Hi there,
I have a question for you. I see many people make other new clients for servers with heavy clientside anti-cheat systems. I would like to know how they are doing it. Some said I should extract the root file of a non guarded game and input the other servers serverinfo but the problems are,
1) The servers I am trying to apply this to are actually protected to both extraction and importing other python files via any way possible (Because apparently some modules like locale, app etc. are hidden. )
2) Even if I somehow get all the ip's and ports I still don't know which is which and what is login port.
I would really appreciate your help.
(P.s. I don't know if it would help but cheat engine works on the server I am working on.)
upp.
upp.
Yeah, it is a problem