It's for the new pet-path in client. If u don't use it, u have to add every new pet twice. (in npc_pet & npc2 or npc)
- Open "RaceManager.cpp" (Client-Source, GameLib)
- Search for inCode:
else if (__IsNPCRace(race))
Code:void __GetRaceResourcePathes(unsigned race, std::vector <std::string>& vec_stPathes)
- Change the if-statement to this Code:
else if (__IsNPCRace(race)) { if (race >= 34001 && race <= 34200) { vec_stPathes.push_back("d:/ymir work/npc_pet/"); vec_stPathes.push_back("d:/ymir work/npc/"); vec_stPathes.push_back("d:/ymir work/npc2/"); } else if (race >= 30000) { vec_stPathes.push_back ("d:/ymir work/npc2/"); vec_stPathes.push_back ("d:/ymir work/npc/"); vec_stPathes.push_back ("d:/ymir work/monster/"); vec_stPathes.push_back ("d:/ymir work/monster2/"); vec_stPathes.push_back ("d:/ymir work/guild/"); } else { vec_stPathes.push_back ("d:/ymir work/npc/"); vec_stPathes.push_back ("d:/ymir work/npc2/"); vec_stPathes.push_back ("d:/ymir work/monster/"); vec_stPathes.push_back ("d:/ymir work/monster2/"); vec_stPathes.push_back ("d:/ymir work/guild/"); } }







