(Es gibt 1000 Themen dieses Thema's, das ist mir bewusst, dennoch steht in keiner die Lösung für mein Problem!)
habe folgendes Problem, unzwar habe ich aus mir die Pets gedownloadet + eingefügt etc.
Lief auch alles einwandfrei, dann hab ich die Quests in Filezilla eingefügt & eingetragen, anschließend rebootet & versucht meine Pets dort zu rufen.
Jedoch kommt kein einziges Pet.. (Beim Feuerphönixsiegel kommt 'Du hast nichts erhalten')
Habe folgendes gemacht:
Filezilla connected, quest ordner die 2 Quests eingefügt & die in die quest_list eingetragen.
Die antiflag in Navicat schon geändert, wie viele andere es schon beschrieben hatten.
Hier die Quest
quest official_pets begin
state start begin
when 53001.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("firephoenix_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("firephoenix_use", 1)
pc.setqf("firephoenix", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.ATT_MAX_HP, 100, 60*60*8)
horse.set_level("22")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.ATT_MAX_HP, 100, 60*60*8)
horse.unsummon()
pc.setqf("firephoenix_use", 0)
pc.setqf("firephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("firephoenix_use") == 1 begin
pc.setqf("firephoenix_use", 0)
pc.setqf("firephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier ging alleine fort!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("icephoenix_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("icephoenix_use", 1)
pc.setqf("icephoenix", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("23")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("icephoenix_use", 0)
pc.setqf("icephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("icephoenix_use") == 1 begin
pc.setqf("icephoenix_use", 0)
pc.setqf("icephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Eisphönix verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("reindeer") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("reindeer_use", 1)
pc.setqf("reindeer", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("24")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("reindeer_use", 0)
pc.setqf("reindeer", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("reindeer_use") == 1 begin
pc.setqf("reindeer_use", 0)
pc.setqf("reindeer", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("pwahuang") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("pwahuang_use", 1)
pc.setqf("pwahuang", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("25")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("pwahuang_use", 0)
pc.setqf("pwahuang", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("pwahuang_use") == 1 begin
pc.setqf("pwahuang_use", 0)
pc.setqf("pwahuang", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53006.use with pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("dog_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("dog_use", 1)
pc.setqf("dog", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("26")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("dog_use", 0)
pc.setqf("dog", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("dog_use") == 1 begin
pc.setqf("dog_use", 0)
pc.setqf("dog", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53007.use with pc.getqf("dog") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("lion_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("lion_use", 1)
pc.setqf("lion", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("27")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("lion_use", 0)
pc.setqf("lion", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("lion_use") == 1 begin
pc.setqf("lion_use", 0)
pc.setqf("lion", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53008.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("pig") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("pig_use", 1)
pc.setqf("pig", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("28")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("pig_use", 0)
pc.setqf("pig", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("pig_use") == 1 begin
pc.setqf("pig_use", 0)
pc.setqf("pig", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53009.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("tiger") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("tiger_use", 1)
pc.setqf("tiger", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("29")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("tiger_use", 0)
pc.setqf("tiger", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("tiger_use") == 1 begin
pc.setqf("tiger_use", 0)
pc.setqf("tiger", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
end
end
state start begin
when 53001.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("firephoenix_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("firephoenix_use", 1)
pc.setqf("firephoenix", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.ATT_MAX_HP, 100, 60*60*8)
horse.set_level("22")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.ATT_MAX_HP, 100, 60*60*8)
horse.unsummon()
pc.setqf("firephoenix_use", 0)
pc.setqf("firephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("firephoenix_use") == 1 begin
pc.setqf("firephoenix_use", 0)
pc.setqf("firephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier ging alleine fort!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("icephoenix_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("icephoenix_use", 1)
pc.setqf("icephoenix", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("23")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("icephoenix_use", 0)
pc.setqf("icephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("icephoenix_use") == 1 begin
pc.setqf("icephoenix_use", 0)
pc.setqf("icephoenix", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Eisphönix verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("reindeer") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("reindeer_use", 1)
pc.setqf("reindeer", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("24")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("reindeer_use", 0)
pc.setqf("reindeer", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("reindeer_use") == 1 begin
pc.setqf("reindeer_use", 0)
pc.setqf("reindeer", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin
if pc.getqf("pwahuang") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("pwahuang_use", 1)
pc.setqf("pwahuang", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("25")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("pwahuang_use", 0)
pc.setqf("pwahuang", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("pwahuang_use") == 1 begin
pc.setqf("pwahuang_use", 0)
pc.setqf("pwahuang", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53006.use with pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("dog_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("dog_use", 1)
pc.setqf("dog", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("26")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("dog_use", 0)
pc.setqf("dog", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("dog_use") == 1 begin
pc.setqf("dog_use", 0)
pc.setqf("dog", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53007.use with pc.getqf("dog") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("lion_use") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("lion_use", 1)
pc.setqf("lion", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("27")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("lion_use", 0)
pc.setqf("lion", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("lion_use") == 1 begin
pc.setqf("lion_use", 0)
pc.setqf("lion", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53008.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("pig") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("pig_use", 1)
pc.setqf("pig", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("28")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("pig_use", 0)
pc.setqf("pig", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("pig_use") == 1 begin
pc.setqf("pig_use", 0)
pc.setqf("pig", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
when 53009.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin
if pc.getqf("tiger") == 0 then
local old_horse_name = horse.get_name() ;
if string.len(old_horse_name) == 0 then
chat("Dein Haustier hat noch keinen Namen!")
end
chat("Dein Haustier wurde gerufen!")
local your_horse_level = horse.get_level()
pc.setqf("horse_level_save", your_horse_level)
pc.setqf("tiger_use", 1)
pc.setqf("tiger", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
horse.set_level("29")
horse.unsummon() horse.summon()
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
else
chat("Dein Haustier verabschiedet sich nun von dir!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
horse.unsummon()
pc.setqf("tiger_use", 0)
pc.setqf("tiger", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
end
end
when logout or login with pc.getqf("tiger_use") == 1 begin
pc.setqf("tiger_use", 0)
pc.setqf("tiger", 0)
local horse_settings = pc.getqf("horse_level_save")
horse.set_level(horse_settings)
chat("Dein Haustier verlässt dich nun!")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)
end
end
end