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Feuerphönix Problem

Discussion on Feuerphönix Problem within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Join Date: Jan 2013
Posts: 1,818
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Feuerphönix Problem

Hiiii,

hab ein Problem mit den Feuerphönix.. anscheinend hat er keine Lust aus seinem Siegel raus zu kommen. Jetzt Frage ich mich wieso... :/

Bilder:
npc_list:
InGame:

Die Quest:

PHP Code:
quest official_pets begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("firephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("firephoenix_use"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.ATT_MAX_HP10060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8
                
affect.remove_collect(apply.ATT_MAX_HP10060*60*8)                 
                
horse.unsummon()
                
pc.setqf("firephoenix_use"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("firephoenix_use") == 1 begin
            
            pc
.setqf("firephoenix_use"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("icephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("icephoenix_use"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("icephoenix_use"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("icephoenix_use") == 1 begin
            
            pc
.setqf("icephoenix_use"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("reindeer") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_use"1)
                
pc.setqf("reindeer"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("reindeer_use"0)
                
pc.setqf("reindeer"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_use") == 1 begin
            
            pc
.setqf("reindeer_use"0)
            
pc.setqf("reindeer"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("pwahuang") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang_use"1)
                
pc.setqf("pwahuang"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("pwahuang_use"0)
                
pc.setqf("pwahuang"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang_use") == 1 begin
            
            pc
.setqf("pwahuang_use"0)
            
pc.setqf("pwahuang"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53006.
use with pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("dog_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("dog_use"1)
                
pc.setqf("dog"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("26")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)                   
                
horse.unsummon()
                
pc.setqf("dog_use"0)
                
pc.setqf("dog"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("dog_use") == 1 begin
            
            pc
.setqf("dog_use"0)
            
pc.setqf("dog"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53007.
use with pc.getqf("dog") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("lion_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("lion_use"1)
                
pc.setqf("lion"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("27")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("lion_use"0)
                
pc.setqf("lion"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("lion_use") == 1 begin
            
            pc
.setqf("lion_use"0)
            
pc.setqf("lion"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53008.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("pig") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pig_use"1)
                
pc.setqf("pig"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("28")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("pig_use"0)
                
pc.setqf("pig"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pig_use") == 1 begin
            
            pc
.setqf("pig_use"0)
            
pc.setqf("pig"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53009.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("tiger") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("tiger_use"1)
                
pc.setqf("tiger"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("29")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("tiger_use"0)
                
pc.setqf("tiger"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("tiger_use") == 1 begin
            
            pc
.setqf("tiger_use"0)
            
pc.setqf("tiger"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
    end
end 
Ich hoffe Ihr könnt mir helfen.

LG
°Ace° is offline  
Old 01/22/2013, 16:46   #2
 
No shit Sherlock's Avatar
 
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Hast du auch die nötige Dif auf deine Game gezogen?
Also raufgepatcht?
No shit Sherlock is offline  
Old 01/22/2013, 16:51   #3
 
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Ja hab ich eigentlich.. könntest du mir sonst eine Dif schicken.. habe noch die alte Dif Datei.. ?
°Ace° is offline  
Old 01/22/2013, 16:53   #4
 
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Die Dif findest du vermutlich da wo du die Quest her hast.
.Metahut™ is offline  
Old 01/22/2013, 16:56   #5
 
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Quote:
Originally Posted by .Metahut™ View Post
Die Dif findest du vermutlich da wo du die Quest her hast.
Habe das Petsystem von Capo:
Und ich habe die Daroo Files.. ^^
°Ace° is offline  
Old 01/22/2013, 16:57   #6
 
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Du musst in der Item_Proto Serverside den Type auf 18 stellen. Ich glaube der ist flasch!

MFG

€dit: Den Type vom Siegel ;D
Yiv is offline  
Old 01/22/2013, 17:06   #7
 
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Okei lag an Navicat.. hab da die type versehen... danke Peron
°Ace° is offline  
Old 01/22/2013, 17:36   #8
 
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Ist ein Fehler in der Querry... Hatte ich auch

MfG

P.S: Ich könnte mal paar Thanks brauchen, nur wenn ich dir geholfen habe
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