Weapon rates are stored in item_proto:
columns value1 and value2 determines magic attack
value1 - minimal dmg
value2 - maximal dmg
columns value3 and value4 determines physical attack
value3 - minimal dmg
value4 - maximal dmg
column value5 raises attack for every item upgrade
Armors and shields are different:
total armor/shield defence is calculated with pattern:
value1 + (value5*2)
so, defence is stored in columns value1 and value5.
jewelery, shoes, helmets are another things:
atributes are stored in columns:
applytype0, applytype1, applytype2
and values are set in:
applyvalue0, applyvalue1, applyvalue2
and you for jewelery attributes sets by attr ID's
(for example, MAX HP's ID is 1, Strong Against Humans is 17 etc.)
Im sure full list of those attributes and ID's is in this forum
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