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Metin2 Pserver Effekte übernehmen
Discussion on Metin2 Pserver Effekte übernehmen within the Metin2 Private Server forum part of the Metin2 category.
12/05/2015, 01:10
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#1
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Metin2 Pserver Effekte übernehmen
Hallo,
ich benutze Serverfiles,wo paar Rüstung effekte mit"eingebaut" sind und ich habe paar neue Rüstungen eingefügt.Jetzt will ich paar dieser Effekte nun auf die neuen übertragen aber ich habe leider nicht so viel Ahnung:
PHP Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_green.mse") #Falken_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/Gelb_1.mse") #Falken_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/Blau.mse") #Falken_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "Bip01", "D:/ymir work/pc/common/effect/armor/Lila_1.mse") #Falken_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "Bip01", "D:/ymir work/pc/common/effect/armor/Orange_1.mse") #Falken_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gruen1.mse") #Stahl_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-rot1.mse") #Stahl_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-vio1.mse") #Stahl_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-orange1.mse") #Stahl_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gelb1.mse") #Stahl_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-blue1.mse") #Stahl_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+50, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gelb1.mse") #Stahl_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+51, "Bip01", "D:/ymir work/pc/common/effect/armor/Gelb_1.mse") #Falken_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+53, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-rot1.mse") #Stahl_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+54, "Bip01", "D:/ymir work/pc/common/effect/armor/Lila_1.mse") #Falken_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+55, "Bip01", "D:/ymir work/pc/common/effect/armor/Orange_1.mse") #Falken_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+56, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gruen1.mse") #Stahl_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+57, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-blue1.mse") #Stahl_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+58, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-vio1.mse") #Stahl_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+59, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-orange1.mse") #Stahl_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+60, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_green.mse") #105er Rüstung (Beta) und #Falken_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+61, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_red.mse") #120er Rüstung (Phönix) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+62, "Bip01", "D:/ymir work/pc/common/effect/armor/Blau.mse") #120er Rüstung (Weißstahl) und #Falken_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+63, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_black_9.mse") #120er Rüstung (Bronze) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+64, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_violet.mse") #120er Rüstung (Nexus) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+65, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") #120er Rüstung (Kristall) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+66, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_shining.mse")
was ich nun übernehmen will ist:
HTML Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1
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12/05/2015, 01:43
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#2
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elite*gold: 0
Join Date: Nov 2012
Posts: 1,620
Received Thanks: 1,746
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Quote:
Originally Posted by SonKrillin
Hallo,
ich benutze Serverfiles,wo paar Rüstung effekte mit"eingebaut" sind und ich habe paar neue Rüstungen eingefügt.Jetzt will ich paar dieser Effekte nun auf die neuen übertragen aber ich habe leider nicht so viel Ahnung:
PHP Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_green.mse") #Falken_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/Gelb_1.mse") #Falken_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/Blau.mse") #Falken_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "Bip01", "D:/ymir work/pc/common/effect/armor/Lila_1.mse") #Falken_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "Bip01", "D:/ymir work/pc/common/effect/armor/Orange_1.mse") #Falken_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gruen1.mse") #Stahl_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-rot1.mse") #Stahl_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-vio1.mse") #Stahl_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-orange1.mse") #Stahl_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gelb1.mse") #Stahl_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-blue1.mse") #Stahl_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+50, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gelb1.mse") #Stahl_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+51, "Bip01", "D:/ymir work/pc/common/effect/armor/Gelb_1.mse") #Falken_Gelb_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+53, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-rot1.mse") #Stahl_Rot_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+54, "Bip01", "D:/ymir work/pc/common/effect/armor/Lila_1.mse") #Falken_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+55, "Bip01", "D:/ymir work/pc/common/effect/armor/Orange_1.mse") #Falken_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+56, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-gruen1.mse") #Stahl_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+57, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-blue1.mse") #Stahl_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+58, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-vio1.mse") #Stahl_Lila_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+59, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-orange1.mse") #Stahl_Orange_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+60, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_green.mse") #105er Rüstung (Beta) und #Falken_Grün_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+61, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_red.mse") #120er Rüstung (Phönix) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+62, "Bip01", "D:/ymir work/pc/common/effect/armor/Blau.mse") #120er Rüstung (Weißstahl) und #Falken_Blau_1 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+63, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_black_9.mse") #120er Rüstung (Bronze) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+64, "Bip01", "D:/ymir work/pc/common/effect/armor/zwiebelhd_shining_violet.mse") #120er Rüstung (Nexus) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+65, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") #120er Rüstung (Kristall) chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+66, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_shining.mse")
was ich nun übernehmen will ist:
HTML Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "Bip01", "D:/ymir work/pc/common/effect/armor/Rot_1.mse") #Falken_Rot_1
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Von der Logik her, verstehe ich das, aber ich verstehe keinen Zusammenhang. Hast du sicher nichts vergessen, was wir brauchen um dir zu helfen?
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12/05/2015, 03:31
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#3
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Join Date: Nov 2015
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Ja keine ahnung ,was genau muss ich denn nun machen,dass eine rüstung diese effekte bekommt?
Was muss bei socket pct rein
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12/05/2015, 10:30
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#4
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Join Date: Sep 2015
Posts: 684
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Dafür musste bei socket_pct das eintragen für =
+0 = 46
+1 = 45
+2 = 44
und so weiter
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12/05/2015, 17:33
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#5
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elite*gold: 0
Join Date: Nov 2015
Posts: 41
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geht irgentwie nicht ,wenn ich die rüssi vergleiche die den effekt hat,dann merke ich,dass da nur eine 3 steht und wenn ich das gleiche bei der neuen mache (3) krieg ich den effekt nicht.Kann man das auch irgentwie anders einstellen?
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Freund Metin2 Pserver übernehmen?
11/07/2010 - Metin2 Private Server - 4 Replies
Also gleich zu meiner Frage :rolleyes:: Kann mein Freund meinen Metin2 Hamachi pServer übernehmen?
Also das der ganzer Server über seinen PC läuft & mein Computer ist dann auf den Server so wie jeder andere Spieler nur ein stinknormaler Member?
Freu mich auf eure Antworten !
Lg Mario :rolleyes:
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