|
You last visited: Today at 16:42
Advertisement
Tap Titans 2 Advanced ClickBot (HiroMacro)
Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.
09/29/2017, 19:00
|
#541
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
Quote:
Originally Posted by AkumaLex
Hello! The script stop running on version 2.0! Freezes, performing only one action to open the heroes tab and close.
Will be a new script or can some fix this?
|
I think the developer has lost interest in this project.
It works for me perfectly with 2.0. I'm farming 50m+ relics per day.
Did you try Nox 5? It's much more stable than Nox 4, I've had no crashes since the update.
|
|
|
09/29/2017, 19:15
|
#542
|
elite*gold: 0
Join Date: May 2017
Posts: 49
Received Thanks: 3
|
So far there seems to be no need to update the script. You can do some tweaking by yourself if you understand a bit of programming. I have tweaked it to check clanquest a bit more often (around every 5 seconds)
|
|
|
10/01/2017, 10:58
|
#543
|
elite*gold: 0
Join Date: Sep 2017
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by JasonF01
I think the developer has lost interest in this project.
It works for me perfectly with 2.0. I'm farming 50m+ relics per day.
Did you try Nox 5? It's much more stable than Nox 4, I've had no crashes since the update.
|
Dont work perfectly at home, can u send your script please, my script is maybe broken.
|
|
|
10/01/2017, 16:05
|
#544
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
Quote:
Originally Posted by Flamby37170
Dont work perfectly at home, can u send your script please, my script is maybe broken.
|
Here s the exact script I use:
Code:
// - Tap Titans 2 AdvancedClickBot by Tune389 [ v1.2 - dev 2 ]
SCREEN_SIZE: 480x800
// ----------- Settings
var #enableFairies 1
var #enablePremiumCollect 0
var #hatchEggs 1
var #enableTapping 1
// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1
var #runActionsEveryXMinutes 3
var #fullManaSkill 3
//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3
// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
var #clanQuestRunsPerReadyUp 1
// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 1
//0 = disabled | 1 = Damon (Mage) | 2 = Finn (Ranged) | 3 = Nohni (Meel)
var #maxOutHero 1
// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1
//press given skills every X seconds
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1
//just level each skill once
var #justUnlockSkills 1
//run skill check after prestige or now
var #startSkillCheckNow 1
// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 0
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 0
// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 70
// ----------- Developer / Expert
var #maxHitCount 9999999
//show current script time
var #showCurrentTime 0
//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0
// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70
// ----------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ----------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 901
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 80
#timeDiff = #minutes - #timeLastActionRun
//add general execution delays
#time = #time + #timeScaleAddition
if #resultClanQuest == 0 and #enableClanQuest == 1
goto :checkClanQuest
endif
if #showCurrentTime == 1 and #resultUpdateTime == 0
toast #minutes:#seconds
endif
if #resultUpdateTime == 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
endif
if #resultUpdateTime == 0 and #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
goto :pressSkills
endif
if #loopCount == 1 and #enableClanQuest == 1
goto :checkClanQuest
elseif #loopCount == 2
goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXMinutes
goto :runActions
elseif #resultCheckBoss == 0
goto :checkBoss
elseif #resultManaPool == 0
goto :checkMana
elseif #loopCount == #maxHitCount
#loopCount = 0
goto :randomTouch
else
goto :randomTouch
endif
:end
:afterPrestige
#prestige = #prestige+1
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
goto :init
// ----------- INIT
:init
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
WaitApp com.gamehivecorp.taptitans2
sleep 10000
endif
if #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
endif
#lastPressCrit = 0
#lastPressFireBlade = 0
#lastPressMidas = 0
#lastPressShadowClone = 0
#lastPressHeroes = 0
#timeLastActionRun = 0
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
if #runActionsOnStart == 1
goto :runActions
endif
goto :start
:loopDetected
toast loop detected - restarting ...
#loopCount = 0
goto :init
// ----------- PRESS SKILLS
:pressSkills
// check running state
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
sleep 10000
goto :init
endif
touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep #menuSlideDelay
#time = #time + 200
#timeDiff = #secondsTotal - #lastPressCrit
if #timeDiff >= #intervalCrit and #intervalCrit > 0
#lastPressCrit = #secondsTotal
touchPress 0 120 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressFireBlade
if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
#lastPressFireBlade = #secondsTotal
touchPress 0 280 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressMidas
if #timeDiff >= #intervalMidas and #intervalMidas > 0
#lastPressMidas = #secondsTotal
touchPress 0 200 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressHeroes
if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
#lastPressHeroes = #secondsTotal
touchPress 0 360 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressShadowClone
if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
#lastPressShadowClone = #secondsTotal
touchPress 0 430 710
#time = #time + 200
endif
goto :start
// ----------- CHECK MANA
:checkMana
//checking Manabar
getColor #color1 208 638
if #color1 == #colorWhite
//Mana full starting something and dont waste regen time
goto :startSkill
endif
goto :start
:startSkill
if #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
elseif #fullManaSkill == 4
touchPress 0 280 710
endif
#time = #time + 200
goto :start
:runActions
#timeLastActionRun = #minutes
#actionStepper = #actionStepper + 1
if #checkBossFight == 1
getColor #color1 139 85
endif
if #checkBossFight == 1 and #color1 == #colorWhite
touchPress 0 #menuCloseX #menuCloseY
toast skipping actions - bossfight in progress
goto :pressSkills
endif
if #actionStepper == #orderLevelMaster and #skillsUnlocked < 5 and #stopMasterAfterSkillsUnlocked == 1
goto :levelUp
elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
goto :levelUp
elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and #skillsUnlocked < 5
#skillsUnlocked = 0
goto :checkSkills
elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
#actionStepper = 0
goto :checkClanQuest
else
#actionStepper = 0
goto :checkBoss
endif
goto :runActions
// ----------- CHECK PRESTIGE
:checkPrestige
sleep 1000
#time = #time + 1000
//open stats
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 650
touchDown 0 400 720
touchUp 0
sleep #menuPopUpDelay
#time = #time + #menuPopUpDelay
touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
getColor #color1 430 540
if #color1 == 6384247
touchDown 0 330 535
sleep #btnDelay
touchUp 0
sleep 9000
goto :afterPrestige
else
touchPress 470 450
touchPress 470 450
touchPress 470 450
touchPress 470 450
goto :checkPrestige
endif
goto :start
// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
if #colorRed < 190 and #colorRed > 120
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
goto :start
:checkClanQuestReady
//open menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay
//touch clan icon bottom
touchDown 0 100 730
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay
getColor #color1 420 725
if #color1 == -1785765 and #clanQuestCount == 0
#recheckClanQuest = 0
goto :clanQuestClose
endif
//boss progress color
getColor #color1 175 335
#clanQuestLoopCount = 0
if #color1 == 2055160
//boss up
touchDown 0 310 740
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
goto :clanQuestCheckDias
elseif #color1 == 0
//boss down
#recheckClanQuest = 0
endif
//close (and recheck)
goto :clanQuestClose
:clanQuestCheckDias
getColor #color1 40 215
if #color1 == -7775689
//no dias left
#recheckClanQuest = 0
goto :clanQuestClose
else
touchDown 0 325 450
sleep #btnDelay
touchUp 0
sleep 3000
getColor #color1 20 770
goto :clanQuestHit
endif
:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif
#clanQuestLoopCount = #clanQuestLoopCount + 1
if #color1 == -28929 and #clanQuestLoopCount < 1000
//hit the boss
touchDown 0 180 730
touchUp 0
sleep 28
#time = #time + #btnDelay
goto :clanQuestHit
elseif #clanQuestLoopCount > 950
goto :clanQuestClose
endif
:clanQuestClose
getColor #color1 65 795
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
touchUp 0
sleep 200
touchDown 0 420 210
touchUp 0
sleep 200
#time = #time + #btnDelay
goto :clanQuestClose
endif
:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif
// ----------- CHECK SKILLS
:checkSkills
if #prestige == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #skillCheckStepper == 1
// first skill
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
goto :checkSkills
elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:checkSkillsUnlock
sleep 200
#time = #time + 250
getRGB #colorRed #colorGreen #colorBlue 450 710
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 450
endif
if #justUnlockSkills == 0
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
#time = #time + 750
endif
if #skillCheckStepper == 6
goto :checkSkills
endif
goto :checkSkillsSlideDown
:checkSkillsFinish
#skillCheckStepper = 0
if #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
#time = #time + 550
goto :checkSkills
:closeMenu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- LEVEL HEROES
:levelHeroes
//open menu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000
if #tryWithDelay == 1
sleep 3000
endif
getColor #color1 95 765
if #color1 == #colorWhite
#tryWithDelay = 0
#loopDetectionCount = 0
#time = #time + 2000
//force 1 down scroll
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
endif
#tryWithDelay = 1
goto :levelHeroes
:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 440 760
if #color1 == #colorGray
#loopDetectionCount = 0
goto :levelHeroesMaxOutMain
endif
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
:levelHeroesMaxOutMain
if #maxOutHero == 1
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
elseif #maxOutHero == 2
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
elseif #maxOutHero == 2
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
endif
goto :levelHeroesPressLevelUp
:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 475 510
if #color1 == #colorGray
goto :closeMenu
endif
touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 540
goto :levelHeroesPressLevelUp
:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
touchDown 1 466 720
sleep 40
touchUp 1
touchDown 1 466 700
sleep 40
touchUp 1
touchDown 1 466 680
sleep 40
touchUp 1
touchDown 1 466 660
sleep 40
touchUp 1
touchDown 1 466 640
sleep 40
touchUp 1
touchDown 1 466 620
sleep 40
touchUp 1
touchDown 1 466 600
sleep 40
touchUp 1
touchDown 1 466 580
sleep 40
touchUp 1
touchDown 1 466 560
sleep 40
touchUp 1
touchDown 1 466 540
sleep 40
touchUp 1
#time = #time + 440
if #pressLevelUpLoopCount < #skillIntensity
goto :levelHeroesPressLevelUp
endif
#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection
// ----------- LEVEL UP
:levelUp
//collect gold
touchPress 0 30 215
//open stats
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100
goto :levelUpLoop
:levelUpLoop
//lvl up
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 580
touchUp 0
getColor #color1 460 600
if #color1 == #colorLevelUpAvailable
goto :levelUpLoop
elseif #enableSkills == 1 or #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- CHECK BOSS
:checkBoss
getColor #color1 139 85
if #color1 == #colorWhite
goto :pressSkills
endif
#color1 = 0
#color2 = 0
getColor #color2 459 29
if #startBossSkill == 2
getColor #color1 108 685
elseif #startBossSkill == 4
getColor #color1 268 685
elseif #startBossSkill == 3
getColor #color1 189 685
elseif #startBossSkill == 5
getColor #color1 348 685
elseif #startBossSkill == 6
getColor #color1 428 685
endif
if #color1 == #colorWhite and #color2 == #colorBlack
goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
touchDown 0 420 40
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
elseif #hatchEggs == 1
touchPress 0 30 285
sleep #btnDelay
#time = #time + #btnDelay
endif
goto :pressSkills
:startBossWithSkills
if #startBossSkill == 2 or #startBossSecondarySkill == 2
touchPress 0 120 710
endif
if #startBossSkill == 4 or #startBossSecondarySkill == 4
touchPress 0 280 710
endif
if #startBossSkill == 3 or #startBossSecondarySkill == 3
touchPress 0 200 710
endif
if #startBossSkill == 5 or #startBossSecondarySkill == 5
touchPress 0 360 710
endif
if #startBossSkill == 6 or #startBossSecondarySkill == 6
touchPress 0 430 710
endif
#time = #time + 400
//start boss
touchDown 0 420 40
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
goto :pressSkills
// ----------- RANDOM ATTACK
:randomTouch
if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif
//equipment stacking
if #randomX > 280 and #randomX < 430 and #randomY > 300
goto :randomTouch
endif
if #enableTapping == 1
touchDown 0 #randomX #randomY
touchUp 0
endif
sleep #hitDelay
#time = #time + #hitDelay
goto :start
There's probably a few minor changes from the original. I remember adjusting the location for the eggs. Other changes will mostly be the configuration. Anyway this works perfectly for me with 2.0 on Nox 5.
|
|
|
10/02/2017, 21:59
|
#545
|
elite*gold: 0
Join Date: Sep 2017
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by JasonF01
Here s the exact script I use:
Code:
// - Tap Titans 2 AdvancedClickBot by Tune389 [ v1.2 - dev 2 ]
SCREEN_SIZE: 480x800
// ----------- Settings
var #enableFairies 1
var #enablePremiumCollect 0
var #hatchEggs 1
var #enableTapping 1
// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1
var #runActionsEveryXMinutes 3
var #fullManaSkill 3
//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3
// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
var #clanQuestRunsPerReadyUp 1
// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 1
//0 = disabled | 1 = Damon (Mage) | 2 = Finn (Ranged) | 3 = Nohni (Meel)
var #maxOutHero 1
// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1
//press given skills every X seconds
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1
//just level each skill once
var #justUnlockSkills 1
//run skill check after prestige or now
var #startSkillCheckNow 1
// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 0
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 0
// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 70
// ----------- Developer / Expert
var #maxHitCount 9999999
//show current script time
var #showCurrentTime 0
//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0
// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70
// ----------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ----------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 901
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 80
#timeDiff = #minutes - #timeLastActionRun
//add general execution delays
#time = #time + #timeScaleAddition
if #resultClanQuest == 0 and #enableClanQuest == 1
goto :checkClanQuest
endif
if #showCurrentTime == 1 and #resultUpdateTime == 0
toast #minutes:#seconds
endif
if #resultUpdateTime == 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
endif
if #resultUpdateTime == 0 and #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
goto :pressSkills
endif
if #loopCount == 1 and #enableClanQuest == 1
goto :checkClanQuest
elseif #loopCount == 2
goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXMinutes
goto :runActions
elseif #resultCheckBoss == 0
goto :checkBoss
elseif #resultManaPool == 0
goto :checkMana
elseif #loopCount == #maxHitCount
#loopCount = 0
goto :randomTouch
else
goto :randomTouch
endif
:end
:afterPrestige
#prestige = #prestige+1
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
goto :init
// ----------- INIT
:init
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
WaitApp com.gamehivecorp.taptitans2
sleep 10000
endif
if #enablePremiumCollect == 1
touchDown 0 350 630
sleep 100
touchUp 0
sleep 100
endif
#lastPressCrit = 0
#lastPressFireBlade = 0
#lastPressMidas = 0
#lastPressShadowClone = 0
#lastPressHeroes = 0
#timeLastActionRun = 0
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
if #runActionsOnStart == 1
goto :runActions
endif
goto :start
:loopDetected
toast loop detected - restarting ...
#loopCount = 0
goto :init
// ----------- PRESS SKILLS
:pressSkills
// check running state
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
sleep 10000
goto :init
endif
touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep #menuSlideDelay
#time = #time + 200
#timeDiff = #secondsTotal - #lastPressCrit
if #timeDiff >= #intervalCrit and #intervalCrit > 0
#lastPressCrit = #secondsTotal
touchPress 0 120 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressFireBlade
if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
#lastPressFireBlade = #secondsTotal
touchPress 0 280 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressMidas
if #timeDiff >= #intervalMidas and #intervalMidas > 0
#lastPressMidas = #secondsTotal
touchPress 0 200 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressHeroes
if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
#lastPressHeroes = #secondsTotal
touchPress 0 360 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressShadowClone
if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
#lastPressShadowClone = #secondsTotal
touchPress 0 430 710
#time = #time + 200
endif
goto :start
// ----------- CHECK MANA
:checkMana
//checking Manabar
getColor #color1 208 638
if #color1 == #colorWhite
//Mana full starting something and dont waste regen time
goto :startSkill
endif
goto :start
:startSkill
if #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
elseif #fullManaSkill == 4
touchPress 0 280 710
endif
#time = #time + 200
goto :start
:runActions
#timeLastActionRun = #minutes
#actionStepper = #actionStepper + 1
if #checkBossFight == 1
getColor #color1 139 85
endif
if #checkBossFight == 1 and #color1 == #colorWhite
touchPress 0 #menuCloseX #menuCloseY
toast skipping actions - bossfight in progress
goto :pressSkills
endif
if #actionStepper == #orderLevelMaster and #skillsUnlocked < 5 and #stopMasterAfterSkillsUnlocked == 1
goto :levelUp
elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
goto :levelUp
elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and #skillsUnlocked < 5
#skillsUnlocked = 0
goto :checkSkills
elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
#actionStepper = 0
goto :checkClanQuest
else
#actionStepper = 0
goto :checkBoss
endif
goto :runActions
// ----------- CHECK PRESTIGE
:checkPrestige
sleep 1000
#time = #time + 1000
//open stats
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 650
touchDown 0 400 720
touchUp 0
sleep #menuPopUpDelay
#time = #time + #menuPopUpDelay
touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
getColor #color1 430 540
if #color1 == 6384247
touchDown 0 330 535
sleep #btnDelay
touchUp 0
sleep 9000
goto :afterPrestige
else
touchPress 470 450
touchPress 470 450
touchPress 470 450
touchPress 470 450
goto :checkPrestige
endif
goto :start
// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
if #colorRed < 190 and #colorRed > 120
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
goto :start
:checkClanQuestReady
//open menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay
//touch clan icon bottom
touchDown 0 100 730
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay
getColor #color1 420 725
if #color1 == -1785765 and #clanQuestCount == 0
#recheckClanQuest = 0
goto :clanQuestClose
endif
//boss progress color
getColor #color1 175 335
#clanQuestLoopCount = 0
if #color1 == 2055160
//boss up
touchDown 0 310 740
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
goto :clanQuestCheckDias
elseif #color1 == 0
//boss down
#recheckClanQuest = 0
endif
//close (and recheck)
goto :clanQuestClose
:clanQuestCheckDias
getColor #color1 40 215
if #color1 == -7775689
//no dias left
#recheckClanQuest = 0
goto :clanQuestClose
else
touchDown 0 325 450
sleep #btnDelay
touchUp 0
sleep 3000
getColor #color1 20 770
goto :clanQuestHit
endif
:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif
#clanQuestLoopCount = #clanQuestLoopCount + 1
if #color1 == -28929 and #clanQuestLoopCount < 1000
//hit the boss
touchDown 0 180 730
touchUp 0
sleep 28
#time = #time + #btnDelay
goto :clanQuestHit
elseif #clanQuestLoopCount > 950
goto :clanQuestClose
endif
:clanQuestClose
getColor #color1 65 795
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
touchUp 0
sleep 200
touchDown 0 420 210
touchUp 0
sleep 200
#time = #time + #btnDelay
goto :clanQuestClose
endif
:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif
// ----------- CHECK SKILLS
:checkSkills
if #prestige == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #skillCheckStepper == 1
// first skill
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
goto :checkSkills
elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:checkSkillsUnlock
sleep 200
#time = #time + 250
getRGB #colorRed #colorGreen #colorBlue 450 710
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 450
endif
if #justUnlockSkills == 0
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
#time = #time + 750
endif
if #skillCheckStepper == 6
goto :checkSkills
endif
goto :checkSkillsSlideDown
:checkSkillsFinish
#skillCheckStepper = 0
if #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
#time = #time + 550
goto :checkSkills
:closeMenu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- LEVEL HEROES
:levelHeroes
//open menu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000
if #tryWithDelay == 1
sleep 3000
endif
getColor #color1 95 765
if #color1 == #colorWhite
#tryWithDelay = 0
#loopDetectionCount = 0
#time = #time + 2000
//force 1 down scroll
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
endif
#tryWithDelay = 1
goto :levelHeroes
:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 440 760
if #color1 == #colorGray
#loopDetectionCount = 0
goto :levelHeroesMaxOutMain
endif
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 200
#time = #time + 470
goto :levelHeroesScrollDown
:levelHeroesMaxOutMain
if #maxOutHero == 1
touchDown 1 466 570
sleep 40
touchUp 1
sleep 300
touchDown 1 466 570
sleep 40
touchUp 1
elseif #maxOutHero == 2
touchDown 1 466 645
sleep 40
touchUp 1
sleep 300
touchDown 1 466 645
sleep 40
touchUp 1
elseif #maxOutHero == 2
touchDown 1 466 720
sleep 40
touchUp 1
sleep 300
touchDown 1 466 720
sleep 40
touchUp 1
endif
goto :levelHeroesPressLevelUp
:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif
getColor #color1 475 510
if #color1 == #colorGray
goto :closeMenu
endif
touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 540
goto :levelHeroesPressLevelUp
:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
touchDown 1 466 720
sleep 40
touchUp 1
touchDown 1 466 700
sleep 40
touchUp 1
touchDown 1 466 680
sleep 40
touchUp 1
touchDown 1 466 660
sleep 40
touchUp 1
touchDown 1 466 640
sleep 40
touchUp 1
touchDown 1 466 620
sleep 40
touchUp 1
touchDown 1 466 600
sleep 40
touchUp 1
touchDown 1 466 580
sleep 40
touchUp 1
touchDown 1 466 560
sleep 40
touchUp 1
touchDown 1 466 540
sleep 40
touchUp 1
#time = #time + 440
if #pressLevelUpLoopCount < #skillIntensity
goto :levelHeroesPressLevelUp
endif
#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection
// ----------- LEVEL UP
:levelUp
//collect gold
touchPress 0 30 215
//open stats
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100
goto :levelUpLoop
:levelUpLoop
//lvl up
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 580
touchUp 0
getColor #color1 460 600
if #color1 == #colorLevelUpAvailable
goto :levelUpLoop
elseif #enableSkills == 1 or #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ----------- CHECK BOSS
:checkBoss
getColor #color1 139 85
if #color1 == #colorWhite
goto :pressSkills
endif
#color1 = 0
#color2 = 0
getColor #color2 459 29
if #startBossSkill == 2
getColor #color1 108 685
elseif #startBossSkill == 4
getColor #color1 268 685
elseif #startBossSkill == 3
getColor #color1 189 685
elseif #startBossSkill == 5
getColor #color1 348 685
elseif #startBossSkill == 6
getColor #color1 428 685
endif
if #color1 == #colorWhite and #color2 == #colorBlack
goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
touchDown 0 420 40
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
elseif #hatchEggs == 1
touchPress 0 30 285
sleep #btnDelay
#time = #time + #btnDelay
endif
goto :pressSkills
:startBossWithSkills
if #startBossSkill == 2 or #startBossSecondarySkill == 2
touchPress 0 120 710
endif
if #startBossSkill == 4 or #startBossSecondarySkill == 4
touchPress 0 280 710
endif
if #startBossSkill == 3 or #startBossSecondarySkill == 3
touchPress 0 200 710
endif
if #startBossSkill == 5 or #startBossSecondarySkill == 5
touchPress 0 360 710
endif
if #startBossSkill == 6 or #startBossSecondarySkill == 6
touchPress 0 430 710
endif
#time = #time + 400
//start boss
touchDown 0 420 40
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
goto :pressSkills
// ----------- RANDOM ATTACK
:randomTouch
if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif
//equipment stacking
if #randomX > 280 and #randomX < 430 and #randomY > 300
goto :randomTouch
endif
if #enableTapping == 1
touchDown 0 #randomX #randomY
touchUp 0
endif
sleep #hitDelay
#time = #time + #hitDelay
goto :start
There's probably a few minor changes from the original. I remember adjusting the location for the eggs. Other changes will mostly be the configuration. Anyway this works perfectly for me with 2.0 on Nox 5.
|
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
|
|
|
10/03/2017, 18:28
|
#546
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
Quote:
Originally Posted by Flamby37170
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
|
I have level 500 Book of Shadows, which helps a lot with getting 50m+ per day obviously.
Most of my skill points are in the Knight and Warlord trees, since they're the best for active players and with a bot you'll be very active.
|
|
|
10/04/2017, 12:20
|
#547
|
elite*gold: 0
Join Date: Jan 2007
Posts: 223
Received Thanks: 82
|
So the script looks great and all, but with me (using Nox 5) did everything necessary for it to run properly, but the Tapping is EXTREMELY slow. I'm talking 1 tap a second, not even...
Did anybody have any issues with this before? The script is directly copied from you @ .
It's just extremely slow when I start it.
Also, it randomly taps all over the place instead of 1 little area.
|
|
|
10/04/2017, 17:33
|
#548
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
What do your Nox Settings look like?
Here's mine for comparison:
|
|
|
10/05/2017, 10:56
|
#549
|
elite*gold: 0
Join Date: Sep 2017
Posts: 14
Received Thanks: 0
|
Help !! i don't know why, bot clik on fairies and that's suxx, he don't know how to click "NO THANKS" ... the game block..
my settings :
var #enableFairies 0
var #enablePremiumCollect 0
|
|
|
10/05/2017, 13:29
|
#550
|
elite*gold: 0
Join Date: Mar 2013
Posts: 13
Received Thanks: 0
|
I have the same problem. Bot click on fairies around ever 1-2h and the game blocking when faires have ad ._. i have te same settings like Flamby37170.
|
|
|
10/05/2017, 13:29
|
#551
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
Quote:
Originally Posted by Flamby37170
Thx, its very good with your script. the bot works with TT2 2.0 but which build can i use ? (yellow, red?) if u have screen of what u use for 50M day
|
Quote:
Originally Posted by Flamby37170
Help !! i don't know why, bot clik on fairies and that's suxx, he don't know how to click "NO THANKS" ... the game block..
my settings :
var #enableFairies 0
var #enablePremiumCollect 0
|
You could disable tapping (if you're advanced enough in the game that you can farm relics well without it)
Or you could experiment with the tapping coordinates, maybe GH changes the locations where the fairies roam since the original script was released.
Or you could donate a little bit to the game, get some diamonds and disable fairies with ads that break the bot.
|
|
|
10/05/2017, 13:32
|
#552
|
elite*gold: 0
Join Date: Sep 2017
Posts: 14
Received Thanks: 0
|
my max stage is 1100 for moment i can't disable tapping
|
|
|
10/05/2017, 13:36
|
#553
|
elite*gold: 0
Join Date: Jan 2017
Posts: 40
Received Thanks: 7
|
Quote:
Originally Posted by Flamby37170
my max stage is 1100 for moment i can't disable tapping
|
Then you can either experiment a little with these coordinates here in the script (you want the ones after "else"):
Code:
// ----------- RANDOM ATTACK
:randomTouch
if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif
Or donate £1.99 (or your currency equivalent) to remove the ads. That's what I've done.
|
|
|
10/05/2017, 14:31
|
#554
|
elite*gold: 0
Join Date: Mar 2013
Posts: 13
Received Thanks: 0
|
Quote:
Originally Posted by JasonF01
You could disable tapping (if you're advanced enough in the game that you can farm relics well without it)
Or you could experiment with the tapping coordinates, maybe GH changes the locations where the fairies roam since the original script was released.
Or you could donate a little bit to the game, get some diamonds and disable fairies with ads that break the bot.
|
when i disable tapping bot will do CQ or not?
|
|
|
10/05/2017, 15:08
|
#555
|
elite*gold: 0
Join Date: Sep 2017
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by JasonF01
Then you can either experiment a little with these coordinates here in the script (you want the ones after "else"):
Code:
// ----------- RANDOM ATTACK
:randomTouch
if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif
Or donate £1.99 (or your currency equivalent) to remove the ads. That's what I've done.
|
Okay i bought 1£99 for remove ads. now the good settings is :
var #enableFairies 1
var #enablePremiumCollect 0
exactly ?
|
|
|
|
|
Similar Threads
|
Tap Titans 2 bit advanced progress script. (bot)
07/20/2017 - Mobile Games - 25 Replies
Hi there guys, I did made a simple script for TapTitans 2 to kill titans, level up your character and even heroes, all works nicely on my phone. All you need is rooted phone, install HiroMacro, import my script and you are ready to go. Script is made for 1080x1920 screen, I dont know if it will work on other resolutions. If you need detailed info how to, just ask in reply, and I will help you.
I will maybe improve my bot in future, depends on how you will like it.
Script download right here...
|
[Selling] Clickbot für die Web App
10/02/2016 - Fifa Trading - 2 Replies
Hallo Leute.
Ich verkaufe einen Clickbot für die Web App (Geht natürlich für alles andere auch, aber es geht hier ja um Fifa). Mit diesem ist es möglich, die eigenen Spieler stündlich draufzustellen, ohne dass man selbst etwas machen muss.
Als Bezahlung nehme ich UT Coins oder Paysafekarten :)
Anbei ein Bild zur Erläuterung, für Fragen stehe ich jederzeit zur Verfügung, denkt dran: Es gibt keine dummen Fragen, nur dumme Antworten :)
...
|
Working clickbot around?
09/24/2015 - S4 League - 1 Replies
All the one's I've seen don't work and / or are for Multiclient only and have set timers, which is really stupid.
The old ones do not work anymore either..
Is there any oldschool farmbot, that does ENTER, CLICK, F5, ENTER, CLICK, F5
in infinite loops?
I play ks4 so farming is not a ban reason and some ppl there have such macros, but my keyboard cant record loop macros, which is sad. Whatever, I remember old bots being around, I think it was AHK? Someone knows of a working one?
|
Darkorbit Clickbot
07/19/2011 - DarkOrbit - 6 Replies
Gibt es einen Clickbot für DO? Wenn ja würde ich mich über'nen Link freuen. :D
|
[BOT] Cboy - Clickbot
06/18/2008 - General Gaming Releases - 1 Replies
CBoy is a small, easy to use clickbot.
It can be used to auto-attack as a caster, anti-afk, and even anti-afk in WoW. However, it was designed to be a quick, simple bot for AoC Casters.
Tried it on my necromancer, and it worked like a charm.
It's only 18 KB in size, and if you wish to try it, open up notepad, activate the bot, and watch for yourself.
Download:
RapidShare: Easy Filehosting
|
All times are GMT +2. The time now is 16:42.
|
|