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[TUT][Diff][1875][2019][2089]Changing time of removing items thrown on the ground
Discussion on [TUT][Diff][1875][2019][2089]Changing time of removing items thrown on the ground within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
08/28/2011, 15:15
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#1
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[TUT][Diff][1875][2019][2089]Changing time of removing items thrown on the ground
Hallo, today I want to share with you my new dif. This dif changes time of deleting items on the ground thrown by players or allows to disable it. The items will be on the ground forever then And i want to say to you one tip :> Locale strings there is information that items thrown on the ground will be removed after 3 minutes, but it's always 300 sec, and it's 5 minutes either! In this dif I will change it to 1 minute :>
Dif - disabled removing items thrown on the ground by player (they stay there forever if someone doesn't pick it up) [GAME 2019]:
Code:
This difference file has been created by IDA Pro
game
0004CE6B: E8 B8
Dif - changed removing thrown items on the ground by player to 1 minute [GAME 2019]:
Code:
This difference file has been created by IDA Pro
game
0004CE64: 2C 3C
0004CE65: 01 00
I'll now explain how to add your own time to remove items. 2C 01 in game = 01 2C in normal hexi (reversing bytes rule) = 300 in dec - there are standard seconds, it's 5 minutes. I wanted to set it up to 1 minute, so in Windows calc I wrote in dec 60, chenged view to hex and it showed me up 3C. Old time was in 2 bytes, so whSo now we got 3C 00 and we write just like this into game =)
Dif - disabled removing items thrown on the ground by player (they stay there forever if someone doesn't pick it up) [GAME 1875]:
Code:
This difference file has been created by IDA Pro
game
0004C8C1: E8 B8
Dif - changed removing thrown items on the ground by player to 1 minute [GAME 1875]:
Code:
This difference file has been created by IDA Pro
game
0004C8BA: 2C 3C
0004C8BB: 01 00
Dif - disabled removing items thrown on the ground by player (they stay there forever if someone doesn't pick it up) [GAME 2089]:
Code:
This difference file has been created by IDA Pro
game
0004D0AB: E8 B8
Dif - changed removing thrown items on the ground by player to 1 minute [GAME 2089]:
Code:
This difference file has been created by IDA Pro
game
0004D0A4: 2C 3C
0004D0A5: 01 00
Source:
PHP Code:
{ if ( (unsigned __int8)LC_IsYMIR(v4, 1) ) CItem::AttrLog(v8); v21 = (char *)locale_find((unsigned int)&unk_833EAD0); CHARACTER::ChatPacket(a1, 1, v21, v29); CItem::StartDestroyEvent(v23, v22, v17, 300); if ( !singleton<ITEM_MANAGER>::ms_singleton ) __assert("instance", "../../common/singleton.h", 26); v24 = 0; ITEM_MANAGER::FlushDelayedSave(singleton<ITEM_MANAGER>::ms_singleton, v17); v25 = *(_DWORD *)(v17 + 68); if ( v25 ) v24 = *(_DWORD *)v25; v26 = CItem::GetCount(v17); snprintf(&v35, 0x21u, "%s %u %u", *(_DWORD *)(v17 + 68) >= 1u ? *(_DWORD *)(v17 + 68) + 29 : 0, v26, v24); if ( !singleton<LogManager>::ms_singleton ) __assert("instance", "../../common/singleton.h", 26); LogManager::ItemLog(singleton<LogManager>::ms_singleton, a1, v17, (int)"DROP", &v35); v5 = 1; } }
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08/28/2011, 15:48
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#2
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#edit: jetzt hab ichs kapiert
gut gegen die pfeilwerfer oder pottwerfer hacks
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08/28/2011, 15:48
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#3
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Your DIFs are good
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08/28/2011, 15:50
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#4
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nais one ^^
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08/28/2011, 15:51
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#5
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Quite helpful, didn't know this yet. Thanks.
But one question anyway: is in the C-Code the following code (especially the 300) the time? "CItem::StartDestroyEvent(v23, v22, v17, 300); "
@Colossus:
Das ist nur für Items die Spieler runterwerfen, also gut gegen irgendwelche Bots die deinen Server töten wollen. Der Dropp von Monstern ändert sich dabei nicht.
@Ace Armani & Waschbecken:
Nen Druck auf "Thanks" tuts auch
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08/28/2011, 15:52
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#6
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Quote:
Originally Posted by Computerfreek
Quite helpful, didn't know this yet. Thanks.
But one question anyway: is in the C-Code the following code (especially the 300) the time? "CItem::StartDestroyEvent(v23, v22, v17, 300); "
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So wie ich das jetzt sehe, sollte es die Zeit sein, ja.
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08/28/2011, 16:08
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#7
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Quote:
Originally Posted by .Waschbecken
Your DIFs are good
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Quote:
Originally Posted by Ace Armani
nais one ^^
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Thank you very much
Quote:
Originally Posted by Computerfreek
Quite helpful, didn't know this yet. Thanks.
But one question anyway: is in the C-Code the following code (especially the 300) the time? "CItem::StartDestroyEvent(v23, v22, v17, 300); "
@Colossus:
Das ist nur für Items die Spieler runterwerfen, also gut gegen irgendwelche Bots die deinen Server töten wollen. Der Dropp von Monstern ändert sich dabei nicht.
@Ace Armani & Waschbecken:
Nen Druck auf "Thanks" tuts auch
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Yes, in this source, 300 is the time in seconds.
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08/28/2011, 16:34
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#8
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How to dump r2089 game files?
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08/28/2011, 16:45
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#9
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Quote:
Originally Posted by Lenassart
How to dump r2089 game files?
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Lol, I don't know what do you mean... Dumping 2089 game? WTF?
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02/11/2012, 16:04
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#10
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so 10 seconds would be
game
0004CE64: 2C 3C
0004CE65: 00 10
? XD
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02/11/2012, 16:15
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#11
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Quote:
Originally Posted by 'oShet
so 10 seconds would be
game
0004CE64: 2C 3C
0004CE65: 00 10
? XD
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10 00
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02/11/2012, 16:19
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#12
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Quote:
Originally Posted by TenmaPL
10 00
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This difference file has been created by IDA Pro
game
0004D0A4: 2C 3C
0004D0A5: 01 00
But this is one Minute dif ... speak 01 00
why believe then your dif 10 00 is it then not 10 Minutes ?
Or just how u said 10 Seconds ?
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02/11/2012, 16:20
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#13
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but 1 minute has 60 seconds thatswhy im not sure
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02/11/2012, 16:21
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#14
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Quote:
Originally Posted by ~LuckyStrike~
This difference file has been created by IDA Pro
game
0004D0A4: 2C 3C
0004D0A5: 01 00
But this is one Minute dif ... speak 01 00
why believe then your dif 10 00 is it then not 10 Minutes ?
Or just how u said 10 Seconds ?
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lol
0004D0A4: 2C 10
0004D0A5: 00 00
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02/11/2012, 16:24
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#15
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0004D0A4: 2C 10
0004D0A5: 00 00
^thats 10 minutes?
ahh now I understand. Thank you
2C 01 <-- 1 minutes
2C 02 <-- 2 minutes
3C 10 <-- 10 seconds
3C 01 <-- 1 second
3C 30 <-- 30 seconds
is that right?
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