+7+8+9+10+11+12er Glitzern
Ab dem +13er Glitzern kommt dann folgendes Problem auf:
Falls es euch nicht auffällt:
Das sind die Zahlen, die sich dann durch die gesamte Map bewegen.
Das ganze passiert bei Kritischen Treffern oder Durchbohrenden Treffern.
Die playersettingmodule:
PHP Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-3-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-3-2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-3-3.mse")
PHP Code:
<Item vnum="19008" name="¼ö·æÀÇ0" gb2312name="Wasserkleidung+0" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="5" />
<Item vnum="19018" name="¼ö·æÀÇ1" gb2312name="Wasserkleidung+1" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="6" />
<Item vnum="19028" name="¼ö·æÀÇ2" gb2312name="Wasserkleidung+2" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="7" />
<Item vnum="19038" name="¼ö·æÀÇ3" gb2312name="Wasserkleidung+3" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="8" />
<Item vnum="19048" name="¼ö·æÀÇ4" gb2312name="Wasserkleidung+4" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="9" />
<Item vnum="19058" name="¼ö·æÀÇ5" gb2312name="Wasserkleidung+5" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="10" />
<Item vnum="19068" name="¼ö·æÀÇ6" gb2312name="Wasserkleidung+6" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="11" />
<Item vnum="19078" name="¼ö·æÀÇ6" gb2312name="Wasserkleidung+7" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="12" />
<Item vnum="19088" name="¼ö·æÀÇ6" gb2312name="Wasserkleidung+8" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="13" />
<Item vnum="19098" name="¼ö·æÀÇ6" gb2312name="Wasserkleidung+9" type="2" subtype="0" weight="0" size="2" antiflag="284" flag="1" wearflag="1" immuneflag="0" gold="3000" buy_price="10000" limittype0="1" limitvalue0="93" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="37" applyvalue1="30" applytype2="74" applyvalue2="10" value0="0" value1="150" value2="0" value3="26" value4="0" value5="15" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="14" />
Das ganze passiert bei Durchbohrenden oder kritischen Treffern, sonst klappt alles perfekt(bis dass auf nach diesem Effekt das Glitzern sich in diese Zahl, die entstanden ist "verwandelt")
Was muss ich da machen, damit das ganze wieder normal klappt?
Und nein es liegt nicht an den Effekten selbst, habe diese auch schon Copypaste gemacht, trotz allem kommt ab+13 dieser Fehler auf.
Hoffe mal auf Hilfe
MfG RealFreak