ich hab mal wieder im Quest Ordner rumgestöbert und was interessantes gefunden...
Nählich die Questlib.lua dort werden alle Funktionen angezeigt (Und was sie machen) Theoretisch könnte man neue Funktionen einbauen wie z.B.
get_chengju2page()
Hier mal die Questlib
PHP Code:
CONFIRM_NO = 0
CONFIRM_YES = 1
CONFIRM_OK = 1
CONFIRM_TIMEOUT = 2
MALE = 0
FEMALE = 1
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate
q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end
-- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
-- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
-- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end
newline = "[ENTER]"
function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end
function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end
function delay(v) return "[DELAY value;"..v.."]" end
function setcolor(r,g,b) raw_script(color(r,g,b)) end
function setdelay(v) raw_script(delay(v)) end
function resetcolor(r,g,b) raw_script("[/COLOR]") end
function resetdelay(v) raw_script("[/DELAY]") end
-- minimap¿¡ µ¿±×¶ó¹Ì Ç¥½Ã
function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end
-- minimap µ¿±×¶ó¹Ìµé ¸ðµÎ Ŭ¸®¾î
function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end
-- Ŭ¶óÀ̾ðÆ®¿¡¼* º¸¿©ÁÙ ´ëÈ*â ¹è°æ ±×¸²À» Á¤ÇÑ´Ù.
function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end
-- ´ëÈ*â¿¡ À̹ÌÁö¸¦ º¸¿©ÁØ´Ù.
function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end
function makequestbutton(name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name) raw_script("]")
end
function make_quest_button_ex(name, icon_type, icon_name)
test_chat(icon_type)
test_chat(icon_name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name)
raw_script("|icon_type;")
raw_script(icon_type)
raw_script("|icon_name;")
raw_script(icon_name)
raw_script("]")
end
function make_quest_button(name) makequestbutton(name) end
function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) set_skin(NOWINDOW) q.set_title(name) q.start() end
function send_letter(name) makequestbutton(name) set_skin(NOWINDOW) q.set_title(name) q.start() end
function clear_letter() q.done() end
function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end
function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
function say_pc_name() say(pc.get_name()..":") end
function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
function setmapcenterposition(x,y)
raw_script("[SETCMAPPOS x;")
raw_script(x.."|y;")
raw_script(y.."]")
end
function say_item(name, vnum, desc)
say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]")
end
function say_item_vnum(vnum)
say_item(item_name(vnum), vnum, "")
end
function pc_is_novice()
if pc.get_skill_group()==0 then
return true
else
return false
end
end
function pc_get_exp_bonus(exp, text)
say_reward(text)
pc.give_exp2(exp)
set_quest_state("levelup", "run")
end
function pc_get_village_map_index(index)
return village_map[pc.get_empire()][index]
end
village_map = {
{1, 3},
{21, 23},
{41, 43},
}
function npc_is_same_empire()
if pc.get_empire()==npc.empire then
return true
else
return false
end
end
function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
if 1==sub_job then
if 0==pc_job then
return WARRIOR1_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN1_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA1_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN1_NPC_LIST[pc_empire]
end
elseif 2==sub_job then
if 0==pc_job then
return WARRIOR2_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN2_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA2_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN2_NPC_LIST[pc_empire]
end
end
return 0
end
function pc_find_square_guard_vid()
if pc.get_empire()==1 then
return find_npc_by_vnum(11000)
elseif pc.get_empire()==2 then
return find_npc_by_vnum(11002)
elseif pc.get_empire()==3 then
return find_npc_by_vnum(11004)
end
return 0
end
function pc_find_skill_teacher_vid(sub_job)
local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
return find_npc_by_vnum(vnum)
end
function pc_find_square_guard_vid()
local pc_empire=pc.get_empire()
if pc_empire==1 then
return find_npc_by_vnum(11000)
elseif pc_empire==2 then
return find_npc_by_vnum(11002)
elseif pc_empire==3 then
return find_npc_by_vnum(11004)
end
end
function npc_is_same_job()
local pc_job=pc.get_job()
local npc_vnum=npc.get_race()
-- test_chat("pc.job:"..pc.get_job())
-- test_chat("npc_race:"..npc.get_race())
-- test_chat("pc.skill_group:"..pc.get_skill_group())
if pc_job==0 then
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==1 then
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==2 then
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==3 then
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end
end
return false
end
function npc_get_job()
local npc_vnum=npc.get_race()
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end
return 0
end
function time_min_to_sec(value)
return 60*value
end
function time_hour_to_sec(value)
return 3600*value
end
function next_time_set(value, test_value)
local nextTime=get_time()+value
if is_test_server() then
nextTime=get_time()+test_value
end
pc.setqf("__NEXT_TIME__", nextTime)
end
function next_time_is_now(value)
if get_time()>=pc.getqf("__NEXT_TIME__") then
return true
else
return false
end
end
function table_get_random_item(self)
return self[number(1, table.getn(self))]
end
function table_is_in(self, test)
for i = 1, table.getn(self) do
if self[i]==test then
return true
end
end
return false
end
function giveup_quest_menu(title)
local s=select("ÁøÇàÇÑ´Ù", "Æ÷±âÇÑ´Ù")
if 2==s then
say(title.." Äù½ºÆ®¸¦ Á¤¸»·Î")
say("Æ÷±âÇϽðڽÀ´Ï±î?")
local s=select("³×, ±×·¸½À´Ï´Ù", "¾Æ´Õ´Ï´Ù")
if 1==s then
say(title.."Äù½ºÆ®¸¦ Æ÷±âÇß½À´Ï´Ù")
restart_quest()
end
end
end
function restart_quest()
set_state("start")
q.done()
end
function complete_quest()
set_state("__COMPLETE__")
q.done()
end
function giveup_quest()
set_state("__GIVEUP__")
q.done()
end
function complete_quest_state(state_name)
set_state(state_name)
q.done()
end
function test_chat(log)
if is_test_server() then
chat(log)
end
end
function bool_to_str(is)
if is then
return "true"
else
return "false"
end
end
WARRIOR1_NPC_LIST = {20300, 20320, 20340, }
WARRIOR2_NPC_LIST = {20301, 20321, 20341, }
ASSASSIN1_NPC_LIST = {20302, 20322, 20342, }
ASSASSIN2_NPC_LIST = {20303, 20323, 20343, }
SURA1_NPC_LIST = {20304, 20324, 20344, }
SURA2_NPC_LIST = {20305, 20325, 20345, }
SHAMAN1_NPC_LIST = {20306, 20326, 20346, }
SHAMAN2_NPC_LIST = {20307, 20327, 20347, }
function skill_group_dialog(e, j, g) -- e = Á¦±¹, j = Á÷¾÷, g = ±×·ì
e = 1 -- XXX ¸Þ½ÃÁö°¡ ³ª¶óº°·Î ÀÖ´Ù°¡ Çϳª·Î ÅëÇյǾúÀ½
-- ´Ù¸¥ Á÷¾÷À̰ųª ´Ù¸¥ Á¦±¹ÀÏ °æ¿ì
if pc.job != j then
say(locale.skill_group.dialog[e][pc.job][3])
elseif pc.get_skill_group() == 0 then
if pc.level < 5 then
say(locale.skill_group.dialog[e][j][g][1])
return
end
say(locale.skill_group.dialog[e][j][g][2])
local answer = select(locale.yes, locale.no)
if answer == 1 then
--say(locale.skill_group.dialog[e][j][g][2])
pc.set_skill_group(g)
else
--say(locale.skill_group.dialog[e][j][g][3])
end
--elseif pc.get_skill_group() == g then
--say(locale.skill_group.dialog[e][j][g][4])
--else
--say(locale.skill_group.dialog[e][j][g][5])
end
end
function show_horse_menu()
if horse.is_mine() then
say(locale.horse_menu.menu)
local s = 0
if horse.is_dead() then
s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.show_state ,locale.horse_menu.close)
else
s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.show_state ,locale.horse_menu.close)
end
if s==1 then
if horse.is_dead() then
horse.revive()
else
local food = horse.get_grade() + 50054 - 1
if pc.countitem(food) > 0 then
pc.removeitem(food, 1)
horse.feed()
else
say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix);
end
end
elseif s==2 then
horse.ride()
elseif s==3 then
horse.unsummon()
elseif s==4 then
say("²{®É°¨ªºÅé¤O: "..horse.get_health_pct().."%")
say("²{®É°¨ªº*@¤O: "..horse.get_stamina_pct().."%")
say("")
elseif s==5 then
-- do nothing
end
end
end
npc_index_table = {
['race'] = npc.getrace,
['empire'] = npc.get_empire,
}
pc_index_table = {
['weapon'] = pc.getweapon,
['level'] = pc.get_level,
['hp'] = pc.gethp,
['maxhp'] = pc.getmaxhp,
['sp'] = pc.getsp,
['maxsp'] = pc.getmaxsp,
['exp'] = pc.get_exp,
['nextexp'] = pc.get_next_exp,
['job'] = pc.get_job,
['money'] = pc.getmoney,
['gold'] = pc.getmoney,
['name'] = pc.getname,
['playtime'] = pc.getplaytime,
['leadership'] = pc.getleadership,
['empire'] = pc.getempire,
['skillgroup'] = pc.get_skill_group,
['x'] = pc.getx,
['y'] = pc.gety,
['local_x'] = pc.get_local_x,
['local_y'] = pc.get_local_y,
}
item_index_table = {
['vnum'] = item.get_vnum,
['name'] = item.get_name,
['size'] = item.get_size,
['count'] = item.get_count,
['type'] = item.get_type,
['sub_type'] = item.get_sub_type,
['refine_vnum'] = item.get_refine_vnum,
['level'] = item.get_level,
}
guild_war_bet_price_table =
{
10000,
30000,
50000,
100000
}
function npc_index(t,i)
local npit = npc_index_table
if npit[i] then
return npit[i]()
else
return rawget(t,i)
end
end
function pc_index(t,i)
local pit = pc_index_table
if pit[i] then
return pit[i]()
else
return rawget(t,i)
end
end
function item_index(t, i)
local iit = item_index_table
if iit[i] then
return iit[i]()
else
return rawget(t, i)
end
end
setmetatable(pc,{__index=pc_index})
setmetatable(npc,{__index=npc_index})
setmetatable(item,{__index=item_index})
--coroutineÀ» ÀÌ¿ëÇÑ ¼±ÅÃÇ× Ã³¸®
function select(...)
return q.yield('select', arg)
end
function select_table(table)
return q.yield('select', table)
end
-- coroutineÀ» ÀÌ¿ëÇÑ ´ÙÀ½ ¿£ÅÍ ±â´Ù¸®±â
function wait()
q.yield('wait')
end
function input()
return q.yield('input')
end
function confirm(vid, msg, timeout)
return q.yield('confirm', vid, msg, timeout)
end
function select_item()
setskin(NOWINDOW)
return q.yield('select_item')
end
--Àü¿ª º¯¼ö Á¢±Ù°ú °ü·ÃµÈ °è¿*
NOWINDOW = 0
NORMAL = 1
CINEMATIC = 2
SCROLL = 3
WARRIOR = 0
ASSASSIN = 1
SURA = 2
SHAMAN = 3
COND_WARRIOR_0 = 8
COND_WARRIOR_1 = 16
COND_WARRIOR_2 = 32
COND_WARRIOR = 56
COND_ASSASSIN_0 = 64
COND_ASSASSIN_1 = 128
COND_ASSASSIN_2 = 256
COND_ASSASSIN = 448
COND_SURA_0 = 512
COND_SURA_1 = 1024
COND_SURA_2 = 2048
COND_SURA = 3584
COND_SHAMAN_0 = 4096
COND_SHAMAN_1 = 8192
COND_SHAMAN_2 = 16384
COND_SHAMAN = 28672
PART_MAIN = 0
PART_HAIR = 3
GUILD_CREATE_ITEM_VNUM = 70101
QUEST_SCROLL_TYPE_KILL_MOB = 1
QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2
apply = {
["MAX_HP"] = 1,
["MAX_SP"] = 2,
["CON"] = 3,
["INT"] = 4,
["STR"] = 5,
["DEX"] = 6,
["ATT_SPEED"] = 7,
["MOV_SPEED"] = 8,
["CAST_SPEED"] = 9,
["HP_REGEN"] = 10,
["SP_REGEN"] = 11,
["POISON_PCT"] = 12,
["STUN_PCT"] = 13,
["SLOW_PCT"] = 14,
["CRITICAL_PCT"] = 15,
["PENETRATE_PCT"] = 16,
["ATTBONUS_HUMAN"] = 17,
["ATTBONUS_ANIMAL"] = 18,
["ATTBONUS_ORC"] = 19,
["ATTBONUS_MILGYO"] = 20,
["ATTBONUS_UNDEAD"] = 21,
["ATTBONUS_DEVIL"] = 22,
["STEAL_HP"] = 23,
["STEAL_SP"] = 24,
["MANA_BURN_PCT"] = 25,
["DAMAGE_SP_RECOVER"] = 26,
["BLOCK"] = 27,
["DODGE"] = 28,
["RESIST_SWORD"] = 29,
["RESIST_TWOHAND"] = 30,
["RESIST_DAGGER"] = 31,
["RESIST_BELL"] = 32,
["RESIST_FAN"] = 33,
["RESIST_BOW"] = 34,
["RESIST_FIRE"] = 35,
["RESIST_ELEC"] = 36,
["RESIST_MAGIC"] = 37,
["RESIST_WIND"] = 38,
["REFLECT_MELEE"] = 39,
["REFLECT_CURSE"] = 40,
["POISON_REDUCE"] = 41,
["KILL_SP_RECOVER"] = 42,
["EXP_DOUBLE_BONUS"] = 43,
["GOLD_DOUBLE_BONUS"] = 44,
["ITEM_DROP_BONUS"] = 45,
["POTION_BONUS"] = 46,
["KILL_HP_RECOVER"] = 47,
["IMMUNE_STUN"] = 48,
["IMMUNE_SLOW"] = 49,
["IMMUNE_FALL"] = 50,
["SKILL"] = 51,
["BOW_DISTANCE"] = 52,
["ATT_GRADE_BONUS"] = 53,
["DEF_GRADE_BONUS"] = 54,
["MAGIC_ATT_GRADE"] = 55,
["MAGIC_DEF_GRADE"] = 56,
["CURSE_PCT"] = 57,
["MAX_STAMINA"] = 58,
["ATTBONUS_WARRIOR"] = 59,
["ATTBONUS_ASSASSIN"] = 60,
["ATTBONUS_SURA"] = 61,
["ATTBONUS_SHAMAN"] = 62,
["ATTBONUS_MONSTER"] = 63,
}
-- ·¹º§¾÷ Äù½ºÆ® -_-
special = {}
special.fortune_telling =
{
-- { prob Å©¸® item money remove money
{ 1, 0, 20, 20, 0 }, -- 10
{ 499, 0, 10, 10, 0 }, -- 5
{ 2500, 0, 5, 5, 0 }, -- 1
{ 5000, 0, 0, 0, 0 },
{ 1500, 0, -5, -5, 20000 },
{ 499, 0, -10, -10, 20000 },
{ 1, 0, -20, -20, 20000 },
}
special.questscroll_reward =
{
{1, 1500, 3000, 30027, 0, 0 },
{2, 1500, 3000, 30028, 0, 0 },
{3, 1000, 2000, 30034, 30018, 0 },
{4, 1000, 2000, 30034, 30011, 0 },
{5, 1000, 2000, 30011, 30034, 0 },
{6, 1000, 2000, 27400, 0, 0 },
{7, 2000, 4000, 30023, 30003, 0 },
{8, 2000, 4000, 30005, 30033, 0 },
{9, 2000, 8000, 30033, 30005, 0 },
{10, 4000, 8000, 30021, 30033, 30045},
{11, 4000, 8000, 30045, 30022, 30046},
{12, 5000, 12000, 30047, 30045, 30055},
{13, 5000, 12000, 30051, 30017, 30058},
{14, 5000, 12000, 30051, 30007, 30041},
{15, 5000, 15000, 30091, 30017, 30018},
{16, 3500, 6500, 30021, 30033, 0 },
{17, 4000, 9000, 30051, 30033, 0 },
{18, 4500, 10000, 30056, 30057, 30058},
{19, 4500, 10000, 30059, 30058, 30041},
{20, 5000, 15000, 0, 0, 0 },
}
special.active_skill_list = {
{
{ 1, 2, 3, 4, 5},
{ 16, 17, 18, 19, 20},
},
{
{31, 32, 33, 34, 35},
{46, 47, 48, 49, 50},
},
{
{61, 62, 63, 64, 65, 66},
{76, 77, 78, 79, 80, 81},
},
{
{91, 92, 93, 94, 95, 96},
{106, 107, 108, 109, 110, 111},
},
}
special.skill_reset_cost = {
2000,
2000,
2000,
2000,
2000,
2000,
4000,
6000,
8000,
10000,
14000,
18000,
22000,
28000,
34000,
41000,
50000,
59000,
70000,
90000,
101000,
109000,
114000,
120000,
131000,
141000,
157000,
176000,
188000,
200000,
225000,
270000,
314000,
348000,
393000,
427000,
470000,
504000,
554000,
600000,
758000,
936000,
1103000,
1276000,
1407000,
1568000,
1704000,
1860000,
2080000,
2300000,
2700000,
3100000,
3500000,
3900000,
4300000,
4800000,
5300000,
5800000,
6400000,
7000000,
8000000,
9000000,
10000000,
11000000,
12000000,
13000000,
14000000,
15000000,
16000000,
17000000,
}
special.levelup_img =
{
[101] = "dog.tga",
[102] = "wolf.tga",
[103] = "wolf.tga",
[104] = "wolf.tga",
[105] = "wolf.tga",
[105] = "wolf.tga",
[106] = "wolf.tga",
[107] = "wolf.tga",
[108] = "wild_boar.tga",
[109] = "wild_boar.tga",
[110] = "bear.tga",
[111] = "bear.tga",
[112] = "bear.tga",
[113] = "bear.tga",
[114] = "tiger.tga",
[115] = "tiger.tga",
[301] = "bak_inf.tga",
[302] = "bak_gung.tga",
[303] = "bak_gen1.tga",
[304] = "bak_gen2.tga",
[401] = "huk_inf.tga",
[402] = "huk_dol.tga",
[403] = "huk_gen1.tga",
[404] = "huk_gen2.tga",
[501] = "o_inf.tga",
[502] = "o_jol.tga",
[503] = "o_gung.tga",
[504] = "o_jang.tga",
[601] = "ung_inf.tga",
[602] = "ung_chuk.tga",
[603] = "ung_tu.tga",
}
special.levelup_quest = {
-- monster kill monster kill
-- vnum qty. vnum qty. exp percent
{ 0 , 0 , 0 , 0 , 0 } , -- lev 1
{ 101 , 10 , 102 , 5 , 10 } , -- lev 2
{ 101 , 20 , 102 , 10 , 10 } , -- lev 3
{ 102 , 15 , 103 , 5 , 10 } , -- lev 4
{ 103 , 10 , 104 , 10 , 10 } , -- lev 5
{ 104 , 20 , 108 , 10 , 10 } , -- lev 6
{ 108 , 10 , 105 , 5 , 10 } , -- lev 7
{ 108 , 20 , 105 , 10 , 10 } , -- lev 8
{ 105 , 15 , 109 , 5 , 10 } , -- lev 9
{ 105 , 20 , 109 , 10 , 10 } , -- lev 10
{ 109 , 10 , 110 , 5 , 10 } , -- lev 11
{ 110 , 15 , 106 , 10 , 10 } , -- lev 12
{ 106 , 20 , 111 , 5 , 10 } , -- lev 13
{ 111 , 15 , 107 , 5 , 10 } , -- lev 14
{ 111 , 20 , 107 , 10 , 10 } , -- lev 15
{ 107 , 15 , 114 , 5 , 10 } , -- lev 16
{ 107 , 20 , 114 , 10 , 10 } , -- lev 17
{ 114 , 10 , 112 , 10 , 10 } , -- lev 18
{ 112 , 20 , 113 , 10 , 10 } , -- lev 19
{ 113 , 20 , 302 , 15 , 10 } , -- lev 20
{ 302 , 20 , 115 , 10 , "2-10" } , -- lev 21
{ 115 , 25 , 304 , 10 , "2-10" } , -- lev 22
{ 304 , 20 , 401 , 40 , "2-10" } , -- lev 23
{ 401 , 60 , 402 , 80 , "2-10" } , -- lev 24
{ 501 , 80 , 404 , 20 , "2-10" } , -- lev 25
{ 502 , 80 , 406 , 20 , "2-10" } , -- lev 26
{ 406 , 30 , 504 , 20 , "2-10" } , -- lev 27
{ 631 , 35 , 504 , 30 , "2-10" } , -- lev 28
{ 631 , 40 , 632 , 30 , "2-10" } , -- lev 29
{ 632 , 40 , 2102 , 30 , "2-10" } , -- lev 30
{ 632 , 50 , 2102 , 45 , "2-5" } , -- lev 31
{ 633 , 45 , 2001 , 40 , "2-5" } , -- lev 32
{ 701 , 35 , 2103 , 30 , "2-5" } , -- lev 33
{ 701 , 40 , 2103 , 40 , "2-5" } , -- lev 34
{ 702 , 40 , 2002 , 30 , "2-5" } , -- lev 35
{ 704 , 20 , 2106 , 20 , "2-5" } , -- lev 36
{ 733 , 30 , 2003 , 20 , "2-5" } , -- lev 37
{ 734 , 40 , 2004 , 20 , "2-5" } , -- lev 38
{ 706 , 40 , 2005 , 30 , "2-5" } , -- lev 39
{ 707 , 40 , 2108 , 20 , "2-5" } , -- lev 40
{ 901 , 40 , 5123 , 25 , "2-5" } , -- lev 41
{ 902 , 30 , 5123 , 30 , "2-5" } , -- lev 42
{ 902 , 40 , 2031 , 35 , "2-5" } , -- lev 43
{ 903 , 40 , 2031 , 40 , "2-5" } , -- lev 44
{ 731 , 50 , 2032 , 45 , "2-5" } , -- lev 45
{ 732 , 30 , 5124 , 30 , "2-5" } , -- lev 46
{ 903 , 35 , 5125 , 30 , "2-5" } , -- lev 47
{ 904 , 40 , 5125 , 35 , "2-5" } , -- lev 48
{ 733 , 40 , 2033 , 45 , "2-5" } , -- lev 49
{ 734 , 40 , 5126 , 20 , "2-5" } , -- lev 50
{ 735 , 50 , 5126 , 30 , "1-4" } , -- lev 51
{ 904 , 45 , 2034 , 45 , "1-4" } , -- lev 52
{ 904 , 50 , 2034 , 50 , "1-4" } , -- lev 53
{ 736 , 40 , 1001 , 30 , "1-4" } , -- lev 54
{ 737 , 40 , 1301 , 35 , "1-4" } , -- lev 55
{ 905 , 50 , 1002 , 30 , "1-4" } , -- lev 56
{ 905 , 60 , 1002 , 40 , "1-4" } , -- lev 57
{ 906 , 45 , 1303 , 40 , "1-4" } , -- lev 58
{ 906 , 50 , 1303 , 45 , "1-4" } , -- lev 59
{ 907 , 45 , 1003 , 40 , "1-4" } , -- lev 60
}
special.levelup_reward1 =
{
-- warrior assassin sura shaman
{ 0, 0, 0, 0 },
{ 11200, 11400, 11600, 11800 }, -- °©¿Ê
{ 12200, 12340, 12480, 12620 }, -- Åõ±¸
{ 13000, 13000, 13000, 13000 } -- ¹æÆÐ
}
-- levelup_reward1 Å×À̺í Å©±âº¸´Ù ·¹º§ÀÌ ³ô¾ÆÁö¸é ¾Æ·¡
-- Å×À̺íÀ» ÀÌ¿ëÇÏ¿© ¾ÆÀÌÅÛÀ» ÁØ´Ù.
special.levelup_reward3 = {
-- pct item # item count
{ 33, 27002, 10 }, -- 25%
{ 67, 27005, 10 }, -- 25%
--{ 75, 27101, 5 }, -- 25%
{ 100, 27114, 5 }, -- 25%
}
special.levelup_reward_gold21 =
{
{ 10000, 20 },
{ 20000, 50 },
{ 40000, 25 },
{ 80000, 3 },
{ 100000, 2 },
}
special.levelup_reward_gold31 =
{
{ 20000, 20 },
{ 40000, 40 },
{ 60000, 25 },
{ 80000, 10 },
{ 100000, 5 },
}
special.levelup_reward_gold41 =
{
{ 40000, 20 },
{ 60000, 40 },
{ 80000, 25 },
{ 100000, 10 },
{ 150000, 5 },
}
special.levelup_reward_gold51 =
{
{ 60000, 20 },
{ 80000, 40 },
{ 100000, 25 },
{ 150000, 10 },
{ 200000, 5 },
}
special.levelup_reward_exp21 =
{
{ 2, 9 },
{ 3, 14 },
{ 4, 39 },
{ 6, 24 },
{ 8, 9 },
{ 10, 4 },
}
special.levelup_reward_exp31 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp41 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp51 =
{
{ 1, 10 },
{ 1.5, 15 },
{ 2, 40 },
{ 2.5, 25 },
{ 3, 8 },
{ 3.5, 5 },
{ 4, 2 },
}
special.levelup_reward_item_21 =
{
-- no couple ring
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21
{ 15080, 15100, 15120, 15140 }, -- lev 22
{ 16080, 16100, 16120, 16140 }, -- lev 23
{ 17080, 17100, 17120, 17140 }, -- lev 24
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25
{ { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
-- with couple ring
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21
-- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22
-- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23
-- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25
-- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
}
special.warp_to_pos = {
-- ½Â·æ°î
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
--µµ¿°È*Áö
{
--A 5994 7563
--B 5978 6222
--C 7307 6898
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
--¿µºñ»ç¸·
{
--A 2178 6272
{ 217800, 627200 },
--B 2219 5027
{ 221900, 502700 },
--C 3440 5025
{ 344000, 502500 },
},
--¼*ÇÑ»ê
{
--A 4342 2906
{ 434200, 290600 },
--B 3752 1749
{ 375200, 174900 },
--C 4918 1736
{ 491800, 173600 },
},
}
special.devil_tower =
{
--{ 123, 608 },
{ 2048+126, 6656+384 },
{ 2048+134, 6656+147 },
{ 2048+369, 6656+629 },
{ 2048+369, 6656+401 },
{ 2048+374, 6656+167 },
{ 2048+579, 6656+616 },
{ 2048+578, 6656+392 },
{ 2048+575, 6656+148 },
}
special.lvq_map = {
{ -- "A1" 1
{},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{853,557}, {845,780}, {910,956},},
{{853,557}, {845,780}, {910,956},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
},
{ -- "A2" 2
{},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}},
{{640,1437}},
{{640,1437}},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
},
{ -- "A3" 3
{},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
},
{}, -- 4
{}, -- 5
{}, -- 6
{}, -- 7
{}, -- 8
{}, -- 9
{}, -- 10
{}, -- 11
{}, -- 12
{}, -- 13
{}, -- 14
{}, -- 15
{}, -- 16
{}, -- 17
{}, -- 18
{}, -- 19
{}, -- 20
{ -- "B1" 21
{},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{866,822}, {706,224}, {247,722},},
{{866,822}, {706,224}, {247,722},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}},
},
{ -- "B2" 22
{},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}},
{{746,1438}},
{{746,1438}},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
},
{ -- "B3" 23
{},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
},
{}, -- 24
{}, -- 25
{}, -- 26
{}, -- 27
{}, -- 28
{}, -- 29
{}, -- 30
{}, -- 31
{}, -- 32
{}, -- 33
{}, -- 34
{}, -- 35
{}, -- 36
{}, -- 37
{}, -- 38
{}, -- 39
{}, -- 40
{ -- "C1" 41
{},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
},
{ -- "C2" 42
{},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}},
{{1409,139}},
{{1409,139}},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
},
{ -- "C3" 43
{},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}},
{{901,151}},
{{901,151}},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
},
{}, -- 44
{}, -- 45
{}, -- 46
{}, -- 47
{}, -- 48
{}, -- 49
{}, -- 50
{}, -- 51
{}, -- 52
{}, -- 53
{}, -- 54
{}, -- 55
{}, -- 56
{}, -- 57
{}, -- 58
{}, -- 59
{}, -- 60
}
function BuildSkillList(job, group)
local skill_vnum_list = {}
local skill_name_list = {}
if pc.get_skill_group() != 0 then
local skill_list = special.active_skill_list[job+1][group]
table.foreachi( skill_list,
function(i, t)
local lev = pc.get_skill_level(t)
if lev > 0 then
local name = locale.GM_SKILL_NAME_DICT[t]
if name != nil then
table.insert(skill_vnum_list, t)
table.insert(skill_name_list, name)
end
end
end
)
end
table.insert(skill_vnum_list, 0)
table.insert(skill_name_list, "Ãë¼Ò")
return { skill_vnum_list, skill_name_list }
end
PREMIUM_EXP = 0
PREMIUM_ITEM = 1
PREMIUM_SAFEBOX = 2
PREMIUM_AUTOLOOT = 3
PREMIUM_FISH_MIND = 4
PREMIUM_MARRIAGE_FAST = 5
PREMIUM_GOLD = 6
-- point type start
POINT_NONE = 0
POINT_LEVEL = 1
POINT_VOICE = 2
POINT_EXP = 3
POINT_NEXT_EXP = 4
POINT_HP = 5
POINT_MAX_HP = 6
POINT_SP = 7
POINT_MAX_SP = 8
POINT_STAMINA = 9 --½ºÅ׹̳Ê
POINT_MAX_STAMINA = 10 --ÃÖ´ë ½ºÅ׹̳Ê
POINT_GOLD = 11
POINT_ST = 12 --±Ù·Â
POINT_HT = 13 --ü·Â
POINT_DX = 14 --¹Îø¼º
POINT_IQ = 15 --Á¤½Å·Â
POINT_DEF_GRADE = 16
POINT_ATT_SPEED = 17 --°ø°Ý¼Óµµ
POINT_ATT_GRADE = 18 --°ø°Ý·Â MAX
POINT_MOV_SPEED = 19 --À̵¿¼Óµµ
POINT_CLIENT_DEF_GRADE = 20 --¹æ¾îµî±Þ
POINT_CASTING_SPEED = 21 --ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ
POINT_MAGIC_ATT_GRADE = 22 --¸¶¹ý°ø°Ý·Â
POINT_MAGIC_DEF_GRADE = 23 --¸¶¹ý¹æ¾î·Â
POINT_EMPIRE_POINT = 24 --Á¦±¹Á¡¼ö
POINT_LEVEL_STEP = 25 --ÇÑ ·¹º§¿¡¼*ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó 4 µÇ¸é ·¹º§ ¾÷)
POINT_STAT = 26 --´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö
POINT_SUB_SKILL = 27 --º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ®
POINT_SKILL = 28 --¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ®
POINT_WEAPON_MIN = 29 --¹«±â ÃÖ¼Ò µ¥¹ÌÁö
POINT_WEAPON_MAX = 30 --¹«±â ÃÖ´ë µ¥¹ÌÁö
POINT_PLAYTIME = 31 --Ç÷¹À̽ð£
POINT_HP_REGEN = 32 --HP ȸº¹·ü
POINT_SP_REGEN = 33 --SP ȸº¹·ü
POINT_BOW_DISTANCE = 34 --È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter)
POINT_HP_RECOVERY = 35 --ü·Â ȸº¹ Áõ°¡·®
POINT_SP_RECOVERY = 36 --Á¤½Å·Â ȸº¹ Áõ°¡·®
POINT_POISON_PCT = 37 --µ¶ È®·ü
POINT_STUN_PCT = 38 --±âÀý È®·ü
POINT_SLOW_PCT = 39 --½½·Î¿ì È®·ü
POINT_CRITICAL_PCT = 40 --Å©¸®Æ¼Äà Ȯ·ü
POINT_PENETRATE_PCT = 41 --°üÅëŸ°Ý È®·ü
POINT_CURSE_PCT = 42 --ÀúÁÖ È®·ü
POINT_ATTBONUS_HUMAN = 43 --Àΰ£¿¡°Ô °*ÇÔ
POINT_ATTBONUS_ANIMAL = 44 --µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_ORC = 45 --¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_MILGYO = 46 --¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_UNDEAD = 47 --½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_DEVIL = 48 --¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_INSECT = 49 --¹ú·¹Á·
POINT_ATTBONUS_FIRE = 50 --È*¿°Á·
POINT_ATTBONUS_ICE = 51 --ºù¼³Á·
POINT_ATTBONUS_DESERT = 52 --»ç¸·Á·
POINT_ATTBONUS_MONSTER = 53 --¸ðµç ¸ó½ºÅÍ¿¡°Ô °*ÇÔ
POINT_ATTBONUS_WARRIOR = 54 --¹«»ç¿¡°Ô °*ÇÔ
POINT_ATTBONUS_ASSASSIN = 55 --ÀÚ°´¿¡°Ô °*ÇÔ
POINT_ATTBONUS_SURA = 56 --¼ö¶ó¿¡°Ô °*ÇÔ
POINT_ATTBONUS_SHAMAN = 57 --¹«´ç¿¡°Ô °*ÇÔ
-- ADD_TRENT_MONSTER
POINT_ATTBONUS_TREE = 58 --³ª¹«¿¡°Ô °*ÇÔ 20050729.myevan UNUSED5
-- END_OF_ADD_TRENT_MONSTER
POINT_RESIST_WARRIOR = 59 --¹«»ç¿¡°Ô ÀúÇ×
POINT_RESIST_ASSASSIN = 60 --ÀÚ°´¿¡°Ô ÀúÇ×
POINT_RESIST_SURA = 61 --¼ö¶ó¿¡°Ô ÀúÇ×
POINT_RESIST_SHAMAN = 62 --¹«´ç¿¡°Ô ÀúÇ×
POINT_STEAL_HP = 63 --»ý¸í·Â Èí¼ö
POINT_STEAL_SP = 64 --Á¤½Å·Â Èí¼ö
POINT_MANA_BURN_PCT = 65 --¸¶³ª ¹ø
--/ ÇÇÇؽà º¸³Ê½º =/
POINT_DAMAGE_SP_RECOVER = 66 --°ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü
POINT_BLOCK = 67 --ºí·°À²
POINT_DODGE = 68 --ȸÇÇÀ²
POINT_RESIST_SWORD = 69
POINT_RESIST_TWOHAND = 70
POINT_RESIST_DAGGER = 71
POINT_RESIST_BELL = 72
POINT_RESIST_FAN = 73
POINT_RESIST_BOW = 74 --È*»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_FIRE = 75 --È*¿° ÀúÇ× : È*¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_ELEC = 76 --Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_MAGIC = 77 --¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_WIND = 78 --¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_REFLECT_MELEE = 79 --°ø°Ý ¹Ý»ç
--/ Ư¼ö ÇÇÇؽà =/
POINT_REFLECT_CURSE = 80 --ÀúÁÖ ¹Ý»ç
POINT_POISON_REDUCE = 81 --µ¶µ¥¹ÌÁö °¨¼Ò
--/ Àû ¼Ò¸ê½Ã =/
POINT_KILL_SP_RECOVER = 82 --Àû ¼Ò¸ê½Ã MP ȸº¹
POINT_EXP_DOUBLE_BONUS = 83
POINT_GOLD_DOUBLE_BONUS = 84
POINT_ITEM_DROP_BONUS = 85
--/ ȸº¹ °ü·Ã =/
POINT_POTION_BONUS = 86
POINT_KILL_HP_RECOVERY = 87
POINT_IMMUNE_STUN = 88
POINT_IMMUNE_SLOW = 89
POINT_IMMUNE_FALL = 90
--========
POINT_PARTY_ATTACKER_BONUS = 91
POINT_PARTY_TANKER_BONUS = 92
POINT_ATT_BONUS = 93
POINT_DEF_BONUS = 94
POINT_ATT_GRADE_BONUS = 95
POINT_DEF_GRADE_BONUS = 96
POINT_MAGIC_ATT_GRADE_BONUS = 97
POINT_MAGIC_DEF_GRADE_BONUS = 98
POINT_RESIST_NORMAL_DAMAGE = 99
POINT_HIT_HP_RECOVERY = 100
POINT_HIT_SP_RECOVERY = 101
POINT_MANASHIELD = 102 --Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ
POINT_PARTY_BUFFER_BONUS = 103
POINT_PARTY_SKILL_MASTER_BONUS = 104
POINT_HP_RECOVER_CONTINUE = 105
POINT_SP_RECOVER_CONTINUE = 106
POINT_STEAL_GOLD = 107
POINT_POLYMORPH = 108 --º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£
POINT_MOUNT = 109 --Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£
POINT_PARTY_HASTE_BONUS = 110
POINT_PARTY_DEFENDER_BONUS = 111
POINT_STAT_RESET_COUNT = 112 --ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É)
POINT_HORSE_SKILL = 113
POINT_MALL_ATTBONUS = 114 --°ø°Ý·Â +x%
POINT_MALL_DEFBONUS = 115 --¹æ¾î·Â +x%
POINT_MALL_EXPBONUS = 116 --°æÇèÄ¡ +x%
POINT_MALL_ITEMBONUS = 117 --¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è
POINT_MALL_GOLDBONUS = 118 --µ· µå·ÓÀ² x/10¹è
POINT_MAX_HP_PCT = 119 --ÃÖ´ë»ý¸í·Â +x%
POINT_MAX_SP_PCT = 120 --ÃÖ´ëÁ¤½Å·Â +x%
POINT_SKILL_DAMAGE_BONUS = 121 --½ºÅ³ µ¥¹ÌÁö *(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --ÆòŸ µ¥¹ÌÁö *(100+x)%
-- DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS = 123 --½ºÅ³ ¹æ¾î µ¥¹ÌÁö
POINT_NORMAL_HIT_DEFEND_BONUS = 124 --ÆòŸ ¹æ¾î µ¥¹ÌÁö
-- END_OF_DEFEND_BONUS_ATTRIBUTES
-- PC_BANG_ITEM_ADD
POINT_PC_BANG_EXP_BONUS = 125 --PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º
POINT_PC_BANG_DROP_BONUS = 126 --PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º
-- END_PC_BANG_ITEM_ADD
-- POINT_MAX_NUM = 128 common/length.h
-- point type start
Unterlasst bitte so Kommentare wie das weiss doch jeder...
Nein denke ich nicht... Und auch wenn es so wäre das es jemand schon weiss jetzt wissen es alle!
best Regards HighLvleR
PS: Sry loli hab kein besseres Wort gefunden also habe ich Quest Writing genommen ich kleiner Troll