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Error 1 error C1083: Cannot open include file: 'dinput.h'

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Error 1 error C1083: Cannot open include file: 'dinput.h'

Ich bekomme diese Fehlermeldung, wenn ich den Client source compiliere. Kann mir einder helfen das Problem zu lösen. Hab auch schon danach gegoogelt und nichts gefunden was half.
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Error 1 error C1083: Cannot open include file: 'dinput.h'



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Existiert die Datei dinput.h?


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Wo kann ich das überprüfen? Ich nutze die Fliege Files
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Quote:
Originally Posted by gamehacker1 View Post
Wo kann ich das überprüfen? Ich nutze die Fliege Files
Müsste einen Ordner mit den ganzen includes geben. Such einfach mal in deinem Ordner nach der entsprechenden Datei


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Quote:
Originally Posted by αи∂ιι View Post
Müsste einen Ordner mit den ganzen includes geben. Such einfach mal in deinem Ordner nach der entsprechenden Datei
Nein es gibt keine Datei mit dem Namen "dinput.h"
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dinput.h is in the DirectX SDK in the include directory. So you must put the include and lib paths from the DirectX SDK into the Visual Studio environment. You can do this through Tools->Options and then go to Projects and Solutions->VC++ Directories and for Show directories for change it to include and add the path for the DirectX SDK include there, for lib add the DirectX SDK lib path there.
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Quote:
Originally Posted by matalaj View Post
dinput.h is in the DirectX SDK in the include directory. So you must put the include and lib paths from the DirectX SDK into the Visual Studio environment. You can do this through Tools->Options and then go to Projects and Solutions->VC++ Directories and for Show directories for change it to include and add the path for the DirectX SDK include there, for lib add the DirectX SDK lib path there.
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Habs gelöst. Problem war, dass ich mit Platform Toolset VS 2008(v90) kompiliert habe und dann hab ich es mit VS 2013(v120) probiert und es hat geklappt


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