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[TOOL] Metin2 File Archiver
Discussion on [TOOL] Metin2 File Archiver within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
03/18/2010, 12:28
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#526
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This pack (patch2.epk from metin2.co.kr) contain 4 news mobs for replacing horse : boar, dog_god, lion and fire_tiger.
when you extract the file was empty gr2 files !
Tim, can you see that please ?
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03/18/2010, 21:07
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#527
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Quote:
Originally Posted by elitefab
This pack (patch2.epk from metin2.co.kr) contain 4 news mobs for replacing horse : boar, dog_god, lion and fire_tiger.
when you extract the file was empty gr2 files !
Tim, can you see that please ?

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Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.
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03/18/2010, 23:02
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#528
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Quote:
Originally Posted by мзтіи2
Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.
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Are you sure ???
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03/19/2010, 15:22
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#529
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MrCrack, the last question xD
With that program you gave graphical interface ????
i use koda....
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03/19/2010, 19:49
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#530
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Quote:
Originally Posted by мзтіи2
Yes this is 0 kb ... But Dont Need .gr2 only use .MSA Script.
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I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
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03/20/2010, 21:03
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#531
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Quote:
Originally Posted by reyhurbano
MrCrack, the last question xD
With that program you gave graphical interface ????
i use koda....
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i don't 
and yes it is just a graphical interface for tims m2.exe.
my project doesn't work with his latest version.
if you want to use this interface, just download the zip
package in my signature. there is the last m2.exe, which worked
with this interface.
EDIT: oh you wanna know, which program i used to design this.
well, i did it myself ^^
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03/20/2010, 22:24
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#532
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Quote:
Originally Posted by Joshilein
I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
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Joshi
this is clientside + serverside.
you need game file. new update. and need login update .metin2client.bin 838 kb
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03/20/2010, 22:28
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#533
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Quote:
Originally Posted by Joshilein
I have tried everything, but the new mounts will not appear in the game.
Does anyone know where the fault is, or does someone have the new mounts in the game?
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Vielleicht brauchst du die patch2.epk gar nicht entpacken
der Deutsche oder Koreanische Client kann die ja auch direkt auslesen
In der index von deutschen steht ja auch so ne zuordnung:
d:/ymir work/pc/ <- Dieser Pfad ist ja
pc <- in diesem Archiv
* <- Und dieser Pfad ist
patch1 <- in diesem Archiv
Der Zweite Pfad ist aber nur ein Stern
Heißt vielleicht, dass der Pfad beliebig sein kann, als erweiterung halt
Also wenn der was nicht findet das der erst in der patch1.epk sucht oder eben patch2
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03/20/2010, 22:43
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#534
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Quote:
Originally Posted by Vicious26
Vielleicht brauchst du die patch2.epk gar nicht entpacken
der Deutsche oder Koreanische Client kann die ja auch direkt auslesen
In der index von deutschen steht ja auch so ne zuordnung:
d:/ymir work/pc/ <- Dieser Pfad ist ja
pc <- in diesem Archiv
* <- Und dieser Pfad ist
patch1 <- in diesem Archiv
Der Zweite Pfad ist aber nur ein Stern
Heißt vielleicht, dass der Pfad beliebig sein kann, als erweiterung halt
Also wenn der was nicht findet das der erst in der patch1.epk sucht oder eben patch2
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Quote:
Steht in meiner Index, doch im Spiel werden die Monster nicht angezeigt.
In der Datenbank ist alles richtig eingetragen, die Value, der Ordner, usw.
Serverseitig sind die NPCs auch vorhanden, ist aber kein Muss.
Wenn ich sie spawnen will erscheint kein "No such mob by that vnum"
sondern es passiert einfach garnichts. In der syser steht folgendes:
Quote:
0320 22:37:53476 :: CRaceManager::RegisterRacePath(race=20110).LoadRac eData(ymir work/npc/boar/shape.msm)
0320 22:37:53476 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20110 , ppRaceData)
0320 22:37:53476 :: CPythonCharacterManager::CreateInstance VID[3399] Race[20110]
0320 22:37:59644 :: CRaceManager::RegisterRacePath(race=20111).LoadRac eData(ymir work/npc/dog_god/shape.msm)
0320 22:37:59644 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20111 , ppRaceData)
0320 22:37:59644 :: CPythonCharacterManager::CreateInstance VID[3400] Race[20111]
0320 22:37:01765 :: CRaceManager::RegisterRacePath(race=20113).LoadRac eData(ymir work/npc/lion/shape.msm)
0320 22:37:01765 :: CRaceManager::GetRaceDataPointer(dwRaceIndex=20113 , ppRaceData)
0320 22:37:01765 :: CPythonCharacterManager::CreateInstance VID[3401] Race[20113]
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Die Datei shape.msm ist aber nicht vorhanden... oO
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03/21/2010, 11:59
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#535
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hm, kannst du mir mal die repack xml zeigen?
MfG tim
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03/21/2010, 16:03
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#536
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tim!
when be mob_proto unpacker ;( we need this!
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03/21/2010, 18:26
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#537
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you can also use the npclist.txt from root.e**
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03/21/2010, 20:28
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#538
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Quote:
Originally Posted by Michimän
you can also use the npclist.txt from root.e**
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Already done.
Quote:
Originally Posted by tim66613
hm, kannst du mir mal die repack xml zeigen?
MfG tim
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Wurde nicht gepackt, habe sie einfach in die Index eingetragen.
Wenn man die Datei entpackt werden die .gr2 aufgelistet,
landen dann aber nicht im Output - Verzeichniss.
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03/22/2010, 10:54
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#539
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Quote:
Originally Posted by MrCrackR
i don't 
and yes it is just a graphical interface for tims m2.exe.
my project doesn't work with his latest version.
if you want to use this interface, just download the zip
package in my signature. there is the last m2.exe, which worked
with this interface.
EDIT: oh you wanna know, which program i used to design this.
well, i did it myself ^^
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lol you are a crack xD 
but could be adapted to work with the latest version?
I see the source as well, only that there would not canviar the graphical interface?
looks, modify the source
also added the function of compiling
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03/24/2010, 10:14
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#540
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Mensch... der Typ mach die Sourcecodes net pub und mach kein mob_proto ent-/packer
der war zuletzt gestern abends online ^.^
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