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Build Gildenland Problem

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Old   #1
 
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Build Gildenland Problem

Ihr ffnet FileZilla[Ftp Client]

ffnet den Quest ordner zufinden unter

>usr
>rain
>channel
>share_data
>locale
>hongkong
>quest


Dort findet ihr eine "QUEST"Datei namens:
"guild_building.quest"

Dort seht ihr auch den kleinen Chinesichen Text und davor eine "0" Die ndert ihr in "1" Und irgendwo steht bei owner_id eine "0" Die ndert ihr in "1" [Owner ID bzw Grade_member sql Leader= "1"

i dont understood this?


quest guild_building begin
state start begin
when 20040.click begin
say("ڬOgax*, Hega״I, ҥHC*ӤHܩP[ENTER]"..
"ıO{bjӦhǪ[ENTER]"..
"ҥH{bgaܤ, ҥH{bH*̳ܼ~{..[ENTER]"..
"[ENTER]"..
"ҥHڥu|Nga浹|[ENTER]"..
"[ENTER]"..
"AQʶRoga?[ENTER]")

local s = select(locale.yes, locale.no)

if s == 1 then
if not pc.is_guild_master() then
say("*~A, gaHHKR.[ENTER]"..
"Ğ.")
elseif building.has_land(pc.get_guild()) then
say("pG|wg֦ga, LkAʶRLga.")
else
local land_id = building.get_land_id(pc.get_map_index(), pc.get_x()*100, pc.get_y()*100)

if land_id == 0 then
say("ȿ~.")
else
local price, owner, guild_level_limit = building.get_land_info(land_id)
say("pGQRoga, |ť "..guild_level_limit.."HW[ENTER]"..
"O"..price..locale.gold..".[ENTER]")

if guild.level(pc.get_guild()) < guild_level_limit then
say("ıOA|Ť[ENTER]nN.[ENTER]")
else
say("AQIRga?")

s = select(locale.yes, locale.no)

if s == 1 then
local price, owner, guild_level_limit = building.get_land_info(land_id)

if owner != 0 then
say("wgL|ʶRFoga.. uܥi...")
elseif pc.gold < price then
say("ڥuO@*өx*, ҥH൹Auf, Ğaƨ.")
else
pc.changegold(-price)
building.set_land_owner(land_id, pc.get_guild())
notice(guild.name(pc.get_guild()).."|Rga\ !!")
end
else
say("pGAQR, iHAӧ.[ENTER]֥ıʶRִNOogaDH..")
end
end
end
end
else
say("pGAQR, iHAӧ.[ENTER]֥ıʶRִNOogaDH..")
end
end
end
end


where we Change??



vpser is offline  
Old   #2
 
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Join Date: Oct 2008
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Quote:
Originally Posted by vpser View Post
Ihr ffnet FileZilla[Ftp Client]

ffnet den Quest ordner zufinden unter

>usr
>rain
>channel
>share_data
>locale
>hongkong
>quest


Dort findet ihr eine "QUEST"Datei namens:
"guild_building.quest"

Dort seht ihr auch den kleinen Chinesichen Text und davor eine "0" Die ndert ihr in "1" Und irgendwo steht bei owner_id eine "0" Die ndert ihr in "1" [Owner ID bzw Grade_member sql Leader= "1"

i dont understood this?


quest guild_building begin
state start begin
when 20040.click begin
say("ڬOgax*, Hega״I, ҥHC*ӤHܩP[ENTER]"..
"ıO{bjӦhǪ[ENTER]"..
"ҥH{bgaܤ, ҥH{bH*̳ܼ~{..[ENTER]"..
"[ENTER]"..
"ҥHڥu|Nga浹|[ENTER]"..
"[ENTER]"..
"AQʶRoga?[ENTER]")

local s = select(locale.yes, locale.no)

if s == 1 then
if not pc.is_guild_master() then
say("*~A, gaHHKR.[ENTER]"..
"Ğ.")
elseif building.has_land(pc.get_guild()) then
say("pG|wg֦ga, LkAʶRLga.")
else
local land_id = building.get_land_id(pc.get_map_index(), pc.get_x()*100, pc.get_y()*100)

if land_id == 0 then
say("ȿ~.")
else
local price, owner, guild_level_limit = building.get_land_info(land_id)
say("pGQRoga, |ť "..guild_level_limit.."HW[ENTER]"..
"O"..price..locale.gold..".[ENTER]")

if guild.level(pc.get_guild()) < guild_level_limit then
say("ıOA|Ť[ENTER]nN.[ENTER]")
else
say("AQIRga?")

s = select(locale.yes, locale.no)

if s == 1 then
local price, owner, guild_level_limit = building.get_land_info(land_id)

if owner != 0 then
say("wgL|ʶRFoga.. uܥi...")
elseif pc.gold < price then
say("ڥuO@*өx*, ҥH൹Auf, Ğaƨ.")
else
pc.changegold(-price)
building.set_land_owner(land_id, pc.get_guild())
notice(guild.name(pc.get_guild()).."|Rga\ !!")
end
else
say("pGAQR, iHAӧ.[ENTER]֥ıʶRִNOogaDH..")
end
end
end
end
else
say("pGAQR, iHAӧ.[ENTER]֥ıʶRִNOogaDH..")
end
end
end
end


where we Change??
^this


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