ich wollte eben Reittiere shining eingefügt aber ingame sieht man es nicht:
Screen:
msm von Keiler:
PHP Code:
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\npc\boar_2\boar2.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 3
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 121.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData02
{
AttachingDataType 2
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_Bip01"
EffectScriptName "D:\Ymir Work\npc\boar_2\dark_smoke.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
}
}
dark_smoke.mse
PHP Code:
BoundingSphereRadius 150.000000
BoundingSpherePosition 0.000000 0.000000 130.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 60.000000
}
Group EmitterProperty
{
MaxEmissionCount 40
CycleLength 0.700000
CycleLoopEnable 1
LoopCount 0
EmitterShape 3
EmitterAdvancedType 0
EmittingRadius 100.000000
EmitterEmitFromEdgeFlag 1
EmittingDirection 0.001000 0.001000 0.002000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.050000
}
List TimeEventEmittingDirectionX
{
}
List TimeEventEmittingDirectionY
{
}
List TimeEventEmittingDirectionZ
{
0.000000 2.000000
1.000000 0.500000
}
List TimeEventEmittingVelocity
{
0.000000 2.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 40.000000
}
List TimeEventLifeTime
{
0.000000 1.000000
}
List TimeEventSizeX
{
0.008571 60.000000
}
List TimeEventSizeY
{
0.000000 100.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 4
RotationSpeed 5.000000
RotationRandomStartingBegin 90
RotationRandomStartingEnd 90
AttachEnable 0
StretchEnable 0
TexAniType 0
TexAniDelay 0.000000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 1.200000
1.000000 1.000000
}
List TimeEventScaleY
{
0.000000 1.200000
1.000000 1.300000
}
List TimeEventColorRed
{
0.100000 0.100000
0.100000 1.000000
}
List TimeEventColorGreen
{
0.000000 0.000000
0.000000 0.000000
0.000000 0.000000
}
List TimeEventColorBlue
{
0.000000 0.000000
0.000000 0.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.500000 0.800000
1.000000 0.000000
}
List TimeEventRotation
{
}
List TextureFiles
{
"D:\Ymir Work\npc\boar_2\dark_smoke.dds"
}
}
}