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[RELAESE] New Map (3 x 3)

Discussion on [RELAESE] New Map (3 x 3) within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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[RELAESE] New Map (3 x 3)

Hi...
Meet an old work done with BlackWolf96.
Given the non-use in my project I decided to release it ...
The map thanks to a brilliant idea BlackWolf, works with portals ...
So initially you will be in a small island with 4 portals on the sides ...
Each portal leads to a different part of the map ..
It 'a fairly large 3 x 3 ...
Screen:











Video:




Query for Mob Proto:
Code:
INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (10628, '. 323 325', '. 323 325', 5, 9, 0, 1, '', 'NOMOVE', 0, '', '', 0, '', 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Code:
[FONT=comic sans ms]
INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (10629, '. 323 440', '. 323 440', 5, 9, 0, 1, '', 'NOMOVE', 0, '', '', 0, '', 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);[/FONT]
[FONT=comic sans ms]
INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (10630, '. 430 450', '. 430 450', 5, 9, 0, 1, '', 'NOMOVE', 0, '', '', 0, '', 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);[/FONT]
[FONT=comic sans ms]
INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (10631, '. 441 337', '. 441 337', 5, 9, 0, 1, '', 'NOMOVE', 0, '', '', 0, '', 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);[/FONT]
[FONT=comic sans ms]
INSERT INTO `mob_proto` (`vnum`, `name`, `locale_name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `skill_level2`, `skill_vnum2`, `skill_level3`, `skill_vnum3`, `skill_level4`, `skill_vnum4`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`) VALUES (10632, '. 403 409', '. 403 409', 5, 9, 0, 1, '', 'NOMOVE', 0, '', '', 0, '', 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);[/FONT]


Npc list:
Code:
10628    warp
Code:
[FONT=comic sans ms]10629    warp[/FONT]
[FONT=comic sans ms]10630    warp[/FONT]
[FONT=comic sans ms]10631    warp[/FONT]
[FONT=comic sans ms]10632    warp[/FONT]


Atlasinfo:
Code:
metin2_map_desert_land    0    6846800    3    3
Download:

Inside the archive you will find the server side + the client side, I recommend you DO NOT change anything.
On the server has the regen of portals NOT mobs...

Sorry for bad english
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Old 01/27/2012, 11:17   #2
 
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Thanks is a good MAP
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Old 01/27/2012, 11:17   #3
 
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You should use for the next time more Smooth.
Also, u should give the "TILE.RAW" more colour values to make for example: Ways etc.

Good look next time.
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Old 01/27/2012, 12:05   #4
 
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Quote:
Originally Posted by Parlatici View Post
You should use for the next time more Smooth.
Also, u should give the "TILE.RAW" more colour values to make for example: Ways etc.

Good look next time.
Ok thanks
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Old 01/27/2012, 12:42   #5
 
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This map is to boring. sorry
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Old 01/27/2012, 12:48   #6

 
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Man kann da was hüpsches draus machen, wenn man mal mehr Objekte setzen würde...
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Old 01/27/2012, 12:57   #7
 
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Quote:
Originally Posted by Parlatici View Post
You should use for the next time more Smooth.
Also, u should give the "TILE.RAW" more colour values to make for example: Ways etc.

Good look next time.
#reportet - hoffe CranK gibt dir rot so wie er angeblich ja jeden gibt bei deiner Signatur, das Grenzt echt stark an provokation, oder bist du ernsthaft so bescheuert? <- *Frage stell*


Quote:
Originally Posted by KiLL MoveS. View Post
This map is to boring. sorry
DU kannst ruhig auch mal schleimen, bei dir schleimen auch genug leute unter den rock.

@Thema: Sieht schlecht aus, aber für den anfang ganz ok
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Old 01/27/2012, 13:04   #8
 
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With more objects, it would better look out .
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Old 01/27/2012, 13:14   #9
 
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Mich würde mal das Programm interessieren, mit dem du das gemacht hast...
Wäre nett, wenn es mir einer via PN sagen könnte.
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Old 01/27/2012, 13:22   #10
 
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Die schaut schon ganz gut aus, nice work meenn !! )
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Old 01/27/2012, 13:22   #11
 
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Quote:
Originally Posted by KiLL MoveS. View Post
This map is to boring. sorry
It's a work of October November... Very old...
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Old 01/27/2012, 13:48   #12
 
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Quote:
Originally Posted by Ryyn2807 View Post
Mich würde mal das Programm interessieren, mit dem du das gemacht hast...
Wäre nett, wenn es mir einer via PN sagen könnte.
PhotoshopCS5 mehr braucht man eigentlich nicht .
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Old 01/27/2012, 15:44   #13
 
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Quote:
Originally Posted by .TuX View Post
PhotoshopCS5 mehr braucht man eigentlich nicht .
PS ist doch eig. nur für Bilder zu gebrauchen... vllt. noch für Movies aber nicht mehr zum Mappen oder irre ich mich da?
Also WC3-Maps könnte man damit zu 100% nicht machen... warum also für Metin?
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Old 01/27/2012, 16:46   #14
 
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Mit PS musst du height.raw bearbeiten .
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Old 01/27/2012, 18:08   #15
 
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Quote:
Originally Posted by αησ View Post
#reportet - hoffe CranK gibt dir rot so wie er angeblich ja jeden gibt bei deiner Signatur, das Grenzt echt stark an provokation, oder bist du ernsthaft so bescheuert? <- *Frage stell*




DU kannst ruhig auch mal schleimen, bei dir schleimen auch genug leute unter den rock.

@Thema: Sieht schlecht aus, aber für den anfang ganz ok
Was geht´n mit dir? Denkste ich will das Leute bei mir schleimen? Ich will erst recht nicht das die Leute bei mir schleimen. Was bringt es mir wenn jeder schreibt "geil" oder "hammer" aber die in Wirklichkeit denken das es Rotz ist. Ich bin und bleib bei der Meinung das Cyber Fame schlecht ist! Außerdem darf ich ja mal ruhig meine Meinung posten. Das ist eine Tatsache das die Map boring ist. Was isn des schon? paar Flächen wo nur Portale drauf stehen und es nur 1 Textur gibt. Auch wenn es sein erster Release ist, da hätte man sich einfach mehr Mühe geben können. Meine und Snapzs meine/seine ersten sahen wenigstens bisschen anschaulich aus.
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