game.py
# NEW_EFFECTS
"buff1" : self.__buff1,
"buff2" : self.__buff2,
"buff3" : self.__buff3,
"buff4" : self.__buff4,
"pot1" : self.__pot1,
"pot2" : self.__pot2,
# NEW_EFFECTS
def __buff1(self):
net.SendChatPacket("(buff1)")
def __buff2(self):
net.SendChatPacket("(buff2)")
def __buff3(self):
net.SendChatPacket("(buff3)")
def __buff4(self):
net.SendChatPacket("(buff4)")
def __pot1(self):
net.SendChatPacket("(pot1)")
def __pot2(self):
net.SendChatPacket("(pot2)")
playersettingmodule.py
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+12, "", BuffStr+"buff_item1.mse")
net.RegisterEmoticonString("(buff1)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+13, "", BuffStr+"buff_item2.mse")
net.RegisterEmoticonString("(buff2)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+14, "", BuffStr+"buff_item3.mse")
net.RegisterEmoticonString("(buff3)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+15, "", BuffStr+"buff_item4.mse")
net.RegisterEmoticonString("(buff4)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+16, "", "d:/ymir work/effect/etc/recuperation/drugup_green.mse")
net.RegisterEmoticonString("(pot1)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+17, "", "d:/ymir work/effect/etc/recuperation/drugup_purple.mse")
net.RegisterEmoticonString("(pot2)")
uichat.py
def __SendChatPacket(self, text, type):
# if text[0] == '/':
# if ENABLE_CHAT_COMMAND or constInfo.CONSOLE_ENABLE:
# pass
# else:
# return
if text == "(buff1)":
return
elif text == "(buff2)":
return
elif text == "(buff3)":
return
elif text == "(pot1)":
return
elif text == "(pot2)":
return
elif text == "(buff4)":
return
elif net.IsChatInsultIn(text):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.CHAT_INSULT_STRING)
else:
net.SendChatPacket(text, type)
appassionato di solo un effetto
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