchDown 0 466 650
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		goto :checkSkills
	elseif #skillCheckStepper <= 6
		goto :checkSkillsUnlock
	endif

	//slide back
	touchDown 1 280 650
	sleep 200
	touchMove 1 280 600
	sleep 50
	touchMove 1 280 700
	sleep 50
	touchMove 1 280 750
	sleep 50
	touchMove 1 280 780
	touchUp 1
	#time = #time + 350
goto :checkSkillsFinish

:checkSkillsUnlock
	
	sleep 200
	#time = #time + 250
	
	getRGB #colorRed #colorGreen #colorBlue 450 710
	
	if #colorBlue == 2 or #colorBlue == 5
		#skillsUnlocked = #skillsUnlocked + 1
	endif
	
	if #colorBlue == 2
		sleep 100
		touchDown 0 466 730
		sleep 250
		touchUp 0
		sleep 200
		#time = #time + 450
	endif
	
	if #justUnlockSkills == 0
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		#time = #time + 750
	endif
	
	if #skillCheckStepper == 6
		goto :checkSkills
	endif
goto :checkSkillsSlideDown

:checkSkillsFinish
	#skillCheckStepper = 0
	if #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

	
:checkSkillsSlideDown
	//slide
	touchDown 1 280 750
	sleep 200
	touchMove 1 280 725
	sleep 50
	touchMove 1 280 660
	sleep 50
	touchMove 1 280 655
	sleep 50
	touchMove 1 280 649
	sleep 200
	touchUp 1
	#time = #time + 550
goto :checkSkills

:closeMenu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- LEVEL HEROES
:levelHeroes
	//open menu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuHeroes #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep 1000
	#time = #time + 1000
	
	if #tryWithDelay == 1
		sleep 3000
	endif
	
	getColor #color1 95 765
	if #color1 == #colorWhite
		#tryWithDelay = 0
	
		#loopDetectionCount = 0
		#time = #time + 2000
		
		//force 1 down scroll
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 200
		
		#time = #time + 470
		
		goto :levelHeroesScrollDown
	endif
	
	#tryWithDelay = 1
	
goto :levelHeroes


:levelHeroesScrollDown
	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 440 760
	if #color1 == #colorGray
		#loopDetectionCount = 0
		goto :levelHeroesMaxOutMain
	endif

	touchDown 1 280 750
	touchMove 1 280 745
	sleep 100
	touchMove 1 280 740
	touchMove 1 280 735
	sleep 50
	touchMove 1 280 700
	touchMove 1 280 690
	sleep 50
	touchMove 1 280 500
	touchMove 1 280 450
	sleep 20
	touchMove 1 280 420
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1
	sleep 200
	
	#time = #time + 470
	
	goto :levelHeroesScrollDown

:levelHeroesMaxOutMain
	if #maxOutHero == 1
		touchDown 1 466 570
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 570
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 645
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 645
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 720
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 720
		sleep 40
		touchUp 1
	endif		
goto :levelHeroesPressLevelUp
	
	
:levelHeroesSlideUpCollection

	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 475 510
	if #color1 == #colorGray
		goto :closeMenu
	endif

	touchDown 1 280 510
	sleep 20
	touchMove 1 280 512
	touchMove 1 280 514
	touchMove 1 280 516
	sleep 20
	touchMove 1 280 520
	touchMove 1 280 540
	sleep 20
	touchMove 1 280 580
	touchMove 1 280 600
	sleep 20
	touchMove 1 280 630
	touchMove 1 280 670
	sleep 20
	touchMove 1 280 690
	touchMove 1 280 700
	sleep 20
	touchMove 1 280 736
	touchMove 1 280 738
	sleep 20
	touchMove 1 280 740
	touchMove 1 280 742
	sleep 200
	touchUp 1
	touchPress 1 280 750
	
	#time = #time + 540
	
goto :levelHeroesPressLevelUp

:levelHeroesPressLevelUp
	#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
	
	touchDown 1 466 720
	sleep 40
	touchUp 1
	touchDown 1 466 700
	sleep 40
	touchUp 1
	touchDown 1 466 680
	sleep 40
	touchUp 1
	touchDown 1 466 660
	sleep 40
	touchUp 1
	touchDown 1 466 640
	sleep 40
	touchUp 1
	touchDown 1 466 620
	sleep 40
	touchUp 1
	touchDown 1 466 600
	sleep 40
	touchUp 1
	touchDown 1 466 580
	sleep 40
	touchUp 1
	touchDown 1 466 560
	sleep 40
	touchUp 1
	touchDown 1 466 540
	sleep 40
	touchUp 1

	#time = #time + 440
	
	if #pressLevelUpLoopCount < #skillIntensity
		goto :levelHeroesPressLevelUp
	endif
	#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection

// ----------- LEVEL UP
:levelUp
	//collect gold
	touchPress 0 30 215
	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
		
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	//slide top
	touchDown 0 280 650
	sleep 200
	touchMove 0 280 600
	sleep 50
	touchMove 0 280 700
	sleep 50
	touchMove 0 280 750
	sleep 50
	touchMove 0 280 780
	touchUp 0
	sleep 750
	#time = #time + 1100
	
goto :levelUpLoop


:levelUpLoop
	//lvl up
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 466 580
	touchUp 0
	getColor #color1 460 600
	if #color1 == #colorLevelUpAvailable
		goto :levelUpLoop
	elseif #enableSkills == 1 or #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

:closeMenu
	//close stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- CHECK BOSS
:checkBoss

	getColor #color1 139 85

	if #color1 == #colorWhite
		goto :pressSkills
	endif

	#color1 = 0
	#color2 = 0
	
	getColor #color2 459 29
		
	if #startBossSkill == 2
		getColor #color1 108 685
	elseif #startBossSkill == 4
		getColor #color1 268 685
	elseif #startBossSkill == 3
		getColor #color1 189 685
	elseif #startBossSkill == 5
		getColor #color1 348 685
	elseif #startBossSkill == 6
		getColor #color1 428 685
	endif

	if #color1 == #colorWhite and #color2 == #colorBlack
		goto :startBossWithSkills
	elseif #color2 == #colorBlack and #startBossSkill == 0
		touchDown 0 420 40
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		sleep #btnDelay
		#time = #time + #btnDelay
	elseif #hatchEggs == 1
		touchPress 0 30 285
		sleep #btnDelay
		#time = #time + #btnDelay
	endif
		
goto :pressSkills

:startBossWithSkills
	if #startBossSkill == 2 or #startBossSecondarySkill == 2
		touchPress 0 120 710
	endif
	if #startBossSkill == 4 or #startBossSecondarySkill == 4
		touchPress 0 280 710
	endif
	if #startBossSkill == 3 or #startBossSecondarySkill == 3
		touchPress 0 200 710
	endif
	if #startBossSkill == 5 or #startBossSecondarySkill == 5
		touchPress 0 360 710
	endif
	if #startBossSkill == 6 or #startBossSecondarySkill == 6
		touchPress 0 430 710
	endif
	
	#time = #time + 400
	
	//start boss
	touchDown 0 420 40
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
goto :pressSkills

// ----------- RANDOM ATTACK
:randomTouch
	if #enableFairies == 1
		rand #randomX 60 415
		rand #randomY 160 420
	else
		rand #randomX 60 415
		rand #randomY 270 420
	endif
	
	//equipment stacking
	if #randomX > 280 and #randomX < 430 and #randomY > 300
		goto :randomTouch
	endif
	
	if #enableTapping == 1
		touchDown 0 #randomX #randomY
		touchUp 0
	endif
	sleep #hitDelay
	#time = #time + #hitDelay
goto :start
There's probably a few minor changes from the original. I remember adjusting the location for the eggs. Other changes will mostly be the configuration. Anyway this works perfectly for me with 2.0 on Nox 5.
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
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Old 10/03/2017, 18:28   #546
 
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Quote:
Originally Posted by Flamby37170 View Post
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
I have level 500 Book of Shadows, which helps a lot with getting 50m+ per day obviously.

Most of my skill points are in the Knight and Warlord trees, since they're the best for active players and with a bot you'll be very active.
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Old 10/04/2017, 12:20   #547
 
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So the script looks great and all, but with me (using Nox 5) did everything necessary for it to run properly, but the Tapping is EXTREMELY slow. I'm talking 1 tap a second, not even...

Did anybody have any issues with this before? The script is directly copied from you @.

It's just extremely slow when I start it.

Also, it randomly taps all over the place instead of 1 little area.
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Old 10/04/2017, 17:33   #548
 
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What do your Nox Settings look like?

Here's mine for comparison:

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Old 10/05/2017, 10:56   #549
 
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Help !! i don't know why, bot clik on fairies and that's suxx, he don't know how to click "NO THANKS" ... the game block..

my settings :
var #enableFairies 0
var #enablePremiumCollect 0
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Old 10/05/2017, 13:29   #550
 
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I have the same problem. Bot click on fairies around ever 1-2h and the game blocking when faires have ad ._. i have te same settings like Flamby37170.
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Old 10/05/2017, 13:29   #551
 
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Quote:
Originally Posted by Flamby37170 View Post
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
Quote:
Originally Posted by Flamby37170 View Post
Help !! i don't know why, bot clik on fairies and that's suxx, he don't know how to click "NO THANKS" ... the game block..

my settings :
var #enableFairies 0
var #enablePremiumCollect 0
You could disable tapping (if you're advanced enough in the game that you can farm relics well without it)

Or you could experiment with the tapping coordinates, maybe GH changes the locations where the fairies roam since the original script was released.

Or you could donate a little bit to the game, get some diamonds and disable fairies with ads that break the bot.
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Old 10/05/2017, 13:32   #552
 
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my max stage is 1100 for moment i can't disable tapping
Flamby37170 is offline  
Old 10/05/2017, 13:36   #553
 
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Quote:
Originally Posted by Flamby37170 View Post
my max stage is 1100 for moment i can't disable tapping
Then you can either experiment a little with these coordinates here in the script (you want the ones after "else"):

Code:
// ----------- RANDOM ATTACK
:randomTouch
	if #enableFairies == 1
		rand #randomX 60 415
		rand #randomY 160 420
	else
		rand #randomX 60 415
		rand #randomY 270 420
	endif
Or donate £1.99 (or your currency equivalent) to remove the ads. That's what I've done.
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Old 10/05/2017, 14:31   #554
 
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Quote:
Originally Posted by JasonF01 View Post
You could disable tapping (if you're advanced enough in the game that you can farm relics well without it)

Or you could experiment with the tapping coordinates, maybe GH changes the locations where the fairies roam since the original script was released.

Or you could donate a little bit to the game, get some diamonds and disable fairies with ads that break the bot.
when i disable tapping bot will do CQ or not?
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Old 10/05/2017, 15:08   #555
 
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Quote:
Originally Posted by JasonF01 View Post
Then you can either experiment a little with these coordinates here in the script (you want the ones after "else"):

Code:
// ----------- RANDOM ATTACK
:randomTouch
	if #enableFairies == 1
		rand #randomX 60 415
		rand #randomY 160 420
	else
		rand #randomX 60 415
		rand #randomY 270 420
	endif
Or donate £1.99 (or your currency equivalent) to remove the ads. That's what I've done.
Okay i bought 1£99 for remove ads. now the good settings is :

var #enableFairies 1
var #enablePremiumCollect 0

exactly ?
Flamby37170 is offline  
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