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[Release]pets.quest

Discussion on [Release]pets.quest within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[Release]pets.quest

PHP Code:
quest phoenix begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("pwahuang1_use") == and pc.getqf("reindeer_young") == 0 begin
            
if pc.getqf("phoenix_fly") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        say_title
("Feuerphönix-Siegel")
                        
say("Es ist ein Problem beim rufen des Feuerphönix")
                        
say("aufgetreten. Deine Haustiere haben noch nicht")
                        
say("einen Namen erhalten. Du solltest ihnen einen")
                        
say("Namen geben, bevor du solche mächtige Tiere")
                        
say("wie den Feuerphönix rufst. Dafür gibt es einen")
                        
say("ganz besonderen Gegenstand bei der Gemicht-")
                        
say("warenhändlerin zu einem günstigen Preis.")
                        return
                    
end
                chat
("Dein mächtiger Feuerphönix wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("phoenix_fly"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
            else
                
chat("Dein Feuerphönix verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)                   
                
horse.unsummon()
                
pc.setqf("phoenix_fly"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("phoenix_fly") == 1 begin
            
            pc
.setqf("phoenix_fly"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Feuerphönix ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("pwahuang1_use") == and pc.getqf("reindeer_young") == 0 begin
            
if pc.getqf("phoenix_2_fly") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        say_title
("Eisphönix-Siegel")
                        
say("Es ist ein Problem beim rufen des Eisphönix")
                        
say("aufgetreten. Deine Haustiere haben noch nicht")
                        
say("einen Namen erhalten. Du solltest ihnen einen")
                        
say("Namen geben, bevor du solche mächtige Tiere")
                        
say("wie den Eisphönix rufst. Dafür gibt es einen")
                        
say("besonderen Gegenstand bei der Gemicht-")
                        
say("warenhändlerin zu einem günstigen Preis.")
                        return
                    
end
                chat
("Dein Freund der Eisphönix wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("phoenix_2_fly"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
            else
                
chat("Dein Eisphönix verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("phoenix_2_fly"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("phoenix_2_fly") == 1 begin
            
            pc
.setqf("phoenix_2_fly"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer_young") == 0 begin
            
if pc.getqf("pwahuang1_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        say_title
("Devil´s Catacomb-Siegel")
                        
say("Es ist ein Problem beim rufen des Mini-Azreal")
                        
say("aufgetreten. Deine Haustiere haben noch nicht")
                        
say("einen Namen erhalten. Du solltest ihnen einen")
                        
say("Namen geben, bevor du solche mächtige Tiere")
                        
say("wie den Azrael rufst. Dafür gibt es einen")
                        
say("besonderen Gegenstand bei der Gemicht-")
                        
say("warenhändlerin zu einem günstigen Preis.")
                        return
                    
end
                chat
("Dein Azrael Baby wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang1_summon"1)
                
pc.setqf("pwahuang1_use"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
            else
                
chat("Dein Azrael Baby verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("pwahuang1_summon"0)
                
pc.setqf("pwahuang1_use"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang1_summon") == 1 begin
            
            pc
.setqf("pwahuang1_summon"0)
            
pc.setqf("pwahuang1_use"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Azrael verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang1_use") == 0 begin
            
if pc.getqf("reindeer_young") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        say_title
("Rentier-Siegel")
                        
say("Es ist ein Problem beim rufen des Rentier")
                        
say("aufgetreten. Deine Haustiere haben noch nicht")
                        
say("einen Namen erhalten. Du solltest ihnen einen")
                        
say("Namen geben, bevor du solche mächtige Tiere")
                        
say("wie den Rentier rufst. Dafür gibt es einen")
                        
say("besonderen Gegenstand bei der Gemicht-")
                        
say("warenhändlerin zu einem günstigen Preis.")
                        return
                    
end
                chat
("Dein Freund das Rentier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_summon"1)
                
pc.setqf("reindeer_young"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
            else
                
chat("Dein Rentier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("reindeer_summon"0)
                
pc.setqf("reindeer_young"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_summon") == 1 begin
            
            pc
.setqf("reindeer_summon"0)
            
pc.setqf("reindeer_young"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Rentier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
    end
end 
Fals dies schon Released wurde tut es mir Leid..
Skyƒusioη is offline  
Old 11/27/2012, 10:00   #2
 
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Already released ...
[The]Domco is offline  
Old 12/08/2012, 12:10   #3
 
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Das ist ja mal ne 1 zu 1 Kopie aus dem Release von acme256 siehe hier :

Deshalb bitte ich dich es raus zu nehmen .
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Old 12/08/2012, 13:42   #4


 
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#reported, da bereits pub.

Bitte lese dir die Forenregeln durch & benutze die SuFu bevor du was released.
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Old 12/08/2012, 20:04   #5
 
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Quote:
Fals dies schon Released wurde tut es mir Leid.
SuFu ftw?!
Ernsthaft, informiert euch doch vorher ob schon sowas released wurde.
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Old 12/08/2012, 21:33   #6
 
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unverschämtheit!

du bist mir ein otto


#closerequest
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Old 12/08/2012, 22:02   #7
 
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Omg gibt es schon und zwar 1:1
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