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[TOOL] Metin2 File Archiver

Discussion on [TOOL] Metin2 File Archiver within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 03/18/2010, 12:28   #526
 
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This pack (patch2.epk from metin2.co.kr) contain 4 news mobs for replacing horse : boar, dog_god, lion and fire_tiger.



when you extract the file was empty gr2 files !

Tim, can you see that please ?



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Old 03/18/2010, 21:07   #527
 
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Quote:
Originally Posted by elitefab View Post
This pack (patch2.epk from metin2.co.kr) contain 4 news mobs for replacing horse : boar, dog_god, lion and fire_tiger.



when you extract the file was empty gr2 files !

Tim, can you see that please ?



Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.

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Old 03/18/2010, 23:02   #528
 
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Quote:
Originally Posted by мзтіи2 View Post


Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.

Are you sure ???
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Old 03/19/2010, 15:22   #529
 
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MrCrack, the last question xD
With that program you gave graphical interface ????
i use koda....
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Old 03/19/2010, 19:49   #530
 
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Quote:
Originally Posted by мзтіи2 View Post


Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.

I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
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Old 03/20/2010, 21:03   #531
 
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Quote:
Originally Posted by reyhurbano View Post
MrCrack, the last question xD
With that program you gave graphical interface ????
i use koda....
i don't
and yes it is just a graphical interface for tims m2.exe.
my project doesn't work with his latest version.
if you want to use this interface, just download the zip
package in my signature. there is the last m2.exe, which worked
with this interface.

EDIT: oh you wanna know, which program i used to design this.
well, i did it myself ^^
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Old 03/20/2010, 22:24   #532
 
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Quote:
Originally Posted by Joshilein View Post
I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
Joshi

this is clientside + serverside.

you need game file. new update. and need login update .metin2client.bin 838 kb

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Old 03/20/2010, 22:28   #533
 
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Quote:
Originally Posted by Joshilein View Post
I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
Vielleicht brauchst du die patch2.epk gar nicht entpacken
der Deutsche oder Koreanische Client kann die ja auch direkt auslesen
In der index von deutschen steht ja auch so ne zuordnung:
d:/ymir work/pc/ <- Dieser Pfad ist ja
pc <- in diesem Archiv
* <- Und dieser Pfad ist
patch1 <- in diesem Archiv
Der Zweite Pfad ist aber nur ein Stern
Heißt vielleicht, dass der Pfad beliebig sein kann, als erweiterung halt
Also wenn der was nicht findet das der erst in der patch1.epk sucht oder eben patch2
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Old 03/20/2010, 22:43   #534
 
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Quote:
Originally Posted by Vicious26 View Post
Vielleicht brauchst du die patch2.epk gar nicht entpacken
der Deutsche oder Koreanische Client kann die ja auch direkt auslesen
In der index von deutschen steht ja auch so ne zuordnung:
d:/ymir work/pc/ <- Dieser Pfad ist ja
pc <- in diesem Archiv
* <- Und dieser Pfad ist
patch1 <- in diesem Archiv
Der Zweite Pfad ist aber nur ein Stern
Heißt vielleicht, dass der Pfad beliebig sein kann, als erweiterung halt
Also wenn der was nicht findet das der erst in der patch1.epk sucht oder eben patch2
Quote:
*
patch2
Steht in meiner Index, doch im Spiel werden die Monster nicht angezeigt.
In der Datenbank ist alles richtig eingetragen, die Value, der Ordner, usw.
Serverseitig sind die NPCs auch vorhanden, ist aber kein Muss.
Wenn ich sie spawnen will erscheint kein "No such mob by that vnum"
sondern es passiert einfach garnichts. In der syser steht folgendes:

Quote:
0320 22:37:53476 :: CRaceManager::RegisterRacePath(race=20110).LoadRac eData(ymir work/npc/boar/shape.msm)
0320 22:37:53476 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20110 , ppRaceData)
0320 22:37:53476 :: CPythonCharacterManager::CreateInstance VID[3399] Race[20110]
0320 22:37:59644 :: CRaceManager::RegisterRacePath(race=20111).LoadRac eData(ymir work/npc/dog_god/shape.msm)
0320 22:37:59644 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20111 , ppRaceData)
0320 22:37:59644 :: CPythonCharacterManager::CreateInstance VID[3400] Race[20111]
0320 22:37:01765 :: CRaceManager::RegisterRacePath(race=20113).LoadRac eData(ymir work/npc/lion/shape.msm)
0320 22:37:01765 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20113 , ppRaceData)
0320 22:37:01765 :: CPythonCharacterManager::CreateInstance VID[3401] Race[20113]
Die Datei shape.msm ist aber nicht vorhanden... oO
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Old 03/21/2010, 11:59   #535
 
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hm, kannst du mir mal die repack xml zeigen?

MfG tim
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Old 03/21/2010, 16:03   #536
 
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tim!

when be mob_proto unpacker ;( we need this!
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Old 03/21/2010, 18:26   #537
 
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you can also use the npclist.txt from root.e**
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Old 03/21/2010, 20:28   #538
 
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Quote:
Originally Posted by Michimän View Post
you can also use the npclist.txt from root.e**
Already done.

Quote:
Originally Posted by tim66613 View Post
hm, kannst du mir mal die repack xml zeigen?

MfG tim
Wurde nicht gepackt, habe sie einfach in die Index eingetragen.
Wenn man die Datei entpackt werden die .gr2 aufgelistet,
landen dann aber nicht im Output - Verzeichniss.
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Old 03/22/2010, 10:54   #539
 
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Quote:
Originally Posted by MrCrackR View Post
i don't
and yes it is just a graphical interface for tims m2.exe.
my project doesn't work with his latest version.
if you want to use this interface, just download the zip
package in my signature. there is the last m2.exe, which worked
with this interface.

EDIT: oh you wanna know, which program i used to design this.
well, i did it myself ^^
lol you are a crack xD
but could be adapted to work with the latest version?
I see the source as well, only that there would not canviar the graphical interface?
looks, modify the source



also added the function of compiling
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Old 03/24/2010, 10:14   #540

 
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Mensch... der Typ mach die Sourcecodes net pub und mach kein mob_proto ent-/packer

der war zuletzt gestern abends online ^.^
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archiver, epack, metin2, metin2 pack, mt2




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