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The Devil's Catacomb
Discussion on The Devil's Catacomb within the Metin2 Private Server forum part of the Metin2 category.
10/27/2012, 19:25
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#1
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elite*gold: 0
Join Date: Jul 2012
Posts: 3
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The Devil's Catacomb
hallo liebe elitepvpers,
ich habe mit freunden zusammen einen metin2 p server erstellt. es läuft fast alles so wie es soll nur die devils catacomb funktioniert überhaupt nicht!
ich benutze den multiclient v2 von marco_a, wo die devils catacomb ja schon enthalten is. in den server habe ich sie auch eingefügt. war in der mob_proto, habe die catacombenquest hochgeladen in die quest_list eingetragen die game99 config und die channelconfigs bearbeitet.
jetzt zum problem:
ich finde den verdammten wächter zu den katakomben nicht (habe auf wiki auch schon die koordinaten gesucht, gefunden aber ingame steht da niemand ..
per gm-code kann ich aber alle mobs + boss aus den katakomben rufen also muss ja die map vorhanden sein oder nicht?
per /warp (verschiedene koordianten) habe ich auch schon versucht mich auf die map zu porten.
1x wurde ich auf eine map geportet kann euch aber leider nicht sagen obs die richtige war weil alles schwarz war und ich mich keinen meter bewegen konnte. ansonsten stand immer nur da warp to xxxx xxxxxx ...
jetzt hab ich keine ideen mehr woran es liegen könnte ich bitte wirklich um hilfe! -.-
achso ich benutze die 1678er files von daroo!
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10/27/2012, 19:44
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#2
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elite*gold: 0
Join Date: Oct 2012
Posts: 31
Received Thanks: 14
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Hey,
versuch es mal mit dieser Map und Quest:
.
Und nächstes mal bitte mit Komma schreiben, denn sonst kommt man dort wirklich durch einander .
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10/27/2012, 19:50
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#3
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elite*gold: 0
Join Date: Jul 2012
Posts: 3
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okay
tut mir leid :P
wo genau muss ich denn das in der questlib.lua ergänzen?
hier mein code:
PHP Code:
#CONFIRM_NO = 0 CONFIRM_YES = 1 CONFIRM_OK = 1 CONFIRM_TIMEOUT = 2 MALE = 0 FEMALE = 1 --quest.create = function(f) return coroutine.create(f) end --quest.process = function(co,args) return coroutine.resume(co, args) end setstate = q.setstate newstate = q.setstate q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end -- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end -- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end -- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end newline = "[ENTER]" function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end function delay(v) return "[DELAY value;"..v.."]" end function setcolor(r,g,b) raw_script(color(r,g,b)) end function setdelay(v) raw_script(delay(v)) end function resetcolor(r,g,b) raw_script("[/COLOR]") end function resetdelay(v) raw_script("[/DELAY]") end -- minimap¿¡ µ¿±×¶ó¹Ì Ç¥½Ã function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end -- minimap µ¿±×¶ó¹Ìµé ¸ðµÎ Ŭ¸®¾î function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end -- Ŭ¶óÀ̾ðÆ®¿¡¼* º¸¿©ÁÙ ´ëÈ*â ¹è°æ ±×¸²À» Á¤ÇÑ´Ù. function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end -- ´ëÈ*â¿¡ À̹ÌÁö¸¦ º¸¿©ÁØ´Ù. function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end function makequestbutton(name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("]") end function make_quest_button_ex(name, icon_type, icon_name) test_chat(icon_type) test_chat(icon_name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("|icon_type;") raw_script(icon_type) raw_script("|icon_name;") raw_script(icon_name) raw_script("]") end function kill_in_my_level(vnum, level) ----Variablen --Mobs local mobs = { { {101, 657}; {701, 777}; {5101, 5116}; }; { {901, 937}; {1001, 1071}; {1101, 1107}; {1171, 1177}; {1301, 1303}; {1331, 1335}; {2001, 2076}; {2101, 2158}; {5121, 5157}; }; { {1401, 1603}; {2201, 2205}; {2231, 2235}; {2301, 2305}; {2311, 2414}; }; } local metin = { {8001, 8007}; {8008, 8017}; {8018, 8027}; } -- Levelbegrenzungen local lvl = {35, 65, 99} ---- local k=0 for i=1, 3 do if level<=lvl[i] and k==0 then k = i end end for i=1, table.getn(mobs[k]) do for p=mobs[k][i][1], mobs[k][i][2] do if vnum==p then return true end end end for p=metin[k][1], metin[k][2] do if vnum==p then return true end end return false end function make_quest_button(name) makequestbutton(name) end function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end function clear_letter() q.done() end function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end function say_pc_name() say(pc.get_name()..":") end function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end function setmapcenterposition(x,y) raw_script("[SETCMAPPOS x;") raw_script(x.."|y;") raw_script(y.."]") end function say_item(name, vnum, desc) say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]") end function say_item_vnum(vnum) say_item(item_name(vnum), vnum, "") end function setvarchar(name, var) local laenge = string.len (var) local setchar = 0 local save_name = 0 local letter = 0 while laenge > setchar do setchar = setchar + 1 letter = string.sub (var, setchar, setchar) letter = string.byte(letter, 1) save_name = ""..name.."_char_"..setchar.."" pc.setqf(save_name, letter) end local save_laenge=""..name.."laenge" pc.setqf(save_laenge, laenge) end function getvarchar(name) local save_laenge = ""..name.."laenge" local laenge = pc.getqf(save_laenge) local save_name = 0 local var = "" local letter = 0 local getchar = 0 while laenge > getchar do getchar = getchar + 1 save_name = ""..name.."_char_"..getchar.."" letter = pc.getqf(save_name) if letter!=0 then letter = string.char(letter) else letter = "" end var = ""..var..""..letter.."" end return var end function delvarchar(name) local save_laenge = ""..name.."laenge" local laenge = pc.getqf(save_laenge) local getchar = 0 while laenge > getchar do getchar = getchar + 1 local save_name = ""..name.."_char_"..getchar.."" pc.delqf(save_name) end pc.delqf(save_laenge) end function global_setvarchar(name, var) local laenge = string.len (var) local setchar = 0 local save_name = 0 local letter = 0 while laenge > setchar do setchar = setchar + 1 letter = string.sub (var, setchar, setchar) letter = string.byte(letter) if letter==91 or letter==93 then letter=32 end save_name = ""..name.."_char_"..setchar.."" game.set_event_flag(save_name, letter) end local save_laenge=""..name.."laenge" game.set_event_flag(save_laenge, laenge) end function global_getvarchar(name) local save_laenge = ""..name.."laenge" local laenge = game.get_event_flag(save_laenge) local save_name = 0 local var = "" local letter = 0 local getchar = 0 while laenge > getchar do getchar = getchar + 1 save_name = ""..name.."_char_"..getchar.."" letter = game.get_event_flag(save_name) if letter!=0 then letter = string.char(letter) else letter = "" end var = ""..var..""..letter.."" end return var end function pc_is_novice() if pc.get_skill_group()==0 then return true else return false end end function pc_get_exp_bonus(exp, text) say_reward(text) pc.give_exp2(exp) set_quest_state("levelup", "run") end function pc_get_village_map_index(index) return village_map[pc.get_empire()][index] end village_map = { {1, 3}, {21, 23}, {41, 43}, } function npc_is_same_empire() if pc.get_empire()==npc.empire then return true else return false end end function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job) if 1==sub_job then if 0==pc_job then return WARRIOR1_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN1_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA1_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN1_NPC_LIST[pc_empire] end elseif 2==sub_job then if 0==pc_job then return WARRIOR2_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN2_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA2_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN2_NPC_LIST[pc_empire] end end return 0 end function pc_find_square_guard_vid() if pc.get_empire()==1 then return find_npc_by_vnum(11000) elseif pc.get_empire()==2 then return find_npc_by_vnum(11002) elseif pc.get_empire()==3 then return find_npc_by_vnum(11004) end return 0 end function pc_find_skill_teacher_vid(sub_job) local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job) return find_npc_by_vnum(vnum) end function pc_find_square_guard_vid() local pc_empire=pc.get_empire() if pc_empire==1 then return find_npc_by_vnum(11000) elseif pc_empire==2 then return find_npc_by_vnum(11002) elseif pc_empire==3 then return find_npc_by_vnum(11004) end end function npc_is_same_job() local pc_job=pc.get_job() local npc_vnum=npc.get_race() -- test_chat("pc.job:"..pc.get_job()) -- test_chat("npc_race:"..npc.get_race()) -- test_chat("pc.skill_group:"..pc.get_skill_group()) if pc_job==0 then if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end elseif pc_job==1 then if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end elseif pc_job==2 then if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end elseif pc_job==3 then if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end end return false end function npc_get_job() local npc_vnum=npc.get_race() if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end return 0 end function time_min_to_sec(value) return 60*value end function time_hour_to_sec(value) return 3600*value end function next_time_set(value, test_value) local nextTime=get_time()+value if is_test_server() then nextTime=get_time()+test_value end pc.setqf("__NEXT_TIME__", nextTime) end function next_time_is_now(value) if get_time()>=pc.getqf("__NEXT_TIME__") then return true else return false end end function table_get_random_item(self) return self[number(1, table.getn(self))] end function table_is_in(self, test) for i = 1, table.getn(self) do if self[i]==test then return true end end return false end function giveup_quest_menu(title) local s=select("ÁøÇàÇÑ´Ù", "Æ÷±âÇÑ´Ù") if 2==s then say(title.." Äù½ºÆ®¸¦ Á¤¸»·Î") say("Æ÷±âÇϽðڽÀ´Ï±î?") local s=select("³×, ±×·¸½À´Ï´Ù", "¾Æ´Õ´Ï´Ù") if 1==s then say(title.."Äù½ºÆ®¸¦ Æ÷±âÇß½À´Ï´Ù") restart_quest() end end end function restart_quest() set_state("start") q.done() end function complete_quest() set_state("__COMPLETE__") q.done() end function giveup_quest() set_state("__GIVEUP__") q.done() end function complete_quest_state(state_name) set_state(state_name) q.done() end function test_chat(log) if is_test_server() then chat(log) end end function bool_to_str(is) if is then return "true" else return "false" end end WARRIOR1_NPC_LIST = {20300, 20320, 20340, } WARRIOR2_NPC_LIST = {20301, 20321, 20341, } ASSASSIN1_NPC_LIST = {20302, 20322, 20342, } ASSASSIN2_NPC_LIST = {20303, 20323, 20343, } SURA1_NPC_LIST = {20304, 20324, 20344, } SURA2_NPC_LIST = {20305, 20325, 20345, } SHAMAN1_NPC_LIST = {20306, 20326, 20346, } SHAMAN2_NPC_LIST = {20307, 20327, 20347, } function skill_group_dialog(e, j, g) -- e = Á¦±¹, j = Á÷¾÷, g = ±×·ì e = 1 -- XXX ¸Þ½ÃÁö°¡ ³ª¶óº°·Î ÀÖ´Ù°¡ Çϳª·Î ÅëÇյǾúÀ½ -- ´Ù¸¥ Á÷¾÷À̰ųª ´Ù¸¥ Á¦±¹ÀÏ °æ¿ì if pc.job != j then say(locale.skill_group.dialog[e][pc.job][3]) elseif pc.get_skill_group() == 0 then if pc.level < 5 then say(locale.skill_group.dialog[e][j][g][1]) return end say(locale.skill_group.dialog[e][j][g][2]) local answer = select(locale.yes, locale.no) if answer == 1 then --say(locale.skill_group.dialog[e][j][g][2]) pc.set_skill_group(g) else --say(locale.skill_group.dialog[e][j][g][3]) end --elseif pc.get_skill_group() == g then --say(locale.skill_group.dialog[e][j][g][4]) --else --say(locale.skill_group.dialog[e][j][g][5]) end end function show_horse_menu() if horse.is_mine() then say(locale.horse_menu.menu) local s = 0 if horse.is_dead() then s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) else s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) end if s==1 then if horse.is_dead() then horse.revive() else local food = horse.get_grade() + 50054 - 1 if pc.countitem(food) > 0 then pc.removeitem(food, 1) horse.feed() else say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix); end end elseif s==2 then horse.ride() elseif s==3 then horse.unsummon() elseif s==4 then -- do nothing end end end npc_index_table = { ['race'] = npc.getrace, ['empire'] = npc.get_empire, } pc_index_table = { ['weapon'] = pc.getweapon, ['level'] = pc.get_level, ['hp'] = pc.gethp, ['maxhp'] = pc.getmaxhp, ['sp'] = pc.getsp, ['maxsp'] = pc.getmaxsp, ['exp'] = pc.get_exp, ['nextexp'] = pc.get_next_exp, ['job'] = pc.get_job, ['money'] = pc.getmoney, ['gold'] = pc.getmoney, ['name'] = pc.getname, ['playtime'] = pc.getplaytime, ['leadership'] = pc.getleadership, ['empire'] = pc.getempire, ['skillgroup'] = pc.get_skill_group, ['x'] = pc.getx, ['y'] = pc.gety, ['local_x'] = pc.get_local_x, ['local_y'] = pc.get_local_y, } item_index_table = { ['vnum'] = item.get_vnum, ['name'] = item.get_name, ['size'] = item.get_size, ['count'] = item.get_count, ['type'] = item.get_type, ['sub_type'] = item.get_sub_type, ['refine_vnum'] = item.get_refine_vnum, ['level'] = item.get_level, } guild_war_bet_price_table = { 10000, 30000, 50000, 100000 } function npc_index(t,i) local npit = npc_index_table if npit[i] then return npit[i]() else return rawget(t,i) end end function pc_index(t,i) local pit = pc_index_table if pit[i] then return pit[i]() else return rawget(t,i) end end function item_index(t, i) local iit = item_index_table if iit[i] then return iit[i]() else return rawget(t, i) end end setmetatable(pc,{__index=pc_index}) setmetatable(npc,{__index=npc_index}) setmetatable(item,{__index=item_index}) --coroutineÀ» ÀÌ¿ëÇÑ ¼±ÅÃÇ× Ã³¸® function select(...) return q.yield('select', arg) end function select_table(table) return q.yield('select', table) end -- coroutineÀ» ÀÌ¿ëÇÑ ´ÙÀ½ ¿£ÅÍ ±â´Ù¸®±â function wait() q.yield('wait') end function input() return q.yield('input') end function confirm(vid, msg, timeout) return q.yield('confirm', vid, msg, timeout) end function select_item() setskin(NOWINDOW) return q.yield('select_item') end --Àü¿ª º¯¼ö Á¢±Ù°ú °ü·ÃµÈ °è¿* NOWINDOW = 0 NORMAL = 1 CINEMATIC = 2 SCROLL = 3 WARRIOR = 0 ASSASSIN = 1 SURA = 2 SHAMAN = 3 COND_WARRIOR_0 = 8 COND_WARRIOR_1 = 16 COND_WARRIOR_2 = 32 COND_WARRIOR = 56 COND_ASSASSIN_0 = 64 COND_ASSASSIN_1 = 128 COND_ASSASSIN_2 = 256 COND_ASSASSIN = 448 COND_SURA_0 = 512 COND_SURA_1 = 1024 COND_SURA_2 = 2048 COND_SURA = 3584 COND_SHAMAN_0 = 4096 COND_SHAMAN_1 = 8192 COND_SHAMAN_2 = 16384 COND_SHAMAN = 28672 PART_MAIN = 0 PART_HAIR = 3 GUILD_CREATE_ITEM_VNUM = 70101 QUEST_SCROLL_TYPE_KILL_MOB = 1 QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2 apply = { ["MAX_HP"] = 1, ["MAX_SP"] = 2, ["CON"] = 3, ["INT"] = 4, ["STR"] = 5, ["DEX"] = 6, ["ATT_SPEED"] = 7, ["MOV_SPEED"] = 8, ["CAST_SPEED"] = 9, ["HP_REGEN"] = 10, ["SP_REGEN"] = 11, ["POISON_PCT"] = 12, ["STUN_PCT"] = 13, ["SLOW_PCT"] = 14, ["CRITICAL_PCT"] = 15, ["PENETRATE_PCT"] = 16, ["ATTBONUS_HUMAN"] = 17, ["ATTBONUS_ANIMAL"] = 18, ["ATTBONUS_ORC"] = 19, ["ATTBONUS_MILGYO"] = 20, ["ATTBONUS_UNDEAD"] = 21, ["ATTBONUS_DEVIL"] = 22, ["STEAL_HP"] = 23, ["STEAL_SP"] = 24, ["MANA_BURN_PCT"] = 25, ["DAMAGE_SP_RECOVER"] = 26, ["BLOCK"] = 27, ["DODGE"] = 28, ["RESIST_SWORD"] = 29, ["RESIST_TWOHAND"] = 30, ["RESIST_DAGGER"] = 31, ["RESIST_BELL"] = 32, ["RESIST_FAN"] = 33, ["RESIST_BOW"] = 34, ["RESIST_FIRE"] = 35, ["RESIST_ELEC"] = 36, ["RESIST_MAGIC"] = 37, ["RESIST_WIND"] = 38, ["REFLECT_MELEE"] = 39, ["REFLECT_CURSE"] = 40, ["POISON_REDUCE"] = 41, ["KILL_SP_RECOVER"] = 42, ["EXP_DOUBLE_BONUS"] = 43, ["GOLD_DOUBLE_BONUS"] = 44, ["ITEM_DROP_BONUS"] = 45, ["POTION_BONUS"] = 46, ["KILL_HP_RECOVER"] = 47, ["IMMUNE_STUN"] = 48, ["IMMUNE_SLOW"] = 49, ["IMMUNE_FALL"] = 50, ["SKILL"] = 51, ["BOW_DISTANCE"] = 52, ["ATT_GRADE_BONUS"] = 53, ["DEF_GRADE_BONUS"] = 54, ["MAGIC_ATT_GRADE"] = 55, ["MAGIC_DEF_GRADE"] = 56, ["CURSE_PCT"] = 57, ["MAX_STAMINA"] = 58, ["ATTBONUS_WARRIOR"] = 59, ["ATTBONUS_ASSASSIN"] = 60, ["ATTBONUS_SURA"] = 61, ["ATTBONUS_SHAMAN"] = 62, ["ATTBONUS_MONSTER"] = 63, } -- ·¹º§¾÷ Äù½ºÆ® -_- special = {} special.fortune_telling = { -- { prob Å©¸® item money remove money { 1, 0, 20, 20, 0 }, -- 10 { 499, 0, 10, 10, 0 }, -- 5 { 2500, 0, 5, 5, 0 }, -- 1 { 5000, 0, 0, 0, 0 }, { 1500, 0, -5, -5, 20000 }, { 499, 0, -10, -10, 20000 }, { 1, 0, -20, -20, 20000 }, } special.questscroll_reward = { {1, 1500, 3000, 30027, 0, 0 }, {2, 1500, 3000, 30028, 0, 0 }, {3, 1000, 2000, 30034, 30018, 0 }, {4, 1000, 2000, 30034, 30011, 0 }, {5, 1000, 2000, 30011, 30034, 0 }, {6, 1000, 2000, 27400, 0, 0 }, {7, 2000, 4000, 30023, 30003, 0 }, {8, 2000, 4000, 30005, 30033, 0 }, {9, 2000, 8000, 30033, 30005, 0 }, {10, 4000, 8000, 30021, 30033, 30045}, {11, 4000, 8000, 30045, 30022, 30046}, {12, 5000, 12000, 30047, 30045, 30055}, {13, 5000, 12000, 30051, 30017, 30058}, {14, 5000, 12000, 30051, 30007, 30041}, {15, 5000, 15000, 30091, 30017, 30018}, {16, 3500, 6500, 30021, 30033, 0 }, {17, 4000, 9000, 30051, 30033, 0 }, {18, 4500, 10000, 30056, 30057, 30058}, {19, 4500, 10000, 30059, 30058, 30041}, {20, 5000, 15000, 0, 0, 0 }, } special.active_skill_list = { { { 1, 2, 3, 4, 5}, { 16, 17, 18, 19, 20}, }, { {31, 32, 33, 34, 35}, {46, 47, 48, 49, 50}, }, { {61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}, }, { {91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}, }, } special.skill_reset_cost = { 2000, 2000, 2000, 2000, 2000, 2000, 4000, 6000, 8000, 10000, 14000, 18000, 22000, 28000, 34000, 41000, 50000, 59000, 70000, 90000, 101000, 109000, 114000, 120000, 131000, 141000, 157000, 176000, 188000, 200000, 225000, 270000, 314000, 348000, 393000, 427000, 470000, 504000, 554000, 600000, 758000, 936000, 1103000, 1276000, 1407000, 1568000, 1704000, 1860000, 2080000, 2300000, 2700000, 3100000, 3500000, 3900000, 4300000, 4800000, 5300000, 5800000, 6400000, 7000000, 8000000, 9000000, 10000000, 11000000, 12000000, 13000000, 14000000, 15000000, 16000000, 17000000, } special.levelup_img = { [101] = "dog.tga", [102] = "wolf.tga", [103] = "wolf.tga", [104] = "wolf.tga", [105] = "wolf.tga", [105] = "wolf.tga", [106] = "wolf.tga", [107] = "wolf.tga", [108] = "wild_boar.tga", [109] = "wild_boar.tga", [110] = "bear.tga", [111] = "bear.tga", [112] = "bear.tga", [113] = "bear.tga", [114] = "tiger.tga", [115] = "tiger.tga", [301] = "bak_inf.tga", [302] = "bak_gung.tga", [303] = "bak_gen1.tga", [304] = "bak_gen2.tga", [401] = "huk_inf.tga", [402] = "huk_dol.tga", [403] = "huk_gen1.tga", [404] = "huk_gen2.tga", [501] = "o_inf.tga", [502] = "o_jol.tga", [503] = "o_gung.tga", [504] = "o_jang.tga", [601] = "ung_inf.tga", [602] = "ung_chuk.tga", [603] = "ung_tu.tga", [701] = "mil_chu.tga", [702] = "mil_na.tga", [703] = "mil_na.tga", [704] = "mil_na.tga", [735] = "mil_jip.tga", [901] = "sigwi.tga", [903] = "gwoijil.tga", [2001] = "spider.tga", [2002] = "spider.tga", [2003] = "spider.tga", [2004] = "spider.tga", [2005] = "spider.tga", [2102] = "2102.tga", [2103] = "2103.tga", } special.levelup_quest = { -- monster kill monster kill -- vnum qty. vnum qty. exp percent { 0 , 0 , 0 , 0 , 0 } , -- lev 1 { 101 , 10 , 102 , 5 , 10 } , -- lev 2 { 101 , 20 , 102 , 10 , 10 } , -- lev 3 { 102 , 15 , 103 , 5 , 10 } , -- lev 4 { 103 , 10 , 104 , 10 , 10 } , -- lev 5 { 104 , 20 , 108 , 10 , 10 } , -- lev 6 { 108 , 10 , 105 , 5 , 10 } , -- lev 7 { 108 , 20 , 105 , 10 , 10 } , -- lev 8 { 105 , 15 , 109 , 5 , 10 } , -- lev 9 { 105 , 20 , 109 , 10 , 10 } , -- lev 10 { 109 , 10 , 110 , 5 , 10 } , -- lev 11 { 110 , 15 , 106 , 10 , 10 } , -- lev 12 { 106 , 20 , 111 , 5 , 10 } , -- lev 13 { 111 , 15 , 107 , 5 , 10 } , -- lev 14 { 111 , 20 , 107 , 10 , 10 } , -- lev 15 { 107 , 15 , 114 , 5 , 10 } , -- lev 16 { 107 , 20 , 114 , 10 , 10 } , -- lev 17 { 114 , 10 , 112 , 10 , 10 } , -- lev 18 { 112 , 20 , 113 , 10 , 10 } , -- lev 19 { 113 , 20 , 302 , 15 , 10 } , -- lev 20 { 302 , 20 , 115 , 10 , "2-10" } , -- lev 21 { 115 , 25 , 304 , 10 , "2-10" } , -- lev 22 { 304 , 20 , 401 , 40 , "2-10" } , -- lev 23 { 401 , 60 , 402 , 80 , "2-10" } , -- lev 24 { 501 , 80 , 404 , 20 , "2-10" } , -- lev 25 { 502 , 80 , 406 , 20 , "2-10" } , -- lev 26 { 406 , 30 , 504 , 20 , "2-10" } , -- lev 27 { 631 , 35 , 504 , 30 , "2-10" } , -- lev 28 { 631 , 40 , 632 , 30 , "2-10" } , -- lev 29 { 632 , 40 , 2102 , 30 , "2-10" } , -- lev 30 { 632 , 50 , 2102 , 45 , "2-5" } , -- lev 31 { 633 , 45 , 2001 , 40 , "2-5" } , -- lev 32 { 701 , 35 , 2103 , 30 , "2-5" } , -- lev 33 { 701 , 40 , 2103 , 40 , "2-5" } , -- lev 34 { 702 , 40 , 2002 , 30 , "2-5" } , -- lev 35 { 704 , 20 , 2106 , 20 , "2-5" } , -- lev 36 { 733 , 30 , 2003 , 20 , "2-5" } , -- lev 37 { 734 , 40 , 2004 , 20 , "2-5" } , -- lev 38 { 706 , 40 , 2005 , 30 , "2-5" } , -- lev 39 { 707 , 40 , 2108 , 20 , "2-5" } , -- lev 40 { 901 , 40 , 5123 , 25 , "2-5" } , -- lev 41 { 902 , 30 , 5123 , 30 , "2-5" } , -- lev 42 { 902 , 40 , 2031 , 35 , "2-5" } , -- lev 43 { 903 , 40 , 2031 , 40 , "2-5" } , -- lev 44 { 731 , 50 , 2032 , 45 , "2-5" } , -- lev 45 { 732 , 30 , 5124 , 30 , "2-5" } , -- lev 46 { 903 , 35 , 5125 , 30 , "2-5" } , -- lev 47 { 904 , 40 , 5125 , 35 , "2-5" } , -- lev 48 { 733 , 40 , 2033 , 45 , "2-5" } , -- lev 49 { 734 , 40 , 5126 , 20 , "2-5" } , -- lev 50 { 735 , 50 , 5126 , 30 , "1-4" } , -- lev 51 { 904 , 45 , 2034 , 45 , "1-4" } , -- lev 52 { 904 , 50 , 2034 , 50 , "1-4" } , -- lev 53 { 736 , 40 , 1001 , 30 , "1-4" } , -- lev 54 { 737 , 40 , 1301 , 35 , "1-4" } , -- lev 55 { 905 , 50 , 1002 , 30 , "1-4" } , -- lev 56 { 905 , 60 , 1002 , 40 , "1-4" } , -- lev 57 { 906 , 45 , 1303 , 40 , "1-4" } , -- lev 58 { 906 , 50 , 1303 , 45 , "1-4" } , -- lev 59 { 907 , 45 , 1003 , 40 , "1-4" } , -- lev 60 } special.levelup_reward1 = { -- warrior assassin sura shaman { 0, 0, 0, 0 }, { 11200, 11400, 11600, 11800 }, -- °©¿Ê lev2 { 12200, 12340, 12480, 12620 }, -- Åõ±¸ lev3 { 13000, 13000, 13000, 13000 } -- ¹æÆÐ lev4 } -- levelup_reward1 Å×À̺í Å©±âº¸´Ù ·¹º§ÀÌ ³ô¾ÆÁö¸é ¾Æ·¡ -- Å×À̺íÀ» ÀÌ¿ëÇÏ¿© ¾ÆÀÌÅÛÀ» ÁØ´Ù. special.levelup_reward3 = { -- pct item # item count { 33, 27002, 10 }, -- 25% { 67, 27005, 10 }, -- 25% --{ 75, 27101, 5 }, -- 25% { 100, 27114, 5 }, -- 25% } special.levelup_reward_gold21 = { { 10000, 20 }, { 20000, 50 }, { 40000, 25 }, { 80000, 3 }, { 100000, 2 }, } special.levelup_reward_gold31 = { { 20000, 20 }, { 40000, 40 }, { 60000, 25 }, { 80000, 10 }, { 100000, 5 }, } special.levelup_reward_gold41 = { { 40000, 20 }, { 60000, 40 }, { 80000, 25 }, { 100000, 10 }, { 150000, 5 }, } special.levelup_reward_gold51 = { { 60000, 20 }, { 80000, 40 }, { 100000, 25 }, { 150000, 10 }, { 200000, 5 }, } special.levelup_reward_exp21 = { { 2, 9 }, { 3, 14 }, { 4, 39 }, { 6, 24 }, { 8, 9 }, { 10, 4 }, } special.levelup_reward_exp31 = { { 2, 10 }, { 2.5, 15 }, { 3, 40 }, { 3.5, 25 }, { 4, 8 }, { 4.5, 5 }, { 5, 2 }, } special.levelup_reward_exp41 = { { 2, 10 }, { 2.5, 15 }, { 3, 40 }, { 3.5, 25 }, { 4, 8 }, { 4.5, 5 }, { 5, 2 }, } special.levelup_reward_exp51 = { { 1, 10 }, { 1.5, 15 }, { 2, 40 }, { 2.5, 25 }, { 3, 8 }, { 3.5, 5 }, { 4, 2 }, } special.levelup_reward_item_21 = { -- no couple ring { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21 { 15080, 15100, 15120, 15140 }, -- lev 22 { 16080, 16100, 16120, 16140 }, -- lev 23 { 17080, 17100, 17120, 17140 }, -- lev 24 { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25 { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 -- with couple ring -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21 -- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22 -- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23 -- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24 -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25 -- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 } special.warp_to_pos = { -- ½Â·æ°î { { 402100, 673900 }, { 270400, 739900 }, { 321300, 808000 }, }, --µµ¿°È*Áö { --A 5994 7563 --B 5978 6222 --C 7307 6898 { 599400, 756300 }, { 597800, 622200 }, { 730700, 689800 }, }, --¿µºñ»ç¸· { --A 2178 6272 { 217800, 627200 }, --B 2219 5027 { 221900, 502700 }, --C 3440 5025 { 344000, 502500 }, }, --¼*ÇÑ»ê { --A 4342 2906 { 434200, 290600 }, --B 3752 1749 { 375200, 174900 }, --C 4918 1736 { 491800, 173600 }, }, } special.devil_tower = { --{ 123, 608 }, { 2048+126, 6656+384 }, { 2048+134, 6656+147 }, { 2048+369, 6656+629 }, { 2048+369, 6656+401 }, { 2048+374, 6656+167 }, { 2048+579, 6656+616 }, { 2048+578, 6656+392 }, { 2048+575, 6656+148 }, } special.lvq_map = { { -- "A1" 1 {}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{853,557}, {845,780}, {910,956},}, {{853,557}, {845,780}, {910,956},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, }, { -- "A2" 2 {}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, }, { -- "A3" 3 {}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, }, {}, -- 4 {}, -- 5 {}, -- 6 {}, -- 7 {}, -- 8 {}, -- 9 {}, -- 10 {}, -- 11 {}, -- 12 {}, -- 13 {}, -- 14 {}, -- 15 {}, -- 16 {}, -- 17 {}, -- 18 {}, -- 19 {}, -- 20 { -- "B1" 21 {}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{866,822}, {706,224}, {247,722},}, {{866,822}, {706,224}, {247,722},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, }, { -- "B2" 22 {}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, }, { -- "B3" 23 {}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, }, {}, -- 24 {}, -- 25 {}, -- 26 {}, -- 27 {}, -- 28 {}, -- 29 {}, -- 30 {}, -- 31 {}, -- 32 {}, -- 33 {}, -- 34 {}, -- 35 {}, -- 36 {}, -- 37 {}, -- 38 {}, -- 39 {}, -- 40 { -- "C1" 41 {}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, }, { -- "C2" 42 {}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, }, { -- "C3" 43 {}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, }, {}, -- 44 {}, -- 45 {}, -- 46 {}, -- 47 {}, -- 48 {}, -- 49 {}, -- 50 {}, -- 51 {}, -- 52 {}, -- 53 {}, -- 54 {}, -- 55 {}, -- 56 {}, -- 57 {}, -- 58 {}, -- 59 {}, -- 60 } function BuildSkillList(job, group) local skill_vnum_list = {} local skill_name_list = {} if pc.get_skill_group() != 0 then local skill_list = special.active_skill_list[job+1][group] table.foreachi( skill_list, function(i, t) local lev = pc.get_skill_level(t) if lev > 0 then local name = locale.GM_SKILL_NAME_DICT[t] if name != nil then table.insert(skill_vnum_list, t) table.insert(skill_name_list, name) end end end ) end table.insert(skill_vnum_list, 0) table.insert(skill_name_list, locale.cancel) return { skill_vnum_list, skill_name_list } end PREMIUM_EXP = 0 PREMIUM_ITEM = 1 PREMIUM_SAFEBOX = 2 PREMIUM_AUTOLOOT = 3 PREMIUM_FISH_MIND = 4 PREMIUM_MARRIAGE_FAST = 5 PREMIUM_GOLD = 6 -- point type start POINT_NONE = 0 POINT_LEVEL = 1 POINT_VOICE = 2 POINT_EXP = 3 POINT_NEXT_EXP = 4 POINT_HP = 5 POINT_MAX_HP = 6 POINT_SP = 7 POINT_MAX_SP = 8 POINT_STAMINA = 9 --½ºÅ×¹Ì³Ê POINT_MAX_STAMINA = 10 --ÃÖ´ë ½ºÅ×¹Ì³Ê POINT_GOLD = 11 POINT_ST = 12 --±Ù·Â POINT_HT = 13 --ü·Â POINT_DX = 14 --¹Îø¼º POINT_IQ = 15 --Á¤½Å·Â POINT_DEF_GRADE = 16 POINT_ATT_SPEED = 17 --°ø°Ý¼Óµµ POINT_ATT_GRADE = 18 --°ø°Ý·Â MAX POINT_MOV_SPEED = 19 --À̵¿¼Óµµ POINT_CLIENT_DEF_GRADE = 20 --¹æ¾îµî±Þ POINT_CASTING_SPEED = 21 --ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ POINT_MAGIC_ATT_GRADE = 22 --¸¶¹ý°ø°Ý·Â POINT_MAGIC_DEF_GRADE = 23 --¸¶¹ý¹æ¾î·Â POINT_EMPIRE_POINT = 24 --Á¦±¹Á¡¼ö POINT_LEVEL_STEP = 25 --ÇÑ ·¹º§¿¡¼*ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó 4 µÇ¸é ·¹º§ ¾÷) POINT_STAT = 26 --´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö POINT_SUB_SKILL = 27 --º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ® POINT_SKILL = 28 --¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ® POINT_WEAPON_MIN = 29 --¹«±â ÃÖ¼Ò µ¥¹ÌÁö POINT_WEAPON_MAX = 30 --¹«±â ÃÖ´ë µ¥¹ÌÁö POINT_PLAYTIME = 31 --Ç÷¹À̽ð£ POINT_HP_REGEN = 32 --HP ȸº¹·ü POINT_SP_REGEN = 33 --SP ȸº¹·ü POINT_BOW_DISTANCE = 34 --È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter) POINT_HP_RECOVERY = 35 --ü·Â ȸº¹ Áõ°¡·® POINT_SP_RECOVERY = 36 --Á¤½Å·Â ȸº¹ Áõ°¡·® POINT_POISON_PCT = 37 --µ¶ È®·ü POINT_STUN_PCT = 38 --±âÀý È®·ü POINT_SLOW_PCT = 39 --½½·Î¿ì È®·ü POINT_CRITICAL_PCT = 40 --Å©¸®Æ¼Äà Ȯ·ü POINT_PENETRATE_PCT = 41 --°üÅëŸ°Ý È®·ü POINT_CURSE_PCT = 42 --ÀúÁÖ È®·ü POINT_ATTBONUS_HUMAN = 43 --Àΰ£¿¡°Ô °*ÇÔ POINT_ATTBONUS_ANIMAL = 44 --µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_ORC = 45 --¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_MILGYO = 46 --¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_UNDEAD = 47 --½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_DEVIL = 48 --¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_INSECT = 49 --¹ú·¹Á· POINT_ATTBONUS_FIRE = 50 --È*¿°Á· POINT_ATTBONUS_ICE = 51 --ºù¼³Á· POINT_ATTBONUS_DESERT = 52 --»ç¸·Á· POINT_ATTBONUS_MONSTER = 53 --¸ðµç ¸ó½ºÅÍ¿¡°Ô °*ÇÔ POINT_ATTBONUS_WARRIOR = 54 --¹«»ç¿¡°Ô °*ÇÔ POINT_ATTBONUS_ASSASSIN = 55 --ÀÚ°´¿¡°Ô °*ÇÔ POINT_ATTBONUS_SURA = 56 --¼ö¶ó¿¡°Ô °*ÇÔ POINT_ATTBONUS_SHAMAN = 57 --¹«´ç¿¡°Ô °*ÇÔ -- ADD_TRENT_MONSTER POINT_ATTBONUS_TREE = 58 --³ª¹«¿¡°Ô °*ÇÔ 20050729.myevan UNUSED5 -- END_OF_ADD_TRENT_MONSTER POINT_RESIST_WARRIOR = 59 --¹«»ç¿¡°Ô ÀúÇ× POINT_RESIST_ASSASSIN = 60 --ÀÚ°´¿¡°Ô ÀúÇ× POINT_RESIST_SURA = 61 --¼ö¶ó¿¡°Ô ÀúÇ× POINT_RESIST_SHAMAN = 62 --¹«´ç¿¡°Ô ÀúÇ× POINT_STEAL_HP = 63 --»ý¸í·Â Èí¼ö POINT_STEAL_SP = 64 --Á¤½Å·Â Èí¼ö POINT_MANA_BURN_PCT = 65 --¸¶³ª ¹ø --/ ÇÇÇؽà º¸³Ê½º =/ POINT_DAMAGE_SP_RECOVER = 66 --°ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü POINT_BLOCK = 67 --ºí·°À² POINT_DODGE = 68 --ȸÇÇÀ² POINT_RESIST_SWORD = 69 POINT_RESIST_TWOHAND = 70 POINT_RESIST_DAGGER = 71 POINT_RESIST_BELL = 72 POINT_RESIST_FAN = 73 POINT_RESIST_BOW = 74 --È*»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò POINT_RESIST_FIRE = 75 --È*¿° ÀúÇ× : È*¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_ELEC = 76 --Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_MAGIC = 77 --¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_WIND = 78 --¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_REFLECT_MELEE = 79 --°ø°Ý ¹Ý»ç --/ Ư¼ö ÇÇÇؽà =/ POINT_REFLECT_CURSE = 80 --ÀúÁÖ ¹Ý»ç POINT_POISON_REDUCE = 81 --µ¶µ¥¹ÌÁö °¨¼Ò --/ Àû ¼Ò¸ê½Ã =/ POINT_KILL_SP_RECOVER = 82 --Àû ¼Ò¸ê½Ã MP ȸº¹ POINT_EXP_DOUBLE_BONUS = 83 POINT_GOLD_DOUBLE_BONUS = 84 POINT_ITEM_DROP_BONUS = 85 --/ ȸº¹ °ü·Ã =/ POINT_POTION_BONUS = 86 POINT_KILL_HP_RECOVERY = 87 POINT_IMMUNE_STUN = 88 POINT_IMMUNE_SLOW = 89 POINT_IMMUNE_FALL = 90 --======== POINT_PARTY_ATTACKER_BONUS = 91 POINT_PARTY_TANKER_BONUS = 92 POINT_ATT_BONUS = 93 POINT_DEF_BONUS = 94 POINT_ATT_GRADE_BONUS = 95 POINT_DEF_GRADE_BONUS = 96 POINT_MAGIC_ATT_GRADE_BONUS = 97 POINT_MAGIC_DEF_GRADE_BONUS = 98 POINT_RESIST_NORMAL_DAMAGE = 99 POINT_HIT_HP_RECOVERY = 100 POINT_HIT_SP_RECOVERY = 101 POINT_MANASHIELD = 102 --Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ POINT_PARTY_BUFFER_BONUS = 103 POINT_PARTY_SKILL_MASTER_BONUS = 104 POINT_HP_RECOVER_CONTINUE = 105 POINT_SP_RECOVER_CONTINUE = 106 POINT_STEAL_GOLD = 107 POINT_POLYMORPH = 108 --º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£ POINT_MOUNT = 109 --Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£ POINT_PARTY_HASTE_BONUS = 110 POINT_PARTY_DEFENDER_BONUS = 111 POINT_STAT_RESET_COUNT = 112 --ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É) POINT_HORSE_SKILL = 113 POINT_MALL_ATTBONUS = 114 --°ø°Ý·Â +x% POINT_MALL_DEFBONUS = 115 --¹æ¾î·Â +x% POINT_MALL_EXPBONUS = 116 --°æÇèÄ¡ +x% POINT_MALL_ITEMBONUS = 117 --¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è POINT_MALL_GOLDBONUS = 118 --µ· µå·ÓÀ² x/10¹è POINT_MAX_HP_PCT = 119 --ÃÖ´ë»ý¸í·Â +x% POINT_MAX_SP_PCT = 120 --ÃÖ´ëÁ¤½Å·Â +x% POINT_SKILL_DAMAGE_BONUS = 121 --½ºÅ³ µ¥¹ÌÁö *(100+x)% POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --ÆòŸ µ¥¹ÌÁö *(100+x)% -- DEFEND_BONUS_ATTRIBUTES POINT_SKILL_DEFEND_BONUS = 123 --½ºÅ³ ¹æ¾î µ¥¹ÌÁö POINT_NORMAL_HIT_DEFEND_BONUS = 124 --ÆòŸ ¹æ¾î µ¥¹ÌÁö -- END_OF_DEFEND_BONUS_ATTRIBUTES -- PC_BANG_ITEM_ADD POINT_PC_BANG_EXP_BONUS = 125 --PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º POINT_PC_BANG_DROP_BONUS = 126 --PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º -- END_PC_BANG_ITEM_ADD -- POINT_MAX_NUM = 128 common/length.h -- point type start
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10/27/2012, 20:11
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#4
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elite*gold: 0
Join Date: Oct 2012
Posts: 31
Received Thanks: 14
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Habe es dir eingefügt,
PHP Code:
#CONFIRM_NO = 0 CONFIRM_YES = 1 CONFIRM_OK = 1 CONFIRM_TIMEOUT = 2 MALE = 0 FEMALE = 1 --quest.create = function(f) return coroutine.create(f) end --quest.process = function(co,args) return coroutine.resume(co, args) end setstate = q.setstate newstate = q.setstate q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end -- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end -- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end -- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end newline = "[ENTER]" function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end function delay(v) return "[DELAY value;"..v.."]" end function setcolor(r,g,b) raw_script(color(r,g,b)) end function setdelay(v) raw_script(delay(v)) end function resetcolor(r,g,b) raw_script("[/COLOR]") end function resetdelay(v) raw_script("[/DELAY]") end -- minimap¿¡ µ¿±×¶ó¹Ì Ç¥½Ã function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end -- minimap µ¿±×¶ó¹Ìµé ¸ðµÎ Ŭ¸®¾î function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end -- Ŭ¶óÀ̾ðÆ®¿¡¼* º¸¿©ÁÙ ´ëÈ*â ¹è°æ ±×¸²À» Á¤ÇÑ´Ù. function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end -- ´ëÈ*â¿¡ À̹ÌÁö¸¦ º¸¿©ÁØ´Ù. function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end function makequestbutton(name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("]") end function make_quest_button_ex(name, icon_type, icon_name) test_chat(icon_type) test_chat(icon_name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("|icon_type;") raw_script(icon_type) raw_script("|icon_name;") raw_script(icon_name) raw_script("]") end function kill_in_my_level(vnum, level) ----Variablen --Mobs local mobs = { { {101, 657}; {701, 777}; {5101, 5116}; }; { {901, 937}; {1001, 1071}; {1101, 1107}; {1171, 1177}; {1301, 1303}; {1331, 1335}; {2001, 2076}; {2101, 2158}; {5121, 5157}; }; { {1401, 1603}; {2201, 2205}; {2231, 2235}; {2301, 2305}; {2311, 2414}; }; } local metin = { {8001, 8007}; {8008, 8017}; {8018, 8027}; } -- Levelbegrenzungen local lvl = {35, 65, 99} ---- local k=0 for i=1, 3 do if level<=lvl[i] and k==0 then k = i end end for i=1, table.getn(mobs[k]) do for p=mobs[k][i][1], mobs[k][i][2] do if vnum==p then return true end end end for p=metin[k][1], metin[k][2] do if vnum==p then return true end end return false end function make_quest_button(name) makequestbutton(name) end function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end function clear_letter() q.done() end function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end function say_pc_name() say(pc.get_name()..":") end function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end function setmapcenterposition(x,y) raw_script("[SETCMAPPOS x;") raw_script(x.."|y;") raw_script(y.."]") end function say_item(name, vnum, desc) say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]") end function say_item_vnum(vnum) say_item(item_name(vnum), vnum, "") end function setvarchar(name, var) local laenge = string.len (var) local setchar = 0 local save_name = 0 local letter = 0 while laenge > setchar do setchar = setchar + 1 letter = string.sub (var, setchar, setchar) letter = string.byte(letter, 1) save_name = ""..name.."_char_"..setchar.."" pc.setqf(save_name, letter) end local save_laenge=""..name.."laenge" pc.setqf(save_laenge, laenge) end function getvarchar(name) local save_laenge = ""..name.."laenge" local laenge = pc.getqf(save_laenge) local save_name = 0 local var = "" local letter = 0 local getchar = 0 while laenge > getchar do getchar = getchar + 1 save_name = ""..name.."_char_"..getchar.."" letter = pc.getqf(save_name) if letter!=0 then letter = string.char(letter) else letter = "" end var = ""..var..""..letter.."" end return var end function delvarchar(name) local save_laenge = ""..name.."laenge" local laenge = pc.getqf(save_laenge) local getchar = 0 while laenge > getchar do getchar = getchar + 1 local save_name = ""..name.."_char_"..getchar.."" pc.delqf(save_name) end pc.delqf(save_laenge) end function global_setvarchar(name, var) local laenge = string.len (var) local setchar = 0 local save_name = 0 local letter = 0 while laenge > setchar do setchar = setchar + 1 letter = string.sub (var, setchar, setchar) letter = string.byte(letter) if letter==91 or letter==93 then letter=32 end save_name = ""..name.."_char_"..setchar.."" game.set_event_flag(save_name, letter) end local save_laenge=""..name.."laenge" game.set_event_flag(save_laenge, laenge) end function global_getvarchar(name) local save_laenge = ""..name.."laenge" local laenge = game.get_event_flag(save_laenge) local save_name = 0 local var = "" local letter = 0 local getchar = 0 while laenge > getchar do getchar = getchar + 1 save_name = ""..name.."_char_"..getchar.."" letter = game.get_event_flag(save_name) if letter!=0 then letter = string.char(letter) else letter = "" end var = ""..var..""..letter.."" end return var end function pc_is_novice() if pc.get_skill_group()==0 then return true else return false end end function pc_get_exp_bonus(exp, text) say_reward(text) pc.give_exp2(exp) set_quest_state("levelup", "run") end function pc_get_village_map_index(index) return village_map[pc.get_empire()][index] end village_map = { {1, 3}, {21, 23}, {41, 43}, } function npc_is_same_empire() if pc.get_empire()==npc.empire then return true else return false end end function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job) if 1==sub_job then if 0==pc_job then return WARRIOR1_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN1_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA1_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN1_NPC_LIST[pc_empire] end elseif 2==sub_job then if 0==pc_job then return WARRIOR2_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN2_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA2_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN2_NPC_LIST[pc_empire] end end return 0 end function pc_find_square_guard_vid() if pc.get_empire()==1 then return find_npc_by_vnum(11000) elseif pc.get_empire()==2 then return find_npc_by_vnum(11002) elseif pc.get_empire()==3 then return find_npc_by_vnum(11004) end return 0 end function pc_find_skill_teacher_vid(sub_job) local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job) return find_npc_by_vnum(vnum) end function pc_find_square_guard_vid() local pc_empire=pc.get_empire() if pc_empire==1 then return find_npc_by_vnum(11000) elseif pc_empire==2 then return find_npc_by_vnum(11002) elseif pc_empire==3 then return find_npc_by_vnum(11004) end end function npc_is_same_job() local pc_job=pc.get_job() local npc_vnum=npc.get_race() -- test_chat("pc.job:"..pc.get_job()) -- test_chat("npc_race:"..npc.get_race()) -- test_chat("pc.skill_group:"..pc.get_skill_group()) if pc_job==0 then if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end elseif pc_job==1 then if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end elseif pc_job==2 then if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end elseif pc_job==3 then if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end end return false end function npc_get_job() local npc_vnum=npc.get_race() if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end return 0 end function time_min_to_sec(value) return 60*value end function time_hour_to_sec(value) return 3600*value end function next_time_set(value, test_value) local nextTime=get_time()+value if is_test_server() then nextTime=get_time()+test_value end pc.setqf("__NEXT_TIME__", nextTime) end function next_time_is_now(value) if get_time()>=pc.getqf("__NEXT_TIME__") then return true else return false end end function table_get_random_item(self) return self[number(1, table.getn(self))] end function table_is_in(self, test) for i = 1, table.getn(self) do if self[i]==test then return true end end return false end function giveup_quest_menu(title) local s=select("ÁøÇàÇÑ´Ù", "Æ÷±âÇÑ´Ù") if 2==s then say(title.." Äù½ºÆ®¸¦ Á¤¸»·Î") say("Æ÷±âÇϽðڽÀ´Ï±î?") local s=select("³×, ±×·¸½À´Ï´Ù", "¾Æ´Õ´Ï´Ù") if 1==s then say(title.."Äù½ºÆ®¸¦ Æ÷±âÇß½À´Ï´Ù") restart_quest() end end end function restart_quest() set_state("start") q.done() end function complete_quest() set_state("__COMPLETE__") q.done() end function giveup_quest() set_state("__GIVEUP__") q.done() end function complete_quest_state(state_name) set_state(state_name) q.done() end function test_chat(log) if is_test_server() then chat(log) end end function bool_to_str(is) if is then return "true" else return "false" end end WARRIOR1_NPC_LIST = {20300, 20320, 20340, } WARRIOR2_NPC_LIST = {20301, 20321, 20341, } ASSASSIN1_NPC_LIST = {20302, 20322, 20342, } ASSASSIN2_NPC_LIST = {20303, 20323, 20343, } SURA1_NPC_LIST = {20304, 20324, 20344, } SURA2_NPC_LIST = {20305, 20325, 20345, } SHAMAN1_NPC_LIST = {20306, 20326, 20346, } SHAMAN2_NPC_LIST = {20307, 20327, 20347, } function skill_group_dialog(e, j, g) -- e = Á¦±¹, j = Á÷¾÷, g = ±×·ì e = 1 -- XXX ¸Þ½ÃÁö°¡ ³ª¶óº°·Î ÀÖ´Ù°¡ Çϳª·Î ÅëÇյǾúÀ½ -- ´Ù¸¥ Á÷¾÷À̰ųª ´Ù¸¥ Á¦±¹ÀÏ °æ¿ì if pc.job != j then say(locale.skill_group.dialog[e][pc.job][3]) elseif pc.get_skill_group() == 0 then if pc.level < 5 then say(locale.skill_group.dialog[e][j][g][1]) return end say(locale.skill_group.dialog[e][j][g][2]) local answer = select(locale.yes, locale.no) if answer == 1 then --say(locale.skill_group.dialog[e][j][g][2]) pc.set_skill_group(g) else --say(locale.skill_group.dialog[e][j][g][3]) end --elseif pc.get_skill_group() == g then --say(locale.skill_group.dialog[e][j][g][4]) --else --say(locale.skill_group.dialog[e][j][g][5]) end end function show_horse_menu() if horse.is_mine() then say(locale.horse_menu.menu) local s = 0 if horse.is_dead() then s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) else s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) end if s==1 then if horse.is_dead() then horse.revive() else local food = horse.get_grade() + 50054 - 1 if pc.countitem(food) > 0 then pc.removeitem(food, 1) horse.feed() else say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix); end end elseif s==2 then horse.ride() elseif s==3 then horse.unsummon() elseif s==4 then -- do nothing end end end npc_index_table = { ['race'] = npc.getrace, ['empire'] = npc.get_empire, } pc_index_table = { ['weapon'] = pc.getweapon, ['level'] = pc.get_level, ['hp'] = pc.gethp, ['maxhp'] = pc.getmaxhp, ['sp'] = pc.getsp, ['maxsp'] = pc.getmaxsp, ['exp'] = pc.get_exp, ['nextexp'] = pc.get_next_exp, ['job'] = pc.get_job, ['money'] = pc.getmoney, ['gold'] = pc.getmoney, ['name'] = pc.getname, ['playtime'] = pc.getplaytime, ['leadership'] = pc.getleadership, ['empire'] = pc.getempire, ['skillgroup'] = pc.get_skill_group, ['x'] = pc.getx, ['y'] = pc.gety, ['local_x'] = pc.get_local_x, ['local_y'] = pc.get_local_y, } item_index_table = { ['vnum'] = item.get_vnum, ['name'] = item.get_name, ['size'] = item.get_size, ['count'] = item.get_count, ['type'] = item.get_type, ['sub_type'] = item.get_sub_type, ['refine_vnum'] = item.get_refine_vnum, ['level'] = item.get_level, } guild_war_bet_price_table = { 10000, 30000, 50000, 100000 } function npc_index(t,i) local npit = npc_index_table if npit[i] then return npit[i]() else return rawget(t,i) end end function pc_index(t,i) local pit = pc_index_table if pit[i] then return pit[i]() else return rawget(t,i) end end function item_index(t, i) local iit = item_index_table if iit[i] then return iit[i]() else return rawget(t, i) end end setmetatable(pc,{__index=pc_index}) setmetatable(npc,{__index=npc_index}) setmetatable(item,{__index=item_index}) --coroutineÀ» ÀÌ¿ëÇÑ ¼±ÅÃÇ× Ã³¸® function select(...) return q.yield('select', arg) end function select_table(table) return q.yield('select', table) end -- coroutineÀ» ÀÌ¿ëÇÑ ´ÙÀ½ ¿£ÅÍ ±â´Ù¸®±â function wait() q.yield('wait') end function input() return q.yield('input') end function confirm(vid, msg, timeout) return q.yield('confirm', vid, msg, timeout) end function select_item() setskin(NOWINDOW) return q.yield('select_item') end --Àü¿ª º¯¼ö Á¢±Ù°ú °ü·ÃµÈ °è¿* NOWINDOW = 0 NORMAL = 1 CINEMATIC = 2 SCROLL = 3 WARRIOR = 0 ASSASSIN = 1 SURA = 2 SHAMAN = 3 COND_WARRIOR_0 = 8 COND_WARRIOR_1 = 16 COND_WARRIOR_2 = 32 COND_WARRIOR = 56 COND_ASSASSIN_0 = 64 COND_ASSASSIN_1 = 128 COND_ASSASSIN_2 = 256 COND_ASSASSIN = 448 COND_SURA_0 = 512 COND_SURA_1 = 1024 COND_SURA_2 = 2048 COND_SURA = 3584 COND_SHAMAN_0 = 4096 COND_SHAMAN_1 = 8192 COND_SHAMAN_2 = 16384 COND_SHAMAN = 28672 PART_MAIN = 0 PART_HAIR = 3 GUILD_CREATE_ITEM_VNUM = 70101 QUEST_SCROLL_TYPE_KILL_MOB = 1 QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2 apply = { ["MAX_HP"] = 1, ["MAX_SP"] = 2, ["CON"] = 3, ["INT"] = 4, ["STR"] = 5, ["DEX"] = 6, ["ATT_SPEED"] = 7, ["MOV_SPEED"] = 8, ["CAST_SPEED"] = 9, ["HP_REGEN"] = 10, ["SP_REGEN"] = 11, ["POISON_PCT"] = 12, ["STUN_PCT"] = 13, ["SLOW_PCT"] = 14, ["CRITICAL_PCT"] = 15, ["PENETRATE_PCT"] = 16, ["ATTBONUS_HUMAN"] = 17, ["ATTBONUS_ANIMAL"] = 18, ["ATTBONUS_ORC"] = 19, ["ATTBONUS_MILGYO"] = 20, ["ATTBONUS_UNDEAD"] = 21, ["ATTBONUS_DEVIL"] = 22, ["STEAL_HP"] = 23, ["STEAL_SP"] = 24, ["MANA_BURN_PCT"] = 25, ["DAMAGE_SP_RECOVER"] = 26, ["BLOCK"] = 27, ["DODGE"] = 28, ["RESIST_SWORD"] = 29, ["RESIST_TWOHAND"] = 30, ["RESIST_DAGGER"] = 31, ["RESIST_BELL"] = 32, ["RESIST_FAN"] = 33, ["RESIST_BOW"] = 34, ["RESIST_FIRE"] = 35, ["RESIST_ELEC"] = 36, ["RESIST_MAGIC"] = 37, ["RESIST_WIND"] = 38, ["REFLECT_MELEE"] = 39, ["REFLECT_CURSE"] = 40, ["POISON_REDUCE"] = 41, ["KILL_SP_RECOVER"] = 42, ["EXP_DOUBLE_BONUS"] = 43, ["GOLD_DOUBLE_BONUS"] = 44, ["ITEM_DROP_BONUS"] = 45, ["POTION_BONUS"] = 46, ["KILL_HP_RECOVER"] = 47, ["IMMUNE_STUN"] = 48, ["IMMUNE_SLOW"] = 49, ["IMMUNE_FALL"] = 50, ["SKILL"] = 51, ["BOW_DISTANCE"] = 52, ["ATT_GRADE_BONUS"] = 53, ["DEF_GRADE_BONUS"] = 54, ["MAGIC_ATT_GRADE"] = 55, ["MAGIC_DEF_GRADE"] = 56, ["CURSE_PCT"] = 57, ["MAX_STAMINA"] = 58, ["ATTBONUS_WARRIOR"] = 59, ["ATTBONUS_ASSASSIN"] = 60, ["ATTBONUS_SURA"] = 61, ["ATTBONUS_SHAMAN"] = 62, ["ATTBONUS_MONSTER"] = 63, } -- ·¹º§¾÷ Äù½ºÆ® -_- special = {} special.dc_map_index = 206 special.dc_map_index_2 = 207 special.fortune_telling = { -- { prob Å©¸® item money remove money { 1, 0, 20, 20, 0 }, -- 10 { 499, 0, 10, 10, 0 }, -- 5 { 2500, 0, 5, 5, 0 }, -- 1 { 5000, 0, 0, 0, 0 }, { 1500, 0, -5, -5, 20000 }, { 499, 0, -10, -10, 20000 }, { 1, 0, -20, -20, 20000 }, } special.questscroll_reward = { {1, 1500, 3000, 30027, 0, 0 }, {2, 1500, 3000, 30028, 0, 0 }, {3, 1000, 2000, 30034, 30018, 0 }, {4, 1000, 2000, 30034, 30011, 0 }, {5, 1000, 2000, 30011, 30034, 0 }, {6, 1000, 2000, 27400, 0, 0 }, {7, 2000, 4000, 30023, 30003, 0 }, {8, 2000, 4000, 30005, 30033, 0 }, {9, 2000, 8000, 30033, 30005, 0 }, {10, 4000, 8000, 30021, 30033, 30045}, {11, 4000, 8000, 30045, 30022, 30046}, {12, 5000, 12000, 30047, 30045, 30055}, {13, 5000, 12000, 30051, 30017, 30058}, {14, 5000, 12000, 30051, 30007, 30041}, {15, 5000, 15000, 30091, 30017, 30018}, {16, 3500, 6500, 30021, 30033, 0 }, {17, 4000, 9000, 30051, 30033, 0 }, {18, 4500, 10000, 30056, 30057, 30058}, {19, 4500, 10000, 30059, 30058, 30041}, {20, 5000, 15000, 0, 0, 0 }, } special.active_skill_list = { { { 1, 2, 3, 4, 5}, { 16, 17, 18, 19, 20}, }, { {31, 32, 33, 34, 35}, {46, 47, 48, 49, 50}, }, { {61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}, }, { {91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}, }, } special.skill_reset_cost = { 2000, 2000, 2000, 2000, 2000, 2000, 4000, 6000, 8000, 10000, 14000, 18000, 22000, 28000, 34000, 41000, 50000, 59000, 70000, 90000, 101000, 109000, 114000, 120000, 131000, 141000, 157000, 176000, 188000, 200000, 225000, 270000, 314000, 348000, 393000, 427000, 470000, 504000, 554000, 600000, 758000, 936000, 1103000, 1276000, 1407000, 1568000, 1704000, 1860000, 2080000, 2300000, 2700000, 3100000, 3500000, 3900000, 4300000, 4800000, 5300000, 5800000, 6400000, 7000000, 8000000, 9000000, 10000000, 11000000, 12000000, 13000000, 14000000, 15000000, 16000000, 17000000, } special.levelup_img = { [101] = "dog.tga", [102] = "wolf.tga", [103] = "wolf.tga", [104] = "wolf.tga", [105] = "wolf.tga", [105] = "wolf.tga", [106] = "wolf.tga", [107] = "wolf.tga", [108] = "wild_boar.tga", [109] = "wild_boar.tga", [110] = "bear.tga", [111] = "bear.tga", [112] = "bear.tga", [113] = "bear.tga", [114] = "tiger.tga", [115] = "tiger.tga", [301] = "bak_inf.tga", [302] = "bak_gung.tga", [303] = "bak_gen1.tga", [304] = "bak_gen2.tga", [401] = "huk_inf.tga", [402] = "huk_dol.tga", [403] = "huk_gen1.tga", [404] = "huk_gen2.tga", [501] = "o_inf.tga", [502] = "o_jol.tga", [503] = "o_gung.tga", [504] = "o_jang.tga", [601] = "ung_inf.tga", [602] = "ung_chuk.tga", [603] = "ung_tu.tga", [701] = "mil_chu.tga", [702] = "mil_na.tga", [703] = "mil_na.tga", [704] = "mil_na.tga", [735] = "mil_jip.tga", [901] = "sigwi.tga", [903] = "gwoijil.tga", [2001] = "spider.tga", [2002] = "spider.tga", [2003] = "spider.tga", [2004] = "spider.tga", [2005] = "spider.tga", [2102] = "2102.tga", [2103] = "2103.tga", } special.levelup_quest = { -- monster kill monster kill -- vnum qty. vnum qty. exp percent { 0 , 0 , 0 , 0 , 0 } , -- lev 1 { 101 , 10 , 102 , 5 , 10 } , -- lev 2 { 101 , 20 , 102 , 10 , 10 } , -- lev 3 { 102 , 15 , 103 , 5 , 10 } , -- lev 4 { 103 , 10 , 104 , 10 , 10 } , -- lev 5 { 104 , 20 , 108 , 10 , 10 } , -- lev 6 { 108 , 10 , 105 , 5 , 10 } , -- lev 7 { 108 , 20 , 105 , 10 , 10 } , -- lev 8 { 105 , 15 , 109 , 5 , 10 } , -- lev 9 { 105 , 20 , 109 , 10 , 10 } , -- lev 10 { 109 , 10 , 110 , 5 , 10 } , -- lev 11 { 110 , 15 , 106 , 10 , 10 } , -- lev 12 { 106 , 20 , 111 , 5 , 10 } , -- lev 13 { 111 , 15 , 107 , 5 , 10 } , -- lev 14 { 111 , 20 , 107 , 10 , 10 } , -- lev 15 { 107 , 15 , 114 , 5 , 10 } , -- lev 16 { 107 , 20 , 114 , 10 , 10 } , -- lev 17 { 114 , 10 , 112 , 10 , 10 } , -- lev 18 { 112 , 20 , 113 , 10 , 10 } , -- lev 19 { 113 , 20 , 302 , 15 , 10 } , -- lev 20 { 302 , 20 , 115 , 10 , "2-10" } , -- lev 21 { 115 , 25 , 304 , 10 , "2-10" } , -- lev 22 { 304 , 20 , 401 , 40 , "2-10" } , -- lev 23 { 401 , 60 , 402 , 80 , "2-10" } , -- lev 24 { 501 , 80 , 404 , 20 , "2-10" } , -- lev 25 { 502 , 80 , 406 , 20 , "2-10" } , -- lev 26 { 406 , 30 , 504 , 20 , "2-10" } , -- lev 27 { 631 , 35 , 504 , 30 , "2-10" } , -- lev 28 { 631 , 40 , 632 , 30 , "2-10" } , -- lev 29 { 632 , 40 , 2102 , 30 , "2-10" } , -- lev 30 { 632 , 50 , 2102 , 45 , "2-5" } , -- lev 31 { 633 , 45 , 2001 , 40 , "2-5" } , -- lev 32 { 701 , 35 , 2103 , 30 , "2-5" } , -- lev 33 { 701 , 40 , 2103 , 40 , "2-5" } , -- lev 34 { 702 , 40 , 2002 , 30 , "2-5" } , -- lev 35 { 704 , 20 , 2106 , 20 , "2-5" } , -- lev 36 { 733 , 30 , 2003 , 20 , "2-5" } , -- lev 37 { 734 , 40 , 2004 , 20 , "2-5" } , -- lev 38 { 706 , 40 , 2005 , 30 , "2-5" } , -- lev 39 { 707 , 40 , 2108 , 20 , "2-5" } , -- lev 40 { 901 , 40 , 5123 , 25 , "2-5" } , -- lev 41 { 902 , 30 , 5123 , 30 , "2-5" } , -- lev 42 { 902 , 40 , 2031 , 35 , "2-5" } , -- lev 43 { 903 , 40 , 2031 , 40 , "2-5" } , -- lev 44 { 731 , 50 , 2032 , 45 , "2-5" } , -- lev 45 { 732 , 30 , 5124 , 30 , "2-5" } , -- lev 46 { 903 , 35 , 5125 , 30 , "2-5" } , -- lev 47 { 904 , 40 , 5125 , 35 , "2-5" } , -- lev 48 { 733 , 40 , 2033 , 45 , "2-5" } , -- lev 49 { 734 , 40 , 5126 , 20 , "2-5" } , -- lev 50 { 735 , 50 , 5126 , 30 , "1-4" } , -- lev 51 { 904 , 45 , 2034 , 45 , "1-4" } , -- lev 52 { 904 , 50 , 2034 , 50 , "1-4" } , -- lev 53 { 736 , 40 , 1001 , 30 , "1-4" } , -- lev 54 { 737 , 40 , 1301 , 35 , "1-4" } , -- lev 55 { 905 , 50 , 1002 , 30 , "1-4" } , -- lev 56 { 905 , 60 , 1002 , 40 , "1-4" } , -- lev 57 { 906 , 45 , 1303 , 40 , "1-4" } , -- lev 58 { 906 , 50 , 1303 , 45 , "1-4" } , -- lev 59 { 907 , 45 , 1003 , 40 , "1-4" } , -- lev 60 } special.levelup_reward1 = { -- warrior assassin sura shaman { 0, 0, 0, 0 }, { 11200, 11400, 11600, 11800 }, -- °©¿Ê lev2 { 12200, 12340, 12480, 12620 }, -- Åõ±¸ lev3 { 13000, 13000, 13000, 13000 } -- ¹æÆÐ lev4 } -- levelup_reward1 Å×À̺í Å©±âº¸´Ù ·¹º§ÀÌ ³ô¾ÆÁö¸é ¾Æ·¡ -- Å×À̺íÀ» ÀÌ¿ëÇÏ¿© ¾ÆÀÌÅÛÀ» ÁØ´Ù. special.levelup_reward3 = { -- pct item # item count { 33, 27002, 10 }, -- 25% { 67, 27005, 10 }, -- 25% --{ 75, 27101, 5 }, -- 25% { 100, 27114, 5 }, -- 25% } special.levelup_reward_gold21 = { { 10000, 20 }, { 20000, 50 }, { 40000, 25 }, { 80000, 3 }, { 100000, 2 }, } special.levelup_reward_gold31 = { { 20000, 20 }, { 40000, 40 }, { 60000, 25 }, { 80000, 10 }, { 100000, 5 }, } special.levelup_reward_gold41 = { { 40000, 20 }, { 60000, 40 }, { 80000, 25 }, { 100000, 10 }, { 150000, 5 }, } special.levelup_reward_gold51 = { { 60000, 20 }, { 80000, 40 }, { 100000, 25 }, { 150000, 10 }, { 200000, 5 }, } special.levelup_reward_exp21 = { { 2, 9 }, { 3, 14 }, { 4, 39 }, { 6, 24 }, { 8, 9 }, { 10, 4 }, } special.levelup_reward_exp31 = { { 2, 10 }, { 2.5, 15 }, { 3, 40 }, { 3.5, 25 }, { 4, 8 }, { 4.5, 5 }, { 5, 2 }, } special.levelup_reward_exp41 = { { 2, 10 }, { 2.5, 15 }, { 3, 40 }, { 3.5, 25 }, { 4, 8 }, { 4.5, 5 }, { 5, 2 }, } special.levelup_reward_exp51 = { { 1, 10 }, { 1.5, 15 }, { 2, 40 }, { 2.5, 25 }, { 3, 8 }, { 3.5, 5 }, { 4, 2 }, } special.levelup_reward_item_21 = { -- no couple ring { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21 { 15080, 15100, 15120, 15140 }, -- lev 22 { 16080, 16100, 16120, 16140 }, -- lev 23 { 17080, 17100, 17120, 17140 }, -- lev 24 { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25 { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 -- with couple ring -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21 -- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22 -- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23 -- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24 -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25 -- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 } special.warp_to_pos = { -- ½Â·æ°î { { 402100, 673900 }, { 270400, 739900 }, { 321300, 808000 }, }, --µµ¿°È*Áö { --A 5994 7563 --B 5978 6222 --C 7307 6898 { 599400, 756300 }, { 597800, 622200 }, { 730700, 689800 }, }, --¿µºñ»ç¸· { --A 2178 6272 { 217800, 627200 }, --B 2219 5027 { 221900, 502700 }, --C 3440 5025 { 344000, 502500 }, }, --¼*ÇÑ»ê { --A 4342 2906 { 434200, 290600 }, --B 3752 1749 { 375200, 174900 }, --C 4918 1736 { 491800, 173600 }, }, } special.devil_tower = { --{ 123, 608 }, { 2048+126, 6656+384 }, { 2048+134, 6656+147 }, { 2048+369, 6656+629 }, { 2048+369, 6656+401 }, { 2048+374, 6656+167 }, { 2048+579, 6656+616 }, { 2048+578, 6656+392 }, { 2048+575, 6656+148 }, } special.lvq_map = { { -- "A1" 1 {}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{853,557}, {845,780}, {910,956},}, {{853,557}, {845,780}, {910,956},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, }, { -- "A2" 2 {}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, }, { -- "A3" 3 {}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, }, {}, -- 4 {}, -- 5 {}, -- 6 {}, -- 7 {}, -- 8 {}, -- 9 {}, -- 10 {}, -- 11 {}, -- 12 {}, -- 13 {}, -- 14 {}, -- 15 {}, -- 16 {}, -- 17 {}, -- 18 {}, -- 19 {}, -- 20 { -- "B1" 21 {}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{866,822}, {706,224}, {247,722},}, {{866,822}, {706,224}, {247,722},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, }, { -- "B2" 22 {}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, }, { -- "B3" 23 {}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, }, {}, -- 24 {}, -- 25 {}, -- 26 {}, -- 27 {}, -- 28 {}, -- 29 {}, -- 30 {}, -- 31 {}, -- 32 {}, -- 33 {}, -- 34 {}, -- 35 {}, -- 36 {}, -- 37 {}, -- 38 {}, -- 39 {}, -- 40 { -- "C1" 41 {}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, }, { -- "C2" 42 {}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, }, { -- "C3" 43 {}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, }, {}, -- 44 {}, -- 45 {}, -- 46 {}, -- 47 {}, -- 48 {}, -- 49 {}, -- 50 {}, -- 51 {}, -- 52 {}, -- 53 {}, -- 54 {}, -- 55 {}, -- 56 {}, -- 57 {}, -- 58 {}, -- 59 {}, -- 60 } function BuildSkillList(job, group) local skill_vnum_list = {} local skill_name_list = {} if pc.get_skill_group() != 0 then local skill_list = special.active_skill_list[job+1][group] table.foreachi( skill_list, function(i, t) local lev = pc.get_skill_level(t) if lev > 0 then local name = locale.GM_SKILL_NAME_DICT[t] if name != nil then table.insert(skill_vnum_list, t) table.insert(skill_name_list, name) end end end ) end table.insert(skill_vnum_list, 0) table.insert(skill_name_list, locale.cancel) return { skill_vnum_list, skill_name_list } end PREMIUM_EXP = 0 PREMIUM_ITEM = 1 PREMIUM_SAFEBOX = 2 PREMIUM_AUTOLOOT = 3 PREMIUM_FISH_MIND = 4 PREMIUM_MARRIAGE_FAST = 5 PREMIUM_GOLD = 6 -- point type start POINT_NONE = 0 POINT_LEVEL = 1 POINT_VOICE = 2 POINT_EXP = 3 POINT_NEXT_EXP = 4 POINT_HP = 5 POINT_MAX_HP = 6 POINT_SP = 7 POINT_MAX_SP = 8 POINT_STAMINA = 9 --½ºÅ×¹Ì³Ê POINT_MAX_STAMINA = 10 --ÃÖ´ë ½ºÅ×¹Ì³Ê POINT_GOLD = 11 POINT_ST = 12 --±Ù·Â POINT_HT = 13 --ü·Â POINT_DX = 14 --¹Îø¼º POINT_IQ = 15 --Á¤½Å·Â POINT_DEF_GRADE = 16 POINT_ATT_SPEED = 17 --°ø°Ý¼Óµµ POINT_ATT_GRADE = 18 --°ø°Ý·Â MAX POINT_MOV_SPEED = 19 --À̵¿¼Óµµ POINT_CLIENT_DEF_GRADE = 20 --¹æ¾îµî±Þ POINT_CASTING_SPEED = 21 --ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ POINT_MAGIC_ATT_GRADE = 22 --¸¶¹ý°ø°Ý·Â POINT_MAGIC_DEF_GRADE = 23 --¸¶¹ý¹æ¾î·Â POINT_EMPIRE_POINT = 24 --Á¦±¹Á¡¼ö POINT_LEVEL_STEP = 25 --ÇÑ ·¹º§¿¡¼*ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó 4 µÇ¸é ·¹º§ ¾÷) POINT_STAT = 26 --´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö POINT_SUB_SKILL = 27 --º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ® POINT_SKILL = 28 --¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ® POINT_WEAPON_MIN = 29 --¹«±â ÃÖ¼Ò µ¥¹ÌÁö POINT_WEAPON_MAX = 30 --¹«±â ÃÖ´ë µ¥¹ÌÁö POINT_PLAYTIME = 31 --Ç÷¹À̽ð£ POINT_HP_REGEN = 32 --HP ȸº¹·ü POINT_SP_REGEN = 33 --SP ȸº¹·ü POINT_BOW_DISTANCE = 34 --È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter) POINT_HP_RECOVERY = 35 --ü·Â ȸº¹ Áõ°¡·® POINT_SP_RECOVERY = 36 --Á¤½Å·Â ȸº¹ Áõ°¡·® POINT_POISON_PCT = 37 --µ¶ È®·ü POINT_STUN_PCT = 38 --±âÀý È®·ü POINT_SLOW_PCT = 39 --½½·Î¿ì È®·ü POINT_CRITICAL_PCT = 40 --Å©¸®Æ¼Äà Ȯ·ü POINT_PENETRATE_PCT = 41 --°üÅëŸ°Ý È®·ü POINT_CURSE_PCT = 42 --ÀúÁÖ È®·ü POINT_ATTBONUS_HUMAN = 43 --Àΰ£¿¡°Ô °*ÇÔ POINT_ATTBONUS_ANIMAL = 44 --µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_ORC = 45 --¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_MILGYO = 46 --¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_UNDEAD = 47 --½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_DEVIL = 48 --¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡ POINT_ATTBONUS_INSECT = 49 --¹ú·¹Á· POINT_ATTBONUS_FIRE = 50 --È*¿°Á· POINT_ATTBONUS_ICE = 51 --ºù¼³Á· POINT_ATTBONUS_DESERT = 52 --»ç¸·Á· POINT_ATTBONUS_MONSTER = 53 --¸ðµç ¸ó½ºÅÍ¿¡°Ô °*ÇÔ POINT_ATTBONUS_WARRIOR = 54 --¹«»ç¿¡°Ô °*ÇÔ POINT_ATTBONUS_ASSASSIN = 55 --ÀÚ°´¿¡°Ô °*ÇÔ POINT_ATTBONUS_SURA = 56 --¼ö¶ó¿¡°Ô °*ÇÔ POINT_ATTBONUS_SHAMAN = 57 --¹«´ç¿¡°Ô °*ÇÔ -- ADD_TRENT_MONSTER POINT_ATTBONUS_TREE = 58 --³ª¹«¿¡°Ô °*ÇÔ 20050729.myevan UNUSED5 -- END_OF_ADD_TRENT_MONSTER POINT_RESIST_WARRIOR = 59 --¹«»ç¿¡°Ô ÀúÇ× POINT_RESIST_ASSASSIN = 60 --ÀÚ°´¿¡°Ô ÀúÇ× POINT_RESIST_SURA = 61 --¼ö¶ó¿¡°Ô ÀúÇ× POINT_RESIST_SHAMAN = 62 --¹«´ç¿¡°Ô ÀúÇ× POINT_STEAL_HP = 63 --»ý¸í·Â Èí¼ö POINT_STEAL_SP = 64 --Á¤½Å·Â Èí¼ö POINT_MANA_BURN_PCT = 65 --¸¶³ª ¹ø --/ ÇÇÇؽà º¸³Ê½º =/ POINT_DAMAGE_SP_RECOVER = 66 --°ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü POINT_BLOCK = 67 --ºí·°À² POINT_DODGE = 68 --ȸÇÇÀ² POINT_RESIST_SWORD = 69 POINT_RESIST_TWOHAND = 70 POINT_RESIST_DAGGER = 71 POINT_RESIST_BELL = 72 POINT_RESIST_FAN = 73 POINT_RESIST_BOW = 74 --È*»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò POINT_RESIST_FIRE = 75 --È*¿° ÀúÇ× : È*¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_ELEC = 76 --Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_MAGIC = 77 --¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_RESIST_WIND = 78 --¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò POINT_REFLECT_MELEE = 79 --°ø°Ý ¹Ý»ç --/ Ư¼ö ÇÇÇؽà =/ POINT_REFLECT_CURSE = 80 --ÀúÁÖ ¹Ý»ç POINT_POISON_REDUCE = 81 --µ¶µ¥¹ÌÁö °¨¼Ò --/ Àû ¼Ò¸ê½Ã =/ POINT_KILL_SP_RECOVER = 82 --Àû ¼Ò¸ê½Ã MP ȸº¹ POINT_EXP_DOUBLE_BONUS = 83 POINT_GOLD_DOUBLE_BONUS = 84 POINT_ITEM_DROP_BONUS = 85 --/ ȸº¹ °ü·Ã =/ POINT_POTION_BONUS = 86 POINT_KILL_HP_RECOVERY = 87 POINT_IMMUNE_STUN = 88 POINT_IMMUNE_SLOW = 89 POINT_IMMUNE_FALL = 90 --======== POINT_PARTY_ATTACKER_BONUS = 91 POINT_PARTY_TANKER_BONUS = 92 POINT_ATT_BONUS = 93 POINT_DEF_BONUS = 94 POINT_ATT_GRADE_BONUS = 95 POINT_DEF_GRADE_BONUS = 96 POINT_MAGIC_ATT_GRADE_BONUS = 97 POINT_MAGIC_DEF_GRADE_BONUS = 98 POINT_RESIST_NORMAL_DAMAGE = 99 POINT_HIT_HP_RECOVERY = 100 POINT_HIT_SP_RECOVERY = 101 POINT_MANASHIELD = 102 --Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ POINT_PARTY_BUFFER_BONUS = 103 POINT_PARTY_SKILL_MASTER_BONUS = 104 POINT_HP_RECOVER_CONTINUE = 105 POINT_SP_RECOVER_CONTINUE = 106 POINT_STEAL_GOLD = 107 POINT_POLYMORPH = 108 --º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£ POINT_MOUNT = 109 --Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£ POINT_PARTY_HASTE_BONUS = 110 POINT_PARTY_DEFENDER_BONUS = 111 POINT_STAT_RESET_COUNT = 112 --ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É) POINT_HORSE_SKILL = 113 POINT_MALL_ATTBONUS = 114 --°ø°Ý·Â +x% POINT_MALL_DEFBONUS = 115 --¹æ¾î·Â +x% POINT_MALL_EXPBONUS = 116 --°æÇèÄ¡ +x% POINT_MALL_ITEMBONUS = 117 --¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è POINT_MALL_GOLDBONUS = 118 --µ· µå·ÓÀ² x/10¹è POINT_MAX_HP_PCT = 119 --ÃÖ´ë»ý¸í·Â +x% POINT_MAX_SP_PCT = 120 --ÃÖ´ëÁ¤½Å·Â +x% POINT_SKILL_DAMAGE_BONUS = 121 --½ºÅ³ µ¥¹ÌÁö *(100+x)% POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --ÆòŸ µ¥¹ÌÁö *(100+x)% -- DEFEND_BONUS_ATTRIBUTES POINT_SKILL_DEFEND_BONUS = 123 --½ºÅ³ ¹æ¾î µ¥¹ÌÁö POINT_NORMAL_HIT_DEFEND_BONUS = 124 --ÆòŸ ¹æ¾î µ¥¹ÌÁö -- END_OF_DEFEND_BONUS_ATTRIBUTES -- PC_BANG_ITEM_ADD POINT_PC_BANG_EXP_BONUS = 125 --PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º POINT_PC_BANG_DROP_BONUS = 126 --PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º -- END_PC_BANG_ITEM_ADD -- POINT_MAX_NUM = 128 common/length.h -- point type start
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10/27/2012, 20:21
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#5
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elite*gold: 0
Join Date: Jul 2012
Posts: 3
Received Thanks: 0
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mega geil danke dir!
kannst du mir noch verraten, wo sich der wächter ungefähr befindet?
dann kann ichs glei mal testen :P
thanks haste bekommen
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