Register for your free account! | Forgot your password?

You last visited: Today at 12:14

  • Please register to post and access all features, it's quick, easy and FREE!


Blue shining zu red shining

Reply
 
Old   #1
 
elite*gold: 0
Join Date: May 2011
Posts: 151
Received Thanks: 15
Blue shining zu red shining

hallo com,

ich hab hier das blue-shining und das funktioniert wunderbar, allerdings möchte ich jezt noch für die rubin-rüstung ein red shining machen, was muss ich in dieser mse ändern damit das shing rot ist und das man socket_pct auf 23 machen muss also in dieser mse muss man immer auf 13 kommen, also

ID = socket_pct

1000 = 13
1001 = 12
1002 = 11
1003 = 10
1004 = 9
1005 = 8
1006 = 7
1007 = 6
1008 = 5
1009 = 4

und das möchte ich gerne mit 23 haben also:
ID = socket_pct

1000 = 23
1001 = 22
1002 = 21
1003 = 20
1004 = 19
1005 = 18
1006 = 17
1007 = 16
1008 = 15
1009 = 14


mse:
PHP Code:
BoundingSphereRadius   200.000000
BoundingSpherePosition 0.000000 0.000000 180.000000

Group Particle
{
    
StartTime           0.000000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -40.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        6
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            3
        EmitterAdvancedType     0
        EmittingRadius          60.000000
        EmitterEmitFromEdgeFlag  1
        EmittingDirection       0.000000 0.000000 0.000000
    
        
List TimeEventEmittingSize
        
{
        }
        List 
TimeEventEmittingAngularVelocity
        
{
            
0.000000 2.500000
        
}
        List 
TimeEventEmittingDirectionX
        
{
        }
        List 
TimeEventEmittingDirectionY
        
{
        }
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 2.500000
            0.500000 7.500000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 2.000000
            0.400000 9.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 6.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 1.500000
        
}
        List 
TimeEventSizeX
        
{
            
0.000000 30.000000
            0.500000 15.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 30.000000
            0.500000 15.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                1
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.000000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.000000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventColorRed
        
{
            
0.000000 0.600000
            0.300000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventColorGreen
        
{
            
0.000000 1.000000
            0.500000 0.500000
            1.500000 0.300000
        
}
        List 
TimeEventColorBlue
        
{
            
0.000000 0.500000
            0.500000 1.000000
        
}
        List 
TimeEventAlpha
        
{
            
0.000000 1.000000
            0.900000 0.900000
            1.500000 0.000000
        
}
        List 
TimeEventRotation
        
{
        }
        List 
TextureFiles
        
{
            
"water1.dds"
        
}
    }
}
BoundingSphereRadius   150.000000
BoundingSpherePosition 0.000000 0.000000 130.000000

Group Particle
{
    
StartTime           0.000000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -20.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        12
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            3
        EmitterAdvancedType     0
        EmittingRadius          23.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.001000
    
        
List TimeEventEmittingSize
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingAngularVelocity
        
{
        }
        List 
TimeEventEmittingDirectionX
        
{
        }
        List 
TimeEventEmittingDirectionY
        
{
        }
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 2.000000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 2.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 20.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 0.800000
        
}
        List 
TimeEventSizeX
        
{
            
0.008571 60.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 100.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                2
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  90
        RotationRandomStartingEnd    90
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.000000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.400000 0.800000
            1.000000 0.600000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 0.700000
            1.000000 1.400000
        
}
        List 
TimeEventColorRed
        
{
            
0.000000 0.500000
            0.200000 0.200000
            0.980000 0.100000
        
}
        List 
TimeEventColorGreen
        
{
            
0.000000 0.400000
            0.300000 0.200000
            0.980000 0.100000
        
}
        List 
TimeEventColorBlue
        
{
            
0.000000 0.300000
            0.200000 0.600000
            0.980000 1.000000
        
}
        List 
TimeEventAlpha
        
{
            
0.000000 0.200000
            0.300000 0.700000
            1.000000 0.000000
        
}
        List 
TimeEventRotation
        
{
        }
        List 
TextureFiles
        
{
            
"aura1.dds"
        
}
    }
}
BoundingSphereRadius   150.000000
BoundingSpherePosition 0.000000 0.000000 130.000000

Group Particle
{
    
StartTime           0.000000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -20.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        12
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            3
        EmitterAdvancedType     0
        EmittingRadius          23.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.001000
    
        
List TimeEventEmittingSize
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingAngularVelocity
        
{
        }
        List 
TimeEventEmittingDirectionX
        
{
        }
        List 
TimeEventEmittingDirectionY
        
{
        }
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 2.000000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 2.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 20.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 0.800000
        
}
        List 
TimeEventSizeX
        
{
            
0.008571 60.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 100.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                2
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  90
        RotationRandomStartingEnd    90
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.000000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.400000 0.800000
            1.000000 0.600000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 0.700000
            1.000000 1.400000
        
}
        List 
TimeEventColorRed
        
{
            
0.000000 0.500000
            0.200000 0.200000
            0.980000 0.100000
        
}
        List 
TimeEventColorGreen
        
{
            
0.000000 0.400000
            0.300000 0.200000
            0.980000 0.100000
        
}
        List 
TimeEventColorBlue
        
{
            
0.000000 0.300000
            0.200000 0.600000
            0.980000 1.000000
        
}
        List 
TimeEventAlpha
        
{
            
0.000000 0.200000
            0.300000 0.700000
            1.000000 0.000000
        
}
        List 
TimeEventRotation
        
{
        }
        List 
TextureFiles
        
{
            
"aura1.dds"
        
}
    }
}
BoundingSphereRadius   200.000000
BoundingSpherePosition 0.000000 0.000000 180.000000

Group Particle
{
    
StartTime           0.000000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -40.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        6
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            3
        EmitterAdvancedType     0
        EmittingRadius          60.000000
        EmitterEmitFromEdgeFlag  1
        EmittingDirection       0.000000 0.000000 0.000000
    
        
List TimeEventEmittingSize
        
{
        }
        List 
TimeEventEmittingAngularVelocity
        
{
            
0.000000 2.500000
        
}
        List 
TimeEventEmittingDirectionX
        
{
        }
        List 
TimeEventEmittingDirectionY
        
{
        }
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 2.500000
            0.500000 7.500000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 2.000000
            0.400000 9.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 6.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 1.500000
        
}
        List 
TimeEventSizeX
        
{
            
0.000000 30.000000
            0.500000 15.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 30.000000
            0.500000 15.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                1
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.000000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.000000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventColorRed
        
{
            
0.000000 0.600000
            0.300000 0.200000
            1.000000 0.100000
        
}
        List 
TimeEventColorGreen
        
{
            
0.000000 1.000000
            0.500000 0.500000
            1.500000 0.300000
        
}
        List 
TimeEventColorBlue
        
{
            
0.000000 0.500000
            0.500000 1.000000
        
}
        List 
TimeEventAlpha
        
{
            
0.000000 1.000000
            0.900000 0.900000
            1.500000 0.000000
        
}
        List 
TimeEventRotation
        
{
        }
        List 
TextureFiles
        
{
            
"water1.dds"
        
}
    }

also nochma zum mitschreiben

von blau zu rot
und socket_pct auf 23

was muss ich da ändern?



[SA]Imbattle is offline  
Reply

Tags
blau zu rot, blue shining, red shining, shining, socket_pct



« Homepage mit Daroos 1678 Files | Metin2 Server Problem Lehrer Verbuggt »

Similar Threads
Blue-Shining
01/26/2012 - Metin2 PServer - Discussions / Questions - 20 Replies
Hallo, habe das Blue-Shining soweit bei mir drin. Allerdings ein wenig fehlerhaft. Auf +9 nur das Blue-Shining, auf +8 nur die Blubberblasen, auf +7 das normale +9 glitzern, auf +6 das normale +8er glitzern und auf +5 das +7er glitzern. Weiss einer, wie ich das DE-Like bekomme?
Blue Shining
11/26/2011 - Metin2 PServer Guides & Strategies - 3 Replies
BRauche Hilfe Bei Blue shining Es wäre sehr nett wenn ihr mir helfen könntet Ich weis das das hier in falsche sektion ist aber hier in diesem sektion sind viele clientmodder unterwegs.
Blue Shining
09/06/2011 - Metin2 PServer - Discussions / Questions - 5 Replies
Hey, wie kann ich das Blue Shining machen wie auf .de? Also die Blasen & der Rauch von +0 - +9 & ab +7 noch das glitzern? Ich schaffe es nur, dass +8 nur Blasen sind & +9 nur der Rauch. Die Dateien zum originalen Blue Shining habe ich.
Blue Shining
07/17/2011 - Metin2 PServer - Discussions / Questions - 6 Replies
Hey, hat schon wer das originale blue shining aus dem .de Client? Wenn ja, könnte es mir einer vielleicht schicken? Oder kann mir einer erklären, wie man das aus dem .de Client rausholt, habe da leider 0 Ahnung. Freue mich über Antworten. MfG Fam0uZz
Blue Shining?
05/05/2011 - Metin2 PServer - Discussions / Questions - 1 Replies
Hey ich wollte ma fragen ob es iwo das Blue Shining Glitzern gibt? Ich finde nichts >.< Thx im voraus



All times are GMT +1. The time now is 12:14.


Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2018 elitepvpers All Rights Reserved.